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Can We Fix The Victors And Highlanders Now?

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#1 XX Sulla XX

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Posted 28 May 2014 - 01:49 PM

OK it looks like they are working weopons balance finally to fix poptarting some. So now can you guys balance the Victors and Highlanders from over nerfing them before? Thanks

#2 Alexandrix

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Posted 28 May 2014 - 02:21 PM

How are they changing anything to fix poptarting?

#3 FupDup

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Posted 28 May 2014 - 02:24 PM

View PostAlexandrix, on 28 May 2014 - 02:21 PM, said:

How are they changing anything to fix poptarting?

They aren't.

#4 Deathlike

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Posted 28 May 2014 - 02:24 PM

lol no.

It takes months for that to happen... maybe 7 if you're lucky!

#5 Alexandrix

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Posted 28 May 2014 - 02:26 PM

View PostFupDup, on 28 May 2014 - 02:24 PM, said:

They aren't.

exactly lol

#6 XX Sulla XX

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Posted 28 May 2014 - 02:34 PM

They are cutting effective AC range as they said in the Vlog today to "make them more of a brawling weopon". In other words they are starting to look more at the weopons balancing to fix pop tarting. This is what needs to happen. Along with this is the need to get SRMs fixed. And to fix the Highlanders and Victors.

#7 Ultimax

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Posted 28 May 2014 - 02:35 PM

View PostXX Sulla XX, on 28 May 2014 - 01:49 PM, said:

OK it looks like they are working weopons balance finally to fix poptarting some. So now can you guys balance the Victors and Highlanders from over nerfing them before? Thanks


I see not even a mention of it on twitter, or in the Vlogs, etc.

At this point, I'll just hold out for the madcat, since it will likely do everything my VTR did but better.

#8 Turbo

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Posted 28 May 2014 - 02:35 PM

Atleast they are helping get rid of ac sniping and moving them back to brawling weapons.

#9 FupDup

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Posted 28 May 2014 - 02:36 PM

View PostXX Sulla XX, on 28 May 2014 - 02:34 PM, said:

They are cutting effective AC range as they said in the Vlog today to "make them more of a brawling weopon". In other words they are starting to look more at the weopons balancing to fix pop tarting. This is what needs to happen. Along with this is the need to get SRMs fixed. And to fix the Highlanders and Victors.

The AC range isn't really causing the problems we see today. The real problem is that we can put huge volumes of damage/weapons into a single spot, in one big spike that rips holes in the heaviest of armor.

#10 XX Sulla XX

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Posted 28 May 2014 - 02:43 PM

They did mention it in the Vlog that is why you have these threads today. http://mwomercs.com/...the-autocanons/

II know all about the pinpoint problem and many suggested solutions. But pinpoint high alpha at range is the problem that is directly related to jump sniping. And in turn to the over nerf to the highlander and victors. And if you cut down the effective range of jump snipers. And you couple that with the slower recharge times of jump jets they already did you have changed the damge you take getting to a jump sniper. Lowering the damage you taking getting in means you are more likely to be able to close the gap. Along with this a fix to SRMs (they also talked about this in the Vlog) will make brawling vs jump sniping mor even. So yes it is time to change balance the Victors so they move like an 80 ton mech not a 100 ton mech. :huh:

#11 Kaldor

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Posted 28 May 2014 - 02:45 PM

View PostFupDup, on 28 May 2014 - 02:36 PM, said:

The AC range isn't really causing the problems we see today. The real problem is that we can put huge volumes of damage/weapons into a single spot, in one big spike that rips holes in the heaviest of armor.


QFT

FLD, pinpoint damage is the issue. People will just migrate to another thing and that will become the "meta".

The game will still be the same, just different players....

#12 El Bandito

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Posted 28 May 2014 - 02:45 PM

View PostXX Sulla XX, on 28 May 2014 - 02:34 PM, said:

They are cutting effective AC range as they said in the Vlog today to "make them more of a brawling weopon". In other words they are starting to look more at the weopons balancing to fix pop tarting. This is what needs to happen. Along with this is the need to get SRMs fixed. And to fix the Highlanders and Victors.



Please. Cutting AC range to 2X will still make them prime sniping weapons coupled with PPCs. PGI is just ugh...

And let's talk about unnerfing Victors and Highlanders after we see how the nerfs will affect poptarting. This is coming from a meta DS owner.

Edited by El Bandito, 28 May 2014 - 02:46 PM.


#13 LordKnightFandragon

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Posted 28 May 2014 - 02:46 PM

View PostFupDup, on 28 May 2014 - 02:36 PM, said:

The AC range isn't really causing the problems we see today. The real problem is that we can put huge volumes of damage/weapons into a single spot, in one big spike that rips holes in the heaviest of armor.



Seems to me the heat scale and its lack of any penalties as it increases is the issue. And even shutting down isnt a real thing to be worried about...unless you manage to do it in the middle of 5 guys, but then you've messed up in more ways then heat....

But pigeonholing every weapon into its own little niche is ********.

AC=Brawling weapon
PPC/GR=Charge weapon
Laser=DoT weapon
LRM=lol bomber weapon
SRM=lolwut?

naw.......they need to look at TT, copy, paste, for the most part and keep it that way, range, damage, heat...crits, tonnage. Adjust for MWO scale of armor and be done. No derpy ass charge mechanics, no derpy ass 3 weak shot UAC....no jamming on every other shot from a UAC...jamming, sure, but not on every shot. If jamming was that bad on machineguns, we wouldnt have gotten past the Gatling gun and Maxim from WWI....let alone a Bofors or some automatic cannon....

