

MegaMek
#21
Posted 18 November 2011 - 07:32 PM
#22
Posted 18 November 2011 - 08:58 PM
How are we going to do this?
#23
Posted 19 November 2011 - 06:28 AM
#24
Posted 19 November 2011 - 07:49 AM
Patriot, on 19 November 2011 - 07:45 AM, said:
I have a pretty good rules setup for my server, a blend of the not idiotic TacOps rules and some RPG settings.
add my MSN, matthew_yeager@hotmail.com, and we can maybe get a small game going today.
#25
Posted 19 November 2011 - 02:27 PM

#26
Posted 19 November 2011 - 02:38 PM
#28
Posted 19 November 2011 - 11:04 PM
#30
Posted 20 November 2011 - 11:43 AM

#31
Posted 22 November 2011 - 07:33 PM
#32
Posted 22 November 2011 - 09:29 PM
#33
Posted 22 November 2011 - 09:41 PM
Did they ever fix the squirrely dice code? Main reason I quit playing was the statistically aberrant numbers of headshots and critical hits in earlier versions.
#34
Posted 22 November 2011 - 09:57 PM
Edited by Cik, 22 November 2011 - 10:18 PM.
#35
Posted 22 November 2011 - 10:06 PM
CaveMan, on 22 November 2011 - 09:41 PM, said:
Did they ever fix the squirrely dice code? Main reason I quit playing was the statistically aberrant numbers of headshots and critical hits in earlier versions.
A lot of that feeling was just the adjustment from playing pure TT to online, especially at the higher tech levels. Not only do you have a wider variety of people to play against (including some of the best players in the world) but you also start seeing more of the cluster weapons since you don't have to roll individually/mark off bubbles.
There are several log analyzers out ther, and every server I've played on (which is most of them) was statistically accurate over the course of time.
#36
Posted 27 November 2011 - 05:33 AM
#37
Posted 27 November 2011 - 12:04 PM
#38
Posted 29 November 2011 - 09:31 AM
That said, my most recent game was recent - a company on company, Sword of Light vs. Lyran Guards. Move. Read a few pages in a book. Move. Read some more. Point and laugh at the AI for botching a skid roll. Move...
-Don
#39
Posted 29 November 2011 - 06:04 PM
MegaMekNET3025: http://www.mekwars.org/
Those two & the Shack (linked previously) are the main MekWars campaign servers currently running. I wasn't really interested in the Shack due to it's rapid timeline, but I have played on both of the other two, and have a preference for Legends.
I have a barebones server setup, but don't have a reliable host currently. If I get one, I'd be more than happy to run a casual server for people to pick up games on. In the meantime, if anyone is interested, my Yahoo information is available on my profile here and I can run it on my personal computer for some pickup games (I don't have a static IP or domain name, however, so can't just post the information... contact me through Yahoo).
#40
Posted 29 November 2011 - 06:59 PM
First real cycle starts Dec 14th-- Mach (the guy that put it together) has done an amazing job of making every faction build table true to the fluff, including how he will be advancing the timeline during the course of the cycle. MW4E starts in 3050 and every few weeks it will advance by one year, opening up new equipment/mechs/etc.
It's a bit of a ghost town since beta testing ended, but I figure there will be a few of you guys interested in checking in out in a few weeks.
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