King Crab Versus Dire Wolf + Lots Of Tabletop.
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#41 Zack Esseth
Posted 04 June 2014 - 09:05 PM
#42 Koniving
Posted 04 June 2014 - 09:09 PM
Vanguard319, on 04 June 2014 - 08:55 PM, said:
Right click.
Shar Wolf, on 04 June 2014 - 08:39 PM, said:
Lost your TS info
Sent to your IM.
Btw, anyone wanting to join us at some point, I'll send a Zhizhu teamspeak info to you.
IraqiWalker, on 04 June 2014 - 08:56 PM, said:
I was totally screwed. We had an ambush setup and it was perfect. Then the surprise of Clan BAP screwed us royally. Didn't even know mechs had independent radars. Funny thing. Radars don't work well within cities.
The tripping was pretty cool.
#43 Danghen Woolf
Posted 05 June 2014 - 05:16 AM
Edit for unnecessary censorship by forum.
Edited by Danghen Woolf, 05 June 2014 - 05:18 AM.
#44 Vanguard319
Posted 05 June 2014 - 08:52 AM
Practiced with a Sabre on some infantry
***Server: TestBot connected from /127.0.0.1
TestBot: Hi, I'm a bot client!
***Server: Player Vanguard319 changed map settings
***Server: Player Vanguard319 changed map settings
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment
-------------------
Vanguard319 rolls a 10[10+0].
TestBot rolls a 2[2+0].
The turn order for movement is:
TestBot, Vanguard319
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 85 BV remaining (from 85 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1
-------------------
Vanguard319 rolls a 3[3+0].
TestBot rolls a 6[6+0].
The turn order for movement is:
Vanguard319, TestBot
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 85 BV remaining (from 85 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Sabre SB-27b (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2
-------------------
Vanguard319 rolls a 5[5+0].
TestBot rolls a 7[7+0].
The turn order for movement is:
Vanguard319, TestBot
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 85 BV remaining (from 85 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Sabre SB-27b (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3
-------------------
Vanguard319 rolls a 7[7+0].
TestBot rolls a 6[6+0].
The turn order for movement is:
TestBot, Vanguard319
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 85 BV remaining (from 85 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Sabre SB-27b (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4
-------------------
Vanguard319 rolls a 8[8+0].
TestBot rolls a 6[6+0].
The turn order for movement is:
TestBot, Vanguard319
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 85 BV remaining (from 85 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Sabre SB-27b (Vanguard319) must make a control roll (Split S maneuver).
Needs 8 [5 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 2 (Split S maneuver)], rolls 6 : maneuver failed.
Sabre SB-27b (Vanguard319) stalls out and loses elevation!
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Sabre SB-27b (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
Sabre SB-27b (Vanguard319) must make 1 control roll(s) (stalled out).
The base target is 6 [5 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 0 (stalled out)].
Roll #1, (stalled out); needs 6, rolls 8 : succeeds.
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5
-------------------
Vanguard319 rolls a 8[8+0].
TestBot rolls a 3[3+0].
The turn order for movement is:
TestBot, Vanguard319
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 85 BV remaining (from 85 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Sabre SB-27b (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6
-------------------
Vanguard319 rolls a 7[7+0].
TestBot rolls a 9[9+0].
The turn order for movement is:
Vanguard319, TestBot
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 85 BV remaining (from 85 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Sabre SB-27b (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7
-------------------
Vanguard319 rolls a 9[9+0].
TestBot rolls a 7[7+0].
The turn order for movement is:
TestBot, Vanguard319
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 85 BV remaining (from 85 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Sabre SB-27b (Vanguard319)
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 3 : misses
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 8 : hits (using Right Side table) MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) (TestBot) takes 2 damage to MEN.
26 men alive
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 7 : hits (using Right Side table) MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) (TestBot) takes 2 damage to MEN.
24 men alive
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 10 : hits (using Right Side table) MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) (TestBot) takes 2 damage to MEN.
22 men alive
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 3 : misses
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 5 : misses
Sabre SB-27b (Vanguard319) loses 1 altitude(s) from weapon attack.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Sabre SB-27b (Vanguard319) gains 18 heat, sinks 18 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8
-------------------
Vanguard319 rolls a 8[8+0] / 10[10+0].
TestBot rolls a 8[8+0] / 7[7+0].
The turn order for movement is:
TestBot, Vanguard319
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 65 BV remaining (from 85 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Sabre SB-27b (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9
-------------------
Vanguard319 rolls a 7[7+0].
TestBot rolls a 5[5+0].
The turn order for movement is:
TestBot, Vanguard319
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 65 BV remaining (from 85 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Sabre SB-27b (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10
-------------------
Vanguard319 rolls a 5[5+0].
TestBot rolls a 11[11+0].
The turn order for movement is:
Vanguard319, TestBot
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 65 BV remaining (from 85 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Sabre SB-27b (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #11
-------------------
Vanguard319 rolls a 8[8+0].
TestBot rolls a 4[4+0].
The turn order for movement is:
TestBot, Vanguard319
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 65 BV remaining (from 85 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Sabre SB-27b (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #12
-------------------
Vanguard319 rolls a 2[2+0].
TestBot rolls a 7[7+0].
The turn order for movement is:
Vanguard319, TestBot
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 65 BV remaining (from 85 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Sabre SB-27b (Vanguard319)
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 12 : hits (using Right Side table) MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) (TestBot) takes 2 damage to MEN.
20 men alive
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 11 : hits (using Right Side table) MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) (TestBot) takes 2 damage to MEN.
18 men alive
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 7 : hits (using Right Side table) MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) (TestBot) takes 2 damage to MEN.
16 men alive
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 8 : hits (using Right Side table) MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) (TestBot) takes 2 damage to MEN.
14 men alive
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 2 : misses
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 5 : misses
Sabre SB-27b (Vanguard319) loses 1 altitude(s) from weapon attack.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Sabre SB-27b (Vanguard319) gains 18 heat, sinks 18 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #13
-------------------
Vanguard319 rolls a 6[6+0].
TestBot rolls a 4[4+0].
The turn order for movement is:
TestBot, Vanguard319
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 43 BV remaining (from 85 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Sabre SB-27b (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #14
-------------------
Vanguard319 rolls a 7[7+0].
TestBot rolls a 10[10+0].
The turn order for movement is:
Vanguard319, TestBot
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 43 BV remaining (from 85 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Sabre SB-27b (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #15
-------------------
Vanguard319 rolls a 6[6+0].
TestBot rolls a 5[5+0].
The turn order for movement is:
TestBot, Vanguard319
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 43 BV remaining (from 85 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Sabre SB-27b (Vanguard319)
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 7 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) (TestBot) takes 2 damage to MEN.
12 men alive
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 4 : misses
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 11 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) (TestBot) takes 2 damage to MEN.
10 men alive
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 7 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) (TestBot) takes 2 damage to MEN.
8 men alive
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 7 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) (TestBot) takes 2 damage to MEN.
6 men alive
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 10 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) (TestBot) takes 2 damage to MEN.
4 men alive
Sabre SB-27b (Vanguard319) loses 1 altitude(s) from weapon attack.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Sabre SB-27b (Vanguard319) gains 18 heat, sinks 18 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #16
-------------------
Vanguard319 rolls a 5[5+0].
TestBot rolls a 3[3+0].
The turn order for movement is:
TestBot, Vanguard319
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 6 BV remaining (from 85 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Sabre SB-27b (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #17
-------------------
Vanguard319 rolls a 9[9+0].
TestBot rolls a 11[11+0].
The turn order for movement is:
Vanguard319, TestBot
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 6 BV remaining (from 85 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Sabre SB-27b (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #18
-------------------
Vanguard319 rolls a 8[8+0].
TestBot rolls a 3[3+0].
The turn order for movement is:
TestBot, Vanguard319
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 6 BV remaining (from 85 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Sabre SB-27b (Vanguard319)
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 2 : misses
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 9 : hits (using Right Side table) MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) (TestBot) takes 2 damage to MEN.
2 men alive
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 8 : hits (using Right Side table) MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) (TestBot) takes 2 damage to MEN.
PLATOON KILLED,
*** Foot Platoon (Laser) (TestBot) DESTROYED by damage! ***
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 7 : hits (using Right Side table) MEN
Foot Platoon (Laser) (TestBot) takes 1 damage to MEN.
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 7 : hits (using Right Side table) MEN
Foot Platoon (Laser) (TestBot) takes 1 damage to MEN.
Medium Laser at Foot Platoon (Laser) (TestBot); needs 6, rolls 7 : hits (using Right Side table) MEN
Foot Platoon (Laser) (TestBot) takes 1 damage to MEN.
Sabre SB-27b (Vanguard319) loses 1 altitude(s) from weapon attack.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Sabre SB-27b (Vanguard319) gains 18 heat, sinks 18 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Team 1 has achieved all required victory conditions!
Victory!
-------------------
Winner is: TEAM #1
Vanguard319: 1059 BV remaining (from 1059 initially) 0 BV fled
TestBot: 0 BV remaining (from 85 initially) 0 BV fled
Survivors are:
Sabre SB-27b (Vanguard319)
Driver : John Soriano [4/5]
Kills : 1
Graveyard contains:
Foot Platoon (Laser) (TestBot)
Gunnery Skill : Harija Kondapaneni [4] ( 6 hit(s) )
Kills : 0
Destroyed by Sabre SB-27b (Vanguard319)
Detailed unit status saved to entitystatus.txt
TestBot: Dave, this conversation can serve no purpose anymore. Goodbye.
***Server: TestBot disconnected.
Edited by Vanguard319, 05 June 2014 - 08:52 AM.
#46 Mechteric
Posted 06 June 2014 - 08:08 AM
My first game I played as the KC, got killed by a headshot with a critical on my cockpit before I could close within medium range of the AC20s
My second game I played as Annihilator vs KC. Seems I need to fix something with movement when you only have 1AP... can't even go into or out of level 1 water So avoid the water for now. But I did win, maybe because those AC10's just tear up since you have more chances to hit with 4xAC10s than with 2xAC20s.
My third game, my KC got killed by the Annihilator again, this time I took 10 damage to the head but that didn't kill me, rather I failed the piloting skill, fell to the ground, took 5 damage to the Head which finished me off DOH!
Edited by CapperDeluxe, 06 June 2014 - 08:19 AM.
#47 Tesunie
Posted 06 June 2014 - 04:28 PM
First I used two crabs. Second I used two crabs and a King Crab.
First one, I lost a crab by slipping on pavement... ran into a building and was pummeled to death with "2 damage from hitting building" "Building can't support the weight. Collapes. 2 damage" "Ran into building." "2 damage from building"... till there was no crab left. I was epxecting to fall down, maybe slide a hex. Nope. Somehow I slid through three hexes of a building, suffered damage for every hex I "ran" though, and then suffered each building falling down on my mech several times...
Second match. First round of shooting. King Crab took 20+ damage and had to do a piloting check. Failed. Falls down. Deal (like 5) damage to side torso. Armor left. Crit suffered. LRM launcher destroyed. AC20 ammo hit, explodes. Good Bye King Crab...
Meanwhile, in those same matches, my enemy can fall over 5-10 times in a single match, take some damage, and continue to try and get up. Me? I fall over once, and instantly die each time. I think the computer cheated...
Edit: PS: Mektek is not what I recall it being from before... They dropped the persistent world where I had to save and earn c-bills to buy new mechs? Or is this just the version I installed... (Use to only have one version, and everyone was their own team trying to fight to earn money. I believe it was just PvP... I'm talking a long time back though. Lost the program till someone mentioned it in here.)
Edited by Tesunie, 06 June 2014 - 04:30 PM.
#48 Alaskan Nobody
Posted 06 June 2014 - 04:30 PM
#49 Tesunie
Posted 06 June 2014 - 04:37 PM
Shar Wolf, on 06 June 2014 - 04:30 PM, said:
I like me CRABS! I can't wait to have a Crab in this game. I want to stick to stock on it for the most part. 2 PPCs and probably (for MWO) 2 med lasers... (maybe even the med and small laser instead). I also would hope that one could have 6 med lasers in the arms as a more custom version... (I also can't wait for the King Crab, even if assaults isn't my favorite mech class. Dual AC20s and LRMs...)
I still say the game was cheating...
#52 Vanguard319
Posted 08 June 2014 - 07:30 PM
***Server: TestBot connected from /127.0.0.1
TestBot: Hi, I'm a bot client!
***Server: Player Vanguard319 changed map settings
***Server: Player Vanguard319 changed map settings
***Server: Player Vanguard319 changed map settings
***Server: Unit Elemental Battle Armor [AP Gauss] (Vanguard319) has been customized.
***Server: Unit Visigoth B (Vanguard319) has been customized.
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment
-------------------
Vanguard319 rolls a 10[10+0].
TestBot rolls a 11[11+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, TestBot
Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 7130 BV remaining (from 7563 initially) 0 BV fled
TestBot: 756 BV remaining (from 756 initially) 0 BV fled
TestBot: Oh dear I don't know how to deploy this Entity [Laser Turret (Dual) SL (TestBot), 13]. Skipping to the next one.
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1
-------------------
Vanguard319 rolls a 9[9+0].
TestBot rolls a 8[8+0].
The turn order for movement is:
TestBot, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, TestBot, Vanguard319
Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 7130 BV remaining (from 7563 initially) 0 BV fled
TestBot: 756 BV remaining (from 756 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 9 units.
TestBot: Finalizing move.
TestBot: Calculating the move for 5 units.
TestBot: Calculating the move for 4 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Visigoth B (Vanguard319)
Large Pulse Laser at Foot Platoon (Laser) #2 (TestBot); needs 4, rolls 7 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) #2 (TestBot) takes 6 damage to MEN.
22 men alive
Large Pulse Laser at Foot Platoon (Laser) #2 (TestBot); needs 4, rolls 10 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) #2 (TestBot) takes 6 damage to MEN.
16 men alive
Large Pulse Laser at Foot Platoon (Laser) #2 (TestBot); needs 4, rolls 5 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) #2 (TestBot) takes 6 damage to MEN.
10 men alive
Large Pulse Laser at Foot Platoon (Laser) #2 (TestBot); needs 4, rolls 5 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) #2 (TestBot) takes 6 damage to MEN.
4 men alive
Visigoth B (Vanguard319) loses 1 altitude(s) from weapon attack.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Dasher (Fire Moth) D (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Visigoth B (Vanguard319) gains 40 heat, sinks 32 heat and is now at 8 heat.
Visigoth B (Vanguard319) needs a 5+ to stay in control, rolls 6 : maintains control!
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2
-------------------
Vanguard319 rolls a 8[8+0].
TestBot rolls a 7[7+0].
The turn order for movement is:
TestBot, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319
Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 7130 BV remaining (from 7563 initially) 0 BV fled
TestBot: 669 BV remaining (from 756 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 9 units.
TestBot: Finalizing move.
TestBot: Calculating the move for 5 units.
TestBot: Calculating the move for 3 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Dasher (Fire Moth) D (Vanguard319) checking for MASC failure:
Needs 3, rolls 6 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Foot Platoon (Laser) (TestBot)
Laser Rifle at Dasher (Fire Moth) D (Vanguard319); needs 10, rolls 5 : misses
Weapons fire for Foot Platoon (Laser) #2 (TestBot)
Laser Rifle at Dasher (Fire Moth) D (Vanguard319); needs 10, rolls 9 : misses
Weapons fire for Dasher (Fire Moth) D (Vanguard319)
ER Medium Laser at Foot Platoon (Laser) (TestBot); needs 4, rolls 6 : hits (using Rear table) MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) (TestBot) takes 2 damage to MEN.
26 men alive
ER Medium Laser at Foot Platoon (Laser) (TestBot); needs 4, rolls 3 : misses
ER Medium Laser at Foot Platoon (SRM) #2 (TestBot); needs 5, rolls 3 : misses
ER Medium Laser at Foot Platoon (SRM) #2 (TestBot); needs 5, rolls 5 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (SRM) #2 (TestBot) takes 2 damage to MEN.
22 men alive
Flamer at Foot Platoon (SRM) #2 (TestBot); needs 10, rolls 5 : misses
Physical Attack Phase
-------------------
Heat Phase
-------------------
Dasher (Fire Moth) D (Vanguard319) gains 25 heat, sinks 20 heat and is now at 5 heat.
Visigoth B (Vanguard319) gains 0 heat, sinks 8 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3
-------------------
Vanguard319 rolls a 3[3+0].
TestBot rolls a 7[7+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot
Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 7130 BV remaining (from 7563 initially) 0 BV fled
TestBot: 641 BV remaining (from 756 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 9 units.
TestBot: Calculating the move for 9 units.
TestBot: Finalizing move.
TestBot: Calculating the move for 5 units.
TestBot: Calculating the move for 4 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Visigoth B (Vanguard319) must make a control roll (Split S maneuver).
Needs 5 [2 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 2 (Split S maneuver)], rolls 7 : maneuver successful.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Dasher (Fire Moth) D (Vanguard319)
ER Medium Laser at Foot Platoon (MG) #3 (TestBot); needs 4, rolls 5 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (MG) #3 (TestBot) takes 2 damage to MEN.
26 men alive
ER Medium Laser at Foot Platoon (MG) #3 (TestBot); needs 4, rolls 6 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (MG) #3 (TestBot) takes 2 damage to MEN.
24 men alive
ER Medium Laser at Foot Platoon (MG) #3 (TestBot); needs 4, rolls 5 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (MG) #3 (TestBot) takes 2 damage to MEN.
22 men alive
ER Medium Laser at Foot Platoon (MG) #3 (TestBot); needs 4, rolls 6 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (MG) #3 (TestBot) takes 2 damage to MEN.
20 men alive
ER Medium Laser at Foot Platoon (MG) #3 (TestBot); needs 4, rolls 7 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (MG) #3 (TestBot) takes 2 damage to MEN.
18 men alive
Weapons fire for Visigoth B (Vanguard319)
Altiude Bomb at Hex: 1010 (Bomb); needs 8, rolls 2 : misses the intended hex 1010.
Cluster Bomb scatters to hex 0508:
Cluster Bomb scatters to hex 1008:
Foot Platoon (MG) #3 (TestBot) hit for 10 damage.
Infantry is hit by area-effect artillery!!! Damage doubled.
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (MG) #3 (TestBot) takes 20 damage to MEN.
PLATOON KILLED,
*** Foot Platoon (MG) #3 (TestBot) DESTROYED by damage! ***
Infantry is hit by area-effect artillery!!! Damage doubled.
Foot Platoon (MG) #3 (TestBot) takes 10 damage to MEN.
Foot Platoon (MG) #2 (TestBot) hit for 10 damage.
Infantry is hit by area-effect artillery!!! Damage doubled.
Foot Platoon (MG) #2 (TestBot) takes 10 damage to MEN.
18 men alive
Infantry is hit by area-effect artillery!!! Damage doubled.
Foot Platoon (MG) #2 (TestBot) takes 10 damage to MEN.
8 men alive
Foot Platoon (MG) #4 (TestBot) hit (using Left Side table) for 10 damage.
Infantry is hit by area-effect artillery!!! Damage doubled.
Foot Platoon (MG) #4 (TestBot) takes 10 damage to MEN.
18 men alive
Infantry is hit by area-effect artillery!!! Damage doubled.
Foot Platoon (MG) #4 (TestBot) takes 10 damage to MEN.
8 men alive
Physical Attack Phase
-------------------
Heat Phase
-------------------
Dasher (Fire Moth) D (Vanguard319) gains 27 heat, sinks 20 heat and is now at 12 heat.
Visigoth B (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4
-------------------
Vanguard319 rolls a 8[8+0].
TestBot rolls a 7[7+0].
The turn order for movement is:
TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319
Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 7527 BV remaining (from 7563 initially) 0 BV fled
TestBot: 433 BV remaining (from 756 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 8 units.
TestBot: Finalizing move.
TestBot: Calculating the move for 4 units.
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Visigoth B (Vanguard319) must make a control roll (Hammerhead maneuver).
Needs 6 [2 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 3 (Hammerhead maneuver)], rolls 7 : maneuver successful.
Visigoth B (Vanguard319) stalls out and loses elevation!
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Foot Platoon (MG) (TestBot)
Infantry Portable MG at Elemental Battle Armor [AP Gauss] (Vanguard319); needs 7, rolls 6 : misses
Weapons fire for Foot Platoon (Laser) (TestBot)
Laser Rifle at Elemental Battle Armor [AP Gauss] (Vanguard319); needs 7, rolls 10 : 9 troopers hit, causing 3 damage.
Elemental Battle Armor [AP Gauss] (Vanguard319) takes 2 damage to Trooper 1.
8 Armor remaining.
Elemental Battle Armor [AP Gauss] (Vanguard319) takes 1 damage to Trooper 3.
9 Armor remaining.
Weapons fire for Dasher (Fire Moth) D (Vanguard319)
ER Medium Laser at Foot Platoon (MG) #4 (TestBot); needs 6, rolls 3 : misses
ER Medium Laser at Foot Platoon (MG) #4 (TestBot); needs 6, rolls 12 : hits MEN
Foot Platoon (MG) #4 (TestBot) takes 1 damage to MEN.
7 men alive
ER Medium Laser at Foot Platoon (MG) #4 (TestBot); needs 6, rolls 5 : misses
Weapons fire for Foot Platoon (Laser) #2 (TestBot)
Laser Rifle at Elemental Battle Armor [AP Gauss] (Vanguard319); needs 7, rolls 11 : 3 troopers hit, causing 1 damage.
Elemental Battle Armor [AP Gauss] (Vanguard319) takes 1 damage to Trooper 4.
9 Armor remaining.
Weapons fire for Foot Platoon (MG) #5 (TestBot)
Infantry Portable MG at Elemental Battle Armor [AP Gauss] (Vanguard319); needs 10, rolls 8 : misses
Weapons fire for Elemental Battle Armor [AP Gauss] (Vanguard319)
AP Gauss Rifle at Foot Platoon (SRM) #2 (TestBot); needs 3, rolls 9 : 3 troopers hit
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (SRM) #2 (TestBot) takes 20 damage to MEN.
2 men alive
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (SRM) #2 (TestBot) takes 20 damage to MEN.
PLATOON KILLED,
*** Foot Platoon (SRM) #2 (TestBot) DESTROYED by damage! ***
Foot Platoon (SRM) #2 (TestBot) takes 4 damage to MEN.
