What Is A Good Kill/death Ratio?
#81
Posted 04 June 2014 - 01:59 PM
lots of things effect K/d
Obviously skill plays a part of it.
A person that pilots only meta loaded Victors should have a much higher one than someone who pilots all variations of all chasis.
some people connive to increase their own K/d by holding back shots until a ct is cherry and then pop out from behind the mech or mechs that did the damage.
Myself i'd rather be in with players that do a regular 350-450 damage than what their K/D is
My own, is 1.8 using all types of mechs but favoring lights and mediums as i'm grinding mastery off all available IS mechs and the heavies and assaults I had finished before the reset
#82
Posted 06 June 2014 - 08:55 AM
#83
Posted 06 June 2014 - 09:13 AM
Win / Loss = 167 / 157
Obviously when I started out I was getting railed, and then I just made grinds on terrible variants to reach my GOOD elite mechs which absolutely own - Raven 3L, Orion M, ecm Atlas, working on a eliting a stalker 5M right now. My Raven is a support mech, I get record assists and spotting assists. Sometimes I like to LRM Boat hunt with my ecm and simply take them out from behind, or just sit there and lock targets for our LRMs but only on occasion to I get the killing blow with pulse lasers, because of their range.
It doesn't matter wihch mech you're in; if you're off on your own getting killed in exchange for a small dent in 1 enemy, or accidentally applying more friendly fire than enemy fire, or standing around waiting for that 1 light mech to magically show up while your team loses to points in a Conquest match because you didn't bother spending that downtime approaching a red base... then you're completely useless either way. Kill / Death doesn't really matter, and Win / Loss has nothing to do with YOU sometimes it's out of your control.
#84
Posted 06 June 2014 - 10:30 AM
lol
If the answer is no, then unfortunately you're either terrible at the game, or a d-bag. Either way, MWO is going to end up being a lonely, not-fun enterprise for you.
If the answer is yes, then no matter what particular stats say, you're going to have a blast with like-minded folks running around in big stompy robots, shooting one another endlessly until you seriously don't care about stats anymore.
#85
Posted 06 June 2014 - 10:36 AM
TLBFestus, on 30 May 2014 - 08:02 AM, said:
Lol love it
"Careful stroking your ego might make it harder, sorry i mean bigger..."
My egos is too busy hiding under a rock at the moment as EIO keeps picking on me...
Edited by Death Storm, 06 June 2014 - 10:38 AM.
#86
Posted 06 June 2014 - 10:46 AM
Was at a k/d of 3.2 and raising with above 4 on my "good" mechs, but it was really more work than fun.
Now i just don't give a damn, play trial mechs here and there, created a stupid lrm mech that outright sucks, and dropped my k/d to 2.59 after the reset. But the game is more fun now that i really don't give a sh*t about it.
#87
Posted 06 June 2014 - 03:14 PM
I stupidly insist on finishing chassis AND, since I'm still learning I try to play something through at least elite - maybe through master. Currently I'm leveling an AC20 SHD and HATING IT. My KDR on that one is right around 0.94.
It'll be better once I get past my mania.
#88
Posted 06 June 2014 - 03:45 PM
Cathy, on 04 June 2014 - 01:59 PM, said:
My raven is down from 1.3 to 0.3 after removing most of its weapons and taking a narc and ams.
But i have more fun with it, mostly.
With the new loadout it depends a lot more on the mm-luck and team i get, but with the right team its a force multiplier.
And then there are the games, where i have 3 lrm boats in my team and in the end i get 2 assists from my 24 narcbeacons and a improved uav and have more damage with my 3 ml then any of the lrm boats.
Some of the fun of mechwarrior is that you can play around with the loadouts, try different or strange things and have fun. My girl has a spider 5k, she likes it more then her 5d. After playing it for 10 games, i can say 1 flamer and 4 mgs are a really bad loadout, but its fun to play it.
I seek my challenges in rl, games are for fun and relaxing, thats why stats do not matter for me.
#89
Posted 06 June 2014 - 04:15 PM
Me in my Deaths Knell is at 1.90kdr with 19 kills 10 deaths over 16 matches. That is only counting the new stat records and the new commando speeds of 170kph instead of 150kph not the old records from where I had to grind the thing going 150kph and under. Then you go look at my archived stats from the start of open beta and my DK is 1.16kdr 94 kills 81 deaths with 168 matches, but as I said speed caps and unlocked skills were at different levels back then.
