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Removing Arm Lock?

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#41 Mcgral18

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Posted 01 June 2014 - 10:10 PM

View PostE N E R G Y, on 01 June 2014 - 10:09 PM, said:


You do realize some mechs have no weapons on their arms right kid? Also, mechs with only 1 arm with weapons I simply prefer to use SHIFT to unlock the arms and fire and go back to 100% convergence.

It's better eh? feel free to add me for a 1v1 to show me.


Can I bring the WubShee? (It doesn't have arm mounted weapons...but doesn't use Arm lock.)

But I certainly could. Would you prefer meta, brawling, or anything at all with arm weapons?

Edited by Mcgral18, 01 June 2014 - 10:17 PM.


#42 Eglar

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Posted 01 June 2014 - 10:22 PM

View PostDymlos2003, on 01 June 2014 - 10:01 PM, said:

Torso Crosshair moves to the arm crosshair instantly. How you don't see this I don't know. You also use it a lot cause it gives you a clear advantage. It's a broke mechanic and should be banned.

Or non toggle-able during game.

You have obviously not toggled armlock to get convergence for an alpha. If you truely believe what you just said, good luck missing shots.

At least, please put some effort in learning the current game-mechanics first before criticizing them.

#43 n r g

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Posted 01 June 2014 - 10:52 PM

View PostEglar, on 01 June 2014 - 10:22 PM, said:

You have obviously not toggled armlock to get convergence for an alpha. If you truely believe what you just said, good luck missing shots.

At least, please put some effort in learning the current game-mechanics first before criticizing them.


Thank you. I really don't think a lot of "arm lock" off people realize that if you snap to an enemy quickly, the torso weapons (if you have them) completely lag behind the arms by enough to miss or at-least splash damage across the mech (not a good thing). I know many people argue it's better for hitting lights, but that's heresy I say. If you can aim good, it will be good aim with or without arm lock, or with PPCs or large lasers or anything for that matter.

Furthermore, one can always increase the sensitivity quite a bit with arm lock ON to emulate the quicker "feel" of arm lock OFF.

With that being said, it's fine if people want to play that way :D

Edited by E N E R G Y, 01 June 2014 - 10:58 PM.


#44 Dymlos2003

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Posted 01 June 2014 - 11:30 PM

View PostE N E R G Y, on 01 June 2014 - 10:52 PM, said:


Thank you. I really don't think a lot of "arm lock" off people realize that if you snap to an enemy quickly, the torso weapons (if you have them) completely lag behind the arms by enough to miss or at-least splash damage across the mech (not a good thing). I know many people argue it's better for hitting lights, but that's heresy I say. If you can aim good, it will be good aim with or without arm lock, or with PPCs or large lasers or anything for that matter.

Furthermore, one can always increase the sensitivity quite a bit with arm lock ON to emulate the quicker "feel" of arm lock OFF.

With that being said, it's fine if people want to play that way :D


Actually it's the opposite. The arms lag behind the torso. It snaps the arms to the torso. While there is delay, it is easy to aim with. I just messed with free look with arm lock. It makes for some precise aiming.

#45 Vassago Rain

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Posted 01 June 2014 - 11:36 PM

Armlock isn't useful at all for new players, but OP as all hell when good players discover that they can line up all their guns on one spot with the touch of a button.

#46 MisterPlanetarian

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Posted 01 June 2014 - 11:39 PM

Schhh, don't spoil it.

#47 MustrumRidcully

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Posted 02 June 2014 - 04:11 AM

View PostKassatsu, on 31 May 2014 - 11:30 PM, said:


Lolwat? I have not ONCE touched arm lock because I found it pointless AND useless... But knowing that? Time for some hilarious snapshots.

And a new jump sniper was born... :D

#48 CDLord HHGD

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Posted 02 June 2014 - 04:15 AM

I never use arm lock, but I think it should be a valid option for players who do want to use it.

Maybe a subtle shift after Cadet bonus? When you play your first match, your arms are locked and you are in 3PV (of course with options to turn off). When your Cadet bonus is over, then those settings switch to off (with the option to turn back on).

#49 Ultimax

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Posted 02 June 2014 - 05:43 AM

If you are truly after a skill based game, then you shouldn't need an auto-lock feature.

If you are a brand new player, using arm-lock does more harm than good as you probably don't know it's even on, don't know how to toggle it, and will see you struggle to track all lights, and even other mechs who have any kind of decent speed.


If removing it from the game means we'd see less tears about FLD, or ACs, or PPCs, then I'd be all for this at this point.

#50 Nicholas Carlyle

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Posted 02 June 2014 - 06:14 AM

View PostDracol, on 01 June 2014 - 08:09 PM, said:

My vote would be to leave in Arm-lock but make it only changeable within settings. This leaves it in for those who need it, but removes the benefit of switching between the two during combat.


This is the answer right here. And should have been the answer for 3PV as well. Toggling certain things should not be possible.

#51 Trauglodyte

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Posted 02 June 2014 - 06:54 AM

View PostDymlos2003, on 31 May 2014 - 10:59 PM, said:

How would you guys feel if they removed arm lock toggle after your cadet bonus was done?
Yay or Nay? Explain your answers.