SRM 2 at Foot Platoon (SRM) #2 (TestBot); needs 3, rolls 5 : 10 inferno missile(s) hit
Infantry Auto Rifle at Foot Platoon (SRM) #2 (TestBot); needs 5, rolls 4 : misses
Physical Attack Phase
-------------------
Heat Phase
-------------------
Dasher (Fire Moth) D (Vanguard319) gains 16 heat, sinks 20 heat and is now at 8 heat.
Visigoth B (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
Visigoth B (Vanguard319) must make 1 control roll(s) (stalled out).
The base target is 3 [2 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 0 (stalled out)].
Roll #1, (stalled out); needs 3, rolls 9 : succeeds.
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5
-------------------
Vanguard319 rolls a 9[9+0] / 8[8+0].
TestBot rolls a 9[9+0] / 5[5+0].
The turn order for movement is:
TestBot, TestBot, Vanguard319, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319
Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 7502 BV remaining (from 7563 initially) 0 BV fled
TestBot: 367 BV remaining (from 756 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 7 units.
TestBot: Finalizing move.
TestBot: Calculating the move for 4 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Foot Platoon (Laser) (TestBot)
Laser Rifle at Elemental Battle Armor [AP Gauss] (Vanguard319); needs 5, rolls 7 : 17 troopers hit, causing 5 damage.
Elemental Battle Armor [AP Gauss] (Vanguard319) takes 2 damage to Trooper 4.
7 Armor remaining.
Elemental Battle Armor [AP Gauss] (Vanguard319) takes 2 damage to Trooper 5.
8 Armor remaining.
Elemental Battle Armor [AP Gauss] (Vanguard319) takes 1 damage to Trooper 1.
7 Armor remaining.
Weapons fire for Foot Platoon (Laser) #2 (TestBot)
Laser Rifle at Elemental Battle Armor [AP Gauss] (Vanguard319); needs 5, rolls 3 : misses
Weapons fire for Dasher (Fire Moth) D (Vanguard319)
ER Medium Laser at Foot Platoon (MG) #4 (TestBot); needs 3, rolls 2 : misses
ER Medium Laser at Foot Platoon (MG) #4 (TestBot); needs 3, rolls 6 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (MG) #4 (TestBot) takes 2 damage to MEN.
5 men alive
ER Medium Laser at Foot Platoon (MG) #4 (TestBot); needs 3, rolls 8 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (MG) #4 (TestBot) takes 2 damage to MEN.
3 men alive
ER Medium Laser at Foot Platoon (MG) #2 (TestBot); needs 6, rolls 8 : hits (using Right Side table) MEN
Foot Platoon (MG) #2 (TestBot) takes 1 damage to MEN.
7 men alive
ER Medium Laser at Foot Platoon (MG) #2 (TestBot); needs 6, rolls 7 : hits (using Right Side table) MEN
Foot Platoon (MG) #2 (TestBot) takes 1 damage to MEN.
6 men alive
Weapons fire for Elemental Battle Armor [AP Gauss] (Vanguard319)
AP Gauss Rifle at Foot Platoon (Laser) #2 (TestBot); needs 3, rolls 9 : 5 troopers hit (using Right Side table)
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) #2 (TestBot) takes 22 damage to MEN.
PLATOON KILLED,
*** Foot Platoon (Laser) #2 (TestBot) DESTROYED by damage! ***
Foot Platoon (Laser) #2 (TestBot) takes 12 damage to MEN.
Foot Platoon (Laser) #2 (TestBot) takes 7 damage to MEN.
Foot Platoon (Laser) #2 (TestBot) takes 8 damage to MEN.
Foot Platoon (Laser) #2 (TestBot) takes 12 damage to MEN.
SRM 2 at Foot Platoon (MG) (TestBot); needs 7, rolls 10 : 10 inferno missile(s) hit
*** Foot Platoon (MG) (TestBot) DESTROYED by damage! ***
Infantry Auto Rifle at Foot Platoon (Laser) #2 (TestBot); needs 3, rolls 2 : misses
Weapons fire for Visigoth B (Vanguard319)
Large Pulse Laser at Foot Platoon (MG) #2 (TestBot); needs 6, rolls 6 : hits MEN
Foot Platoon (MG) #2 (TestBot) takes 3 damage to MEN.
3 men alive
Large Pulse Laser at Foot Platoon (MG) #2 (TestBot); needs 6, rolls 7 : hits MEN
Foot Platoon (MG) #2 (TestBot) takes 3 damage to MEN.
PLATOON KILLED,
*** Foot Platoon (MG) #2 (TestBot) DESTROYED by damage! ***
Large Pulse Laser at Foot Platoon (MG) #2 (TestBot); needs 6, rolls 4 : misses
Visigoth B (Vanguard319) loses 1 altitude(s) from weapon attack.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Dasher (Fire Moth) D (Vanguard319) gains 25 heat, sinks 20 heat and is now at 13 heat.
Visigoth B (Vanguard319) gains 30 heat, sinks 30 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6
-------------------
Vanguard319 rolls a 7[7+0].
TestBot rolls a 10[10+0].
The turn order for movement is:
Vanguard319, TestBot, Vanguard319, TestBot, Vanguard319, TestBot, TestBot
Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 7471 BV remaining (from 7563 initially) 0 BV fled
TestBot: 239 BV remaining (from 756 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 4 units.
TestBot: Finalizing move.
TestBot: Calculating the move for 2 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Visigoth B (Vanguard319) must make a control roll (Split S maneuver).
Needs 5 [2 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 2 (Split S maneuver)], rolls 8 : maneuver successful.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Dasher (Fire Moth) D (Vanguard319)
Flamer at Foot Platoon (SRM) (TestBot); needs 8, rolls 6 : misses
Weapons fire for Foot Platoon (MG) #4 (TestBot)
Infantry Portable MG at Elemental Battle Armor [AP Gauss] (Vanguard319); needs 6, rolls 12 : 2 troopers hit, causing 1 damage.
Elemental Battle Armor [AP Gauss] (Vanguard319) takes 1 damage to Trooper 5.
7 Armor remaining.
Weapons fire for Elemental Battle Armor [AP Gauss] (Vanguard319)
AP Gauss Rifle at Foot Platoon (MG) #4 (TestBot); needs 3, rolls 4 : 5 troopers hit (using Left Side table)
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (MG) #4 (TestBot) takes 14 damage to MEN.
PLATOON KILLED,
*** Foot Platoon (MG) #4 (TestBot) DESTROYED by damage! ***
Foot Platoon (MG) #4 (TestBot) takes 6 damage to MEN.
Foot Platoon (MG) #4 (TestBot) takes 11 damage to MEN.
Foot Platoon (MG) #4 (TestBot) takes 5 damage to MEN.
Foot Platoon (MG) #4 (TestBot) takes 5 damage to MEN.
Infantry Auto Rifle at Foot Platoon (MG) #4 (TestBot); needs 3, rolls 7 : 3 troopers hit (using Left Side table), causing 2 damage.
Foot Platoon (MG) #4 (TestBot) takes 2 damage to MEN.
Weapons fire for Foot Platoon (Laser) (TestBot)
Laser Rifle at Elemental Battle Armor [AP Gauss] (Vanguard319); needs 6, rolls 5 : misses
Weapons fire for Visigoth B (Vanguard319)
Large Pulse Laser at Foot Platoon (Laser) (TestBot); needs 4, rolls 9 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) (TestBot) takes 6 damage to MEN.
20 men alive
Large Pulse Laser at Foot Platoon (Laser) (TestBot); needs 4, rolls 9 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) (TestBot) takes 6 damage to MEN.
14 men alive
Large Pulse Laser at Foot Platoon (Laser) (TestBot); needs 4, rolls 6 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) (TestBot) takes 6 damage to MEN.
8 men alive
Large Pulse Laser at Foot Platoon (Laser) (TestBot); needs 4, rolls 9 : hits MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (Laser) (TestBot) takes 6 damage to MEN.
2 men alive
Visigoth B (Vanguard319) loses 1 altitude(s) from weapon attack.
Physical Attack Phase
-------------------
Physical attacks for Dasher (Fire Moth) D (Vanguard319)
Kick (Left leg) at Foot Platoon (MG) #5 (TestBot); needs 3, rolls 2 : misses.
Dasher (Fire Moth) D (Vanguard319) must make 1 piloting skill roll(s) (missed a kick).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (missed a kick)); needs 4, rolls 9 : succeeds.
Heat Phase
-------------------
Dasher (Fire Moth) D (Vanguard319) gains 4 heat, sinks 17 heat and is now at 0 heat.
Visigoth B (Vanguard319) gains 40 heat, sinks 32 heat and is now at 8 heat.
Visigoth B (Vanguard319) needs a 5+ to stay in control, rolls 5 : maintains control!
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7
-------------------
Vanguard319 rolls a 6[6+0].
TestBot rolls a 10[10+0].
The turn order for movement is:
Vanguard319, TestBot, Vanguard319, TestBot, Vanguard319, TestBot
Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 7464 BV remaining (from 7563 initially) 0 BV fled
TestBot: 166 BV remaining (from 756 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 3 units.
TestBot: Finalizing move.
TestBot: Calculating the move for 2 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Dasher (Fire Moth) D (Vanguard319)
ER Medium Laser at Foot Platoon (MG) #5 (TestBot); needs 5, rolls 5 : hits (using Right Side table) MEN
Foot Platoon (MG) #5 (TestBot) takes 1 damage to MEN.
27 men alive
ER Medium Laser at Foot Platoon (MG) #5 (TestBot); needs 5, rolls 6 : hits (using Right Side table) MEN
Foot Platoon (MG) #5 (TestBot) takes 1 damage to MEN.
26 men alive
ER Medium Laser at Foot Platoon (MG) #5 (TestBot); needs 5, rolls 9 : hits (using Right Side table) MEN
Foot Platoon (MG) #5 (TestBot) takes 1 damage to MEN.
25 men alive
ER Medium Laser at Foot Platoon (MG) #5 (TestBot); needs 5, rolls 4 : misses
ER Medium Laser at Foot Platoon (MG) #5 (TestBot); needs 5, rolls 8 : hits (using Right Side table) MEN
Foot Platoon (MG) #5 (TestBot) takes 1 damage to MEN.
24 men alive
Weapons fire for Foot Platoon (Laser) (TestBot)
Laser Rifle at Elemental Battle Armor [AP Gauss] (Vanguard319); needs 4, rolls 5 : 2 troopers hit, causing 1 damage.
Elemental Battle Armor [AP Gauss] (Vanguard319) takes 1 damage to Trooper 3.
8 Armor remaining.
Weapons fire for Elemental Battle Armor [AP Gauss] (Vanguard319)
AP Gauss Rifle at Foot Platoon (Laser) (TestBot); needs 5, rolls 6 : 4 troopers hit
Foot Platoon (Laser) (TestBot) takes 8 damage to MEN.
PLATOON KILLED,
*** Foot Platoon (Laser) (TestBot) DESTROYED by damage! ***
Foot Platoon (Laser) (TestBot) takes 9 damage to MEN.
Foot Platoon (Laser) (TestBot) takes 6 damage to MEN.
Foot Platoon (Laser) (TestBot) takes 7 damage to MEN.
Infantry Auto Rifle at Foot Platoon (Laser) (TestBot); needs 3, rolls 2 : misses
Weapons fire for Foot Platoon (SRM) (TestBot)
Infantry Heavy SRM Launcher at Elemental Battle Armor [AP Gauss] (Vanguard319); needs 6, rolls 12 : 16 troopers hit (using Left Side table), causing 9 damage.
Elemental Battle Armor [AP Gauss] (Vanguard319) takes 2 damage to Trooper 1.
5 Armor remaining.
Elemental Battle Armor [AP Gauss] (Vanguard319) takes 2 damage to Trooper 3.
6 Armor remaining.
Elemental Battle Armor [AP Gauss] (Vanguard319) takes 2 damage to Trooper 4.
5 Armor remaining.
Elemental Battle Armor [AP Gauss] (Vanguard319) takes 2 damage to Trooper 4.
3 Armor remaining.
Elemental Battle Armor [AP Gauss] (Vanguard319) takes 1 damage to Trooper 3.
5 Armor remaining.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Dasher (Fire Moth) D (Vanguard319) gains 26 heat, sinks 20 heat and is now at 6 heat.
Visigoth B (Vanguard319) gains 0 heat, sinks 8 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8
-------------------
Vanguard319 rolls a 10[10+0].
TestBot rolls a 8[8+0].
The turn order for movement is:
TestBot, Vanguard319, TestBot, Vanguard319, Vanguard319
Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 7401 BV remaining (from 7563 initially) 0 BV fled
TestBot: 146 BV remaining (from 756 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 2 units.
TestBot: Finalizing move.
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Dasher (Fire Moth) D (Vanguard319) must make a piloting skill check while moving from hex 0608 to hex 0709 (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Visigoth B (Vanguard319) must make a control roll (Split S maneuver).
Needs 5 [2 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 2 (Split S maneuver)], rolls 10 : maneuver successful.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Foot Platoon (MG) #5 (TestBot)
Infantry Portable MG at Elemental Battle Armor [AP Gauss] (Vanguard319); needs 6, rolls 4 : misses
Weapons fire for Dasher (Fire Moth) D (Vanguard319)
Flamer at Foot Platoon (SRM) (TestBot); needs 6, rolls 4 : misses
ER Medium Laser at Foot Platoon (MG) #5 (TestBot); needs 6, rolls 5 : misses
ER Medium Laser at Foot Platoon (MG) #5 (TestBot); needs 6, rolls 11 : hits MEN
Foot Platoon (MG) #5 (TestBot) takes 1 damage to MEN.
23 men alive
Weapons fire for Elemental Battle Armor [AP Gauss] (Vanguard319)
AP Gauss Rifle at Foot Platoon (SRM) (TestBot); needs 5, rolls 3 : misses
Infantry Auto Rifle at Foot Platoon (SRM) (TestBot); needs 3, rolls 2 : misses
Weapons fire for Visigoth B (Vanguard319)
Large Pulse Laser at Foot Platoon (MG) #5 (TestBot); needs 8, rolls 6 : misses
Large Pulse Laser at Foot Platoon (MG) #5 (TestBot); needs 8, rolls 2 : misses
Large Pulse Laser at Foot Platoon (MG) #5 (TestBot); needs 8, rolls 5 : misses
Large Pulse Laser at Foot Platoon (MG) #5 (TestBot); needs 8, rolls 5 : misses
Visigoth B (Vanguard319) loses 1 altitude(s) from weapon attack.
Physical Attack Phase
-------------------
Physical attacks for Dasher (Fire Moth) D (Vanguard319)
Kick (Left leg) at Foot Platoon (MG) #5 (TestBot); needs 5, rolls 4 : misses.
Dasher (Fire Moth) D (Vanguard319) must make 1 piloting skill roll(s) (missed a kick).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (missed a kick)); needs 4, rolls 7 : succeeds.
Heat Phase
-------------------
Dasher (Fire Moth) D (Vanguard319) gains 14 heat, sinks 20 heat and is now at 0 heat.
Visigoth B (Vanguard319) gains 40 heat, sinks 32 heat and is now at 8 heat.
Visigoth B (Vanguard319) needs a 5+ to stay in control, rolls 6 : maintains control!
Control Rolls
-------------------
Visigoth B (Vanguard319) must make 1 control roll(s) (Thrust spent during turn exceeds SI).
The base target is 4 [2 (Base piloting skill) + 1 (Used more than safe thrust) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 0 (Thrust spent during turn exceeds SI)].
Roll #1, (Thrust spent during turn exceeds SI); needs 4, rolls 6 : succeeds.
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9
-------------------
Vanguard319 rolls a 2[2+0].
TestBot rolls a 5[5+0].
The turn order for movement is:
Vanguard319, TestBot, Vanguard319, Vanguard319, TestBot
Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 7401 BV remaining (from 7563 initially) 0 BV fled
TestBot: 145 BV remaining (from 756 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 2 units.
TestBot: Finalizing move.
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
Visigoth B (Vanguard319) must make a control roll (Split S maneuver).
Needs 5 [2 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 2 (Split S maneuver)], rolls 11 : maneuver successful.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Dasher (Fire Moth) D (Vanguard319)
Flamer at Foot Platoon (MG) #5 (TestBot); needs 4, rolls 5 : hits (using Right Side table) MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (MG) #5 (TestBot) takes 32 damage to MEN.
PLATOON KILLED,
*** Foot Platoon (MG) #5 (TestBot) DESTROYED by damage! ***
ER Medium Laser at Foot Platoon (SRM) (TestBot); needs 6, rolls 10 : hits (using Right Side table) MEN
Foot Platoon (SRM) (TestBot) takes 1 damage to MEN.
23 men alive
ER Medium Laser at Foot Platoon (SRM) (TestBot); needs 6, rolls 7 : hits (using Right Side table) MEN
Foot Platoon (SRM) (TestBot) takes 1 damage to MEN.
22 men alive
ER Medium Laser at Foot Platoon (SRM) (TestBot); needs 6, rolls 8 : hits (using Right Side table) MEN
Foot Platoon (SRM) (TestBot) takes 1 damage to MEN.
21 men alive
ER Medium Laser at Foot Platoon (SRM) (TestBot); needs 6, rolls 9 : hits (using Right Side table) MEN
Foot Platoon (SRM) (TestBot) takes 1 damage to MEN.
20 men alive
ER Medium Laser at Foot Platoon (SRM) (TestBot); needs 6, rolls 6 : hits (using Right Side table) MEN
Foot Platoon (SRM) (TestBot) takes 1 damage to MEN.
19 men alive
Weapons fire for Elemental Battle Armor [AP Gauss] (Vanguard319)
AP Gauss Rifle at Foot Platoon (MG) #5 (TestBot); needs 3, rolls 9 : 2 troopers hit
Foot Platoon (MG) #5 (TestBot) takes 8 damage to MEN.
Foot Platoon (MG) #5 (TestBot) takes 5 damage to MEN.
Infantry Auto Rifle at Foot Platoon (MG) #5 (TestBot); needs 3, rolls 8 : 2 troopers hit, causing 1 damage.
Foot Platoon (MG) #5 (TestBot) takes 1 damage to MEN.
Physical Attack Phase
-------------------
Physical attacks for Dasher (Fire Moth) D (Vanguard319)
Kick (Left leg) at Foot Platoon (SRM) (TestBot); needs 5, rolls 8 : hits (using Right Side table) MEN
Foot Platoon (SRM) (TestBot) takes 1 damage to MEN.
18 men alive
Heat Phase
-------------------
Dasher (Fire Moth) D (Vanguard319) gains 29 heat, sinks 20 heat and is now at 9 heat.
Visigoth B (Vanguard319) gains 0 heat, sinks 8 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10
-------------------
Vanguard319 rolls a 3[3+0].
TestBot rolls a 4[4+0].
The turn order for movement is:
Vanguard319, Vanguard319, Vanguard319, TestBot
Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 7401 BV remaining (from 7563 initially) 0 BV fled
TestBot: 59 BV remaining (from 756 initially) 0 BV fled
Targeting Phase
-------------------
TestBot: Calculating the move for 1 units.
TestBot: Finalizing move.
Movement Phase
-------------------
***Visigoth B (Vanguard319) flies off the map!***
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Dasher (Fire Moth) D (Vanguard319)
Flamer at Foot Platoon (SRM) (TestBot); needs 4, rolls 4 : hits (using Right Side table) MEN
Infantry platoon caught in the open!!! Damage doubled.
Foot Platoon (SRM) (TestBot) takes 18 damage to MEN.
PLATOON KILLED,
*** Foot Platoon (SRM) (TestBot) DESTROYED by damage! ***
Weapons fire for Elemental Battle Armor [AP Gauss] (Vanguard319)
AP Gauss Rifle at Foot Platoon (SRM) (TestBot); needs 3, rolls 10 : 3 troopers hit
Foot Platoon (SRM) (TestBot) takes 4 damage to MEN.
Foot Platoon (SRM) (TestBot) takes 8 damage to MEN.
Foot Platoon (SRM) (TestBot) takes 10 damage to MEN.
Infantry Auto Rifle at Foot Platoon (SRM) (TestBot); needs 1, rolls 7 : 3 troopers hit, causing 2 damage.
Foot Platoon (SRM) (TestBot) takes 2 damage to MEN.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Dasher (Fire Moth) D (Vanguard319) gains 3 heat, sinks 12 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Team 1 has achieved all required victory conditions!
Victory!
-------------------
Winner is: TEAM #1
Vanguard319: 3853 BV remaining (from 7563 initially) 3548 BV fled
TestBot: 0 BV remaining (from 756 initially) 0 BV fled
Survivors are:
Dasher (Fire Moth) D (Vanguard319)
Pilot : Nikoru Hamada [3/4]
Kills : 2
Elemental Battle Armor [AP Gauss] (Vanguard319)
Gunnery Skill : Isabel Franchescetti [3]
Kills : 4
The following units are in retreat:
Visigoth B (Vanguard319)
Driver : Izabela Chang [4/2]
Kills : 2
Graveyard contains:
Foot Platoon (MG) #3 (TestBot)
Gunnery Skill : Tahira Reakes [4] ( 6 hit(s) )
Kills : 0
Destroyed by Visigoth B (Vanguard319)
Foot Platoon (SRM) #2 (TestBot)
Gunnery Skill : Mike Perkinson [4] ( 6 hit(s) )
Kills : 0
Destroyed by Elemental Battle Armor [AP Gauss] (Vanguard319)
Foot Platoon (MG) (TestBot)
Gunnery Skill : Craig Chin [4] ( 6 hit(s) )
Kills : 0
Destroyed by pilot error.
Foot Platoon (MG) #2 (TestBot)
Gunnery Skill : Stephanie Funsani [4] ( 6 hit(s) )
Kills : 0
Destroyed by Visigoth B (Vanguard319)
Foot Platoon (Laser) #2 (TestBot)
Gunnery Skill : Filipa Markoullides [4] ( 6 hit(s) )
Kills : 0
Destroyed by Elemental Battle Armor [AP Gauss] (Vanguard319)
Foot Platoon (MG) #4 (TestBot)
Gunnery Skill : Robert Plichta [4] ( 6 hit(s) )
Kills : 0
Destroyed by Elemental Battle Armor [AP Gauss] (Vanguard319)
Foot Platoon (Laser) (TestBot)
Gunnery Skill : Glen Luciano [4] ( 6 hit(s) )
Kills : 0
Destroyed by Elemental Battle Armor [AP Gauss] (Vanguard319)
Foot Platoon (MG) #5 (TestBot)
Gunnery Skill : Subhaga Utpal [4] ( 6 hit(s) )
Kills : 0
Destroyed by Dasher (Fire Moth) D (Vanguard319)
Foot Platoon (SRM) (TestBot)
Gunnery Skill : Florentin Blondeau [4] ( 6 hit(s) )
Kills : 0
Destroyed by Dasher (Fire Moth) D (Vanguard319)
Detailed unit status saved to entitystatus.txt
TestBot: Dave, this conversation can serve no purpose anymore. Goodbye.
