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King Crab Versus Dire Wolf + Lots Of Tabletop.


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#21 Koniving

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Posted 01 June 2014 - 10:21 PM

View PostDiablobo, on 01 June 2014 - 10:06 PM, said:

Sure the thresholds are high, but since the dissipation rates are so low, you will be stuck at high heat levels for a big battle. PGI could lower the thresholds if they upped the dissipation rates. Tripled firing rates while only having single rate dissipation is a bad idea. Triple heat Battletech sucks.


That's the thing.
We actually have fast dissipation too. For one single heatsinks didn't lose any. DHS? The first 10 in the engine are true doubles (with double threshold increases too). Additionals? 1.4. But then you start adding 20% more threshold and 15% faster cooling, and before you know it between 15 and 19 DHS that when you break it down evenly, you will have between 0.21 to 0.24/sec cooling rates per DHS. Versus tabletop's 0.2/sec cooling rate per DHS. That's before maps. Add in a cold map and you got 25% more threshold and faster cooling.

Know what makes us seem "stuck" at higher heat longer? The higher threshold. That's the one and only thing.

Try this guy out. http://keikun17.gith...heat_simulator/ Put a mech together, enable the 'skills' and watch your threshold and cooling. 10 DHS, right? Now look at this. 60 threshold. 2.3/sec cooling. All for the 10 heatsinks in the engine. Or here, 17 DHS. Should be 3.4/sec cooling for all 17 DHS and 30 threshold, it's 3.43/sec cooling and 71.76 threshold.

So reduced dissipation is a pipe dream reserved only for non-elited mechs; a system that screws newer players. :D

#22 Redshift2k5

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Posted 01 June 2014 - 10:23 PM

Hmm. Feel like drawing a King Crab stuck on top of a pillar now -.-

#23 Koniving

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Posted 01 June 2014 - 10:35 PM

View PostRedshift2k5, on 01 June 2014 - 10:23 PM, said:

Hmm. Feel like drawing a King Crab stuck on top of a pillar now -.-

It's a pretty cool position actually.
I'm just glad I didn't try to climb down. It's a long way down.

#24 LoPanShui

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Posted 02 June 2014 - 11:43 AM

I've had Megamek for forever, but I just can't connect to anyone else. Can anybody give me some help on that? I'm tired of playing bots.

#25 Koniving

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Posted 02 June 2014 - 11:55 AM

View PostLoPanShui, on 02 June 2014 - 11:43 AM, said:

I've had Megamek for forever, but I just can't connect to anyone else. Can anybody give me some help on that? I'm tired of playing bots.

I'll ask Lordred to show me how and then teach you (or just have him write it here).

#26 Lordred

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Posted 02 June 2014 - 12:06 PM

Anyone who wishes to join us needs Mega Mek HQ 3.5 Devolpment

http://megamek.info/downloads
http://sourceforge.n...ws.zip/download

#27 LoPanShui

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Posted 03 June 2014 - 10:46 AM

Thanks guys! Soon you will see the POWER OF PIRANHA!

{And then LoPan was promptly exploded.}

#28 IraqiWalker

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Posted 03 June 2014 - 05:38 PM

View PostLoPanShui, on 03 June 2014 - 10:46 AM, said:

Thanks guys! Soon you will see the POWER OF PIRANHA!

{And then LoPan was promptly exploded.}

YES!!!! ALL THE YES!!! That mech is one of my all time favorites (the 12 MG armament has me practically drooling. I just wish they would put it in the game.)

#29 Vanguard319

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Posted 04 June 2014 - 06:14 PM

Just downloaded Megamek myself.is it just me, or is the testbot a cheating *******?

#30 Koniving

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Posted 04 June 2014 - 07:56 PM

New battle!
3 mediums, 1 Competition heavy, 1 agricultural mech
versus 3 Clan mediums.

Aside from the heavy, all mechs are stock.

The scene.
A city environment with open plains, brush and some trees to the south. Some hills.

The scenario. A Clan force has bid to take the city by means of 3 mediums.
Inner Sphere:
Koniving
Mechs:
  • Kintaro 19.
  • Trebuchet 7m.
  • Centurion AL.
  • Cattlemaster.
All Stock.

Part time Canadian (PTC)
Mechs:
  • Warhammer competitive build. Pilot: Steiner McSteinerson II.
Versus:


Clan:
Lordred
Mechs:
  • Stormcrow.
  • Hunchback IIC.
  • Shadow Cat.
Spoiler


The ambush planned at this point has been completely compromised by Clan Beagle Active Probe.
Though aware of it (through Lordred pointing it out), the Inner Sphere mechs are unable to detect anything about Clan movements.

During this time, the Cattlemaster, Warhammer, and Centurion began to leave the city to scout as something is obviously awry.

Many mechs are out of position and out of the city. Only the Trebuchet and Kintaro are within the city. The Kintaro moved further behind cover of a complex city block. The Trebuchet moved closer to its allies on the Western side.

