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Struggling With Gunnery


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#1 Rattler85

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Posted 30 May 2014 - 08:24 PM

I am really struggling with hitting my targets in this game. I have the in game mouse settings low. However, it is very hard for me to lead my targets.

#2 plodder

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Posted 30 May 2014 - 09:46 PM

What is your ping? What weapons are you using, and do you know to look to see if your reticule is turning red?
If your ping is high, if you have lag I would suggest using lrms, and or streaks. Try using lbx 10's. Shotgun style, or and srm 6, srm 4's with lbx. Also, pulse lasers are hotter, and shorter ranged, but are more concentrated damage on target.
Stay away from ppc and gauss. Or use only ppc and gauss untill you freaking nail it. Go to a teamspeak server, NGNG, Mwo, or any private server, you can come to WBH, private message me.
Very helpful community here. Gl hf

#3 Koniks

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Posted 30 May 2014 - 10:13 PM

Try using the training grounds a bit. While stationary, use your weapons at different ranges to learn their projectile speed, time to target, and for ballistics, their drop. Once you've got that down, try shooting while running laterally. That'll give you a sense of the drift that your motion imparts.

If you want, you can then move on to practicing shooting while torso twisting, dodging, and jumping. Then you'll just have to work on hitting moving targets in live games.

#4 Modo44

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Posted 30 May 2014 - 10:21 PM

Every gun has a different projectile speed which means actual ballistic solutions. It takes practice to master them all. Start with lasers which are hitscan (hit exactly where you point them). Go to the PPC which flies straight. Then try the (U)AC5 which has minimal falloff. Then go to the big stuff which flies slow and drops a lot (including enough to lob projectiles over minimal cover).

#5 Koniks

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Posted 30 May 2014 - 10:24 PM

Also, a good, former player, Koreanese put some training videos on YouTube. They might be helpful.

https://www.youtube....t=dd&shelf_id=1

#6 Redshift2k5

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Posted 30 May 2014 - 11:33 PM

Press F9 to display your current framerate. A low framerate will make it nearly impossible to reliably hit targets. If your FPS is low then adjust your display settings and resolution to have better FPS.

What's your ping? If your ping or packet loss is too high you'll run into issues with lag and HSR.

What weapons are you using? Try using lasers since you don't need to lead targets with lasers, they instantly fire where your crosshair is. LRMs or SSRMs can be helpful as well, but if you're still using trial mechs you won't be able to adjust their loadouts.

#7 9erRed

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Posted 31 May 2014 - 03:57 AM

Greetings all,

Reference the 'in-game' settings for the mouse,

The slider for smoothness should be set to the highest setting, all the way right.

- Additionally if you have a specific brand mouse there may be a download/install from the manufacturer that adds some additional features for your mouse.
- tracking speed, report rate, DPI settings, all add to the precise control of the mouse/reticle in-game.
- insure that the surface the mouse is sliding over is clean and allows the positional laser(s) to read it's movement/position.
- Outside the game, within windows, check the mouse settings, disable "hide mouse while typing' and possibly set the speed a bit lower.
(that's a preference each user should be comfortable with, some have different 'profiles' that can be loaded for different uses.)

And all these are some of the reasons that players actually buy a mouse designed specifically as a gamming mouse.
- precision, changeable DPI 'on the fly', weight, feel and comfort in the hand, wired and wireless combo's, programmable buttons, selectable 'profiles', all items that can be used within games as well as normal working environments.

Knowing the distance to lead a target takes a few elements that need to be remembered.
- First, the speed of the weapon projectile to the distance your firing, lasers don't need lead.
- Second, the distance in front of the target to place the reticle to have the projectile impact the moving target. Using a 1/2 or full target aim point in front of your target depending on the, again, speed and distance. This requires practice, practice, practice. But you can gather some info while in the training grounds, place yourself at varying distances from a target, start at 500m and work out by 200m steps. Fire the weapon and remember how long it takes to arrive at the targets location at that distance. Normally 900m to 1200m will be where most of the lead will need to be adjusted, depending on the weapon selected.
- Do this stationary, then on the move perpendicular to the target.
- Do this on the move at a diagonal line to the target, moving away.

Here's some projectile speeds so you have an idea of the seconds it will take to be at a specific location.
- Gauss = 2000
- AC2 = 2000
- AC5 = 1150
- AC10 = 950
- AC20 = 650
- LBX = 1100

And keep in mind that the movement direction of the target, as well as your movement speed and direction all play a factor in striking the indicated element.
- Until we get moving targets within the training grounds the only other place to practice is within the game arena.

Good luck,
9erRed

Edited by 9erRed, 31 May 2014 - 03:58 AM.


#8 Rattler85

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Posted 31 May 2014 - 05:50 AM

Thanks.

The mouse I am using is a razer deathadder. It works pretty well.

I am mostly using lasers right now with streaks and LRMs on occassion.

#9 Appogee

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Posted 31 May 2014 - 06:49 AM

What's your ping? With lasers you'll need to lead your target a little and hold that lead amount for the duration of the beam.,

Streaks and LRMs are guided munitions so you shouldn't be having any trouble hitting with those.

