Once more the fields of battle lie strewn with the detritus of flame wars. Once more, like the hydra of legend, do bad threads with misplaced focus get struck down only for two or more to appear in their place. I take it now upon myself to take up the baton of wisdom and smite some ignorance up in this piece. It is a Quixotic endeavor I know but still I must try, because I care and mostly because as my signature says “I post better than you”.
What you are wrong about:
Well when it comes to balance in this game there is a great giant pink and polka dotted (F)Atlas in the room that most people studiously ignore in part or in toto. The primary issue is being ignored by many posters but worst of all by PGI itself. What is this issue?…. Well that’s what suspense is for (it’s the next section).
- · The point remains that the underlying issue is not Poptarting which is annoying yes but not the primary cause.
- · It is NOT a screwed up Meta again annoying but it’s a symptom not a cause.
- · It’s not the players pushing the boundaries of what can be done, human nature is not the problem, but the problem allows this trait to dangerously impact the fun of the game.
- · It’s not Pre-mades V. Pugs though many would like that to be the issue.
- · It’s not X weapon is OP/UP, though the real issue is largely responsible for the Charlie Foxtrot that individual weapon balance has become.
- · It’s not there are too many X type of mech on the battlefield… but again we see clustering because of the real problem.
The Real Issue:
Ladies and gentlemechs, come one come all and see the problem time forgot (not to mention PGI). Without further ado I give to you the real problem with MWO: Perfect Pinpoint Convergence All the Time. This is the root, the source of heartache and the cause of such SNAFU’s as Ghost heat, Poptarting, high alpha heavy/assault meta, Gauss over nerf, low TTK, etc etc etc… without this one issue in the way a lot of the missteps and struggles with balancing would not only be unnecessary a lot of the “fixes” could be rolled back *cough* ghost heat *cough*.
This is the key issue because it affects everything else and breaks the premise of giant robots whose primary defense is to slough off armor. Perfect pinpoint accuracy with all weapons and no drawbacks for getting it is canon breaking, and as we are seeing is pretty game breaking as well. It renders many weapons scrub tier, forces a BS meta, and not only rewards but encourages boating.
Why is it still an issue:
3 words that make a 3 letter acronym. For whatever reason the developers have either alternatively ignored this issue or tacitly stated that it is working as intended. The arguments that are made are under the false assumption that perfect accuracy = more skill. That Fixed distance convergence, movement affected convergence, Cone of fire, et al. are in fact less e-sport viable. That is a bit of a fallacy because it make a false equivalency. All of those things would be a problem if MWO was supposed to be a twitch FPS, which MW isn’t supposed to be. Granted it could be done badly and be very random or done very well and create choices and different skill sets that require more than drag mouse and click to alpha.
But the issue goes unaddressed. Not all of the solutions are great, and fixing this won’t fix everything about game balance but it is the single biggest underlying problem driving the issues with weapons, balance, and meta. If you are talking about balance and not calling for this to be addressed you are in fact at least a little wrong.
Brief list of Proposed solutions: (The following are posted without explicit endorsement)
- Pre-match set convergence distance
- Limited Cone of Fire
- Convergence desync while moving/jumping
- Weapon fire delay.
- Reticle shake linked to movement speed/heat level
Edited by Agent of Change, 08 August 2014 - 08:47 AM.