In the attacking phase, a fire that was started within the city, strongly suggesting an Eastern approach. The enemy has already invaded the city and no one was the wiser. The ambushers are about to be ambushed!

Spoiler


During Round 8, 1 minute and 10 seconds to 1 minute and 20 seconds into the match, Koniving tries to land onto a building to use it to spot an enemy force.

The building collapses and the mech falls through 3 stories (9 meters). The building crashing around it.

Note that a mech is never taller than 14 meters and a Trebuchet is about 11 meters [it is in lore a very tall medium mech so it can fire its LRMs over hills and small buildings].

Just moments after this occurred, an enemy Stormcrow is spotted overlooking the Trebuchet. The Kintaro immediately comes out of hiding to provide support while the Trebuchet while the pilot recovers enough to attempt to stand.

Note that "accidental fire" is about causing fires within buildings, brush, etc.

Spoiler


At this time, the Warhammer is turning around and reaching the edge of the city again.
3 Clan mechs are now spotted and attacking. Centurion is using a building for cover (to stay out of the Warhammer's line of fire). Cattlemaster is pretty far out.

Spoiler


The Warhammer has destroyed the Nova Cat.
The Trebuchet is dead.

Spoiler


During this phase, the Kintaro stumbles on the Trebuchet's scrap pile and the building it died, resulting in it tripping!

Spoiler


The Cattlemster is now part of the fight.

Spoiler


By some miracle, through multiple bashings, the Centurion is STILL alive despite being beat on by two clan mechs.

Spoiler


The Centurion has been knocked down! After getting up it kicks someone!

Spoiler


Total match time. 170 seconds (2 minutes and 50 seconds).
Clan BAP is overpowered.

Edited by Koniving, 04 June 2014 - 08:09 PM.


#31 Alaskan Nobody

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Posted 04 June 2014 - 07:58 PM

You missed an opening spoiler

#32 Alaskan Nobody

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Posted 04 June 2014 - 08:07 PM

View PostKoniving, on 04 June 2014 - 07:56 PM, said:

Clan BAP is overpowered.

That bit made me chuckle

#33 Lordred

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Posted 04 June 2014 - 08:15 PM

what should the next match be?

#34 Koniving

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Posted 04 June 2014 - 08:16 PM

View PostShar Wolf, on 04 June 2014 - 08:07 PM, said:

That bit made me chuckle

It is. In most cases my two mechs with radar rarely detected the Clan mechs when they weren't in sight. My range is far limited compared to BAP.

Speaking of which MWO's Centurion and Trebuchet need true radars. These run in all directions, not just forward like mech sensors. Mechs with radar are rare, actually. o.o; But these guys have it.

#35 Alaskan Nobody

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Posted 04 June 2014 - 08:22 PM

View PostLordred, on 04 June 2014 - 08:15 PM, said:

what should the next match be?

No idea - just downloaded Megamek myself, and haven't even started it up yet, no idea what there is!

View PostKoniving, on 04 June 2014 - 08:16 PM, said:

It is. In most cases my two mechs with radar rarely detected the Clan mechs when they weren't in sight. My range is far limited compared to BAP.

I have little doubt. Just struck me as kinda funny, especially considering the OP nature of the ECM we have!

#36 Koniving

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Posted 04 June 2014 - 08:23 PM

View PostShar Wolf, on 04 June 2014 - 08:22 PM, said:

No idea - just downloaded Megamek myself, and haven't even started it up yet, no idea what there is!

I have little doubt. Just struck me as kinda funny, especially considering the OP nature of the ECM we have!


Name any couple of mechs. Also get on Zhizhu's teamspeak.

#37 Alaskan Nobody

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Posted 04 June 2014 - 08:34 PM

View PostKoniving, on 04 June 2014 - 08:23 PM, said:

Also get on Zhizhu's teamspeak.

/sigh

Fine
Any two mechs?

Hmmmm.....

Urbanmech and Tarantula

Edited by Shar Wolf, 04 June 2014 - 08:34 PM.


#38 Alaskan Nobody

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Posted 04 June 2014 - 08:39 PM

oookay - didn't show my edit :D

Lost your TS info

#39 Vanguard319

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Posted 04 June 2014 - 08:55 PM

Been playing around with different units myself, and I seem to do okay with mechs and infantry. (Haven't figured out how to carry battlearmor on omnis yet though.) Still trying to figure out how to use Aerospace fighters on a groundmap. (been mostly crashing so far)

#40 IraqiWalker

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Posted 04 June 2014 - 08:56 PM

View PostKoniving, on 04 June 2014 - 07:56 PM, said:

New battle!
3 mediums, 1 Competition heavy, 1 agricultural mech
versus 3 Clan mediums.

Aside from the heavy, all mechs are stock.


That had me at the edge of my seat. Especially with the headshots! Dayum.





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