***Server: TestBot disconnected.
#54 LoPanShui
Posted 09 June 2014 - 08:37 AM
Actually it was some pretty fun games and a lot of them were pretty close or determined by lucky shots.
Match 1:
Hunchback-4J (LoPan) vs Hatchetman (Lordred)
Lordered covered his approach by burning down a line of trees between us, keeping my LRMs from coming into play, then he used his superior mobility and a ton of good initiative rolls to stay in my rear arc as he chased me around the map. I ended up winning by putting my back to a building too weak for him to jump on top of and letting him have it with six lasers a turn. I ended up finishing him off, but was so overheated I almost died of an ammunition explosion after killing him.
Match 2: Thunderbolt & Panther (Lopan) vs Marauder-1R and Merlyn(?) (Lordred)
His light, which I think was a Merlyn, charged in close, planning on taking out the Panther in close range, but a lucky shot from my Thud's large laser legged it in one shot. While his Marauder stayed back taking pot shots my Panther and Thunderbolt walked up and kicked his light to death on turn two. It was brutal. I then ran the Panther around his right flank while I charged him head on with the Thunderbolt and got into a slugging match. Despite being within his minimum range the Thud was outmatched thanks to the heavy kicks from the Marauder, but Lordred flipped his PPC's inhibitors off and fired them both off at once. Unfortunately both of them had catastrophic overloads and the Marauder all but killed itself. Then the Thunderbolt and Panther finished it off over the course of three more turns while it lay basically helpless on the ground.
Match 3: Flea (LoPan) vs Locust-1E (Lordred)
Shifting walls, crazy Solaris match. Lordred was counting on superior speed, firepower and armor to win the fight for him. I was counting on one large laser. My first shot blew one of his arms off. His first shot knocked out two of my heat sinks. What followed was an awesome game of cat and mouse as the walls shifted around, blocking line of sight to each other. Since we were playing double blind it was all about trying to find the other light without exposing your back to him. With my range advantage and one big gun I had the upper hand during a fight like this, but by now I was down to just 7 heat sinks so I couldn't handle a prolonged fight at close quarters. Eventually I blew out the Locust's gyro, got in close and vaporized the pilot with a barrage of lasers.
Good matches and really fun. I can't wait to do it again!
#55 Vanguard319
Posted 29 June 2014 - 08:43 PM
Initiative Phase for Deployment
-------------------
Vanguard319 rolls a 9[9+0].
TestBot rolls a 12[12+0].
The turn order for movement is:
Vanguard319, TestBot, Vanguard319, TestBot, Vanguard319, TestBot, TestBot, Vanguard319, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 6520 BV remaining (from 6520 initially) 0 BV fled
TestBot: 5500 BV remaining (from 5500 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1
-------------------
Vanguard319 rolls a 7[7+0].
TestBot rolls a 8[8+0].
The turn order for movement is:
Vanguard319, TestBot, Vanguard319, TestBot, Vanguard319, TestBot, TestBot, Vanguard319, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 6520 BV remaining (from 6520 initially) 0 BV fled
TestBot: 5500 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R (Vanguard319) must make a piloting skill check while moving from hex 1115 to hex 1114 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 9 : succeeds.
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 1116 to hex 1115 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 9, rolls 7 : misses
ER PPC at Nightstar NSR-9FC (TestBot); needs 9, rolls 2 : misses
AC/5 at Nightstar NSR-9FC (TestBot); needs 11, rolls 8 : misses
Weapons fire for Nightstar NSR-9FC (TestBot)
LB 10-X AC at Marauder MAD-2R #4 (Vanguard319); needs 8, rolls 7 : misses
LB 10-X AC at Marauder MAD-2R #4 (Vanguard319); needs 8, rolls 9 : hits LA
Marauder MAD-2R #4 (Vanguard319) takes 10 damage to LA.
12 Armor remaining.
ER PPC at Marauder MAD-2R #4 (Vanguard319); needs 8, rolls 8 : hits RT
Marauder MAD-2R #4 (Vanguard319) takes 10 damage to RT.
11 Armor remaining.
Weapons fire for Marauder MAD-2R #2 (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 11, rolls 8 : misses
ER PPC at Nightstar NSR-9FC (TestBot); needs 11, rolls 5 : misses
AC/5 at Nightstar NSR-9FC (TestBot); needs 11, rolls 9 : misses
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R (Vanguard319); needs 11, rolls 8 : misses
LRM 5 at Marauder MAD-2R (Vanguard319); needs 11, rolls 3 : misses
Weapons fire for Marauder MAD-2R #3 (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 10, rolls 3 : misses
ER PPC at Nightstar NSR-9FC (TestBot); needs 10, rolls 10 : hits RA
Nightstar NSR-9FC (TestBot) takes 10 damage to RA.
22 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 10, rolls 7 : misses
Weapons fire for Marauder MAD-2R #4 (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 10, rolls 7 : misses
ER PPC at Nightstar NSR-9FC (TestBot); needs 10, rolls 10 : hits LL
Nightstar NSR-9FC (TestBot) takes 10 damage to LL.
30 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 10, rolls 10 : hits LT
Nightstar NSR-9FC (TestBot) takes 5 damage to LT.
27 Armor remaining.
Marauder MAD-2R #4 (Vanguard319) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.
Nightstar NSR-9FC (TestBot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
Nightstar NSR-9FC (TestBot) falls on its rear, suffering 10 damage.
Nightstar NSR-9FC (TestBot) takes 5 damage to LTR.
3 Armor remaining.
Nightstar NSR-9FC (TestBot) takes 5 damage to CTR.
5 Armor remaining.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" must roll 6 to avoid damage; rolls 4 : fails.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" takes 1 damage.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" needs a 3 to stay conscious. Rolls 9 : successful!
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-2R #3 (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-2R #4 (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 20 heat, sinks 20 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 11 heat, sinks 11 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2
-------------------
Vanguard319 rolls a 5[5+0].
TestBot rolls a 8[8+0].
The turn order for movement is:
Vanguard319, TestBot, Vanguard319, TestBot, Vanguard319, TestBot, TestBot, Vanguard319, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 6460 BV remaining (from 6520 initially) 0 BV fled
TestBot: 5395 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R (Vanguard319) must make a piloting skill check while moving from hex 1114 to hex 1013 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 1115 to hex 1014 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Nightstar NSR-9FC (TestBot) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 7 : succeeds.
Marauder MAD-2R #3 (Vanguard319) must make a piloting skill check while moving from hex 0612 to hex 0611 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 8 : succeeds.
Marauder MAD-2R #4 (Vanguard319) must make a piloting skill check while moving from hex 0513 to hex 0512 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at AC/2 Carrier (LB-X) (TestBot); needs 8, rolls 8 : hits FR
AC/2 Carrier (LB-X) (TestBot) takes 10 damage to FR.
12 Armor remaining.
Critical hit on movement system. Roll is 6; (w/ +0 bonus)
Minor damage, +1 to driving skill rolls.
ER PPC at AC/2 Carrier (LB-X) (TestBot); needs 8, rolls 5 : misses
AC/5 at AC/2 Carrier (LB-X) (TestBot); needs 8, rolls 5 : misses
Weapons fire for AC/2 Carrier (LB-X) #2 (TestBot)
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 8 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to RA.
20 Armor remaining.
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 7 : hits (using Partial cover (horizontal 50%) table) LA
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to LA.
10 Armor remaining.
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 6 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to CT.
34 Armor remaining.
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 8 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #4 suffers no damage. (LL behind cover)
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 9 : hits (using Partial cover (horizontal 50%) table) RT
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to RT.
9 Armor remaining.
Weapons fire for Marauder MAD-2R #2 (Vanguard319)
ER PPC at AC/2 Carrier (LB-X) #2 (TestBot); needs 7, rolls 7 : hits (using Left Side table) LS
AC/2 Carrier (LB-X) #2 (TestBot) takes 10 damage to LS.
12 Armor remaining.
ER PPC at AC/2 Carrier (LB-X) #2 (TestBot); needs 7, rolls 4 : misses
AC/5 at AC/2 Carrier (LB-X) #2 (TestBot); needs 7, rolls 6 : misses
Weapons fire for AC/2 Carrier (LB-X) (TestBot)
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 7, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 7, rolls 7 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #4 suffers no damage. (LL behind cover)
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 7, rolls 9 : hits (using Partial cover (horizontal 50%) table) LT
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to LT.
19 Armor remaining.
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 7, rolls 7 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #4 suffers no damage. (LL behind cover)
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 7, rolls 9 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to CT.
32 Armor remaining.
Weapons fire for Marauder MAD-2R #3 (Vanguard319)
ER PPC at AC/2 Carrier (LB-X) (TestBot); needs 8, rolls 8 : hits (using Right Side table) FR
AC/2 Carrier (LB-X) (TestBot) takes 10 damage to FR.
2 Armor remaining.
Critical hit on movement system. Roll is 9; (w/ +2 bonus)
Moderate damage, +2 to driving skill rolls, -1 MP.
ER PPC at AC/2 Carrier (LB-X) (TestBot); needs 8, rolls 6 : misses
AC/5 at AC/2 Carrier (LB-X) (TestBot); needs 8, rolls 7 : misses
Weapons fire for Nightstar NSR-9FC (TestBot)
LB 10-X AC at Marauder MAD-2R #4 (Vanguard319); needs 9, rolls 7 : misses
LB 10-X AC at Marauder MAD-2R #4 (Vanguard319); needs 9, rolls 5 : misses
ER PPC at Marauder MAD-2R #4 (Vanguard319); needs 9, rolls 10 : hits (using Partial cover (horizontal 50%) table) HD
Marauder MAD-2R #4 (Vanguard319) takes 10 damage to HD.
Armor destroyed, 2 Internal Structure remaining
Critical hit on HD. Roll is 3; no effect.
Pilot of Marauder MAD-2R #4 (Vanguard319) "Roxane Winter" takes 1 damage.
Pilot of Marauder MAD-2R #4 (Vanguard319) "Roxane Winter" needs a 3 to stay conscious. Rolls 5 : successful!
Medium Laser at Marauder MAD-2R #4 (Vanguard319); needs 11, rolls 4 : misses
Medium Laser at Marauder MAD-2R #4 (Vanguard319); needs 11, rolls 6 : misses
Medium Laser at Marauder MAD-2R #4 (Vanguard319); needs 11, rolls 7 : misses
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R #4 (Vanguard319); needs 9, rolls 6 : misses
LRM 5 at Marauder MAD-2R #4 (Vanguard319); needs 9, rolls 11 : 2 missile(s) hit (using Partial cover (horizontal 50%) table).
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to LT.
17 Armor remaining.
Weapons fire for Marauder MAD-2R #4 (Vanguard319)
ER PPC at AC/2 Carrier (LB-X) (TestBot); needs 8, rolls 10 : hits (using Right Side table) RS
AC/2 Carrier (LB-X) (TestBot) takes 10 damage to RS.
12 Armor remaining.
ER PPC at AC/2 Carrier (LB-X) (TestBot); needs 8, rolls 10 : hits (using Right Side table) FR
AC/2 Carrier (LB-X) (TestBot) takes 10 damage to FR.
Armor destroyed, SECTION DESTROYED,
*** AC/2 Carrier (LB-X) (TestBot) DESTROYED by damage! ***
Critical hit on movement system. Roll is 11; (w/ +2 bonus)
Heavy damage, +3 to driving skill rolls, 1/2 MP.
Critical hit on FR. Roll is 10; Commander injured!
Crew stunned for 1 turns.
AC/5 at AC/2 Carrier (LB-X) (TestBot); needs 8, rolls 6 : misses
Marauder MAD-2R #4 (Vanguard319) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 10 : succeeds.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-2R #3 (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-2R #4 (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 30 heat, sinks 26 heat and is now at 4 heat.
Grasshopper GHR-5H (TestBot) gains 11 heat, sinks 11 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3
-------------------
Vanguard319 rolls a 5[5+0].
TestBot rolls a 8[8+0].
The turn order for movement is:
Vanguard319, TestBot, Vanguard319, TestBot, Vanguard319, TestBot, Vanguard319, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 6380 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4832 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R #3 (Vanguard319) must make a piloting skill check while moving from hex 0611 to hex 0610 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 4 : falls.
Marauder MAD-2R #3 (Vanguard319) falls 0 level(s) into hex 0610
Marauder MAD-2R #3 (Vanguard319) falls on its left side, suffering 4 damage.
Marauder MAD-2R #3 (Vanguard319) takes 4 damage to CT.
32 Armor remaining.
Possible breach on CT. Roll is 11: Breach! Marauder MAD-2R #3 CT BREACHED*** Marauder MAD-2R #3 (Vanguard319) DESTROYED by hull breach! ***
Pilot of Marauder MAD-2R #3 (Vanguard319) "Zbigniew Lukaszczyk" must roll 5 to avoid damage; rolls 10 : succeeds.
Marauder MAD-2R #4 (Vanguard319) must make a piloting skill check while moving from hex 0512 to hex 0511 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 5 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at AC/2 Carrier (LB-X) #2 (TestBot); needs 7, rolls 8 : hits (using Left Side table) LS
AC/2 Carrier (LB-X) #2 (TestBot) takes 10 damage to LS.
2 Armor remaining.
ER PPC at AC/2 Carrier (LB-X) #2 (TestBot); needs 7, rolls 10 : hits (using Left Side table) FR
AC/2 Carrier (LB-X) #2 (TestBot) takes 10 damage to FR.
12 Armor remaining.
Critical hit on movement system. Roll is 14; (w/ +2 bonus)
Major damage, vehicle immobile.
AC/5 at AC/2 Carrier (LB-X) #2 (TestBot); needs 7, rolls 4 : misses
Weapons fire for Nightstar NSR-9FC (TestBot)
LB 10-X AC at Marauder MAD-2R (Vanguard319); needs 7, rolls 8 : hits RA
Marauder MAD-2R (Vanguard319) takes 10 damage to RA.
12 Armor remaining.
LB 10-X AC at Marauder MAD-2R (Vanguard319); needs 7, rolls 5 : misses
Weapons fire for Marauder MAD-2R #2 (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 7, rolls 7 : hits RT
Nightstar NSR-9FC (TestBot) takes 10 damage to RT.
22 Armor remaining.
ER PPC at Nightstar NSR-9FC (TestBot); needs 7, rolls 3 : misses
AC/5 at Nightstar NSR-9FC (TestBot); needs 7, rolls 11 : hits RL
Nightstar NSR-9FC (TestBot) takes 5 damage to RL.
35 Armor remaining.
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R #4 (Vanguard319); needs 8, rolls 5 : misses
Medium Laser at Marauder MAD-2R #4 (Vanguard319); needs 10, rolls 5 : misses
Medium Laser at Marauder MAD-2R #4 (Vanguard319); needs 10, rolls 9 : misses
Medium Laser at Marauder MAD-2R #4 (Vanguard319); needs 10, rolls 8 : misses
Medium Laser at Marauder MAD-2R #4 (Vanguard319); needs 10, rolls 9 : misses
LRM 5 at Marauder MAD-2R #4 (Vanguard319); needs 8, rolls 5 : misses
Weapons fire for AC/2 Carrier (LB-X) #2 (TestBot)
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 7 : hits (using Partial cover (horizontal 50%) table) LA
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to LA.
8 Armor remaining.
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 6 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to CT.
30 Armor remaining.
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 6 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to CT.
28 Armor remaining.
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 6 : hits (using Partial cover (horizontal 50%) table) LT
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to LT.
15 Armor remaining.
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 9 : hits (using Partial cover (horizontal 50%) table) RT
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to RT.
7 Armor remaining.
Weapons fire for Marauder MAD-2R #4 (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 7, rolls 4 : misses
ER PPC at Nightstar NSR-9FC (TestBot); needs 7, rolls 8 : hits RL
Nightstar NSR-9FC (TestBot) takes 10 damage to RL.
25 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 7, rolls 4 : misses
Nightstar NSR-9FC (TestBot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-2R #4 (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 5 heat, sinks 9 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 22 heat, sinks 22 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4
-------------------
Vanguard319 rolls a 5[5+0].
TestBot rolls a 7[7+0].
The turn order for movement is:
Vanguard319, TestBot, Vanguard319, TestBot, TestBot, Vanguard319, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 4690 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4525 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R (Vanguard319) must make a piloting skill check while moving from hex 0812 to hex 0712 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 4 : succeeds.
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 0612 to hex 0611 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 3 : falls.
Marauder MAD-2R #2 (Vanguard319) falls 0 level(s) into hex 0611
Marauder MAD-2R #2 (Vanguard319) falls on its left side, suffering 4 damage.
Marauder MAD-2R #2 (Vanguard319) takes 4 damage to RA.
18 Armor remaining.
Possible breach on RA. Roll is 7: no breach.
Pilot of Marauder MAD-2R #2 (Vanguard319) "Haiba Maskini" must roll 4 to avoid damage; rolls 2 : fails.
Pilot of Marauder MAD-2R #2 (Vanguard319) "Haiba Maskini" takes 1 damage.
Pilot of Marauder MAD-2R #2 (Vanguard319) "Haiba Maskini" needs a 3 to stay conscious. Rolls 6 : successful!
Marauder MAD-2R #4 (Vanguard319) must make a piloting skill check while moving from hex 0511 to hex 0510 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 10 : succeeds.
Marauder MAD-2R #4 HD BREACHED*** Marauder MAD-2R #4 (Vanguard319) DESTROYED by hull breach! ***
*** Marauder MAD-2R #4 (Vanguard319) Pilot Drowned! ***
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at Grasshopper GHR-5H (TestBot); needs 9, rolls 6 : misses
Medium Laser at Grasshopper GHR-5H (TestBot); needs 11, rolls 7 : misses
ER PPC at Grasshopper GHR-5H (TestBot); needs 9, rolls 8 : misses
Medium Laser at Grasshopper GHR-5H (TestBot); needs 11, rolls 3 : misses
AC/5 at Grasshopper GHR-5H (TestBot); needs 9, rolls 6 : misses
Weapons fire for Nightstar NSR-9FC (TestBot)
LB 10-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 4 : misses
LB 10-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 10 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R (Vanguard319) takes 10 damage to RA.
2 Armor remaining.
ER PPC at Marauder MAD-2R (Vanguard319); needs 9, rolls 4 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 11, rolls 10 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 11, rolls 10 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 11, rolls 6 : misses
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R (Vanguard319); needs 10, rolls 8 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 12, rolls 8 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 12, rolls 6 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 12, rolls 5 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 12, rolls 7 : misses
LRM 5 at Marauder MAD-2R (Vanguard319); needs 10, rolls 8 : misses
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 38 heat, sinks 32 heat and is now at 6 heat.
Marauder MAD-2R #2 (Vanguard319) gains 1 heat, sinks 1 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 30 heat, sinks 26 heat and is now at 4 heat.
Grasshopper GHR-5H (TestBot) gains 25 heat, sinks 22 heat and is now at 3 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5
-------------------
Vanguard319 rolls a 6[6+0].
TestBot rolls a 11[11+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 3188 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4525 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 4, rolls 11 : hits LA
Nightstar NSR-9FC (TestBot) takes 10 damage to LA.
22 Armor remaining.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 8, rolls 6 : misses
ER PPC at Nightstar NSR-9FC (TestBot); needs 4, rolls 3 : misses
Medium Laser at Nightstar NSR-9FC (TestBot); needs 8, rolls 8 : hits CT
Nightstar NSR-9FC (TestBot) takes 5 damage to CT.
45 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 6, rolls 8 : hits RL
Nightstar NSR-9FC (TestBot) takes 5 damage to RL.
20 Armor remaining.
Weapons fire for Nightstar NSR-9FC (TestBot)
LB 10-X AC at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 4 : misses
LB 10-X AC at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 8 : hits (using Right Side Partial cover (horizontal 50%) table) RT
Marauder MAD-2R #2 (Vanguard319) takes 10 damage to RT.
11 Armor remaining.
Weapons fire for Grasshopper GHR-5H (TestBot)
LRM 5 at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 6 : 3 missile(s) hit (using Right Side Partial cover (horizontal 50%) table).
Marauder MAD-2R #2 (Vanguard319) takes 3 damage to LT.
18 Armor remaining.
Weapons fire for Marauder MAD-2R #2 (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 5, rolls 9 : hits RA
Nightstar NSR-9FC (TestBot) takes 10 damage to RA.
12 Armor remaining.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 7, rolls 7 : hits LT
Nightstar NSR-9FC (TestBot) takes 5 damage to LT.
22 Armor remaining.
ER PPC at Nightstar NSR-9FC (TestBot); needs 5, rolls 5 : hits RT
Nightstar NSR-9FC (TestBot) takes 10 damage to RT.
12 Armor remaining.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 7, rolls 9 : hits LL
Nightstar NSR-9FC (TestBot) takes 5 damage to LL.
25 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 5, rolls 5 : hits RL
Nightstar NSR-9FC (TestBot) takes 5 damage to RL.
15 Armor remaining.
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 6 : hits (using Right Side Partial cover (horizontal 50%) table) RA
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to RA.
16 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 2 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 3 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 9 : hits (using Right Side Partial cover (horizontal 50%) table) LT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to LT.
16 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 6 : hits (using Right Side Partial cover (horizontal 50%) table) RT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to RT.
9 Armor remaining.
Nightstar NSR-9FC (TestBot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 37 heat, sinks 32 heat and is now at 11 heat.
Marauder MAD-2R #2 (Vanguard319) gains 39 heat, sinks 32 heat and is now at 7 heat.
Nightstar NSR-9FC (TestBot) gains 5 heat, sinks 9 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 3 heat, sinks 6 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6
-------------------
Vanguard319 rolls a 4[4+0].
