Today we're taking a look at the Kintaro; a mech with a bad reputation of being a walking center torso when it's really not. It also has the reputation of being 'bigger' than other 55 tonners. Lets debunk that.
Unlike either the Griffin or the Shadowhawk, not a single weapon on the Kintaro's torso increases the body hitbox. (Shadowhawk's head launcher increases CT size; its ballistics increase its left torso size).
(Arms are a different matter entirely; but who packs this in?)
Original images. These were kinda bad images that hurt the eyes showing an overlaid Kintaro and Trebuchet, then Trebuchet and Shadowhawk to show that Trebs seem to have 'shrunk' a little.
Some lore:
Kintaro is a NARC delivery unit and SRM hit and run skirmisher. After pegging an enemy with its NARC, the expensive NARC-enabled SRM ammunition overrides the usually iffy and unreliable SRM thermal tracking guidance in favor of aggressively seeking out the NARC Missile Beacon, making the Kintaro's missiles deadlier than streaks due to the lack of necessity to acquire a lock on the Beacon. Its arm range and torso twist can allow it to continue engaging even while diagonally retreating (in MWO it can shoot directly backwards from the arms). (Interestingly, the left arm launcher in lore can jam if the Kintaro doesn't lock its arm straight down for 3 seconds shortly after firing and any non-normal vibration could potentially cause an internal explosion; there's a bit of a "wait..." tidbit there.)
Pity SRMs were never properly done. SRMs would be the big mainstay.
Anyway. Those images were terribly blurry and while making new ones I thought of how to fix that. Here goes. ANIMATED before/after views. Warning: Bandwidth hog. DO NOT OPEN unless you want to see size comparisons. For lack of know-how, each comparison is just over 2 megabytes. Sorry!
Griffin to Kintaro. (Negligible differences.)
Some lore: The Griffin is ideally a direct fire support mech with standard LRMs (locked only through direct line of sight; no C3 system to get locks from others) and long sharp shooting. For a fire support mech it is unusually armored so that it could hold its own, but it could never lead a charge.
Shadowhawk to Kintaro. (Heavy Weapons Guy voice: "Shadowhawk is GIANT!")
Some lore: The Shadowhawk is a forward reconnaissance unit for heavy lances. Never directly in the fight, it seeks out enemies from the side. Providing itself as a spotter for artillery and missiles, it can give enemy locations while peppering them with its Armstrong J11 80mm autocannon. (Its most expensive version does surpass the Kintaro and Griffin in armor, but runner up variants are equal to the lowest Griffin armor, and others are Raven 2X material in terms of armor. The El Cheapo Shadowhawk has about as much armor as a Locust.)
Wolverine to Kintaro (who knew the Wolverine was the shortest? "Wolverine is so tiny!")
Some lore: A Jack of All Trades originally designed as a fast strike mech, the Wolverine is in and out quickly. It has enough armor to tank a lot of firepower, though the 6R trades the unreliable jumpjets for even more armor and weapons (PGI gave us the 'more armor' part but inflated the other mech's weapons which defeated the purpose of that trade). The Wolverine is frequently used as a command mech for medium lances, and with armor among the highest of medium mechs it is considered a great brawler in the literal sense (as in its very well known for physically punching out other mechs; you can see this reflected on the model in MWO in the form of knuckle-protection on the left hand).
Just wanted to put a little bit of interesting knowledge out there. It's a shame that MWO doesn't use armor as a method of 'balancing'. The Kintaro would then be the armored choice over the Griffin. The Wolverine would be the 'tanking' choice over any of them. And for the best firepower, you'd go straight to the Shadowhawk.
But armor means nothing if all mechs can equip the same amount. The diversity missed here.
Let me know if the images won't load.