Imperius, on 28 May 2014 - 07:26 PM, said:
I use target decay to see when they are going to pop up again to time my shot for them to "fly into it" I'm a gauss sniping Ilya... It doesn't just nerf added missile suppression. It's still a buff IMO, just throwing out my perspective you may have overlooked
I get that perspective. I used to use the module on my Scout mechs, back when the game first released into Open Beta when I thought "scouting" was needed, wanted, and important. Well, rather when the module was released but you get my point. Anyway, the module has a lot of uses outside of just LRM use. But, most people use it for LRMs only and that is why I posted what I did which you got. Win win
Almond Brown, on 29 May 2014 - 08:22 AM, said:
Apologies if I read it wrong, but many here thought/think that getting locks on targets you can't actually see, ala having actual direct LOS, was BS.
Does this module not correct for that? No SEE, = no Lock.
One assumes the other Lock based modules (360) will still function as they should... If you get a visual Lock and have decay, your lock will hold for its duration, regardless if the enemy has the "no-see-em" tm module on-board.
It just means that if you have the new module, you bone someone that has Target Decay. But, if they're not firing LRMs at a target at near max range when the target is about to gain cover/concealment, you don't lose anything. And, it only affects people that carry that module which most try-hards won't because they need 2 for strikes and one for whatever. I'm not really happy with this new one but it only slightly impacts LRM use and other uses of the module. If you pay attention to your targeting information, you'll quickly get an idea of who is and isn't taking it which means you play THOSE targets a bit smarter, harder, and differently. I chalk this up to nothing more than an added layer of AMS.
Edited by Trauglodyte, 29 May 2014 - 09:29 AM.