TestBot rolls a 6[6+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 3131 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4356 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R (Vanguard319) must make a piloting skill check while moving from hex 0712 to hex 0711 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 11 : succeeds.
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 0611 to hex 0511 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 9 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 6, rolls 9 : hits RL
Nightstar NSR-9FC (TestBot) takes 10 damage to RL.
5 Armor remaining.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 8, rolls 3 : misses
ER PPC at Nightstar NSR-9FC (TestBot); needs 6, rolls 4 : misses
Medium Laser at Nightstar NSR-9FC (TestBot); needs 8, rolls 11 : hits RT
Nightstar NSR-9FC (TestBot) takes 5 damage to RT.
7 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 6, rolls 3 : misses
Weapons fire for Nightstar NSR-9FC (TestBot)
LB 10-X AC at Marauder MAD-2R (Vanguard319); needs 6, rolls 6 : hits (using Partial cover (horizontal 50%) table) RL
Marauder MAD-2R suffers no damage. (RL behind cover)
LB 10-X AC at Marauder MAD-2R (Vanguard319); needs 6, rolls 7 : hits (using Partial cover (horizontal 50%) table) LA
Marauder MAD-2R (Vanguard319) takes 10 damage to LA.
12 Armor remaining.
ER PPC at Marauder MAD-2R (Vanguard319); needs 6, rolls 7 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R suffers no damage. (LL behind cover)
Medium Laser at Marauder MAD-2R (Vanguard319); needs 8, rolls 5 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 8, rolls 4 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 8, rolls 5 : misses
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 9 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 2 : misses
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 7 : misses
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 8 : hits (using Partial cover (horizontal 50%) table) LA
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to LA.
17 Armor remaining.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 8 : hits (using Partial cover (horizontal 50%) table) RT
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to RT.
4 Armor remaining.
LRM 5 at Marauder MAD-2R (Vanguard319); needs 7, rolls 9 : 3 missile(s) hit (using Partial cover (horizontal 50%) table).
Marauder MAD-2R (Vanguard319) takes 3 damage to CT.
33 Armor remaining.
Weapons fire for Marauder MAD-2R #2 (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 5, rolls 5 : hits LT
Nightstar NSR-9FC (TestBot) takes 10 damage to LT.
12 Armor remaining.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 7, rolls 6 : misses
ER PPC at Nightstar NSR-9FC (TestBot); needs 5, rolls 9 : hits LL
Nightstar NSR-9FC (TestBot) takes 10 damage to LL.
15 Armor remaining.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 7, rolls 9 : hits HD
Nightstar NSR-9FC (TestBot) takes 5 damage to HD.
4 Armor remaining.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" takes 1 damage.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" needs a 5 to stay conscious. Rolls 8 : successful!
AC/5 at Nightstar NSR-9FC (TestBot); needs 5, rolls 5 : hits LL
Nightstar NSR-9FC (TestBot) takes 5 damage to LL.
10 Armor remaining.
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 6, rolls 5 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 6, rolls 6 : hits (using Partial cover (horizontal 50%) table) LT
Marauder MAD-2R (Vanguard319) takes 2 damage to LT.
19 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 6, rolls 7 : hits (using Partial cover (horizontal 50%) table) LA
Marauder MAD-2R (Vanguard319) takes 2 damage to LA.
10 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 6, rolls 9 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R (Vanguard319) takes 2 damage to CT.
31 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 6, rolls 5 : misses
Weapons fire for AC/2 Carrier (LB-X) #2 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 6 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to CT.
34 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 5 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 6 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to CT.
32 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 5 : hits (using Partial cover (horizontal 50%) table) LA
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to LA.
15 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 5 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 6 : hits (using Partial cover (horizontal 50%) table) RT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to RT.
2 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 9 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to CT.
30 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 7 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 6 : hits (using Partial cover (horizontal 50%) table) RL
Marauder MAD-2R #2 suffers no damage. (RL behind cover)
Marauder MAD-2R #2 (Vanguard319) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
Nightstar NSR-9FC (TestBot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 38 heat, sinks 32 heat and is now at 17 heat.
Marauder MAD-2R (Vanguard319) needs a 4+ to avoid shutdown, rolls 9 : avoids successfully!
Marauder MAD-2R #2 (Vanguard319) gains 38 heat, sinks 32 heat and is now at 13 heat.
Nightstar NSR-9FC (TestBot) gains 29 heat, sinks 26 heat and is now at 3 heat.
Grasshopper GHR-5H (TestBot) gains 23 heat, sinks 22 heat and is now at 1 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7
-------------------
Vanguard319 rolls a 11[11+0].
TestBot rolls a 6[6+0].
The turn order for movement is:
TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 3014 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4221 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R (Vanguard319) must make a piloting skill check while moving from hex 0711 to hex 0710 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 11 : succeeds.
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 0511 to hex 0410 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 4 : falls.
Marauder MAD-2R #2 (Vanguard319) falls 0 level(s) into hex 0410
Marauder MAD-2R #2 (Vanguard319) falls on its left side, suffering 4 damage.
Marauder MAD-2R #2 (Vanguard319) takes 4 damage to RL.
16 Armor remaining.
Possible breach on RL. Roll is 7: no breach.
Pilot of Marauder MAD-2R #2 (Vanguard319) "Haiba Maskini" must roll 5 to avoid damage; rolls 7 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 2 heat, sinks 19 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 2 heat, sinks 15 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 1 heat, sinks 4 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 0 heat, sinks 1 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8
-------------------
Vanguard319 rolls a 10[10+0].
TestBot rolls a 3[3+0].
The turn order for movement is:
TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 3002 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4221 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 2 heat, sinks 2 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 0 heat, sinks 0 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 1 heat, sinks 1 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9
-------------------
Vanguard319 rolls a 6[6+0].
TestBot rolls a 11[11+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 3002 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4221 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R (Vanguard319) must make a piloting skill check while moving from hex 0710 to hex 0709 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 4 : falls.
Marauder MAD-2R (Vanguard319) falls 0 level(s) into hex 0709
Marauder MAD-2R (Vanguard319) falls on its rear, suffering 4 damage.
Marauder MAD-2R (Vanguard319) takes 4 damage to LA.
6 Armor remaining.
Possible breach on LA. Roll is 2: no breach.
Pilot of Marauder MAD-2R (Vanguard319) "Ben Revazian" must roll 5 to avoid damage; rolls 8 : succeeds.
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 0410 to hex 0409 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 10 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 1 heat, sinks 1 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 1 heat, sinks 1 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 0 heat, sinks 0 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10
-------------------
Vanguard319 rolls a 7[7+0].
TestBot rolls a 6[6+0].
The turn order for movement is:
TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 2990 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4221 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R (Vanguard319) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 2 heat, sinks 2 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 0 heat, sinks 0 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #11
-------------------
Vanguard319 rolls a 11[11+0].
TestBot rolls a 8[8+0].
The turn order for movement is:
TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 2990 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4221 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R (Vanguard319) must make a piloting skill check while moving from hex 0709 to hex 0708 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 7 : succeeds.
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 0409 to hex 0408 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 11 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 1 heat, sinks 1 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 1 heat, sinks 1 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 0 heat, sinks 0 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #12
-------------------
Vanguard319 rolls a 9[9+0].
TestBot rolls a 6[6+0].
The turn order for movement is:
TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 2990 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4221 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R (Vanguard319) must make a piloting skill check while moving from hex 0708 to hex 0707 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 0408 to hex 0407 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Nightstar NSR-9FC (TestBot)
LB 10-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 7 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
LB 10-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 6 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R #2 (Vanguard319) takes 10 damage to RA.
6 Armor remaining.
ER PPC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 9 : hits (using Partial cover (horizontal 50%) table) LA
Marauder MAD-2R #2 (Vanguard319) takes 10 damage to LA.
5 Armor remaining.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 12 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to RA.
1 Armor remaining.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 10 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 3 : misses
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 8 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R #2 (Vanguard319) takes 8 damage to CT.
22 Armor remaining.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 2 : misses
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 8 : hits (using Partial cover (horizontal 50%) table) RL
Marauder MAD-2R #2 suffers no damage. (RL behind cover)
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 4 : misses
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 8 : hits (using Partial cover (horizontal 50%) table) RT
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to RT.
Armor destroyed, 13 Internal Structure remaining
Critical hit on RT. Roll is 5; no effect.
LRM 5 at Marauder MAD-2R #2 (Vanguard319); needs 11, rolls 5 : misses
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 6, rolls 9 : hits LA
Nightstar NSR-9FC (TestBot) takes 10 damage to LA.
12 Armor remaining.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 6, rolls 9 : hits RL
Nightstar NSR-9FC (TestBot) takes 5 damage to RL.
0 Armor remaining.
ER PPC at Nightstar NSR-9FC (TestBot); needs 6, rolls 6 : hits RA
Nightstar NSR-9FC (TestBot) takes 10 damage to RA.
2 Armor remaining.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 6, rolls 7 : hits RT
Nightstar NSR-9FC (TestBot) takes 5 damage to RT.
2 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 9, rolls 4 : misses
Weapons fire for AC/2 Carrier (LB-X) #2 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 9 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to RA.
Armor destroyed, 11 Internal Structure remaining
Critical hit on RA. Roll is 7; no effect.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 11 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 8 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to RA.
9 Internal Structure remaining
Critical hit on RA. Roll is 7; no effect.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 12 : hits (using Partial cover (horizontal 50%) table) RL
Marauder MAD-2R #2 suffers no damage. (RL behind cover)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 7 : hits (using Partial cover (horizontal 50%) table) LT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to LT.
14 Armor remaining.
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 7, rolls 8 : hits (using Partial cover (horizontal 50%) table) RL
Marauder MAD-2R suffers no damage. (RL behind cover)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 7, rolls 10 : hits (using Partial cover (horizontal 50%) table) LT
Marauder MAD-2R (Vanguard319) takes 2 damage to LT.
17 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 7, rolls 10 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R (Vanguard319) takes 2 damage to CT.
29 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 7, rolls 10 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R (Vanguard319) takes 2 damage to RA.
0 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 7, rolls 11 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R (Vanguard319) takes 2 damage to RA.
10 Internal Structure remaining
Critical hit on RA. Roll is 8; 1 location.
CRITICAL HIT on +ER PPC.
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 2 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 9 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 3 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
Weapons fire for Marauder MAD-2R #2 (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 6, rolls 5 : misses
Medium Laser at Nightstar NSR-9FC (TestBot); needs 6, rolls 8 : hits LA
Nightstar NSR-9FC (TestBot) takes 5 damage to LA.
7 Armor remaining.
ER PPC at Nightstar NSR-9FC (TestBot); needs 6, rolls 5 : misses
Medium Laser at Nightstar NSR-9FC (TestBot); needs 6, rolls 11 : hits CT
Nightstar NSR-9FC (TestBot) takes 5 damage to CT.
40 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 7, rolls 7 : hits CT
Nightstar NSR-9FC (TestBot) takes 5 damage to CT.
35 Armor remaining.
Marauder MAD-2R #2 (Vanguard319) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
Nightstar NSR-9FC (TestBot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
Nightstar NSR-9FC (TestBot) falls on its rear, suffering 10 damage.
Nightstar NSR-9FC (TestBot) takes 5 damage to LA.
2 Armor remaining.
Nightstar NSR-9FC (TestBot) takes 5 damage to RTR.
3 Armor remaining.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" must roll 6 to avoid damage; rolls 6 : succeeds.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 38 heat, sinks 32 heat and is now at 6 heat.
Marauder MAD-2R #2 (Vanguard319) gains 38 heat, sinks 32 heat and is now at 6 heat.
Nightstar NSR-9FC (TestBot) gains 28 heat, sinks 26 heat and is now at 2 heat.
Grasshopper GHR-5H (TestBot) gains 23 heat, sinks 22 heat and is now at 1 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #13
-------------------
Vanguard319 rolls a 4[4+0] / 3[3+0].
TestBot rolls a 4[4+0] / 2[2+0].
The turn order for movement is:
TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 2569 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4056 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Nightstar NSR-9FC (TestBot) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 9 : succeeds.
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 0407 to hex 0507 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 10 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Nightstar NSR-9FC (TestBot)
LB 10-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 3 : misses
LB 10-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 8 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 3 : misses
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 8 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to CT.
17 Armor remaining.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 12 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to RA.
4 Internal Structure remaining
Critical hit on RA. Roll is 7; no effect.
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 6 : hits (using Partial cover (horizontal 50%) table) LA
Marauder MAD-2R #2 (Vanguard319) takes 8 damage to LA.
Armor destroyed, 9 Internal Structure remaining
Critical hit on LA. Roll is 9; 1 location.
CRITICAL HIT on +ER PPC.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 2 : misses
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 7 : hits (using Partial cover (horizontal 50%) table) CT (critical)
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to CT (critical).
12 Armor remaining.
Critical hit on CT. Roll is 4; no effect.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 7 : hits (using Partial cover (horizontal 50%) table) LA
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to LA.
4 Internal Structure remaining
Critical hit on LA. Roll is 8; 1 location.
CRITICAL HIT on Shoulder.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 7 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to RA.
SECTION DESTROYED,
1 damage transfers to RT.
Critical hit on RA. Roll is 3; no effect.
Marauder MAD-2R #2 (Vanguard319) takes 1 damage to RT.
12 Internal Structure remaining
Critical hit on RT. Roll is 6; no effect.
LRM 5 at Marauder MAD-2R #2 (Vanguard319); needs 11, rolls 10 : misses
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 6, rolls 6 : hits RL
Nightstar NSR-9FC (TestBot) takes 10 damage to RL.
10 Internal Structure remaining
Critical hit on RL. Roll is 5; no effect.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 6, rolls 5 : misses
Medium Laser at Nightstar NSR-9FC (TestBot); needs 6, rolls 9 : hits LL
Nightstar NSR-9FC (TestBot) takes 5 damage to LL.
5 Armor remaining.
Weapons fire for AC/2 Carrier (LB-X) #2 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 10 : hits (using Partial cover (horizontal 50%) table) LT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to LT.
12 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 9 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 3 : misses
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 9 : hits (using Left Side Partial cover (horizontal 50%) table) LT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to LT.
10 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 9 : hits (using Left Side Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 6 : misses
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 9 : hits (using Partial cover (horizontal 50%) table) LT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to LT.
8 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 6 : misses
Weapons fire for Marauder MAD-2R #2 (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 7, rolls 5 : misses
Medium Laser at Nightstar NSR-9FC (TestBot); needs 7, rolls 5 : misses
ER PPC at Nightstar NSR-9FC (TestBot); needs 7, rolls 8 : hits LL
Nightstar NSR-9FC (TestBot) takes 10 damage to LL.
Armor destroyed, 15 Internal Structure remaining
Critical hit on LL. Roll is 9; 1 location.
CRITICAL HIT on Hip.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 7, rolls 9 : hits LT
Nightstar NSR-9FC (TestBot) takes 5 damage to LT.
7 Armor remaining.
Marauder MAD-2R #2 (Vanguard319) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
Nightstar NSR-9FC (TestBot) must make 2 piloting skill roll(s) (hip actuator hit; 20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 2 (hip actuator hit) + 1 (20+ damage)); needs 8, rolls 8 : succeeds.
Roll #2, (5 (Base piloting skill) + 1 (20+ damage) + 2 (hip actuator hit)); needs 8, rolls 6 : falls.
Nightstar NSR-9FC (TestBot) falls on its rear, suffering 10 damage.
Nightstar NSR-9FC (TestBot) takes 5 damage to HD.
Armor destroyed, 2 Internal Structure remaining
Critical hit on HD. Roll is 9; 1 location.
CRITICAL HIT on Sensors.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" takes 1 damage.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" needs a 7 to stay conscious. Rolls 10 : successful!
Nightstar NSR-9FC (TestBot) takes 5 damage to CTR.
0 Armor remaining.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" must roll 8 to avoid damage; rolls 11 : succeeds.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 21 heat, sinks 27 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 37 heat, sinks 32 heat and is now at 11 heat.
Nightstar NSR-9FC (TestBot) gains 15 heat, sinks 17 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 23 heat, sinks 22 heat and is now at 2 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #14
-------------------
Vanguard319 rolls a 6[6+0].
TestBot rolls a 9[9+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1900 BV remaining (from 6520 initially) 0 BV fled
TestBot: 3645 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 0507 to hex 0606 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 12 : succeeds.
Nightstar NSR-9FC (TestBot) must make a piloting skill check (getting up).
Needs 7 [5 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 0 (getting up)], rolls 12 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at Grasshopper GHR-5H (TestBot); needs 5, rolls 8 : hits RA
Grasshopper GHR-5H (TestBot) takes 10 damage to RA.
12 Armor remaining.
Medium Laser at Grasshopper GHR-5H (TestBot); needs 5, rolls 4 : misses
Medium Laser at Grasshopper GHR-5H (TestBot); needs 5, rolls 7 : hits LT
Grasshopper GHR-5H (TestBot) takes 5 damage to LT.
15 Armor remaining.
AC/5 at Grasshopper GHR-5H (TestBot); needs 8, rolls 8 : hits RL
Grasshopper GHR-5H (TestBot) takes 5 damage to RL.
21 Armor remaining.
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 4 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 8 : hits RT
Marauder MAD-2R (Vanguard319) takes 5 damage to RT.
16 Armor remaining.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 10 : hits RT
Marauder MAD-2R (Vanguard319) takes 5 damage to RT.
11 Armor remaining.
Weapons fire for Nightstar NSR-9FC (TestBot)
ER PPC at Marauder MAD-2R (Vanguard319); needs 8, rolls 3 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 8, rolls 8 : hits RA
Marauder MAD-2R (Vanguard319) takes 5 damage to RA.
5 Internal Structure remaining
Critical hit on RA. Roll is 8; 1 location.
CRITICAL HIT on Upper Arm.
LB 10-X AC at Marauder MAD-2R (Vanguard319); needs 8, rolls 7 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 8, rolls 7 : misses
LB 10-X AC at Marauder MAD-2R (Vanguard319); needs 8, rolls 5 : misses
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 7 : misses
Weapons fire for Marauder MAD-2R #2 (Vanguard319)
Medium Laser at Grasshopper GHR-5H (TestBot); needs 11, rolls 3 : misses
AC/5 at Grasshopper GHR-5H (TestBot); needs 9, rolls 6 : misses
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 5 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 12 : hits (using Left Side Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 12 : hits (using Left Side Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 9 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 9 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 9 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 7 : misses
Grasshopper GHR-5H (TestBot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Marauder MAD-2R (Vanguard319)
Kick (Left leg) at Grasshopper GHR-5H (TestBot); needs 4, rolls 9 : hits (using Kick table) LL
Grasshopper GHR-5H (TestBot) takes 15 damage to LL.
11 Armor remaining.
Physical attacks for Grasshopper GHR-5H (TestBot)
Punch (Left Arm) at Marauder MAD-2R (Vanguard319); needs 7, rolls 9 : hits (using Punch table) RT
Marauder MAD-2R (Vanguard319) takes 7 damage to RT.
4 Armor remaining.
Punch (Right Arm) at Marauder MAD-2R (Vanguard319); needs 7, rolls 9 : hits (using Punch table) LT
Marauder MAD-2R (Vanguard319) takes 7 damage to LT.
10 Armor remaining.
Grasshopper GHR-5H (TestBot) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 5 : succeeds.
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 23 heat, sinks 23 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 5 heat, sinks 16 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 30 heat, sinks 26 heat and is now at 4 heat.
Grasshopper GHR-5H (TestBot) gains 15 heat, sinks 17 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #15
-------------------
Vanguard319 rolls a 6[6+0].
TestBot rolls a 7[7+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1819 BV remaining (from 6520 initially) 0 BV fled
TestBot: 3540 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 5, rolls 9 : hits CT
Nightstar NSR-9FC (TestBot) takes 10 damage to CT.
25 Armor remaining.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 5, rolls 6 : hits RT
Nightstar NSR-9FC (TestBot) takes 5 damage to RT.
Armor destroyed, 17 Internal Structure remaining
Critical hit on RT. Roll is 4; no effect.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 6, rolls 8 : hits LT
Nightstar NSR-9FC (TestBot) takes 5 damage to LT.
2 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 8, rolls 3 : misses
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R #2 (Vanguard319); needs 4, rolls 9 : hits RA
Marauder MAD-2R #2 (Vanguard319) takes 8 damage to RA.
8 damage transfers to RT.
Marauder MAD-2R #2 (Vanguard319) takes 8 damage to RT.
4 Internal Structure remaining
Critical hit on RT. Roll is 7; no effect.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 4, rolls 8 : hits LL
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to LL.
15 Armor remaining.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 4, rolls 4 : hits LT
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to LT.
3 Armor remaining.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 4, rolls 10 : hits LA
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to LA.
SECTION DESTROYED,
1 damage transfers to LT.
Critical hit on LA. Roll is 12;LIMB BLOWN OFF Left Arm blown off.
Marauder MAD-2R #2 (Vanguard319) takes 1 damage to LT.
2 Armor remaining.
LRM 5 at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 6 : misses
Weapons fire for Nightstar NSR-9FC (TestBot)
ER PPC at Marauder MAD-2R (Vanguard319); needs 8, rolls 6 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 8, rolls 9 : hits (using Right Side table) RL
Marauder MAD-2R (Vanguard319) takes 5 damage to RL.
15 Armor remaining.
LB 10-X AC at Marauder MAD-2R (Vanguard319); needs 8, rolls 8 : hits (using Right Side table) LT
Marauder MAD-2R (Vanguard319) takes 10 damage to LT.
0 Armor remaining.
LB 10-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 8 : misses
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 6 : misses
Weapons fire for Marauder MAD-2R #2 (Vanguard319)
Medium Laser at Grasshopper GHR-5H (TestBot); needs 9, rolls 10 : hits RT
Grasshopper GHR-5H (TestBot) takes 5 damage to RT.
15 Armor remaining.
AC/5 at Grasshopper GHR-5H (TestBot); needs 8, rolls 7 : misses
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 9 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 10 : hits LL
Marauder MAD-2R (Vanguard319) takes 2 damage to LL.
18 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 7 : misses
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 10 : hits (using Rear table) LL
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to LL.
13 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 8 : misses
Marauder MAD-2R #2 (Vanguard319) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
Marauder MAD-2R #2 (Vanguard319) falls on its right side, suffering 8 damage.
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to RA.
5 damage transfers to RT.
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to RT.
SECTION DESTROYED,
1 damage transfers to CT.