But then you look at a mech I tried and sold that I had a lot of trouble with because it didnt fit my playstyle and I tried a few builds and I started from a brand new zero exp mech like my orion 1v and it has a terrible 0.33 KDR
To all the new people If you really want to care about your performance and KDR ignore all the website stats and just take note of your own game to game stats and performance once you have found a build that works and the mech has all its elite skills unlocked as it will 2X all the basic skills. (master is just a module slot not a performance tweak)
Following the website stats from a brand new mech and various builds isnt a good way to judge anything.
#90
Posted 06 June 2014 - 09:39 PM
#91
Posted 09 June 2014 - 08:09 AM
If all you play is Skirmish mode, where the outcome is simple body count, then a KDR greater than 1:1 *can* indicate that you're an asset to your teams. Less than that, and it *can* indicate they're carrying you to some extent (in the most basic sense - barring any other contributions you may make, such as spotting LRM targets, countering ECM, etc., where you are actually contributing to the KDR of your teammates). In other game modes, it's really not much an indicator of anything.
Bottom line, it's a very fuzzy metric at best and only useful at all for personal reference.
#92
Posted 09 June 2014 - 08:19 AM
#93
Posted 09 June 2014 - 08:27 AM
#94
Posted 09 June 2014 - 08:41 AM
plodder, on 06 June 2014 - 09:39 PM, said:
This should be the standard response whenever epeen comparisons devolve into arguments about skill.
Plus 1v1 up to 4v4 combat is some of the most fun I've had in this game (admittedly only in pugs so far).
#95
Posted 09 June 2014 - 08:43 AM
Lunatech, on 09 June 2014 - 08:41 AM, said:
Plus 1v1 up to 4v4 combat is some of the most fun I've had in this game (admittedly only in pugs so far).
That's why it would be nice if we had public lobbies/rooms...
Edited by Jherek C, 09 June 2014 - 08:44 AM.
#96
Posted 09 June 2014 - 08:44 AM
0 POINT FREAKING 59!!!
I am not worthy of being called a mechwarrior!
A warrior at all!
I'm nothing!
I'm just a rat!
I'm just... Ho wait it's just a game nevermind!
#97
Posted 09 June 2014 - 08:45 AM
Jherek C, on 09 June 2014 - 08:43 AM, said:
That's why it would be nice if we had public lobbies/rooms...
lights are the easiest to get good K/D with, at least for me
Edited by fx8320, 09 June 2014 - 08:47 AM.
#98
Posted 09 June 2014 - 08:57 AM
KuroNyra, on 09 June 2014 - 08:44 AM, said:
0 POINT FREAKING 59!!!
I am not worthy of being called a mechwarrior!
A warrior at all!
I'm nothing!
I'm just a rat!
I'm just... Ho wait it's just a game nevermind!
I have a suspicion, that you are a selfless player, that take his shots when the are available, but taking the hits for others in battle. Possibly you instead are a tinkerer, experimenting with your builds, or leveling up on stock builds you don't want to stuff c-bills into. Or maybe the clue has avoided your comprehension, but I seriously doubt that! Gl hf, I would love to drop with ya fella.
#99
Posted 09 June 2014 - 09:09 AM
plodder, on 09 June 2014 - 08:57 AM, said:
Agreed...
Who'd be better on a team? The ERLL Spider with a 7.0 K/D and a low win/loss?
Or the guy who as .6 or .8 who can delay an Assault cap...or knows when to bail on the Conquest brawl to get the points...or is a boss at rolling damage and is the first to lead the push in Skirmish?
And it's not a choice between the two...real superstars are both. But to be good at point 2 you have to be secure enough in yourself to be over stats and being defined by them...
#100
Posted 09 June 2014 - 09:23 AM
K/D is a pretty bad measure tbh, especially in a team based game.
Individual / Personal kills aren't always the most important part here.
I really think Assists need to be tracked, aswell as a better method of showing how you worked / helped the team.
- Note, I play mostly support mechs so this is a point of contention for me, as my ecm / tagging / sandblasting / capping isn't really tracked or recorded, just my K/D and W/L....
So ultimately, my stats are... not that amazing:
Kill / Death Ratio 0.16
Win / Loss Ratio 0.79
23 user(s) are reading this topic
0 members, 23 guests, 0 anonymous users