Ppc Damage Delivery
#1
Posted 29 May 2014 - 07:22 AM
PPC's are, in essence, man-made lightning. And yet, their portrayal in-game is of point-point damage delivery. Thus the current meta.
However, do a google search on damage inflicted by lightning strikes to the human body:
Heck, just look at the PPC blasts in-game:
Obviously, neither look even close to coalescing to a single point. Even the blast itself is a stream of pulsing energy strands. So why not have the PPC blasts scatter across an area of a mech starting slightly off-center of the target point and skewing in a random direction?
This maintains the power of the PPC, keeps with the lore of it being a lightning-based weapon, and is a passive nerf to the pin-point damage meta currently dominating the game.
Okay. You may now start flaming me.
#2
Posted 29 May 2014 - 07:26 AM
Mechanically, they should have them do 50% damage on impact, then jump to a random, adjacent, non-head location for 30% damage, and then jump again to a second random, adjacent, non-head, not-already-hit-by-this-shot location for the final 20% damage.
Not only would it be flavorful, but it'd be a good step toward making PPCs more mechanically balanced compared to other weapon choices. Doing this might even allow PGI to bump their base heat down a bit, and/or tweak the Ghost Heat limits/penalties.
#3
Posted 29 May 2014 - 07:31 AM
Levi Porphyrogenitus, on 29 May 2014 - 07:26 AM, said:
Mechanically, they should have them do 50% damage on impact, then jump to a random, adjacent, non-head location for 30% damage, and then jump again to a second random, adjacent, non-head, not-already-hit-by-this-shot location for the final 20% damage.
Not only would it be flavorful, but it'd be a good step toward making PPCs more mechanically balanced compared to other weapon choices. Doing this might even allow PGI to bump their base heat down a bit, and/or tweak the Ghost Heat limits/penalties.
This would make ER LLAS superior, while weighing less and taking up less crit space for less heat.
Why would you use a:
- 7 ton
- 3 crit slot
- 10 heat for 10 damage
- 540 range
- 90m min range
- Spread damage weapon
- 5 ton
- 2 crit slot
- 8 heat for 9 damage
- 675m range
- 0m range
- Spread damage weapon
Edited by Ultimatum X, 29 May 2014 - 07:33 AM.
#4
Posted 29 May 2014 - 07:33 AM
#5
Posted 29 May 2014 - 07:37 AM
Edited by Merrick, 29 May 2014 - 07:38 AM.
#6
Posted 29 May 2014 - 07:38 AM
65% - Pinpoint on component
25% - Adjacent "non-head" component
10% - Adjacent "non-head" component to the previous.
If they did this and bumped the heat down slightly, would be great. It's like the compliment sandwich thing they did with the gauss. "Yes you have to charge now, but the projectile speed is increased"
With PPC: "Yes there's less pinpoint damage, but less heat now!"
They could even make the ERPPC a bit more focused in this respect, maybe only deliver damage to one adjacent component, and have more percentage of pinpoint damage, still retaining it's use as a sniping weapon, with less of a heat decrease .
#7
Posted 29 May 2014 - 07:39 AM
#8
Posted 29 May 2014 - 07:40 AM
#9
Posted 29 May 2014 - 07:41 AM
East Indy, on 29 May 2014 - 07:39 AM, said:
Agreed, but it's been made pretty obvious that that's not going anywhere anytime soon. Might as well tweak what can be tweaked.
#10
Posted 29 May 2014 - 07:55 AM
Rhaythe, on 29 May 2014 - 07:33 AM, said:
The LB10-X scatter shot is front-loaded spread damage, but they are fairly low HPS.
LRMs are front-loaded spread damage, but they are fairly high Damage per ton.
So I think your proposal would be too large of a nerf for what is really intended to be one of the premier energy weapons in the game for it's heat and tonnage.
A: Front Loaded / Spread / Projectile (requires leading, but is fire & forget)
vs.
B: Duration / Spread / Hitscan (does not require leading, requires time on target)
Wouldn't be such a bad comparison, if B wasn't lighter (29~30%), less crit slots, better damage per heat ratio (12.5% more efficient), better range (+25%), with no minimum range.
That's the issue IMO.
Edited by Ultimatum X, 29 May 2014 - 07:58 AM.
#13
Posted 29 May 2014 - 08:07 AM
East Indy, on 29 May 2014 - 07:39 AM, said:
Ultimately we need dynamic precision reduction, but since that's either never gonna happen or a long time coming, we need other, weapon mechanic fixes. PPC damage arcing is one of the more likely to do the job, insofar as any single weapon change can help things.
#14
Posted 29 May 2014 - 08:08 AM
#15
Posted 29 May 2014 - 08:09 AM
This idea adds flavor to the weapon without neutering it (assuming its heat generation is reduced with the effect) and helps reduce pin point damage to one section without taking away skillful aiming by the shooter.
#16
Posted 29 May 2014 - 08:09 AM
Levi Porphyrogenitus, on 29 May 2014 - 08:07 AM, said:
Ultimately we need dynamic precision reduction, but since that's either never gonna happen or a long time coming, we need other, weapon mechanic fixes. PPC damage arcing is one of the more likely to do the job, insofar as any single weapon change can help things.
Ultimately i have decided to support this Idea. it's interesting and that alone should be noted. but as you say, convergence has to be dealt with.
#17
Posted 29 May 2014 - 08:13 AM
PPC's originally did 9 damage on location and 1 damage to an adjacent location for a total of 10 damage, aka the arc.
Would be cool to have this come back.
#18
Posted 29 May 2014 - 08:18 AM
HELLO GUYS. THIS IS 3050ish. If you can't hit what you're aiming at, you were dead in the 2000s.
#19
Posted 29 May 2014 - 08:19 AM
Rhaythe, on 29 May 2014 - 07:22 AM, said:
PPC's are, in essence, man-made lightning. And yet, their portrayal in-game is of point-point damage delivery. Thus the current meta.
However, do a google search on damage inflicted by lightning strikes to the human body:
OT, but that is more awesome than just about any tattoo, completely random yet so beautifully organized at the same time..... And who else can call a thunderstorm their body modifications specialist?
Edited by Zerberus, 29 May 2014 - 08:21 AM.
#20
Posted 29 May 2014 - 08:22 AM
Levi Porphyrogenitus, on 29 May 2014 - 08:07 AM, said:
Ultimately we need dynamic precision reduction, but since that's either never gonna happen or a long time coming, we need other, weapon mechanic fixes. PPC damage arcing is one of the more likely to do the job, insofar as any single weapon change can help things.
Making PPCs the inverse of SRMs...
i.e. increasing damage spread the closer they are fired to their target all the way out to perfect pinpoint at max range would be the optimal solution. But... alas... I don't see this happening either any time soon.
Why Run, on 29 May 2014 - 08:18 AM, said:
It isn't nerf. It is some of us are tired of easy mode. It is laughably simple for me to kill people will PPCs + Autocannons when the enemy has none. It gets boring.
It also gets boring playing against mostly snipers, too.
So we aren't asking for nerfs, we are asking to improve the game and diversify things.
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