Critical hit on RT. Roll is 4; no effect.
Marauder MAD-2R #2 (Vanguard319) takes 1 damage to CT.
11 Armor remaining.
Marauder MAD-2R #2 (Vanguard319) takes 3 damage to RT.
3 damage transfers to CT.
Marauder MAD-2R #2 (Vanguard319) takes 3 damage to CT.
8 Armor remaining.
Pilot of Marauder MAD-2R #2 (Vanguard319) "Haiba Maskini" must roll 6 to avoid damage; rolls 4 : fails.
Pilot of Marauder MAD-2R #2 (Vanguard319) "Haiba Maskini" takes 1 damage.
Pilot of Marauder MAD-2R #2 (Vanguard319) "Haiba Maskini" needs a 5 to stay conscious. Rolls 2 : blacks out.
Nightstar NSR-9FC (TestBot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 7 [5 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed)].
Roll #1, (5 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 1 (20+ damage)); needs 8, rolls 7 : falls.
Nightstar NSR-9FC (TestBot) falls on its right side, suffering 10 damage.
Nightstar NSR-9FC (TestBot) takes 5 damage to CT.
20 Armor remaining.
Nightstar NSR-9FC (TestBot) takes 5 damage to LT.
Armor destroyed, 17 Internal Structure remaining
Critical hit on LT. Roll is 5; no effect.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" must roll 8 to avoid damage; rolls 6 : fails.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" takes 1 damage.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" needs a 10 to stay conscious. Rolls 7 : blacks out.
Physical Attack Phase
-------------------
Physical attacks for Marauder MAD-2R (Vanguard319)
Kick (Left leg) at Grasshopper GHR-5H (TestBot); needs 3, rolls 9 : hits (using Kick table) RL
Grasshopper GHR-5H (TestBot) takes 15 damage to RL.
6 Armor remaining.
Physical attacks for Grasshopper GHR-5H (TestBot)
Kick (Left leg) at Marauder MAD-2R #2 (Vanguard319); needs -3, rolls 7 : hits RA
Marauder MAD-2R #2 (Vanguard319) takes 14 damage to RA.
14 damage transfers to RT.
Marauder MAD-2R #2 (Vanguard319) takes 14 damage to RT.
14 damage transfers to CT.
Marauder MAD-2R #2 (Vanguard319) takes 14 damage to CT.
Armor destroyed, 17 Internal Structure remaining
Critical hit on CT. Roll is 6; no effect.
Grasshopper GHR-5H (TestBot) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 8 : succeeds.
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 22 heat, sinks 22 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 5 heat, sinks 5 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 26 heat, sinks 26 heat and is now at 4 heat.
Grasshopper GHR-5H (TestBot) gains 19 heat, sinks 19 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #16
-------------------
Vanguard319 rolls a 8[8+0].
TestBot rolls a 6[6+0].
The turn order for movement is:
TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1471 BV remaining (from 6520 initially) 0 BV fled
TestBot: 3394 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R #2 (Vanguard319); needs 4, rolls 6 : hits (using Right Side table) CT (hit aimed location)
Marauder MAD-2R #2 (Vanguard319) takes 8 damage to CT.
9 Internal Structure remaining
Critical hit on CT. Roll is 2; no effect.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 4, rolls 11 : hits (using Right Side table) CT (hit aimed location)
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to CT.
4 Internal Structure remaining
Critical hit on CT. Roll is 10; 2 locations.
CRITICAL HIT on Standard Gyro.
CRITICAL HIT on Standard Gyro.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 4, rolls 5 : hits (using Right Side table) CT (hit aimed location)
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to CT.
SECTION DESTROYED,
*** Marauder MAD-2R #2 (Vanguard319) DESTROYED by damage! ***
Critical hit on CT. Roll is 11; 2 locations.
CRITICAL HIT on Engine.
CRITICAL HIT on Engine.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 4, rolls 8 : hits (using Right Side table) RT
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to RT.
5 damage transfers to CT.
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to CT.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 4, rolls 5 : hits (using Right Side table) CT (hit aimed location)
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to CT.
LRM 5 at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 11 : 3 missile(s) hit (using Right Side table).
Marauder MAD-2R #2 (Vanguard319) takes 3 damage to LT.
Armor destroyed, 15 Internal Structure remaining
Critical hit on LT. Roll is 8; 1 location.
CRITICAL HIT on Double Heat Sink.
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 3, rolls 4 : hits (using Right Side table) RT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to RT.
2 damage transfers to CT.
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to CT.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 3, rolls 4 : hits (using Right Side table) CT (hit aimed location)
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to CT.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 3, rolls 6 : hits (using Right Side table) CT (hit aimed location)
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to CT.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 3, rolls 5 : hits (using Right Side table) RT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to RT.
2 damage transfers to CT.
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to CT.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 3, rolls 9 : hits (using Right Side table) RL
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to RL.
14 Armor remaining.
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 5 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 10 : hits CT (hit aimed location)
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to CT.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 5 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 10 : hits LL
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to LL.
11 Armor remaining.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 0 heat, sinks 4 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 25 heat, sinks 22 heat and is now at 3 heat.
Control Rolls
-------------------
End Phase
-------------------
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" needs a 10 to wake up. Rolls 8 : stays unconscious.
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #17
-------------------
Vanguard319 rolls a 4[4+0].
TestBot rolls a 11[11+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, TestBot, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1091 BV remaining (from 6520 initially) 0 BV fled
TestBot: 3394 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 7, rolls 7 : hits LA
Nightstar NSR-9FC (TestBot) takes 10 damage to LA.
Armor destroyed, 8 Internal Structure remaining
Critical hit on LA. Roll is 9; 1 location.
CRITICAL HIT on LB 10-X AC.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 7, rolls 4 : misses
Medium Laser at Nightstar NSR-9FC (TestBot); needs 8, rolls 4 : misses
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 7 : hits (using Rear table) LA
Marauder MAD-2R (Vanguard319) takes 8 damage to LA.
Armor destroyed, 10 Internal Structure remaining
Critical hit on LA. Roll is 9; 1 location.
CRITICAL HIT on +ER PPC.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 6 : hits (using Rear table) RA
Marauder MAD-2R (Vanguard319) takes 5 damage to RA.
SECTION DESTROYED,
Critical hit on RA. Roll is 8; 1 location.
CRITICAL HIT on Lower Arm.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 4 : misses
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 4 : misses
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 11 : hits RA
Marauder MAD-2R (Vanguard319) takes 2 damage to RA.
2 damage transfers to RT.
Marauder MAD-2R (Vanguard319) takes 2 damage to RT.
2 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 5 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
Physical Attack Phase
-------------------
Physical attacks for Marauder MAD-2R (Vanguard319)
Kick (Left leg) at Nightstar NSR-9FC (TestBot); needs -1, rolls 11 : hits RA
Nightstar NSR-9FC (TestBot) takes 15 damage to RA.
Armor destroyed, 3 Internal Structure remaining
Critical hit on RA. Roll is 10; 2 locations.
CRITICAL HIT on LB 10-X AC.
CRITICAL HIT on LB 10-X AC.
Physical attacks for Grasshopper GHR-5H (TestBot)
Punch (Left Arm) at Marauder MAD-2R (Vanguard319); needs 7, rolls 3 : misses.
Punch (Right Arm) at Marauder MAD-2R (Vanguard319); needs 7, rolls 4 : misses.
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 22 heat, sinks 22 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 0 heat, sinks 0 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 15 heat, sinks 18 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" needs a 10 to wake up. Rolls 10 : successful!
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #18
-------------------
Vanguard319 rolls a 7[7+0] / 8[8+0].
TestBot rolls a 7[7+0] / 10[10+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, TestBot, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 728 BV remaining (from 6520 initially) 0 BV fled
TestBot: 3092 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
Medium Laser at Nightstar NSR-9FC (TestBot); needs 3, rolls 6 : hits CT
Nightstar NSR-9FC (TestBot) takes 5 damage to CT.
15 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 6, rolls 6 : hits RT
Nightstar NSR-9FC (TestBot) takes 5 damage to RT.
12 Internal Structure remaining
Critical hit on RT. Roll is 8; 1 location.
CRITICAL HIT on +ER PPC.
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 4 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 4 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 6 : hits (using Rear table) RA
Marauder MAD-2R (Vanguard319) takes 5 damage to RA.
5 damage transfers to RTR.
Marauder MAD-2R (Vanguard319) takes 5 damage to RTR.
3 Armor remaining.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 4 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 2 : misses
LRM 5 at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
Weapons fire for Nightstar NSR-9FC (TestBot)
ER PPC at Marauder MAD-2R (Vanguard319); needs 9, rolls 2 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 9, rolls 2 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 9, rolls 8 : misses
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 11 : hits (using Left Side table) LL
Marauder MAD-2R (Vanguard319) takes 2 damage to LL.
16 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 11 : hits (using Left Side table) LT
Marauder MAD-2R (Vanguard319) takes 2 damage to LT.
14 Internal Structure remaining
Critical hit on LT. Roll is 8; 1 location.
CRITICAL HIT on Double Heat Sink.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 5 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 7 : misses
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 2 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 3 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 8 : misses
Physical Attack Phase
-------------------
Physical attacks for Marauder MAD-2R (Vanguard319)
Kick (Left leg) at Nightstar NSR-9FC (TestBot); needs 2, rolls 11 : hits HD
Nightstar NSR-9FC (TestBot) takes 15 damage to HD.
SECTION DESTROYED,
*** Nightstar NSR-9FC (TestBot) DESTROYED by damage! ***
Critical hit on HD. Roll is 9; 1 location.
CRITICAL HIT on Life Support.
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 4 heat, sinks 4 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 23 heat, sinks 22 heat and is now at 1 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #19
-------------------
Vanguard319 rolls a 9[9+0].
TestBot rolls a 8[8+0].
The turn order for movement is:
TestBot, TestBot, TestBot, TestBot, Vanguard319
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 703 BV remaining (from 6520 initially) 0 BV fled
TestBot: 2606 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 8 : hits (using Rear table) LTR
Marauder MAD-2R (Vanguard319) takes 8 damage to LTR.
0 Armor remaining.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 7 : hits (using Rear table) LTR
Marauder MAD-2R (Vanguard319) takes 5 damage to LTR.
9 Internal Structure remaining
Critical hit on LT. Roll is 7; no effect.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 10 : hits (using Rear table) CTR
Marauder MAD-2R (Vanguard319) takes 5 damage to CTR.
5 Armor remaining.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 10 : hits (using Rear table) RA
Marauder MAD-2R (Vanguard319) takes 5 damage to RA.
5 damage transfers to RTR.
Marauder MAD-2R (Vanguard319) takes 5 damage to RTR.
Armor destroyed, 14 Internal Structure remaining
Critical hit on RT. Roll is 4; no effect.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 10 : hits (using Rear table) HD
Marauder MAD-2R (Vanguard319) takes 5 damage to HD.
4 Armor remaining.
Pilot of Marauder MAD-2R (Vanguard319) "Ben Revazian" takes 1 damage.
Pilot of Marauder MAD-2R (Vanguard319) "Ben Revazian" needs a 3 to stay conscious. Rolls 5 : successful!
LRM 5 at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 9 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 5 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 9 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 7 : misses
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 12 : hits RA
Marauder MAD-2R (Vanguard319) takes 2 damage to RA.
2 damage transfers to RT.
Marauder MAD-2R (Vanguard319) takes 2 damage to RT.
0 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 9 : misses
Weapons fire for Marauder MAD-2R (Vanguard319)
Medium Laser at AC/2 Carrier (LB-X) #4 (TestBot); needs 5, rolls 7 : hits (using Left Side table) LS
AC/2 Carrier (LB-X) #4 (TestBot) takes 5 damage to LS.
17 Armor remaining.
AC/5 at AC/2 Carrier (LB-X) #4 (TestBot); needs 8, rolls 10 : hits (using Left Side table) LS (critical)
AC/2 Carrier (LB-X) #4 (TestBot) takes 5 damage to LS (critical).
12 Armor remaining.
Critical hit on LS. Roll is 7; Crew stunned for 1 turns.
Marauder MAD-2R (Vanguard319) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Marauder MAD-2R (Vanguard319)
Kick (Left leg) at AC/2 Carrier (LB-X) #3 (TestBot); needs 4, rolls 6 : hits (using Right Side table) RS
AC/2 Carrier (LB-X) #3 (TestBot) takes 15 damage to RS.
7 Armor remaining.
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 4 heat, sinks 4 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 23 heat, sinks 22 heat and is now at 2 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #20
-------------------
Vanguard319 rolls a 6[6+0].
TestBot rolls a 7[7+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 613 BV remaining (from 6520 initially) 0 BV fled
TestBot: 2534 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
Medium Laser at AC/2 Carrier (LB-X) #3 (TestBot); needs 6, rolls 5 : misses
AC/5 at AC/2 Carrier (LB-X) #3 (TestBot); needs 9, rolls 3 : misses
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 11 : hits (using Left Side table) LA
Marauder MAD-2R (Vanguard319) takes 8 damage to LA.
2 Internal Structure remaining
Critical hit on LA. Roll is 6; no effect.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 8 : hits (using Left Side table) LL
Marauder MAD-2R (Vanguard319) takes 5 damage to LL.
11 Armor remaining.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 9 : hits (using Left Side table) LT
Marauder MAD-2R (Vanguard319) takes 5 damage to LT.
4 Internal Structure remaining
Critical hit on LT. Roll is 5; no effect.
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 11, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 11, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 11, rolls 5 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 11, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 11, rolls 4 : misses
Physical Attack Phase
-------------------
Physical attacks for Marauder MAD-2R (Vanguard319)
Kick (Left leg) at AC/2 Carrier (LB-X) #3 (TestBot); needs 5, rolls 11 : hits FR
AC/2 Carrier (LB-X) #3 (TestBot) takes 15 damage to FR.
7 Armor remaining.
Physical attacks for Grasshopper GHR-5H (TestBot)
Punch (Left Arm) at Marauder MAD-2R (Vanguard319); needs 7, rolls 9 : hits (using Left Side Punch table) LA
Marauder MAD-2R (Vanguard319) takes 7 damage to LA.
SECTION DESTROYED,
5 damage transfers to LT.
Critical hit on LA. Roll is 8; 1 location.
CRITICAL HIT on +Medium Laser.
Marauder MAD-2R (Vanguard319) takes 5 damage to LT.
SECTION DESTROYED,
1 damage transfers to CT.
Critical hit on LT. Roll is 6; no effect.
Marauder MAD-2R (Vanguard319) takes 1 damage to CT.
28 Armor remaining.
Punch (Right Arm) at Marauder MAD-2R (Vanguard319); needs 7, rolls 5 : misses.
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 5 heat, sinks 5 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 15 heat, sinks 17 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #21
-------------------
Vanguard319 rolls a 11[11+0].
TestBot rolls a 7[7+0].
The turn order for movement is:
TestBot, TestBot, TestBot, TestBot, Vanguard319
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 491 BV remaining (from 6520 initially) 0 BV fled
TestBot: 2493 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R (Vanguard319); needs 5, rolls 4 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 5, rolls 11 : hits LT
Marauder MAD-2R (Vanguard319) takes 5 damage to LT.
5 damage transfers to CT.
Marauder MAD-2R (Vanguard319) takes 5 damage to CT.
23 Armor remaining.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 5, rolls 8 : hits RT
Marauder MAD-2R (Vanguard319) takes 5 damage to RT.
9 Internal Structure remaining
Critical hit on RT. Roll is 6; no effect.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 5, rolls 10 : hits LL
Marauder MAD-2R (Vanguard319) takes 5 damage to LL.
6 Armor remaining.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 5, rolls 7 : hits RL
Marauder MAD-2R (Vanguard319) takes 5 damage to RL.
10 Armor remaining.
LRM 5 at Marauder MAD-2R (Vanguard319); needs 11, rolls 8 : misses
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 10 : hits (using Rear table) LTR
Marauder MAD-2R (Vanguard319) takes 2 damage to LTR.
2 damage transfers to CTR.
Marauder MAD-2R (Vanguard319) takes 2 damage to CTR.
3 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 10 : hits (using Rear table) LL
Marauder MAD-2R (Vanguard319) takes 2 damage to LL.
4 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 7 : misses
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 9 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 9 : misses
Marauder MAD-2R (Vanguard319) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Marauder MAD-2R (Vanguard319)
Kick (Left leg) at Grasshopper GHR-5H (TestBot); needs 4, rolls 6 : hits (using Left Side Kick table) LL
Grasshopper GHR-5H (TestBot) takes 15 damage to LL.
Armor destroyed, 11 Internal Structure remaining
Critical hit on LL. Roll is 8; 1 location.
CRITICAL HIT on Upper Leg.
Grasshopper GHR-5H (TestBot) must make 2 piloting skill roll(s) (leg/foot actuator hit; was kicked).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 0 (was kicked)); needs 6, rolls 7 : succeeds.
Roll #2, (5 (Base piloting skill) + 0 (was kicked) + 1 (leg/foot actuator hit)); needs 6, rolls 7 : succeeds.
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 1 heat, sinks 1 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 23 heat, sinks 22 heat and is now at 1 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #22
-------------------
Vanguard319 rolls a 6[6+0] / 3[3+0].
TestBot rolls a 6[6+0] / 9[9+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 425 BV remaining (from 6520 initially) 0 BV fled
TestBot: 2388 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
AC/5 at Grasshopper GHR-5H (TestBot); needs 7, rolls 6 : misses
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R (Vanguard319); needs 5, rolls 7 : hits RT
Marauder MAD-2R (Vanguard319) takes 8 damage to RT.
1 Internal Structure remaining
Critical hit on RT. Roll is 3; no effect.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 5, rolls 8 : hits RL
Marauder MAD-2R (Vanguard319) takes 5 damage to RL.
5 Armor remaining.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 5, rolls 5 : hits RA
Marauder MAD-2R (Vanguard319) takes 5 damage to RA.
5 damage transfers to RT.
Marauder MAD-2R (Vanguard319) takes 5 damage to RT.
SECTION DESTROYED,
4 damage transfers to CT.
Critical hit on RT. Roll is 6; no effect.
Marauder MAD-2R (Vanguard319) takes 4 damage to CT.
19 Armor remaining.
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 5 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 9 : hits (using Rear table) HD
Marauder MAD-2R (Vanguard319) takes 2 damage to HD.
2 Armor remaining.
Pilot of Marauder MAD-2R (Vanguard319) "Ben Revazian" takes 1 damage.
Pilot of Marauder MAD-2R (Vanguard319) "Ben Revazian" needs a 5 to stay conscious. Rolls 3 : blacks out.
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 10 : hits (using Rear table) CTR
Marauder MAD-2R (Vanguard319) takes 2 damage to CTR.
1 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 3 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 3 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 6 : misses
Marauder MAD-2R (Vanguard319) must make 1 piloting skill roll(s) and automatically fails (Pilot unconscious).
Marauder MAD-2R (Vanguard319) falls on its rear, suffering 8 damage.
Marauder MAD-2R (Vanguard319) takes 5 damage to LTR.
5 damage transfers to CTR.
Marauder MAD-2R (Vanguard319) takes 5 damage to CTR.
Armor destroyed, 19 Internal Structure remaining
Critical hit on CT. Roll is 8; 1 location.
CRITICAL HIT on Engine.
Marauder MAD-2R (Vanguard319) takes 3 damage to LTR.
3 damage transfers to CTR.
Marauder MAD-2R (Vanguard319) takes 3 damage to CTR.
16 Internal Structure remaining
Critical hit on CT. Roll is 11; 2 locations.
CRITICAL HIT on Engine.
CRITICAL HIT on Engine.
*** Marauder MAD-2R (Vanguard319) DESTROYED by engine destruction! ***
Pilot of Marauder MAD-2R (Vanguard319) "Ben Revazian" cannot avoid damage.
Pilot of Marauder MAD-2R (Vanguard319) "Ben Revazian" takes 1 damage.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Grasshopper GHR-5H (TestBot) gains 15 heat, sinks 16 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Team 2 has achieved all required victory conditions!
Victory!
-------------------
Winner is: TEAM #2
Vanguard319: 0 BV remaining (from 6520 initially) 0 BV fled
TestBot: 2388 BV remaining (from 5500 initially) 0 BV fled
Survivors are:
Grasshopper GHR-5H (TestBot)
Pilot : Deirdre Evanson [4/5]
Kills : 1
AC/2 Carrier (LB-X) #2 (TestBot)
Driver : Igme Akiaten [4/5]
Kills : 0
AC/2 Carrier (LB-X) #3 (TestBot)
Driver : Phyllis Kern [4/5]
Kills : 0
AC/2 Carrier (LB-X) #4 (TestBot)
Driver : Unity Watson [4/5]
Kills : 0
Graveyard contains:
AC/2 Carrier (LB-X) (TestBot)
Driver : Hildebrand Segaar [4/5]
Kills : 0
Destroyed by Marauder MAD-2R #4 (Vanguard319)
Marauder MAD-2R #3 (Vanguard319)
Pilot : Zbigniew Lukaszczyk [4/5]
Kills : 0
Destroyed by pilot error.
Marauder MAD-2R #4 (Vanguard319)
Pilot : Roxane Winter [4/5] ( 6 hit(s) )
Kills : 1
Destroyed by pilot error.
Marauder MAD-2R #2 (Vanguard319)
Pilot : Haiba Maskini [4/5] ( 2 hit(s) )
Kills : 0
Destroyed by Grasshopper GHR-5H (TestBot)
Nightstar NSR-9FC (TestBot)
Pilot : Jinrich Rosas [4/5] ( 6 hit(s) )
Kills : 0
Destroyed by Marauder MAD-2R (Vanguard319)
Marauder MAD-2R (Vanguard319)
Pilot : Ben Revazian [4/5] ( 3 hit(s) )
Kills : 1
Destroyed by pilot error.
#56 IraqiWalker
Posted 29 June 2014 - 09:23 PM
Vanguard319, on 29 June 2014 - 08:43 PM, said:
Initiative Phase for Deployment
-------------------
Vanguard319 rolls a 9[9+0].
TestBot rolls a 12[12+0].
The turn order for movement is:
Vanguard319, TestBot, Vanguard319, TestBot, Vanguard319, TestBot, TestBot, Vanguard319, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 6520 BV remaining (from 6520 initially) 0 BV fled
TestBot: 5500 BV remaining (from 5500 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1
-------------------
Vanguard319 rolls a 7[7+0].