LRMs could use longer reload times maybe....

But all this arbitrary nerfing and crap, its only serving to make this game more annoying to play, less fun and its sapping time and energy away from more important features...seems you people want CW, community warfare? That pretty much the same thing as WoT's Clan wars?

But endless buffing and nerfing is the biggest reason why games never really get anywhere...why it takes 5 years to add things that shoulda been in on release lol. Get stuff where you want it early and ignore the communities whining...which most times is all it is...

"Oh, that GR blew my Lights arm off in one shot"
"Dayum OP LRMs, shooting me where I cant fire back"
"OMG my light mech died to that assault, nerf assaults NAO"!!!

Yeah, pretty much all it ever is...

#14 El Bandito

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Posted 28 May 2014 - 02:47 PM

View PostLordKnightFandragon, on 28 May 2014 - 02:46 PM, said:

But endless buffing and nerfing is the biggest reason why games never really get anywhere...why it takes 5 years to add things that shoulda been in on release lol. Get stuff where you want it early and ignore the communities whining...which most times is all it is...


What game are you playing? Devs here are notoriously slow when it comes to nerfing or buffing. So slow in fact, I sometimes wonder what the hell does the balance director do at work.

Edited by El Bandito, 28 May 2014 - 02:49 PM.


#15 Kaldor

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Posted 28 May 2014 - 02:49 PM

View PostXX Sulla XX, on 28 May 2014 - 02:43 PM, said:

They did mention it in the Vlog that is why you have these threads today. http://mwomercs.com/...the-autocanons/

II know all about the pinpoint problem and many suggested solutions. But pinpoint high alpha at range is the problem that is directly related to jump sniping. And in turn to the over nerf to the highlander and victors. And if you cut down the effective range of jump snipers. And you couple that with the slower recharge times of jump jets they already did you have changed the damge you take getting to a jump sniper. Lowering the damage you taking getting in means you are more likely to be able to close the gap. Along with this a fix to SRMs (they also talked about this in the Vlog) will make brawling vs jump sniping mor even. So yes it is time to change balance the Victors so they move like an 80 ton mech not a 100 ton mech. :huh:


Victors and Highlanders were nerfed because they had far too much mobility for an assault. It was almost impossible to actually get behind one with the torso twist and JJ capabilities they had. I know, I own all 6 Highlanders, and 3 Victors. Using the abilities they had at their disposal it was far too easy to keep every target in front of you and keep targets at 90m+, so you could unload with an alpha to kill or severely cripple anything that attempted to kill you with ease.

#16 XX Sulla XX

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Posted 28 May 2014 - 02:50 PM

You talk like the nerf to Victors was helpful to jump sniping. Its not. And my point was maybe they have figured out its a weopons problem not a mech problem. So they should fix the Victors and highlanders so they can be used as brawlers more. A victor turns so slow now it does not work well a a brawler. You might as well take a larger mech with more armor. But at the same time they still work great for jump sniping. So yes no reason to wait to fix them. But the one change to ACs will not 100% fix jump sniping. But then again I never said it would be the end all of fixes. :huh:

#17 ShadowWolf Kell

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Posted 28 May 2014 - 02:53 PM

View PostEl Bandito, on 28 May 2014 - 02:47 PM, said:


What game are you playing? Devs here are notoriously slow when it comes to nerfing or buffing. So slow in fact, I sometimes wonder what the hell does the balance director do at work.




#18 XX Sulla XX

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Posted 28 May 2014 - 02:55 PM

Quote

Victors and Highlanders were nerfed because they had far too much mobility for an assault. It was almost impossible to actually get behind one with the torso twist and JJ capabilities they had. I know, I own all 6 Highlanders, and 3 Victors. Using the abilities they had at their disposal it was far too easy to keep every target in front of you and keep targets at 90m+, so you could unload with an alpha to kill or severely cripple anything that attempted to kill you with ease.
The problem is Victors are 80 tons. They now by the numbers turn like an 100 ton atlas. And that is before you factor in the jump jet nerf they already had. Yet they are still dominate as jump snipers in the meta 12 mans. What has been put forward before on the forums is to fix the nerf by putting the turning at a logical number for the weight. That number would be between the old turning and twisting speeds and the new super nerfed speeds. That will balance them as a mech. The pinpoint long range sniping needs to be addressed in other ways like weopons balancing and cursor shake on the way down etc. Also brawing in general needs a buff.

#19 Alexandrix

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Posted 28 May 2014 - 02:58 PM

I've always felt like the AC's have way more punch,way to far outside their "optimal range" than they should.I'm glad they are bringing them more into line of where they should be on that.

But,this will have about as much effect as a fart in a hurricane on the pinpoint FLD poptart meta we've had for a year+ now.

Edited by Alexandrix, 28 May 2014 - 02:59 PM.


#20 XX Sulla XX

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Posted 28 May 2014 - 03:02 PM

Kinda like nerfing the Victors so they were now second class at brawling but still worked fine as jump snipers. Yes it will not fix it but they are at least now looking in the correct area instad of nerfing mechs.





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