#10 TheCaptainJZ

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Posted 31 May 2014 - 10:37 AM

if hsr is working correctly, you shouldn't have to lead your target with lasers

#11 Hellen Wheels

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Posted 31 May 2014 - 11:44 AM

FWIW, I too have been struggling with gunnery....since closed beta.

Here is my situation:

I am used to leading lagging targets, from MW2 days (1990s) on dial-up. I have a special knack for that, and MWO is just all over the map--the visuals in MWO are completely unreliable as compared to NetMech in the 1990s, when I could reliably lead my targets and lay down fire.

In MWO, I simply cannot rely on what I see on my screen.

Edited by Hellen Wheels, 31 May 2014 - 11:48 AM.


#12 TheCaptainJZ

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Posted 31 May 2014 - 01:31 PM

At least they made hit animations (explosions, etc) server side authoritative now so you don't have as big of an issue with false positives.

#13 Void Angel

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Posted 31 May 2014 - 01:44 PM

Yes; if you hit the enemy on your screen, they will take damage - barring faulty hit registration, which is still an issue. But the old days of having to shoot at an invisible ghost in order to hit your target are gone.

#14 Void Angel

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Posted 31 May 2014 - 02:00 PM

If you're having trouble hitting with lasers, you can try playing with your sensitivity - but check your FPS, as some have suggested already. It's important to note, though, that your FPS can vary throughout the match - even if you're fine on the approach, you could still be slower once you get close to more 'mech models and weapons fire. You should also check your video settings to see if there's something that can be changed to help your performance. Higher levels of anti-aliasing, for example, can jack up thermal and do all sorts of evil things to your framerate under certain conditions with some hardware configurations.

#15 Errant Variable

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Posted 31 May 2014 - 05:53 PM

Equip a TAG laser and set it to a convenient mouse button (I used RMB) then load up with lasers on similar body parts (arms vs torsos). Use the TAG as a laser sight - it gives you an effective hit indicator and lets you know how far / if you should be leading a target, and in conditions with a relatively still enemy will give you a very effective "fire now" indication when the reticle turns red. Less useful for ballistics but still gives you a ballpark if you're lagging. You can 'calibrate' at the start of a round on a friendly mech - don't follow up with the actual weapons - and LRMers on your team will love you so long as you lock your targets.

Source: used this pre-HSR for a positive KDR in a LLAS HBK-4P.

#16 Void Angel

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Posted 31 May 2014 - 06:17 PM

But now that HSR is fixed, you have a targeting reticle as an effective hit indicator.

#17 Rattler85

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Posted 31 May 2014 - 07:10 PM

My FPS was ~20-30 last I checked.

#18 Raigner

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Posted 31 May 2014 - 07:23 PM

Open your main mechwarrior online folder the one with all the other folders and find a document called user.cfg, if there is not one the open note pad and make one put this in it, and then save it as [user.cfg] without the brackets.

cl_fov = 90
i_mouse_smooth = 0
i_mouse_accel = 0
i_mouse_accel_max = 0
cl_sensitivity = 0.5
gp_option_ShowCockpitGlass=1 (off/on)
r_DepthOfField=0
r_HDRGrainAmount=0.0

Then place it in your main mechewarrior online directory and restart your client.

This will turn off mouse auto smoothing and acceleration. From there your can adjust your mouse sensitivity from you control pannle mouse options on your computer, the game will not help you anymore, also save a copy of user.cfg in your documents so that you do not lose it if you delete your client.

The FOV option is your field of view, 90 is the maximum and 65 (I believe) is the minimum, the bigger the number the farther back your characters head will sit in the cockpit, At normal it looks like your character is pushing his face up to the glass, so now you can fill like you are driving a mech instead of being the mech, it will also increase your peripheral vision, and awareness in some chassis.The depth of field, HDR grain, and cockpit glass are also graphical touches that will obfuscate object detail at a distance, i left cockpit glass on because i like it but fill free to turn it off by changing the one to a 0, same for turning any of those options back on change the zero to a 1, this will also improve your frame rate slightly by turning them off.

Hope that helps solve your problem.

(And yes this is fully supported by the devs. You will not get in trouble as they have limiters in place to limit what you can and cannot change with the user.cfg and by how much.)

#19 Gremlich Johns

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Posted 31 May 2014 - 07:41 PM

Just switch to a Joystick, mate.

come over to the dark side.

The following image shows what I do with one in an HBK-4G(F) (I got high score and match score of 101)

Posted Image

#20 Void Angel

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Posted 31 May 2014 - 07:45 PM

View Postraigner, on 31 May 2014 - 07:23 PM, said:

cl_fov = 90
i_mouse_smooth = 0
i_mouse_accel = 0
i_mouse_accel_max = 0
cl_sensitivity = 0.5
gp_option_ShowCockpitGlass=1 (off/on)
r_DepthOfField=0
r_HDRGrainAmount=0.0

Don't you need the spacing to be consistent, e.g. "r_HDRGrainAmount = 0.0" rather than what's up there? Most .config files I've dealth with require exactly the right characters, like a console command.

Also, what's CL sensitivity?





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