TestBot rolls a 8[8+0].
The turn order for movement is:
Vanguard319, TestBot, Vanguard319, TestBot, Vanguard319, TestBot, TestBot, Vanguard319, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 6520 BV remaining (from 6520 initially) 0 BV fled
TestBot: 5500 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R (Vanguard319) must make a piloting skill check while moving from hex 1115 to hex 1114 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 9 : succeeds.
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 1116 to hex 1115 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 9, rolls 7 : misses
ER PPC at Nightstar NSR-9FC (TestBot); needs 9, rolls 2 : misses
AC/5 at Nightstar NSR-9FC (TestBot); needs 11, rolls 8 : misses
Weapons fire for Nightstar NSR-9FC (TestBot)
LB 10-X AC at Marauder MAD-2R #4 (Vanguard319); needs 8, rolls 7 : misses
LB 10-X AC at Marauder MAD-2R #4 (Vanguard319); needs 8, rolls 9 : hits LA
Marauder MAD-2R #4 (Vanguard319) takes 10 damage to LA.
12 Armor remaining.
ER PPC at Marauder MAD-2R #4 (Vanguard319); needs 8, rolls 8 : hits RT
Marauder MAD-2R #4 (Vanguard319) takes 10 damage to RT.
11 Armor remaining.
Weapons fire for Marauder MAD-2R #2 (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 11, rolls 8 : misses
ER PPC at Nightstar NSR-9FC (TestBot); needs 11, rolls 5 : misses
AC/5 at Nightstar NSR-9FC (TestBot); needs 11, rolls 9 : misses
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R (Vanguard319); needs 11, rolls 8 : misses
LRM 5 at Marauder MAD-2R (Vanguard319); needs 11, rolls 3 : misses
Weapons fire for Marauder MAD-2R #3 (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 10, rolls 3 : misses
ER PPC at Nightstar NSR-9FC (TestBot); needs 10, rolls 10 : hits RA
Nightstar NSR-9FC (TestBot) takes 10 damage to RA.
22 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 10, rolls 7 : misses
Weapons fire for Marauder MAD-2R #4 (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 10, rolls 7 : misses
ER PPC at Nightstar NSR-9FC (TestBot); needs 10, rolls 10 : hits LL
Nightstar NSR-9FC (TestBot) takes 10 damage to LL.
30 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 10, rolls 10 : hits LT
Nightstar NSR-9FC (TestBot) takes 5 damage to LT.
27 Armor remaining.
Marauder MAD-2R #4 (Vanguard319) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.
Nightstar NSR-9FC (TestBot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
Nightstar NSR-9FC (TestBot) falls on its rear, suffering 10 damage.
Nightstar NSR-9FC (TestBot) takes 5 damage to LTR.
3 Armor remaining.
Nightstar NSR-9FC (TestBot) takes 5 damage to CTR.
5 Armor remaining.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" must roll 6 to avoid damage; rolls 4 : fails.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" takes 1 damage.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" needs a 3 to stay conscious. Rolls 9 : successful!
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-2R #3 (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-2R #4 (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 20 heat, sinks 20 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 11 heat, sinks 11 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2
-------------------
Vanguard319 rolls a 5[5+0].
TestBot rolls a 8[8+0].
The turn order for movement is:
Vanguard319, TestBot, Vanguard319, TestBot, Vanguard319, TestBot, TestBot, Vanguard319, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 6460 BV remaining (from 6520 initially) 0 BV fled
TestBot: 5395 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R (Vanguard319) must make a piloting skill check while moving from hex 1114 to hex 1013 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 1115 to hex 1014 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Nightstar NSR-9FC (TestBot) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 7 : succeeds.
Marauder MAD-2R #3 (Vanguard319) must make a piloting skill check while moving from hex 0612 to hex 0611 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 8 : succeeds.
Marauder MAD-2R #4 (Vanguard319) must make a piloting skill check while moving from hex 0513 to hex 0512 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at AC/2 Carrier (LB-X) (TestBot); needs 8, rolls 8 : hits FR
AC/2 Carrier (LB-X) (TestBot) takes 10 damage to FR.
12 Armor remaining.
Critical hit on movement system. Roll is 6; (w/ +0 bonus)
Minor damage, +1 to driving skill rolls.
ER PPC at AC/2 Carrier (LB-X) (TestBot); needs 8, rolls 5 : misses
AC/5 at AC/2 Carrier (LB-X) (TestBot); needs 8, rolls 5 : misses
Weapons fire for AC/2 Carrier (LB-X) #2 (TestBot)
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 8 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to RA.
20 Armor remaining.
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 7 : hits (using Partial cover (horizontal 50%) table) LA
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to LA.
10 Armor remaining.
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 6 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to CT.
34 Armor remaining.
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 8 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #4 suffers no damage. (LL behind cover)
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 9 : hits (using Partial cover (horizontal 50%) table) RT
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to RT.
9 Armor remaining.
Weapons fire for Marauder MAD-2R #2 (Vanguard319)
ER PPC at AC/2 Carrier (LB-X) #2 (TestBot); needs 7, rolls 7 : hits (using Left Side table) LS
AC/2 Carrier (LB-X) #2 (TestBot) takes 10 damage to LS.
12 Armor remaining.
ER PPC at AC/2 Carrier (LB-X) #2 (TestBot); needs 7, rolls 4 : misses
AC/5 at AC/2 Carrier (LB-X) #2 (TestBot); needs 7, rolls 6 : misses
Weapons fire for AC/2 Carrier (LB-X) (TestBot)
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 7, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 7, rolls 7 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #4 suffers no damage. (LL behind cover)
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 7, rolls 9 : hits (using Partial cover (horizontal 50%) table) LT
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to LT.
19 Armor remaining.
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 7, rolls 7 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #4 suffers no damage. (LL behind cover)
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 7, rolls 9 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to CT.
32 Armor remaining.
Weapons fire for Marauder MAD-2R #3 (Vanguard319)
ER PPC at AC/2 Carrier (LB-X) (TestBot); needs 8, rolls 8 : hits (using Right Side table) FR
AC/2 Carrier (LB-X) (TestBot) takes 10 damage to FR.
2 Armor remaining.
Critical hit on movement system. Roll is 9; (w/ +2 bonus)
Moderate damage, +2 to driving skill rolls, -1 MP.
ER PPC at AC/2 Carrier (LB-X) (TestBot); needs 8, rolls 6 : misses
AC/5 at AC/2 Carrier (LB-X) (TestBot); needs 8, rolls 7 : misses
Weapons fire for Nightstar NSR-9FC (TestBot)
LB 10-X AC at Marauder MAD-2R #4 (Vanguard319); needs 9, rolls 7 : misses
LB 10-X AC at Marauder MAD-2R #4 (Vanguard319); needs 9, rolls 5 : misses
ER PPC at Marauder MAD-2R #4 (Vanguard319); needs 9, rolls 10 : hits (using Partial cover (horizontal 50%) table) HD
Marauder MAD-2R #4 (Vanguard319) takes 10 damage to HD.
Armor destroyed, 2 Internal Structure remaining
Critical hit on HD. Roll is 3; no effect.
Pilot of Marauder MAD-2R #4 (Vanguard319) "Roxane Winter" takes 1 damage.
Pilot of Marauder MAD-2R #4 (Vanguard319) "Roxane Winter" needs a 3 to stay conscious. Rolls 5 : successful!
Medium Laser at Marauder MAD-2R #4 (Vanguard319); needs 11, rolls 4 : misses
Medium Laser at Marauder MAD-2R #4 (Vanguard319); needs 11, rolls 6 : misses
Medium Laser at Marauder MAD-2R #4 (Vanguard319); needs 11, rolls 7 : misses
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R #4 (Vanguard319); needs 9, rolls 6 : misses
LRM 5 at Marauder MAD-2R #4 (Vanguard319); needs 9, rolls 11 : 2 missile(s) hit (using Partial cover (horizontal 50%) table).
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to LT.
17 Armor remaining.
Weapons fire for Marauder MAD-2R #4 (Vanguard319)
ER PPC at AC/2 Carrier (LB-X) (TestBot); needs 8, rolls 10 : hits (using Right Side table) RS
AC/2 Carrier (LB-X) (TestBot) takes 10 damage to RS.
12 Armor remaining.
ER PPC at AC/2 Carrier (LB-X) (TestBot); needs 8, rolls 10 : hits (using Right Side table) FR
AC/2 Carrier (LB-X) (TestBot) takes 10 damage to FR.
Armor destroyed, SECTION DESTROYED,
*** AC/2 Carrier (LB-X) (TestBot) DESTROYED by damage! ***
Critical hit on movement system. Roll is 11; (w/ +2 bonus)
Heavy damage, +3 to driving skill rolls, 1/2 MP.
Critical hit on FR. Roll is 10; Commander injured!
Crew stunned for 1 turns.
AC/5 at AC/2 Carrier (LB-X) (TestBot); needs 8, rolls 6 : misses
Marauder MAD-2R #4 (Vanguard319) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 10 : succeeds.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-2R #3 (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-2R #4 (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 30 heat, sinks 26 heat and is now at 4 heat.
Grasshopper GHR-5H (TestBot) gains 11 heat, sinks 11 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3
-------------------
Vanguard319 rolls a 5[5+0].
TestBot rolls a 8[8+0].
The turn order for movement is:
Vanguard319, TestBot, Vanguard319, TestBot, Vanguard319, TestBot, Vanguard319, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 6380 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4832 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R #3 (Vanguard319) must make a piloting skill check while moving from hex 0611 to hex 0610 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 4 : falls.
Marauder MAD-2R #3 (Vanguard319) falls 0 level(s) into hex 0610
Marauder MAD-2R #3 (Vanguard319) falls on its left side, suffering 4 damage.
Marauder MAD-2R #3 (Vanguard319) takes 4 damage to CT.
32 Armor remaining.
Possible breach on CT. Roll is 11: Breach! Marauder MAD-2R #3 CT BREACHED*** Marauder MAD-2R #3 (Vanguard319) DESTROYED by hull breach! ***
Pilot of Marauder MAD-2R #3 (Vanguard319) "Zbigniew Lukaszczyk" must roll 5 to avoid damage; rolls 10 : succeeds.
Marauder MAD-2R #4 (Vanguard319) must make a piloting skill check while moving from hex 0512 to hex 0511 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 5 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at AC/2 Carrier (LB-X) #2 (TestBot); needs 7, rolls 8 : hits (using Left Side table) LS
AC/2 Carrier (LB-X) #2 (TestBot) takes 10 damage to LS.
2 Armor remaining.
ER PPC at AC/2 Carrier (LB-X) #2 (TestBot); needs 7, rolls 10 : hits (using Left Side table) FR
AC/2 Carrier (LB-X) #2 (TestBot) takes 10 damage to FR.
12 Armor remaining.
Critical hit on movement system. Roll is 14; (w/ +2 bonus)
Major damage, vehicle immobile.
AC/5 at AC/2 Carrier (LB-X) #2 (TestBot); needs 7, rolls 4 : misses
Weapons fire for Nightstar NSR-9FC (TestBot)
LB 10-X AC at Marauder MAD-2R (Vanguard319); needs 7, rolls 8 : hits RA
Marauder MAD-2R (Vanguard319) takes 10 damage to RA.
12 Armor remaining.
LB 10-X AC at Marauder MAD-2R (Vanguard319); needs 7, rolls 5 : misses
Weapons fire for Marauder MAD-2R #2 (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 7, rolls 7 : hits RT
Nightstar NSR-9FC (TestBot) takes 10 damage to RT.
22 Armor remaining.
ER PPC at Nightstar NSR-9FC (TestBot); needs 7, rolls 3 : misses
AC/5 at Nightstar NSR-9FC (TestBot); needs 7, rolls 11 : hits RL
Nightstar NSR-9FC (TestBot) takes 5 damage to RL.
35 Armor remaining.
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R #4 (Vanguard319); needs 8, rolls 5 : misses
Medium Laser at Marauder MAD-2R #4 (Vanguard319); needs 10, rolls 5 : misses
Medium Laser at Marauder MAD-2R #4 (Vanguard319); needs 10, rolls 9 : misses
Medium Laser at Marauder MAD-2R #4 (Vanguard319); needs 10, rolls 8 : misses
Medium Laser at Marauder MAD-2R #4 (Vanguard319); needs 10, rolls 9 : misses
LRM 5 at Marauder MAD-2R #4 (Vanguard319); needs 8, rolls 5 : misses
Weapons fire for AC/2 Carrier (LB-X) #2 (TestBot)
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 7 : hits (using Partial cover (horizontal 50%) table) LA
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to LA.
8 Armor remaining.
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 6 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to CT.
30 Armor remaining.
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 6 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to CT.
28 Armor remaining.
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 6 : hits (using Partial cover (horizontal 50%) table) LT
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to LT.
15 Armor remaining.
LB 2-X AC at Marauder MAD-2R #4 (Vanguard319); needs 6, rolls 9 : hits (using Partial cover (horizontal 50%) table) RT
Marauder MAD-2R #4 (Vanguard319) takes 2 damage to RT.
7 Armor remaining.
Weapons fire for Marauder MAD-2R #4 (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 7, rolls 4 : misses
ER PPC at Nightstar NSR-9FC (TestBot); needs 7, rolls 8 : hits RL
Nightstar NSR-9FC (TestBot) takes 10 damage to RL.
25 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 7, rolls 4 : misses
Nightstar NSR-9FC (TestBot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-2R #4 (Vanguard319) gains 32 heat, sinks 32 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 5 heat, sinks 9 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 22 heat, sinks 22 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4
-------------------
Vanguard319 rolls a 5[5+0].
TestBot rolls a 7[7+0].
The turn order for movement is:
Vanguard319, TestBot, Vanguard319, TestBot, TestBot, Vanguard319, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 4690 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4525 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R (Vanguard319) must make a piloting skill check while moving from hex 0812 to hex 0712 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 4 : succeeds.
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 0612 to hex 0611 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 3 : falls.
Marauder MAD-2R #2 (Vanguard319) falls 0 level(s) into hex 0611
Marauder MAD-2R #2 (Vanguard319) falls on its left side, suffering 4 damage.
Marauder MAD-2R #2 (Vanguard319) takes 4 damage to RA.
18 Armor remaining.
Possible breach on RA. Roll is 7: no breach.
Pilot of Marauder MAD-2R #2 (Vanguard319) "Haiba Maskini" must roll 4 to avoid damage; rolls 2 : fails.
Pilot of Marauder MAD-2R #2 (Vanguard319) "Haiba Maskini" takes 1 damage.
Pilot of Marauder MAD-2R #2 (Vanguard319) "Haiba Maskini" needs a 3 to stay conscious. Rolls 6 : successful!
Marauder MAD-2R #4 (Vanguard319) must make a piloting skill check while moving from hex 0511 to hex 0510 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 10 : succeeds.
Marauder MAD-2R #4 HD BREACHED*** Marauder MAD-2R #4 (Vanguard319) DESTROYED by hull breach! ***
*** Marauder MAD-2R #4 (Vanguard319) Pilot Drowned! ***
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at Grasshopper GHR-5H (TestBot); needs 9, rolls 6 : misses
Medium Laser at Grasshopper GHR-5H (TestBot); needs 11, rolls 7 : misses
ER PPC at Grasshopper GHR-5H (TestBot); needs 9, rolls 8 : misses
Medium Laser at Grasshopper GHR-5H (TestBot); needs 11, rolls 3 : misses
AC/5 at Grasshopper GHR-5H (TestBot); needs 9, rolls 6 : misses
Weapons fire for Nightstar NSR-9FC (TestBot)
LB 10-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 4 : misses
LB 10-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 10 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R (Vanguard319) takes 10 damage to RA.
2 Armor remaining.
ER PPC at Marauder MAD-2R (Vanguard319); needs 9, rolls 4 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 11, rolls 10 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 11, rolls 10 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 11, rolls 6 : misses
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R (Vanguard319); needs 10, rolls 8 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 12, rolls 8 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 12, rolls 6 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 12, rolls 5 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 12, rolls 7 : misses
LRM 5 at Marauder MAD-2R (Vanguard319); needs 10, rolls 8 : misses
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 38 heat, sinks 32 heat and is now at 6 heat.
Marauder MAD-2R #2 (Vanguard319) gains 1 heat, sinks 1 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 30 heat, sinks 26 heat and is now at 4 heat.
Grasshopper GHR-5H (TestBot) gains 25 heat, sinks 22 heat and is now at 3 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5
-------------------
Vanguard319 rolls a 6[6+0].
TestBot rolls a 11[11+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 3188 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4525 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 4, rolls 11 : hits LA
Nightstar NSR-9FC (TestBot) takes 10 damage to LA.
22 Armor remaining.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 8, rolls 6 : misses
ER PPC at Nightstar NSR-9FC (TestBot); needs 4, rolls 3 : misses
Medium Laser at Nightstar NSR-9FC (TestBot); needs 8, rolls 8 : hits CT
Nightstar NSR-9FC (TestBot) takes 5 damage to CT.
45 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 6, rolls 8 : hits RL
Nightstar NSR-9FC (TestBot) takes 5 damage to RL.
20 Armor remaining.
Weapons fire for Nightstar NSR-9FC (TestBot)
LB 10-X AC at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 4 : misses
LB 10-X AC at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 8 : hits (using Right Side Partial cover (horizontal 50%) table) RT
Marauder MAD-2R #2 (Vanguard319) takes 10 damage to RT.
11 Armor remaining.
Weapons fire for Grasshopper GHR-5H (TestBot)
LRM 5 at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 6 : 3 missile(s) hit (using Right Side Partial cover (horizontal 50%) table).
Marauder MAD-2R #2 (Vanguard319) takes 3 damage to LT.
18 Armor remaining.
Weapons fire for Marauder MAD-2R #2 (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 5, rolls 9 : hits RA
Nightstar NSR-9FC (TestBot) takes 10 damage to RA.
12 Armor remaining.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 7, rolls 7 : hits LT
Nightstar NSR-9FC (TestBot) takes 5 damage to LT.
22 Armor remaining.
ER PPC at Nightstar NSR-9FC (TestBot); needs 5, rolls 5 : hits RT
Nightstar NSR-9FC (TestBot) takes 10 damage to RT.
12 Armor remaining.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 7, rolls 9 : hits LL
Nightstar NSR-9FC (TestBot) takes 5 damage to LL.
25 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 5, rolls 5 : hits RL
Nightstar NSR-9FC (TestBot) takes 5 damage to RL.
15 Armor remaining.
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 6 : hits (using Right Side Partial cover (horizontal 50%) table) RA
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to RA.
16 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 2 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 3 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 9 : hits (using Right Side Partial cover (horizontal 50%) table) LT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to LT.
16 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 6 : hits (using Right Side Partial cover (horizontal 50%) table) RT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to RT.
9 Armor remaining.
Nightstar NSR-9FC (TestBot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 37 heat, sinks 32 heat and is now at 11 heat.
Marauder MAD-2R #2 (Vanguard319) gains 39 heat, sinks 32 heat and is now at 7 heat.
Nightstar NSR-9FC (TestBot) gains 5 heat, sinks 9 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 3 heat, sinks 6 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6
-------------------
Vanguard319 rolls a 4[4+0].
TestBot rolls a 6[6+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 3131 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4356 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R (Vanguard319) must make a piloting skill check while moving from hex 0712 to hex 0711 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 11 : succeeds.
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 0611 to hex 0511 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 9 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 6, rolls 9 : hits RL
Nightstar NSR-9FC (TestBot) takes 10 damage to RL.
5 Armor remaining.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 8, rolls 3 : misses
ER PPC at Nightstar NSR-9FC (TestBot); needs 6, rolls 4 : misses
Medium Laser at Nightstar NSR-9FC (TestBot); needs 8, rolls 11 : hits RT
Nightstar NSR-9FC (TestBot) takes 5 damage to RT.
7 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 6, rolls 3 : misses
Weapons fire for Nightstar NSR-9FC (TestBot)
LB 10-X AC at Marauder MAD-2R (Vanguard319); needs 6, rolls 6 : hits (using Partial cover (horizontal 50%) table) RL
Marauder MAD-2R suffers no damage. (RL behind cover)
LB 10-X AC at Marauder MAD-2R (Vanguard319); needs 6, rolls 7 : hits (using Partial cover (horizontal 50%) table) LA
Marauder MAD-2R (Vanguard319) takes 10 damage to LA.
12 Armor remaining.
ER PPC at Marauder MAD-2R (Vanguard319); needs 6, rolls 7 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R suffers no damage. (LL behind cover)
Medium Laser at Marauder MAD-2R (Vanguard319); needs 8, rolls 5 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 8, rolls 4 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 8, rolls 5 : misses
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 9 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 2 : misses
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 7 : misses
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 8 : hits (using Partial cover (horizontal 50%) table) LA
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to LA.
17 Armor remaining.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 8 : hits (using Partial cover (horizontal 50%) table) RT
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to RT.
4 Armor remaining.
LRM 5 at Marauder MAD-2R (Vanguard319); needs 7, rolls 9 : 3 missile(s) hit (using Partial cover (horizontal 50%) table).
Marauder MAD-2R (Vanguard319) takes 3 damage to CT.
33 Armor remaining.
Weapons fire for Marauder MAD-2R #2 (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 5, rolls 5 : hits LT
Nightstar NSR-9FC (TestBot) takes 10 damage to LT.
12 Armor remaining.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 7, rolls 6 : misses
ER PPC at Nightstar NSR-9FC (TestBot); needs 5, rolls 9 : hits LL
Nightstar NSR-9FC (TestBot) takes 10 damage to LL.
15 Armor remaining.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 7, rolls 9 : hits HD
Nightstar NSR-9FC (TestBot) takes 5 damage to HD.
4 Armor remaining.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" takes 1 damage.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" needs a 5 to stay conscious. Rolls 8 : successful!
AC/5 at Nightstar NSR-9FC (TestBot); needs 5, rolls 5 : hits LL
Nightstar NSR-9FC (TestBot) takes 5 damage to LL.
10 Armor remaining.
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 6, rolls 5 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 6, rolls 6 : hits (using Partial cover (horizontal 50%) table) LT
Marauder MAD-2R (Vanguard319) takes 2 damage to LT.
19 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 6, rolls 7 : hits (using Partial cover (horizontal 50%) table) LA
Marauder MAD-2R (Vanguard319) takes 2 damage to LA.