Suggested this a long time ago. The toggle needs to go entirely - I don't care that PGI thinks that it adds a dimension of skill cause it doesn't.

View PostDeathlike, on 01 June 2014 - 07:57 PM, said:

Arm Lock = A key indicator to look for newbies when they struggle to kill light mechs.

It's also near mandatory for poptarts.

Ultimately, "PGI knows best".


So, they're catering to the blathering idiots that do more harm to the game than good and the elite/wanna-be elite that are doing more harm than good. In the end, the rest of us are paying the price.

I swear, the less that I play this game the better I feel.

Edited by Trauglodyte, 02 June 2014 - 06:58 AM.


#52 zazz0000

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Posted 02 June 2014 - 06:57 AM

View PostUltimatum X, on 02 June 2014 - 05:43 AM, said:

If removing it from the game means we'd see less tears about FLD, or ACs, or PPCs, then I'd be all for this at this point.

But we wouldn't. We'd just see VTR-9B more than the VTR-DS.

Why would you even want to fix a broken feature (convergence) by removing a perfectly healthy feature (arm lock)?

#53 Eddrick

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Posted 02 June 2014 - 07:13 AM

Arm Lock gives people a reason to take Mechs that have Lower Arm Actuators. Otherwise, we would see almost nothing but Stalkers, Catapult-K2s, and JagerMechs. Because, they have high mounted HardPoints and the Arms are naturaly locked with the Torso.

#54 Utilyan

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Posted 02 June 2014 - 07:25 AM

If you guys can insta- snap torso to the arms, you should be making insta turns on a dime. :D

#55 Abisha

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Posted 02 June 2014 - 07:25 AM

ahh what if the player have a stalker as mech?.
arms lock is basically always on

#56 zazz0000

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Posted 02 June 2014 - 07:33 AM

View PostAbisha, on 02 June 2014 - 07:25 AM, said:

ahh what if the player have a stalker as mech?.
arms lock is basically always on

Pretty much. Well except for maybe a bit of up/down divergence, and that's only if you couple torso mounted weapons with arm ones. And basically same goes for any mech that has its primary armament either on the arms or on the torso, plus anything without lowers. Which is most mechs really.

#57 Kaldor

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Posted 02 June 2014 - 08:22 AM

View PostE N E R G Y, on 01 June 2014 - 10:09 PM, said:


You do realize some mechs have no weapons on their arms right kid?



Energy, this is not a proper forum to referring to people as "kid". You do yourself a dis-service and only cause people to discredit what ever you say when you use comments like that.

Most of the old guard have played every version of Mechwarrior... They are hardly "kids"


Now, the fact remains that 2 single changes made jump sniping alot easier. One of them being arm lock. The other being insta convergence. As Kon clearly shows, it was a different game back when we had slower convergence, and no arm lock. TTK/TTL was much higher.

#58 Dirus Nigh

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Posted 02 June 2014 - 08:46 AM

View PostDymlos2003, on 31 May 2014 - 10:59 PM, said:

How would you guys feel if they removed arm lock toggle after your cadet bonus was done?
Yay or Nay? Explain your answers.


The armlock as a setting in the option menu is clunky and not intuitive. The function should be a toggle-able command. Hold shift to temporarily lock arms, double tap to set the lock.

However there needs to be better tool tips and tutorial for the training grounds. The tutorial we have now is out dated and needs to be remade with in game voice and pop up commands for the hud. Not a box of text that interrupts the players movements.

edit.
I only lock my arms on very long range snipe shots. Mostly when I use my guass jager. I just hold L shift for the shot then done. I almost never use it for jump sniping. I have no need for it. I like how i can adjust my arms as needed.

2nd edit.
Also not a kid, played MW sense the original title.

Edited by Dirus Nigh, 02 June 2014 - 08:51 AM.


#59 Bishop Steiner

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Posted 02 June 2014 - 09:29 AM

View Postcdlord, on 02 June 2014 - 04:15 AM, said:

I never use arm lock, but I think it should be a valid option for players who do want to use it.

Maybe a subtle shift after Cadet bonus? When you play your first match, your arms are locked and you are in 3PV (of course with options to turn off). When your Cadet bonus is over, then those settings switch to off (with the option to turn back on).

bring the weapon convergence in check with the actual manual convergence of the chassis, then go at it! still look at it a s a crutch for those who can't use their mouse very well, but hey, yo know we got guys who have arthritis, palsies and other stuff playing who could legitimately need it. Just make it so it isn't an actual advantage, speed wise.

#60 zazz0000

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Posted 02 June 2014 - 09:35 AM

View PostBishop Steiner, on 02 June 2014 - 09:29 AM, said:

bring the weapon convergence in check with the actual manual convergence of the chassis, then go at it! still look at it a s a crutch for those who can't use their mouse very well, but hey, yo know we got guys who have arthritis, palsies and other stuff playing who could legitimately need it. Just make it so it isn't an actual advantage, speed wise.

Ah I've been waiting for Bishop to chime in. You championed the last arms lock thread, what were your findings? And how were the results of those tests u were supposed to conduct?





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