Grimm Peaper, on 02 June 2014 - 08:32 AM, said:
Has ANYONE called for them to be decreased back to 10 damage? You're ignoring that there could be a middle ground. It is not either/or.
I'd actually prefer you stop buying them, and wouldn't you? I don't want to buy them either. More money to spend on your actual mechs right. It would be more fair for everyone to get them for free or no one to have them. Having to choose to spend either real or virtual money to have them to help you to win creates have and have nots based on $$ in either real life or spacebucks. That's called p2w. You're not paying to save time or extra variety, you're paying to WIN.
Yes, there have been a couple.
While there could be a middle ground, there really doesn't need to be one. Here's another easy fix: create more strike modules. Let's take the arties for instance:
Light arty strike: 10 damage, 20,000 C-bills
Med. arty strike: 25 damage, 40,000 C-bills
Heavy arty strike: 40 damage, 70,000 C-bills
That's all arbitrary and just thrown out for discussion - please tweak as you want. That would, however, provide more options to pilots and possibly reduce the amount of 40 damage arties that everyone seems upset about.
No, not really - I like using them. Sometimes, I don't even target enemy Mechs - I target a pass or zone that I do not want them entering. It's called possession denial. Sometimes, that is just as important (if not more so) as actually dropping a strike on an enemy Mech. For that alone, I would continue to purchase them.
Fair? Really? I think that's funny. How is it currently unfair? Everyone pays the same amount for them - whether or not you use them is entirely up to you. If you don't use them because you do not wish to, then there is nothing unfair about that at all.
As for P2W, no, that's not really. I've been F2P since Closed Beta and have been using the strikes since they buffed them to 40 damage. Even though I wasn't earning tons of C-bills because I didn't have Premium Time or Hero Mechs, I still made more than 40,000 per match - I could afford them without being P2W.
This is one of the best F2P games I've seen. For an example of a F2P gone P2W in a bad way, just look over at Star Trek Online. That's why I quit playing it - it became so ridiculous that you had to be in a fleet, with gobs of money spent on ships, weapons, and equipment, just to beat some of the AIs that they recently introduced. If you weren't P2W, then you didn't even think about going up against real players. Another bad example of P2W is Star Wars: The Old Republic.
EVERYTHING is monetized on that one!
The only other two games I've seen with decent F2P models like this one, are Ghost Recon: Phantoms (Previously GR:O) and Planetside 2.
Besides, PGI has to make money somehow to keep the game running. That's why the packages are so expensive and why you have modules. Life and entertainment aren't free dude; just be glad that it's not worse like STO or TOR.