10 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 6, rolls 9 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R (Vanguard319) takes 2 damage to CT.
31 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 6, rolls 5 : misses
Weapons fire for AC/2 Carrier (LB-X) #2 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 6 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to CT.
34 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 5 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 6 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to CT.
32 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 5 : hits (using Partial cover (horizontal 50%) table) LA
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to LA.
15 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 5 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 6 : hits (using Partial cover (horizontal 50%) table) RT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to RT.
2 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 9 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to CT.
30 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 7 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 6 : hits (using Partial cover (horizontal 50%) table) RL
Marauder MAD-2R #2 suffers no damage. (RL behind cover)
Marauder MAD-2R #2 (Vanguard319) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
Nightstar NSR-9FC (TestBot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 38 heat, sinks 32 heat and is now at 17 heat.
Marauder MAD-2R (Vanguard319) needs a 4+ to avoid shutdown, rolls 9 : avoids successfully!
Marauder MAD-2R #2 (Vanguard319) gains 38 heat, sinks 32 heat and is now at 13 heat.
Nightstar NSR-9FC (TestBot) gains 29 heat, sinks 26 heat and is now at 3 heat.
Grasshopper GHR-5H (TestBot) gains 23 heat, sinks 22 heat and is now at 1 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7
-------------------
Vanguard319 rolls a 11[11+0].
TestBot rolls a 6[6+0].
The turn order for movement is:
TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 3014 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4221 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R (Vanguard319) must make a piloting skill check while moving from hex 0711 to hex 0710 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 11 : succeeds.
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 0511 to hex 0410 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 4 : falls.
Marauder MAD-2R #2 (Vanguard319) falls 0 level(s) into hex 0410
Marauder MAD-2R #2 (Vanguard319) falls on its left side, suffering 4 damage.
Marauder MAD-2R #2 (Vanguard319) takes 4 damage to RL.
16 Armor remaining.
Possible breach on RL. Roll is 7: no breach.
Pilot of Marauder MAD-2R #2 (Vanguard319) "Haiba Maskini" must roll 5 to avoid damage; rolls 7 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 2 heat, sinks 19 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 2 heat, sinks 15 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 1 heat, sinks 4 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 0 heat, sinks 1 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8
-------------------
Vanguard319 rolls a 10[10+0].
TestBot rolls a 3[3+0].
The turn order for movement is:
TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 3002 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4221 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 2 heat, sinks 2 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 0 heat, sinks 0 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 1 heat, sinks 1 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9
-------------------
Vanguard319 rolls a 6[6+0].
TestBot rolls a 11[11+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 3002 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4221 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R (Vanguard319) must make a piloting skill check while moving from hex 0710 to hex 0709 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 4 : falls.
Marauder MAD-2R (Vanguard319) falls 0 level(s) into hex 0709
Marauder MAD-2R (Vanguard319) falls on its rear, suffering 4 damage.
Marauder MAD-2R (Vanguard319) takes 4 damage to LA.
6 Armor remaining.
Possible breach on LA. Roll is 2: no breach.
Pilot of Marauder MAD-2R (Vanguard319) "Ben Revazian" must roll 5 to avoid damage; rolls 8 : succeeds.
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 0410 to hex 0409 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 10 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 1 heat, sinks 1 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 1 heat, sinks 1 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 0 heat, sinks 0 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10
-------------------
Vanguard319 rolls a 7[7+0].
TestBot rolls a 6[6+0].
The turn order for movement is:
TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 2990 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4221 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R (Vanguard319) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 2 heat, sinks 2 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 0 heat, sinks 0 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #11
-------------------
Vanguard319 rolls a 11[11+0].
TestBot rolls a 8[8+0].
The turn order for movement is:
TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 2990 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4221 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R (Vanguard319) must make a piloting skill check while moving from hex 0709 to hex 0708 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 7 : succeeds.
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 0409 to hex 0408 (entering Depth 2 Water).
Needs 5 [5 (Base piloting skill) + 0 (entering Depth 2 Water)], rolls 11 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 1 heat, sinks 1 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 1 heat, sinks 1 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 0 heat, sinks 0 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #12
-------------------
Vanguard319 rolls a 9[9+0].
TestBot rolls a 6[6+0].
The turn order for movement is:
TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 2990 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4221 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R (Vanguard319) must make a piloting skill check while moving from hex 0708 to hex 0707 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 0408 to hex 0407 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Nightstar NSR-9FC (TestBot)
LB 10-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 7 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
LB 10-X AC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 6 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R #2 (Vanguard319) takes 10 damage to RA.
6 Armor remaining.
ER PPC at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 9 : hits (using Partial cover (horizontal 50%) table) LA
Marauder MAD-2R #2 (Vanguard319) takes 10 damage to LA.
5 Armor remaining.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 12 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to RA.
1 Armor remaining.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 10 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 5, rolls 3 : misses
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 8 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R #2 (Vanguard319) takes 8 damage to CT.
22 Armor remaining.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 2 : misses
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 8 : hits (using Partial cover (horizontal 50%) table) RL
Marauder MAD-2R #2 suffers no damage. (RL behind cover)
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 4 : misses
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 8 : hits (using Partial cover (horizontal 50%) table) RT
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to RT.
Armor destroyed, 13 Internal Structure remaining
Critical hit on RT. Roll is 5; no effect.
LRM 5 at Marauder MAD-2R #2 (Vanguard319); needs 11, rolls 5 : misses
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 6, rolls 9 : hits LA
Nightstar NSR-9FC (TestBot) takes 10 damage to LA.
12 Armor remaining.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 6, rolls 9 : hits RL
Nightstar NSR-9FC (TestBot) takes 5 damage to RL.
0 Armor remaining.
ER PPC at Nightstar NSR-9FC (TestBot); needs 6, rolls 6 : hits RA
Nightstar NSR-9FC (TestBot) takes 10 damage to RA.
2 Armor remaining.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 6, rolls 7 : hits RT
Nightstar NSR-9FC (TestBot) takes 5 damage to RT.
2 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 9, rolls 4 : misses
Weapons fire for AC/2 Carrier (LB-X) #2 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 9 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to RA.
Armor destroyed, 11 Internal Structure remaining
Critical hit on RA. Roll is 7; no effect.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 11 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 8 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to RA.
9 Internal Structure remaining
Critical hit on RA. Roll is 7; no effect.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 12 : hits (using Partial cover (horizontal 50%) table) RL
Marauder MAD-2R #2 suffers no damage. (RL behind cover)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 7 : hits (using Partial cover (horizontal 50%) table) LT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to LT.
14 Armor remaining.
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 7, rolls 8 : hits (using Partial cover (horizontal 50%) table) RL
Marauder MAD-2R suffers no damage. (RL behind cover)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 7, rolls 10 : hits (using Partial cover (horizontal 50%) table) LT
Marauder MAD-2R (Vanguard319) takes 2 damage to LT.
17 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 7, rolls 10 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R (Vanguard319) takes 2 damage to CT.
29 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 7, rolls 10 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R (Vanguard319) takes 2 damage to RA.
0 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 7, rolls 11 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R (Vanguard319) takes 2 damage to RA.
10 Internal Structure remaining
Critical hit on RA. Roll is 8; 1 location.
CRITICAL HIT on +ER PPC.
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 2 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 9 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 3 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
Weapons fire for Marauder MAD-2R #2 (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 6, rolls 5 : misses
Medium Laser at Nightstar NSR-9FC (TestBot); needs 6, rolls 8 : hits LA
Nightstar NSR-9FC (TestBot) takes 5 damage to LA.
7 Armor remaining.
ER PPC at Nightstar NSR-9FC (TestBot); needs 6, rolls 5 : misses
Medium Laser at Nightstar NSR-9FC (TestBot); needs 6, rolls 11 : hits CT
Nightstar NSR-9FC (TestBot) takes 5 damage to CT.
40 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 7, rolls 7 : hits CT
Nightstar NSR-9FC (TestBot) takes 5 damage to CT.
35 Armor remaining.
Marauder MAD-2R #2 (Vanguard319) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
Nightstar NSR-9FC (TestBot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
Nightstar NSR-9FC (TestBot) falls on its rear, suffering 10 damage.
Nightstar NSR-9FC (TestBot) takes 5 damage to LA.
2 Armor remaining.
Nightstar NSR-9FC (TestBot) takes 5 damage to RTR.
3 Armor remaining.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" must roll 6 to avoid damage; rolls 6 : succeeds.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 38 heat, sinks 32 heat and is now at 6 heat.
Marauder MAD-2R #2 (Vanguard319) gains 38 heat, sinks 32 heat and is now at 6 heat.
Nightstar NSR-9FC (TestBot) gains 28 heat, sinks 26 heat and is now at 2 heat.
Grasshopper GHR-5H (TestBot) gains 23 heat, sinks 22 heat and is now at 1 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #13
-------------------
Vanguard319 rolls a 4[4+0] / 3[3+0].
TestBot rolls a 4[4+0] / 2[2+0].
The turn order for movement is:
TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 2569 BV remaining (from 6520 initially) 0 BV fled
TestBot: 4056 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Nightstar NSR-9FC (TestBot) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 9 : succeeds.
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 0407 to hex 0507 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 10 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Nightstar NSR-9FC (TestBot)
LB 10-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 3 : misses
LB 10-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 8 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 3 : misses
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 8 : hits (using Partial cover (horizontal 50%) table) CT
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to CT.
17 Armor remaining.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 12 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to RA.
4 Internal Structure remaining
Critical hit on RA. Roll is 7; no effect.
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 6 : hits (using Partial cover (horizontal 50%) table) LA
Marauder MAD-2R #2 (Vanguard319) takes 8 damage to LA.
Armor destroyed, 9 Internal Structure remaining
Critical hit on LA. Roll is 9; 1 location.
CRITICAL HIT on +ER PPC.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 2 : misses
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 7 : hits (using Partial cover (horizontal 50%) table) CT (critical)
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to CT (critical).
12 Armor remaining.
Critical hit on CT. Roll is 4; no effect.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 7 : hits (using Partial cover (horizontal 50%) table) LA
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to LA.
4 Internal Structure remaining
Critical hit on LA. Roll is 8; 1 location.
CRITICAL HIT on Shoulder.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 6, rolls 7 : hits (using Partial cover (horizontal 50%) table) RA
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to RA.
SECTION DESTROYED,
1 damage transfers to RT.
Critical hit on RA. Roll is 3; no effect.
Marauder MAD-2R #2 (Vanguard319) takes 1 damage to RT.
12 Internal Structure remaining
Critical hit on RT. Roll is 6; no effect.
LRM 5 at Marauder MAD-2R #2 (Vanguard319); needs 11, rolls 10 : misses
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 6, rolls 6 : hits RL
Nightstar NSR-9FC (TestBot) takes 10 damage to RL.
10 Internal Structure remaining
Critical hit on RL. Roll is 5; no effect.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 6, rolls 5 : misses
Medium Laser at Nightstar NSR-9FC (TestBot); needs 6, rolls 9 : hits LL
Nightstar NSR-9FC (TestBot) takes 5 damage to LL.
5 Armor remaining.
Weapons fire for AC/2 Carrier (LB-X) #2 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 10 : hits (using Partial cover (horizontal 50%) table) LT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to LT.
12 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 9 : hits (using Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 3 : misses
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 9 : hits (using Left Side Partial cover (horizontal 50%) table) LT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to LT.
10 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 9 : hits (using Left Side Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 6 : misses
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 9 : hits (using Partial cover (horizontal 50%) table) LT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to LT.
8 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 6 : misses
Weapons fire for Marauder MAD-2R #2 (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 7, rolls 5 : misses
Medium Laser at Nightstar NSR-9FC (TestBot); needs 7, rolls 5 : misses
ER PPC at Nightstar NSR-9FC (TestBot); needs 7, rolls 8 : hits LL
Nightstar NSR-9FC (TestBot) takes 10 damage to LL.
Armor destroyed, 15 Internal Structure remaining
Critical hit on LL. Roll is 9; 1 location.
CRITICAL HIT on Hip.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 7, rolls 9 : hits LT
Nightstar NSR-9FC (TestBot) takes 5 damage to LT.
7 Armor remaining.
Marauder MAD-2R #2 (Vanguard319) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
Nightstar NSR-9FC (TestBot) must make 2 piloting skill roll(s) (hip actuator hit; 20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 2 (hip actuator hit) + 1 (20+ damage)); needs 8, rolls 8 : succeeds.
Roll #2, (5 (Base piloting skill) + 1 (20+ damage) + 2 (hip actuator hit)); needs 8, rolls 6 : falls.
Nightstar NSR-9FC (TestBot) falls on its rear, suffering 10 damage.
Nightstar NSR-9FC (TestBot) takes 5 damage to HD.
Armor destroyed, 2 Internal Structure remaining
Critical hit on HD. Roll is 9; 1 location.
CRITICAL HIT on Sensors.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" takes 1 damage.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" needs a 7 to stay conscious. Rolls 10 : successful!
Nightstar NSR-9FC (TestBot) takes 5 damage to CTR.
0 Armor remaining.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" must roll 8 to avoid damage; rolls 11 : succeeds.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 21 heat, sinks 27 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 37 heat, sinks 32 heat and is now at 11 heat.
Nightstar NSR-9FC (TestBot) gains 15 heat, sinks 17 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 23 heat, sinks 22 heat and is now at 2 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #14
-------------------
Vanguard319 rolls a 6[6+0].
TestBot rolls a 9[9+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1900 BV remaining (from 6520 initially) 0 BV fled
TestBot: 3645 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Marauder MAD-2R #2 (Vanguard319) must make a piloting skill check while moving from hex 0507 to hex 0606 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 12 : succeeds.
Nightstar NSR-9FC (TestBot) must make a piloting skill check (getting up).
Needs 7 [5 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 0 (getting up)], rolls 12 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at Grasshopper GHR-5H (TestBot); needs 5, rolls 8 : hits RA
Grasshopper GHR-5H (TestBot) takes 10 damage to RA.
12 Armor remaining.
Medium Laser at Grasshopper GHR-5H (TestBot); needs 5, rolls 4 : misses
Medium Laser at Grasshopper GHR-5H (TestBot); needs 5, rolls 7 : hits LT
Grasshopper GHR-5H (TestBot) takes 5 damage to LT.
15 Armor remaining.
AC/5 at Grasshopper GHR-5H (TestBot); needs 8, rolls 8 : hits RL
Grasshopper GHR-5H (TestBot) takes 5 damage to RL.
21 Armor remaining.
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 4 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 8 : hits RT
Marauder MAD-2R (Vanguard319) takes 5 damage to RT.
16 Armor remaining.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 10 : hits RT
Marauder MAD-2R (Vanguard319) takes 5 damage to RT.
11 Armor remaining.
Weapons fire for Nightstar NSR-9FC (TestBot)
ER PPC at Marauder MAD-2R (Vanguard319); needs 8, rolls 3 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 8, rolls 8 : hits RA
Marauder MAD-2R (Vanguard319) takes 5 damage to RA.
5 Internal Structure remaining
Critical hit on RA. Roll is 8; 1 location.
CRITICAL HIT on Upper Arm.
LB 10-X AC at Marauder MAD-2R (Vanguard319); needs 8, rolls 7 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 8, rolls 7 : misses
LB 10-X AC at Marauder MAD-2R (Vanguard319); needs 8, rolls 5 : misses
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 7 : misses
Weapons fire for Marauder MAD-2R #2 (Vanguard319)
Medium Laser at Grasshopper GHR-5H (TestBot); needs 11, rolls 3 : misses
AC/5 at Grasshopper GHR-5H (TestBot); needs 9, rolls 6 : misses
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 5 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 12 : hits (using Left Side Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 8, rolls 12 : hits (using Left Side Partial cover (horizontal 50%) table) LL
Marauder MAD-2R #2 suffers no damage. (LL behind cover)
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 9 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 9 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 9 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 7 : misses
Grasshopper GHR-5H (TestBot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Marauder MAD-2R (Vanguard319)
Kick (Left leg) at Grasshopper GHR-5H (TestBot); needs 4, rolls 9 : hits (using Kick table) LL
Grasshopper GHR-5H (TestBot) takes 15 damage to LL.
11 Armor remaining.
Physical attacks for Grasshopper GHR-5H (TestBot)
Punch (Left Arm) at Marauder MAD-2R (Vanguard319); needs 7, rolls 9 : hits (using Punch table) RT
Marauder MAD-2R (Vanguard319) takes 7 damage to RT.
4 Armor remaining.
Punch (Right Arm) at Marauder MAD-2R (Vanguard319); needs 7, rolls 9 : hits (using Punch table) LT
Marauder MAD-2R (Vanguard319) takes 7 damage to LT.
10 Armor remaining.
Grasshopper GHR-5H (TestBot) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 5 : succeeds.
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 23 heat, sinks 23 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 5 heat, sinks 16 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 30 heat, sinks 26 heat and is now at 4 heat.
Grasshopper GHR-5H (TestBot) gains 15 heat, sinks 17 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #15
-------------------
Vanguard319 rolls a 6[6+0].
TestBot rolls a 7[7+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1819 BV remaining (from 6520 initially) 0 BV fled
TestBot: 3540 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 5, rolls 9 : hits CT
Nightstar NSR-9FC (TestBot) takes 10 damage to CT.
25 Armor remaining.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 5, rolls 6 : hits RT
Nightstar NSR-9FC (TestBot) takes 5 damage to RT.
Armor destroyed, 17 Internal Structure remaining
Critical hit on RT. Roll is 4; no effect.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 6, rolls 8 : hits LT
Nightstar NSR-9FC (TestBot) takes 5 damage to LT.
2 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 8, rolls 3 : misses
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R #2 (Vanguard319); needs 4, rolls 9 : hits RA
Marauder MAD-2R #2 (Vanguard319) takes 8 damage to RA.
8 damage transfers to RT.
Marauder MAD-2R #2 (Vanguard319) takes 8 damage to RT.
4 Internal Structure remaining
Critical hit on RT. Roll is 7; no effect.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 4, rolls 8 : hits LL
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to LL.
15 Armor remaining.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 4, rolls 4 : hits LT
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to LT.
3 Armor remaining.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 4, rolls 10 : hits LA
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to LA.
SECTION DESTROYED,
1 damage transfers to LT.
Critical hit on LA. Roll is 12;LIMB BLOWN OFF Left Arm blown off.
Marauder MAD-2R #2 (Vanguard319) takes 1 damage to LT.
2 Armor remaining.
LRM 5 at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 6 : misses
Weapons fire for Nightstar NSR-9FC (TestBot)
ER PPC at Marauder MAD-2R (Vanguard319); needs 8, rolls 6 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 8, rolls 9 : hits (using Right Side table) RL
Marauder MAD-2R (Vanguard319) takes 5 damage to RL.
15 Armor remaining.
LB 10-X AC at Marauder MAD-2R (Vanguard319); needs 8, rolls 8 : hits (using Right Side table) LT
Marauder MAD-2R (Vanguard319) takes 10 damage to LT.
0 Armor remaining.
LB 10-X AC at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 8 : misses
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 6 : misses
Weapons fire for Marauder MAD-2R #2 (Vanguard319)
Medium Laser at Grasshopper GHR-5H (TestBot); needs 9, rolls 10 : hits RT
Grasshopper GHR-5H (TestBot) takes 5 damage to RT.
15 Armor remaining.
AC/5 at Grasshopper GHR-5H (TestBot); needs 8, rolls 7 : misses
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 9 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 10 : hits LL
Marauder MAD-2R (Vanguard319) takes 2 damage to LL.
18 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 7 : misses
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 10 : hits (using Rear table) LL
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to LL.
13 Armor remaining.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 10, rolls 8 : misses
Marauder MAD-2R #2 (Vanguard319) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
Marauder MAD-2R #2 (Vanguard319) falls on its right side, suffering 8 damage.
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to RA.
5 damage transfers to RT.
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to RT.
SECTION DESTROYED,
1 damage transfers to CT.
Critical hit on RT. Roll is 4; no effect.
Marauder MAD-2R #2 (Vanguard319) takes 1 damage to CT.
11 Armor remaining.
Marauder MAD-2R #2 (Vanguard319) takes 3 damage to RT.
3 damage transfers to CT.
Marauder MAD-2R #2 (Vanguard319) takes 3 damage to CT.
8 Armor remaining.
Pilot of Marauder MAD-2R #2 (Vanguard319) "Haiba Maskini" must roll 6 to avoid damage; rolls 4 : fails.
Pilot of Marauder MAD-2R #2 (Vanguard319) "Haiba Maskini" takes 1 damage.
Pilot of Marauder MAD-2R #2 (Vanguard319) "Haiba Maskini" needs a 5 to stay conscious. Rolls 2 : blacks out.
Nightstar NSR-9FC (TestBot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 7 [5 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed)].
Roll #1, (5 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 1 (20+ damage)); needs 8, rolls 7 : falls.
Nightstar NSR-9FC (TestBot) falls on its right side, suffering 10 damage.
Nightstar NSR-9FC (TestBot) takes 5 damage to CT.
20 Armor remaining.
Nightstar NSR-9FC (TestBot) takes 5 damage to LT.
Armor destroyed, 17 Internal Structure remaining
Critical hit on LT. Roll is 5; no effect.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" must roll 8 to avoid damage; rolls 6 : fails.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" takes 1 damage.
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" needs a 10 to stay conscious. Rolls 7 : blacks out.
Physical Attack Phase
-------------------
Physical attacks for Marauder MAD-2R (Vanguard319)
Kick (Left leg) at Grasshopper GHR-5H (TestBot); needs 3, rolls 9 : hits (using Kick table) RL
Grasshopper GHR-5H (TestBot) takes 15 damage to RL.
6 Armor remaining.
Physical attacks for Grasshopper GHR-5H (TestBot)
Kick (Left leg) at Marauder MAD-2R #2 (Vanguard319); needs -3, rolls 7 : hits RA
Marauder MAD-2R #2 (Vanguard319) takes 14 damage to RA.
14 damage transfers to RT.
Marauder MAD-2R #2 (Vanguard319) takes 14 damage to RT.
14 damage transfers to CT.
Marauder MAD-2R #2 (Vanguard319) takes 14 damage to CT.
Armor destroyed, 17 Internal Structure remaining
Critical hit on CT. Roll is 6; no effect.
Grasshopper GHR-5H (TestBot) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 8 : succeeds.
