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MegaMek


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#21 Ghost

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Posted 18 November 2011 - 07:32 PM

I'd be down for a few matches. Rusty as hell.

#22 GreyGriffin

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Posted 18 November 2011 - 08:58 PM

So we have at least a few!

How are we going to do this?

#23 GreyGriffin

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Posted 19 November 2011 - 06:28 AM

The forum appears to have a functioning message system if we want to use that.

#24 Zendric

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Posted 19 November 2011 - 07:49 AM

View PostPatriot, on 19 November 2011 - 07:45 AM, said:

Good news, maybe we should have a setting/rule preference topic to see who likes to use what rules

I have a pretty good rules setup for my server, a blend of the not idiotic TacOps rules and some RPG settings.

add my MSN, matthew_yeager@hotmail.com, and we can maybe get a small game going today.

#25 GreyGriffin

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Posted 19 November 2011 - 02:27 PM

I just took a heavy gauss to the face in a Star vs. Company match against the bot. :)

#26 Helbrecht

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Posted 19 November 2011 - 02:38 PM

Mekwars legends is where alot of people play. its a lvl 2 server mm.Net is the lvl 1 server.

#27 John Clavell

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Posted 19 November 2011 - 02:59 PM

View PostHelbrecht, on 19 November 2011 - 02:38 PM, said:

Mekwars legends is where alot of people play. its a lvl 2 server mm.Net is the lvl 1 server.


Hey Helbrecht, I sent you a PM. Also Mekwars Legends is a great server. Well worth checking out.

#28 buckyballs

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Posted 19 November 2011 - 11:04 PM

I used to play all the time. Does it run smoothly now or is it still buggy as hell?

#29 Zendric

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Posted 20 November 2011 - 11:21 AM

View PostPatriot, on 19 November 2011 - 12:20 PM, said:

ok, Zendric just cleaned me out xD

Lucky guy gets all the ammo rack kills :)

Well, you basically took out all but two of my 'Mechs.

#30 PLEXI

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Posted 20 November 2011 - 11:43 AM

I was introduced to Battletech backwards starting with Mechwarrior 4.... so I've never actually played the table top (time, money, lack of players in my area) Didn't realize what I was missing out on until I stumbled on MegaMek. With all the calculations and rules handled by the computer the game is incredibly easy to introduce and set up with other players. I got a few of my friends into doing a 3030 campaign going into the Clan invasion using MekHQ. Awesome stuff :)

#31 Cyttorak

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Posted 22 November 2011 - 07:33 PM

I usually play several games against the bot per day. I'd be up for a game.

#32 Cik

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Posted 22 November 2011 - 09:29 PM

also up for games, whenever. PM if someone wants to play. 3025 shittech or post clan invasion, either one.

#33 CaveMan

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Posted 22 November 2011 - 09:41 PM

Man, I haven't played MegaMek in ages.

Did they ever fix the squirrely dice code? Main reason I quit playing was the statistically aberrant numbers of headshots and critical hits in earlier versions.

#34 Cik

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Posted 22 November 2011 - 09:57 PM

does not seem so bad now. and there is a RNG log, so if you really wanted to pick it apart it allows you to. besides some freak occurrences, it seems fair.

Edited by Cik, 22 November 2011 - 10:18 PM.


#35 Kudzu

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Posted 22 November 2011 - 10:06 PM

View PostCaveMan, on 22 November 2011 - 09:41 PM, said:

Man, I haven't played MegaMek in ages.

Did they ever fix the squirrely dice code? Main reason I quit playing was the statistically aberrant numbers of headshots and critical hits in earlier versions.

A lot of that feeling was just the adjustment from playing pure TT to online, especially at the higher tech levels. Not only do you have a wider variety of people to play against (including some of the best players in the world) but you also start seeing more of the cluster weapons since you don't have to roll individually/mark off bubbles.

There are several log analyzers out ther, and every server I've played on (which is most of them) was statistically accurate over the course of time.

#36 Drogo-MA

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Posted 27 November 2011 - 05:33 AM

I am just trying to meet people who play the game....the group Im trying to set up are about as slow as a Capellan response to a Davion Invasion......(Im talking 4th succession slow)

#37 Demi-Precentor Konev

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Posted 27 November 2011 - 12:04 PM

I'm idling regularly in /tg/'s #Battletech channel to get regular MM games - but a match against some MWO people would be really nice. Though, I am genuinely horrible.

#38 SwordofLight

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Posted 29 November 2011 - 09:31 AM

I was introduced to MM by a guy who learned BT playing it. Its fun to throw together a BT match, but the AI is less that brilliant. Low grav worlds tend to cripple mechs, and the last battle I had in it, I won pretty much because Assault Mech + Jump Jets + Building + AI = FAIL. Ian leared the hard way, I aint AI - "Damn it, Don, stop breaking line of sight!"

That said, my most recent game was recent - a company on company, Sword of Light vs. Lyran Guards. Move. Read a few pages in a book. Move. Read some more. Point and laugh at the AI for botching a skid roll. Move...

-Don

#39 Kami Shinigami

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Posted 29 November 2011 - 06:04 PM

MekWars: Legends: http://www.mekwarslegends.com/
MegaMekNET3025: http://www.mekwars.org/

Those two & the Shack (linked previously) are the main MekWars campaign servers currently running. I wasn't really interested in the Shack due to it's rapid timeline, but I have played on both of the other two, and have a preference for Legends.

I have a barebones server setup, but don't have a reliable host currently. If I get one, I'd be more than happy to run a casual server for people to pick up games on. In the meantime, if anyone is interested, my Yahoo information is available on my profile here and I can run it on my personal computer for some pickup games (I don't have a static IP or domain name, however, so can't just post the information... contact me through Yahoo).

#40 Kudzu

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Posted 29 November 2011 - 06:59 PM

http://mekwarsforever.6te.net/

First real cycle starts Dec 14th-- Mach (the guy that put it together) has done an amazing job of making every faction build table true to the fluff, including how he will be advancing the timeline during the course of the cycle. MW4E starts in 3050 and every few weeks it will advance by one year, opening up new equipment/mechs/etc.

It's a bit of a ghost town since beta testing ended, but I figure there will be a few of you guys interested in checking in out in a few weeks.





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