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Winning Mechs Sale


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#81 Alex Warden

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Posted 31 May 2014 - 01:18 AM

so nothing in for me... i weither have or had them already... except for the dragon slayer, that one i´m not interested in :)

Edited by Alex Warden, 31 May 2014 - 01:18 AM.


#82 Appogee

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Posted 31 May 2014 - 01:24 AM

There were 8 DS's in the final. Does anyone know what loadout HoL and SJR were using for those?

#83 xMintaka

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Posted 31 May 2014 - 01:30 AM

View PostAppogee, on 31 May 2014 - 01:24 AM, said:

There were 8 DS's in the final. Does anyone know what loadout HoL and SJR were using for those?


You mean if they used 2x AC5, AC5 + UAC or Guass rifles?

It would be interesting to find out whether they run XL engines or not...

#84 Remarius

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Posted 31 May 2014 - 01:44 AM

View PostKoniving, on 30 May 2014 - 02:13 PM, said:

8 missile boats, very well protected, might kill 1 enemy.


Maybe. :)
(To mention it. While being LRMed I minimized the game, opened up Fraps, waited for it to run in administrator, accidentally told it no, reopened Fraps, told it yes, minimized it out of the way, opened up the game, went full screen, hit record, and then tried to move. This was of course after reaching and attacking an LRM boat at close range, which had already died or kinda got close to it during all of that getting fraps ready while being hammered.)
(From the description)
"Right now, LRMs spam too much by firing too frequently and do absolutely nothing but annoy the living beep out of players. Why not slower reloads in exchange for more damage and heat?"


Yeah because what we really need is more front loaded damage in this game....

#85 LiGhtningFF13

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Posted 31 May 2014 - 03:48 AM

... no thank you, can easily build them by my own! I guess only so called "meta-builds", like Phracts, Victors or Highlanders with PPCs, ACs and countless LRMs.

Edited by LiGhtningFF13, 31 May 2014 - 03:53 AM.


#86 Madw0lf

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Posted 31 May 2014 - 05:28 AM

I'm tempted to buy a 3D or DS and use the least meta build I can think of......

#87 DAYLEET

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Posted 31 May 2014 - 06:27 AM

JR-7F(C) at 725mc thats a cheap XL300.

#88 Galenthor Kerensky

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Posted 31 May 2014 - 07:06 AM

View PostRemarius, on 31 May 2014 - 01:44 AM, said:


Yeah because what we really need is more front loaded damage in this game....


no thanks, I get enough heat from firing my lrms... why the heck should there be heat for us and not for everything else?

#89 Xeno Phalcon

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Posted 31 May 2014 - 09:06 AM

View PostAppogee, on 31 May 2014 - 01:24 AM, said:

There were 8 DS's in the final.


Posted Image

#90 Adiuvo

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Posted 31 May 2014 - 09:28 AM

View PostAppogee, on 31 May 2014 - 01:24 AM, said:

There were 8 DS's in the final. Does anyone know what loadout HoL and SJR were using for those?

http://mwo.smurfy-ne...efdb4980442a482

#91 Appogee

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Posted 31 May 2014 - 10:13 AM

View PostAdiuvo, on 31 May 2014 - 09:28 AM, said:


Really...? I'm surprised by the Gauss, only two JJs, and that a 350XL is deemed necessary.

I was expecting 2AC5, 2PPC, 4JJ and possibly even a Standard engine.

#92 BLOOD WOLF

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Posted 31 May 2014 - 10:15 AM

Bought me a Ember -_-

#93 Adiuvo

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Posted 31 May 2014 - 10:25 AM

View PostAppogee, on 31 May 2014 - 10:13 AM, said:

Really...? I'm surprised by the Gauss, only two JJs, and that a 350XL is deemed necessary.

I was expecting 2AC5, 2PPC, 4JJ and possibly even a Standard engine.

The 'meta' isn't exactly as clear cut as random games would indicate -_-

#94 wanderer

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Posted 31 May 2014 - 10:30 AM

View PostAppogee, on 31 May 2014 - 10:13 AM, said:

Really...? I'm surprised by the Gauss, only two JJs, and that a 350XL is deemed necessary.

I was expecting 2AC5, 2PPC, 4JJ and possibly even a Standard engine.


With all the very-long shot taking you saw in earlier matches, I can understand completely. Also, zero minimum range.

Add in the AC range nerfs and it might even be ahead of the game, but go figure. It's HoL.

#95 Appogee

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Posted 31 May 2014 - 10:35 AM

View PostAdiuvo, on 31 May 2014 - 10:25 AM, said:

The 'meta' isn't exactly as clear cut as random games would indicate -_-

Meant to say: thanks for sharing, I appreciated the insight.

#96 Adiuvo

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Posted 31 May 2014 - 10:36 AM

View PostEglar, on 31 May 2014 - 10:35 AM, said:

wtf 2 jjs..

Don't ask me, that's what I was handed...

I'm guessing that was a Crimson specific variant. ERPPC on Caustic would have been funny.

#97 Modo44

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Posted 31 May 2014 - 10:41 AM

Clearly, they decided that speed (including twist speed, remember) and range were more important than pure DPS and jump height on that map, in that mode, against that opponent. A specific variant of one of general competitive setups.

Edited by Modo44, 31 May 2014 - 10:42 AM.


#98 Eglar

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Posted 31 May 2014 - 10:42 AM

View PostAdiuvo, on 31 May 2014 - 10:36 AM, said:

Don't ask me, that's what I was handed...

I'm guessing that was a Crimson specific variant. ERPPC on Caustic would have been funny.

Ah I deleted my post and you still responded. Yea for general gameplay I'd go for 1JJonly&17DHS to make the Gauss more attractive compared to 2xAC version. 16 Head Armor to avoid one-shot kills from 30 Alpha. But then again I've lost countless 1v1s against heim. -_-

View Postwanderer, on 31 May 2014 - 10:30 AM, said:


With all the very-long shot taking you saw in earlier matches, I can understand completely. Also, zero minimum range.
Add in the AC range nerfs and it might even be ahead of the game, but go figure. It's HoL.

The AC nerf shouldn't affect most players as much in my opinion. Taking accurate shots from 800+m is not exactly what most people can do consistently. At the same time the nerf will put more emphasis (seperation) on real Long Range Sniper Builds (Gauss).

Personally I find the AC20 Nerf fairly undeserved.

Edited by Eglar, 31 May 2014 - 10:46 AM.


#99 Alaskan Nobody

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Posted 31 May 2014 - 01:49 PM

View PostEglar, on 31 May 2014 - 10:42 AM, said:

Personally I find the AC20 Nerf fairly undeserved.

Undeserved maybe - but that puts the 10 back into the spotlight some.

If you are going to be in the 20s effective ranges (which would be any of the ones it outdamages the 10 in) then that extra ton is well worth it.

If not (which is a larger range spectrum or whatever the term would be) then you want the 10.


Cannot say I am really looking forward to it, since I make a fair amount of "long" shots in my Yenlo - but at the same time not dropping the range would make the 10 worthless.

#100 heimdelight

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Posted 31 May 2014 - 03:13 PM

View PostAdiuvo, on 31 May 2014 - 09:28 AM, said:



Actually, this is the Dragon Slayer build I was running.

http://mwomercs.com/...le/page__st__80

I don't think 2 Jumpjets is necessary.

For Caustic, I did use 2xPPC 1xGauss. An ERPPC is unnecessary because pretty much everything is in range and the map is too damn hot.

The ERPPC works on every map that isn't ridiculously hot like Terra Therma or Caustic.





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