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 22 heat, sinks 22 heat and is now at 0 heat.
Marauder MAD-2R #2 (Vanguard319) gains 5 heat, sinks 5 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 26 heat, sinks 26 heat and is now at 4 heat.
Grasshopper GHR-5H (TestBot) gains 19 heat, sinks 19 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #16
-------------------
Vanguard319 rolls a 8[8+0].
TestBot rolls a 6[6+0].
The turn order for movement is:
TestBot, TestBot, Vanguard319, TestBot, TestBot, TestBot, Vanguard319
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1471 BV remaining (from 6520 initially) 0 BV fled
TestBot: 3394 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R #2 (Vanguard319); needs 4, rolls 6 : hits (using Right Side table) CT (hit aimed location)
Marauder MAD-2R #2 (Vanguard319) takes 8 damage to CT.
9 Internal Structure remaining
Critical hit on CT. Roll is 2; no effect.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 4, rolls 11 : hits (using Right Side table) CT (hit aimed location)
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to CT.
4 Internal Structure remaining
Critical hit on CT. Roll is 10; 2 locations.
CRITICAL HIT on Standard Gyro.
CRITICAL HIT on Standard Gyro.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 4, rolls 5 : hits (using Right Side table) CT (hit aimed location)
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to CT.
SECTION DESTROYED,
*** Marauder MAD-2R #2 (Vanguard319) DESTROYED by damage! ***
Critical hit on CT. Roll is 11; 2 locations.
CRITICAL HIT on Engine.
CRITICAL HIT on Engine.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 4, rolls 8 : hits (using Right Side table) RT
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to RT.
5 damage transfers to CT.
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to CT.
Medium Laser at Marauder MAD-2R #2 (Vanguard319); needs 4, rolls 5 : hits (using Right Side table) CT (hit aimed location)
Marauder MAD-2R #2 (Vanguard319) takes 5 damage to CT.
LRM 5 at Marauder MAD-2R #2 (Vanguard319); needs 9, rolls 11 : 3 missile(s) hit (using Right Side table).
Marauder MAD-2R #2 (Vanguard319) takes 3 damage to LT.
Armor destroyed, 15 Internal Structure remaining
Critical hit on LT. Roll is 8; 1 location.
CRITICAL HIT on Double Heat Sink.
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 3, rolls 4 : hits (using Right Side table) RT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to RT.
2 damage transfers to CT.
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to CT.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 3, rolls 4 : hits (using Right Side table) CT (hit aimed location)
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to CT.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 3, rolls 6 : hits (using Right Side table) CT (hit aimed location)
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to CT.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 3, rolls 5 : hits (using Right Side table) RT
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to RT.
2 damage transfers to CT.
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to CT.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 3, rolls 9 : hits (using Right Side table) RL
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to RL.
14 Armor remaining.
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 5 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 10 : hits CT (hit aimed location)
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to CT.
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 5 : misses
LB 2-X AC at Marauder MAD-2R #2 (Vanguard319); needs 7, rolls 10 : hits LL
Marauder MAD-2R #2 (Vanguard319) takes 2 damage to LL.
11 Armor remaining.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 0 heat, sinks 0 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 0 heat, sinks 4 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 25 heat, sinks 22 heat and is now at 3 heat.
Control Rolls
-------------------
End Phase
-------------------
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" needs a 10 to wake up. Rolls 8 : stays unconscious.
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #17
-------------------
Vanguard319 rolls a 4[4+0].
TestBot rolls a 11[11+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, TestBot, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 1091 BV remaining (from 6520 initially) 0 BV fled
TestBot: 3394 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
ER PPC at Nightstar NSR-9FC (TestBot); needs 7, rolls 7 : hits LA
Nightstar NSR-9FC (TestBot) takes 10 damage to LA.
Armor destroyed, 8 Internal Structure remaining
Critical hit on LA. Roll is 9; 1 location.
CRITICAL HIT on LB 10-X AC.
Medium Laser at Nightstar NSR-9FC (TestBot); needs 7, rolls 4 : misses
Medium Laser at Nightstar NSR-9FC (TestBot); needs 8, rolls 4 : misses
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 7 : hits (using Rear table) LA
Marauder MAD-2R (Vanguard319) takes 8 damage to LA.
Armor destroyed, 10 Internal Structure remaining
Critical hit on LA. Roll is 9; 1 location.
CRITICAL HIT on +ER PPC.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 6 : hits (using Rear table) RA
Marauder MAD-2R (Vanguard319) takes 5 damage to RA.
SECTION DESTROYED,
Critical hit on RA. Roll is 8; 1 location.
CRITICAL HIT on Lower Arm.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 4 : misses
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 4 : misses
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 11 : hits RA
Marauder MAD-2R (Vanguard319) takes 2 damage to RA.
2 damage transfers to RT.
Marauder MAD-2R (Vanguard319) takes 2 damage to RT.
2 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 5 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
Physical Attack Phase
-------------------
Physical attacks for Marauder MAD-2R (Vanguard319)
Kick (Left leg) at Nightstar NSR-9FC (TestBot); needs -1, rolls 11 : hits RA
Nightstar NSR-9FC (TestBot) takes 15 damage to RA.
Armor destroyed, 3 Internal Structure remaining
Critical hit on RA. Roll is 10; 2 locations.
CRITICAL HIT on LB 10-X AC.
CRITICAL HIT on LB 10-X AC.
Physical attacks for Grasshopper GHR-5H (TestBot)
Punch (Left Arm) at Marauder MAD-2R (Vanguard319); needs 7, rolls 3 : misses.
Punch (Right Arm) at Marauder MAD-2R (Vanguard319); needs 7, rolls 4 : misses.
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 22 heat, sinks 22 heat and is now at 0 heat.
Nightstar NSR-9FC (TestBot) gains 0 heat, sinks 0 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 15 heat, sinks 18 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Pilot of Nightstar NSR-9FC (TestBot) "Jinrich Rosas" needs a 10 to wake up. Rolls 10 : successful!
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #18
-------------------
Vanguard319 rolls a 7[7+0] / 8[8+0].
TestBot rolls a 7[7+0] / 10[10+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, TestBot, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 728 BV remaining (from 6520 initially) 0 BV fled
TestBot: 3092 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
Medium Laser at Nightstar NSR-9FC (TestBot); needs 3, rolls 6 : hits CT
Nightstar NSR-9FC (TestBot) takes 5 damage to CT.
15 Armor remaining.
AC/5 at Nightstar NSR-9FC (TestBot); needs 6, rolls 6 : hits RT
Nightstar NSR-9FC (TestBot) takes 5 damage to RT.
12 Internal Structure remaining
Critical hit on RT. Roll is 8; 1 location.
CRITICAL HIT on +ER PPC.
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 4 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 4 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 6 : hits (using Rear table) RA
Marauder MAD-2R (Vanguard319) takes 5 damage to RA.
5 damage transfers to RTR.
Marauder MAD-2R (Vanguard319) takes 5 damage to RTR.
3 Armor remaining.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 4 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 2 : misses
LRM 5 at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
Weapons fire for Nightstar NSR-9FC (TestBot)
ER PPC at Marauder MAD-2R (Vanguard319); needs 9, rolls 2 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 9, rolls 2 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 9, rolls 8 : misses
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 11 : hits (using Left Side table) LL
Marauder MAD-2R (Vanguard319) takes 2 damage to LL.
16 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 11 : hits (using Left Side table) LT
Marauder MAD-2R (Vanguard319) takes 2 damage to LT.
14 Internal Structure remaining
Critical hit on LT. Roll is 8; 1 location.
CRITICAL HIT on Double Heat Sink.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 5 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 7 : misses
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 2 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 3 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 8 : misses
Physical Attack Phase
-------------------
Physical attacks for Marauder MAD-2R (Vanguard319)
Kick (Left leg) at Nightstar NSR-9FC (TestBot); needs 2, rolls 11 : hits HD
Nightstar NSR-9FC (TestBot) takes 15 damage to HD.
SECTION DESTROYED,
*** Nightstar NSR-9FC (TestBot) DESTROYED by damage! ***
Critical hit on HD. Roll is 9; 1 location.
CRITICAL HIT on Life Support.
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 4 heat, sinks 4 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 23 heat, sinks 22 heat and is now at 1 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #19
-------------------
Vanguard319 rolls a 9[9+0].
TestBot rolls a 8[8+0].
The turn order for movement is:
TestBot, TestBot, TestBot, TestBot, Vanguard319
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 703 BV remaining (from 6520 initially) 0 BV fled
TestBot: 2606 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 8 : hits (using Rear table) LTR
Marauder MAD-2R (Vanguard319) takes 8 damage to LTR.
0 Armor remaining.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 7 : hits (using Rear table) LTR
Marauder MAD-2R (Vanguard319) takes 5 damage to LTR.
9 Internal Structure remaining
Critical hit on LT. Roll is 7; no effect.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 10 : hits (using Rear table) CTR
Marauder MAD-2R (Vanguard319) takes 5 damage to CTR.
5 Armor remaining.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 10 : hits (using Rear table) RA
Marauder MAD-2R (Vanguard319) takes 5 damage to RA.
5 damage transfers to RTR.
Marauder MAD-2R (Vanguard319) takes 5 damage to RTR.
Armor destroyed, 14 Internal Structure remaining
Critical hit on RT. Roll is 4; no effect.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 10 : hits (using Rear table) HD
Marauder MAD-2R (Vanguard319) takes 5 damage to HD.
4 Armor remaining.
Pilot of Marauder MAD-2R (Vanguard319) "Ben Revazian" takes 1 damage.
Pilot of Marauder MAD-2R (Vanguard319) "Ben Revazian" needs a 3 to stay conscious. Rolls 5 : successful!
LRM 5 at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 9 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 5 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 9 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 7 : misses
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 12 : hits RA
Marauder MAD-2R (Vanguard319) takes 2 damage to RA.
2 damage transfers to RT.
Marauder MAD-2R (Vanguard319) takes 2 damage to RT.
0 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 9 : misses
Weapons fire for Marauder MAD-2R (Vanguard319)
Medium Laser at AC/2 Carrier (LB-X) #4 (TestBot); needs 5, rolls 7 : hits (using Left Side table) LS
AC/2 Carrier (LB-X) #4 (TestBot) takes 5 damage to LS.
17 Armor remaining.
AC/5 at AC/2 Carrier (LB-X) #4 (TestBot); needs 8, rolls 10 : hits (using Left Side table) LS (critical)
AC/2 Carrier (LB-X) #4 (TestBot) takes 5 damage to LS (critical).
12 Armor remaining.
Critical hit on LS. Roll is 7; Crew stunned for 1 turns.
Marauder MAD-2R (Vanguard319) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Marauder MAD-2R (Vanguard319)
Kick (Left leg) at AC/2 Carrier (LB-X) #3 (TestBot); needs 4, rolls 6 : hits (using Right Side table) RS
AC/2 Carrier (LB-X) #3 (TestBot) takes 15 damage to RS.
7 Armor remaining.
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 4 heat, sinks 4 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 23 heat, sinks 22 heat and is now at 2 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #20
-------------------
Vanguard319 rolls a 6[6+0].
TestBot rolls a 7[7+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 613 BV remaining (from 6520 initially) 0 BV fled
TestBot: 2534 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
Medium Laser at AC/2 Carrier (LB-X) #3 (TestBot); needs 6, rolls 5 : misses
AC/5 at AC/2 Carrier (LB-X) #3 (TestBot); needs 9, rolls 3 : misses
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 11 : hits (using Left Side table) LA
Marauder MAD-2R (Vanguard319) takes 8 damage to LA.
2 Internal Structure remaining
Critical hit on LA. Roll is 6; no effect.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 8 : hits (using Left Side table) LL
Marauder MAD-2R (Vanguard319) takes 5 damage to LL.
11 Armor remaining.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 6, rolls 9 : hits (using Left Side table) LT
Marauder MAD-2R (Vanguard319) takes 5 damage to LT.
4 Internal Structure remaining
Critical hit on LT. Roll is 5; no effect.
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 11, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 11, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 11, rolls 5 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 11, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 11, rolls 4 : misses
Physical Attack Phase
-------------------
Physical attacks for Marauder MAD-2R (Vanguard319)
Kick (Left leg) at AC/2 Carrier (LB-X) #3 (TestBot); needs 5, rolls 11 : hits FR
AC/2 Carrier (LB-X) #3 (TestBot) takes 15 damage to FR.
7 Armor remaining.
Physical attacks for Grasshopper GHR-5H (TestBot)
Punch (Left Arm) at Marauder MAD-2R (Vanguard319); needs 7, rolls 9 : hits (using Left Side Punch table) LA
Marauder MAD-2R (Vanguard319) takes 7 damage to LA.
SECTION DESTROYED,
5 damage transfers to LT.
Critical hit on LA. Roll is 8; 1 location.
CRITICAL HIT on +Medium Laser.
Marauder MAD-2R (Vanguard319) takes 5 damage to LT.
SECTION DESTROYED,
1 damage transfers to CT.
Critical hit on LT. Roll is 6; no effect.
Marauder MAD-2R (Vanguard319) takes 1 damage to CT.
28 Armor remaining.
Punch (Right Arm) at Marauder MAD-2R (Vanguard319); needs 7, rolls 5 : misses.
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 5 heat, sinks 5 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 15 heat, sinks 17 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #21
-------------------
Vanguard319 rolls a 11[11+0].
TestBot rolls a 7[7+0].
The turn order for movement is:
TestBot, TestBot, TestBot, TestBot, Vanguard319
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 491 BV remaining (from 6520 initially) 0 BV fled
TestBot: 2493 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R (Vanguard319); needs 5, rolls 4 : misses
Medium Laser at Marauder MAD-2R (Vanguard319); needs 5, rolls 11 : hits LT
Marauder MAD-2R (Vanguard319) takes 5 damage to LT.
5 damage transfers to CT.
Marauder MAD-2R (Vanguard319) takes 5 damage to CT.
23 Armor remaining.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 5, rolls 8 : hits RT
Marauder MAD-2R (Vanguard319) takes 5 damage to RT.
9 Internal Structure remaining
Critical hit on RT. Roll is 6; no effect.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 5, rolls 10 : hits LL
Marauder MAD-2R (Vanguard319) takes 5 damage to LL.
6 Armor remaining.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 5, rolls 7 : hits RL
Marauder MAD-2R (Vanguard319) takes 5 damage to RL.
10 Armor remaining.
LRM 5 at Marauder MAD-2R (Vanguard319); needs 11, rolls 8 : misses
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 10 : hits (using Rear table) LTR
Marauder MAD-2R (Vanguard319) takes 2 damage to LTR.
2 damage transfers to CTR.
Marauder MAD-2R (Vanguard319) takes 2 damage to CTR.
3 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 10 : hits (using Rear table) LL
Marauder MAD-2R (Vanguard319) takes 2 damage to LL.
4 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 8 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 7 : misses
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 9 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 10, rolls 9 : misses
Marauder MAD-2R (Vanguard319) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Marauder MAD-2R (Vanguard319)
Kick (Left leg) at Grasshopper GHR-5H (TestBot); needs 4, rolls 6 : hits (using Left Side Kick table) LL
Grasshopper GHR-5H (TestBot) takes 15 damage to LL.
Armor destroyed, 11 Internal Structure remaining
Critical hit on LL. Roll is 8; 1 location.
CRITICAL HIT on Upper Leg.
Grasshopper GHR-5H (TestBot) must make 2 piloting skill roll(s) (leg/foot actuator hit; was kicked).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 0 (was kicked)); needs 6, rolls 7 : succeeds.
Roll #2, (5 (Base piloting skill) + 0 (was kicked) + 1 (leg/foot actuator hit)); needs 6, rolls 7 : succeeds.
Heat Phase
-------------------
Marauder MAD-2R (Vanguard319) gains 1 heat, sinks 1 heat and is now at 0 heat.
Grasshopper GHR-5H (TestBot) gains 23 heat, sinks 22 heat and is now at 1 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #22
-------------------
Vanguard319 rolls a 6[6+0] / 3[3+0].
TestBot rolls a 6[6+0] / 9[9+0].
The turn order for movement is:
Vanguard319, TestBot, TestBot, TestBot, TestBot
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Vanguard319: 425 BV remaining (from 6520 initially) 0 BV fled
TestBot: 2388 BV remaining (from 5500 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-2R (Vanguard319)
AC/5 at Grasshopper GHR-5H (TestBot); needs 7, rolls 6 : misses
Weapons fire for Grasshopper GHR-5H (TestBot)
Large Laser at Marauder MAD-2R (Vanguard319); needs 5, rolls 7 : hits RT
Marauder MAD-2R (Vanguard319) takes 8 damage to RT.
1 Internal Structure remaining
Critical hit on RT. Roll is 3; no effect.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 5, rolls 8 : hits RL
Marauder MAD-2R (Vanguard319) takes 5 damage to RL.
5 Armor remaining.
Medium Laser at Marauder MAD-2R (Vanguard319); needs 5, rolls 5 : hits RA
Marauder MAD-2R (Vanguard319) takes 5 damage to RA.
5 damage transfers to RT.
Marauder MAD-2R (Vanguard319) takes 5 damage to RT.
SECTION DESTROYED,
4 damage transfers to CT.
Critical hit on RT. Roll is 6; no effect.
Marauder MAD-2R (Vanguard319) takes 4 damage to CT.
19 Armor remaining.
Weapons fire for AC/2 Carrier (LB-X) #3 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 6 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 4 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 5 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 9 : hits (using Rear table) HD
Marauder MAD-2R (Vanguard319) takes 2 damage to HD.
2 Armor remaining.
Pilot of Marauder MAD-2R (Vanguard319) "Ben Revazian" takes 1 damage.
Pilot of Marauder MAD-2R (Vanguard319) "Ben Revazian" needs a 5 to stay conscious. Rolls 3 : blacks out.
Weapons fire for AC/2 Carrier (LB-X) #4 (TestBot)
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 7 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 10 : hits (using Rear table) CTR
Marauder MAD-2R (Vanguard319) takes 2 damage to CTR.
1 Armor remaining.
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 3 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 3 : misses
LB 2-X AC at Marauder MAD-2R (Vanguard319); needs 9, rolls 6 : misses
Marauder MAD-2R (Vanguard319) must make 1 piloting skill roll(s) and automatically fails (Pilot unconscious).
Marauder MAD-2R (Vanguard319) falls on its rear, suffering 8 damage.
Marauder MAD-2R (Vanguard319) takes 5 damage to LTR.
5 damage transfers to CTR.
Marauder MAD-2R (Vanguard319) takes 5 damage to CTR.
Armor destroyed, 19 Internal Structure remaining
Critical hit on CT. Roll is 8; 1 location.
CRITICAL HIT on Engine.
Marauder MAD-2R (Vanguard319) takes 3 damage to LTR.
3 damage transfers to CTR.
Marauder MAD-2R (Vanguard319) takes 3 damage to CTR.
16 Internal Structure remaining
Critical hit on CT. Roll is 11; 2 locations.
CRITICAL HIT on Engine.
CRITICAL HIT on Engine.
*** Marauder MAD-2R (Vanguard319) DESTROYED by engine destruction! ***
Pilot of Marauder MAD-2R (Vanguard319) "Ben Revazian" cannot avoid damage.
Pilot of Marauder MAD-2R (Vanguard319) "Ben Revazian" takes 1 damage.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Grasshopper GHR-5H (TestBot) gains 15 heat, sinks 16 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Team 2 has achieved all required victory conditions!
Victory!
-------------------
Winner is: TEAM #2
Vanguard319: 0 BV remaining (from 6520 initially) 0 BV fled
TestBot: 2388 BV remaining (from 5500 initially) 0 BV fled
Survivors are:
Grasshopper GHR-5H (TestBot)
Pilot : Deirdre Evanson [4/5]
Kills : 1
AC/2 Carrier (LB-X) #2 (TestBot)
Driver : Igme Akiaten [4/5]
Kills : 0
AC/2 Carrier (LB-X) #3 (TestBot)
Driver : Phyllis Kern [4/5]
Kills : 0
AC/2 Carrier (LB-X) #4 (TestBot)
Driver : Unity Watson [4/5]
Kills : 0
Graveyard contains:
AC/2 Carrier (LB-X) (TestBot)
Driver : Hildebrand Segaar [4/5]
Kills : 0
Destroyed by Marauder MAD-2R #4 (Vanguard319)
Marauder MAD-2R #3 (Vanguard319)
Pilot : Zbigniew Lukaszczyk [4/5]
Kills : 0
Destroyed by pilot error.
Marauder MAD-2R #4 (Vanguard319)
Pilot : Roxane Winter [4/5] ( 6 hit(s) )
Kills : 1
Destroyed by pilot error.
Marauder MAD-2R #2 (Vanguard319)
Pilot : Haiba Maskini [4/5] ( 2 hit(s) )
Kills : 0
Destroyed by Grasshopper GHR-5H (TestBot)
Nightstar NSR-9FC (TestBot)
Pilot : Jinrich Rosas [4/5] ( 6 hit(s) )
Kills : 0
Destroyed by Marauder MAD-2R (Vanguard319)
Marauder MAD-2R (Vanguard319)
Pilot : Ben Revazian [4/5] ( 3 hit(s) )
Kills : 1
Destroyed by pilot error.
I wanted to like that, but it was just sad.
#58 GreyGriffin
Posted 09 July 2014 - 08:44 PM
#59 Koniving
Posted 09 July 2014 - 10:34 PM
GreyGriffin, on 09 July 2014 - 08:44 PM, said:
Megamek handles the rules for us and makes it pretty easy to understand.
We do not have one going on currently due in part to our planned Solaris Arena in this coming week. Speaking of which I need to make a post advertising it officially since we're going to use it to re-introduce ourselves to the MWO community and increase Zhizhu even more for this and other games. A good turnout would also make for some interesting variety for filming.
O.o;
Quality visuals unattainable without a lot of tweaks to improve the graphics optimization since MWO is poorly optimized.
Shots by LordRed.
We'll be filming and doing an audio over with one of our more energetic guys as an announcer.
#60 Gasoline
Posted 10 July 2014 - 01:51 AM
Koniving, on 09 July 2014 - 10:34 PM, said:
We'll be filming and doing an audio over with one of our more energetic guys as an announcer.
So looking forward to this. Reminds me, that we urgently need a spectator mode. I would even take a day off just for spectating this.
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