Does ANYONE ELSE realize that PPC maxrange is already 1080? Lowering AC5 maxrange to over 1200 does nothing to reduce a jumpsnipers effectiveness.
This weapon change does absolutely zero to the jumpsniping meta. It either wasnt their intention to combat the meta with this change, or they did a terrible job at it. Just putting that out there.
In order to breathe life back into this game, which is suffocating and becoming stagnant, It was and continues to be your specific responsibility to rejuvenate BRAWLERS and empower them to be capable of crushing snipers.
A sniper should be SCREWED if they ever get caught by a brawler. That not only balances the meta by making it easier to kill Scumbags like the DS and CTF, but it also balances the meta by causing them to think twice about positioning, and be capable of firing far less, as they have to stay more mobile.
A sniper that can maintain range while doing damage should STILL be a god on the battlefield. But one that allows himself to be caught either through his own error or superb movement by a brawler.... should be dead.
Currently, a Snipers ability to do such pinpoint damage so rapidly is prohibiting even the most well-armored brawlers from approaching. Even an atlas will lose half his mech by the time he gets close, if he gets close (Which is unlikely, since a sniper can backpedal at almost his forward speed)
2 Quick ideas on PPC's.
- They look like they mush damage over a large area because they disperse on impact. Make them do that. Not 10 damage in one tiny place. 10 damage splattered in a storm of nasty plasma. (This would probably be a nightmare to make work and would take 3 patches trying to fix)
- PPC heat mechanic. Add a little fillbar like the Gauss has, every time you fire, the fillbar goes up (%) and slowly empties. If you ever fill it all the way, one or both of the following occur.
-PPC jams, or rather, is disabled, until the barrel cools down to prevent damage. (Accelerated by submersion, even, but not affected by # of heatsinks. It's a local cool.)
-PPC takes a bit of damage to its own HP.
(You can even consider an override option, toggleable in the weapon grouping panel, which ends the lockout, at the expense of damaging the PPC)
This is supported by realistic mechanics, as the barrel would probably be stupid hot, and firing it as often as modern scumbags do would probably damage it.
It doesnt really have any support that i know of, in battletech/tabletop mechanics.
And also, it could unfortunately be argued that Lasers need the same treatment, based on the justification of a hot barrel... And lasers really dont need that kind of ****.
NEW TOPIC:
I'm sad to see the AC/20 take a nerf of any kind too, guys. The AC20 needs help, not harm done.
But lowering the MAX range of the 20 shouldnt hurt anyone. If you're firing your AC20 outside of 500 meters, you're using it wrong anyway. That change is moot.
Armored Yokai, on 31 May 2014 - 09:20 AM, said:
the ac's could use ........ to make them more direct and pinpoint,
Quite possibly the worst idea in history. The last thing this game needs is anything relating to "More pinpoint"
SgtMagor, on 30 May 2014 - 11:14 AM, said:
gonna miss smacking mechs with the Ac20 at near max range when I used one,
How well was that working for you? Because around max range, you were doing around 2 damage.
Edited by Speerit, 01 June 2014 - 07:10 AM.