But there are also smaller, presumably easy to fix things that are not working (or are completely missing) for some time now, some date back to Open or even Closed Beta.
I want to make a list of them so maybe they can get fixed "along the way". I'm sure that some of the Devs have a bit of spare time, e.g. when someone is working on a bottleneck and others can't do anything in the mean time. Even if that's not the case, this list can also serve as a reminder after CW etc. is done that there is still work to do.
So let's go, further input appreciated!
- Cockpit displays. Yes, we don't forget them. After all they worked back in CB. Even if they are not displaying live-feeds, they could at least show a static image instead of "no signal". Maybe The status of gyro, life support and sensors, because they won't change anyhow. (which brings me to the next point)
- Critical hits on engine, gyro, life support, actuators etc. Long overdue. Gyro could be tricky because there is still no falling down. But for now it could result in a slower movement or shaky crosshairs.
- The mech pilot. It needs a new model without that silly space suit.
- Autocannons optically still fire "missiles" and have no proper projectile rendered.
- Bitchin' Betty should give us a "Target destroyed" message.
- Toggle for AMS and TAG.
- Option to discard ammunition.
- Slower movement in water (how can this still be not in the game?)
- If you have really much time: Armor breaches under water (section gets destroyed if (internally?) damaged through weapon fire while submersed in water).
- Back view camera. Doesn't have to be pip (we know about the engine limitations). Just make the whole view change to backwards as we had in MW4. You can make 3PV, then this shouldn't be a problem.
- Gauss explosion still is listed as ammo explosion on death screen.
- Cracks in the wind shield after getting hit in the head.
- Slider for Field Of View in the options screen.
- The weapon list in the HUD needs the information where the single weapons are, so we can see on one glance e.g. if the destroyed medium laser was in the right arm or in the left, or if the need arises to reconfigure weapon groups or only fire certain weapons.
- Switchable firing modes for Ultra Autocannons. Will be much more important with the arrival of the Clans. Make it so we can select if the weapon should fire in normal or burst mode when we hold the fire button down.
- Zoomable Mini-map. Has been requested since CB.
- Bit bigger thing but still, also requested since the first days of this game: HTAL (or "beam"-) diagram instead of paper doll (switchable, naturally).
- Scale on the battle map. On different maps, the scale is also different, so it would be nice to see on the battle map how far enemies etc. are away.
- "Nav points" on the battle map: Option to press a key and get a marker on the battle map (also mini map I guess) where the crosshairs are pointing. E.g. to mark enemy positions and relay that info to team mates.
- Font size and colour should be more readable in UI 2.0.
- Toggle for chat window - make it either stay or vanish, not like now when it only is viewable when someone wrote something.
- Colour-coded death messages (Player A [red] killed Player B [blue]) so we know which team lost a mech.
- Kill counter on the main HUD on Conquest mode.
- HUD customization! At least selectable colours. Maybe even size and position of some items.
- Missile door indicator on the HUD (or at least higher visibility than what we have now I guess).
- Option for group chain fire
- The "Pinpoint" skill in the skill tree still does nothing. Either give us convergence back or make the skill do something useful.
- Command console also still does nothing
- Selectable hardpoint-order. Seems to be an old problem that weapons are punt into the hardpoints based on the order they were bought or something. More infos here: http://mwomercs.com/...-order-problem/
- More direct line of flight path for Artemis-LRMs, because Artemis works only with line of sight anyhow, so the missiles don't need to arc towards the target.
- Mouse wheel bindable in control settings.
- Arm lock toggle.
- Less clicks/"mouse miles" in UI 2.0 - in general more streamlined UI, would be too much here, but there is a whole feedback thread for UI, so the Devs should know about it. Also check out WM Xitomatl's post here: http://mwomercs.com/...ost__p__3426587 (and we all want an interactive mech view in the mech lab where you can directly click the section you want to edit!). And more filter options!
- Ability to see where lances will start before the match (maybe even ability for the commander to draw some basic things on the map).
- Effects or at least sound back for ammo explosions.
- Toggle button for friends list: should open and close by clicking the icon.
- More noticable "damage incoming" indicators.
- Auto restocking consumables (option to do so, not automatic). Should give a warning before turning ON for a mech that has MC-only consumables.
Edit: Added so much more from all the guys in the thread, thank you all!
EDIT - Disclaimer: Since this topic got pinned and receives a lot of attention, I will update it whenever I can. But please only provide ideas that are actually "small" and have nothing to do with personal opinion and choice. E.g. I won't add things like "different music" because that is a question of taste. Further I will not add bigger things like convergence, destructible terrain etc. because those are problems the Devs know about and which need a lot of work. Here i will collect small bug fixes and items that are of worth for everyone and not subject to personal opinion.
Edited by RedDragon, 03 June 2014 - 08:11 AM.