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The Clans And What We Know So Far


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#201 Saber Avalon

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Posted 15 June 2014 - 08:05 AM

View PostAlik Kerensky, on 14 June 2014 - 02:55 AM, said:

Maybe PGI/IGP should hire you to organize this mess they call information.


lol I am glad my information processing skills are appreciated.

#202 Demoncard

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Posted 15 June 2014 - 08:09 AM

View PostSaber Avalon, on 12 June 2014 - 10:24 AM, said:

Ok, so before the test server went down I was able to mess around in the mechlab a bit. We can adjust armour, it costs C-bills to add armour over the base amount. It even gives you a warning that you must pay for the "item"

How do we know how much armour we've bought? Is it listed in the inventory? Is there a limit?

#203 Saber Avalon

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Posted 15 June 2014 - 09:50 AM

View PostDemoncard, on 15 June 2014 - 08:09 AM, said:

How do we know how much armour we've bought? Is it listed in the inventory? Is there a limit?


It is not listed anywhere but you will know when you have used up your supply when it starts charging you for armour. Apparently it is no different than IS currently is. So hardly noticable after a while.

#204 Cimarb

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Posted 15 June 2014 - 02:21 PM

View PostSaber Avalon, on 15 June 2014 - 09:50 AM, said:


It is not listed anywhere but you will know when you have used up your supply when it starts charging you for armour. Apparently it is no different than IS currently is. So hardly noticable after a while.

It should say it in your inventory, just like IS armor does.

#205 Saber Avalon

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Posted 16 June 2014 - 08:42 PM

The invasion arrives... (Dat homage to lore at the end *squee*)

....with extended maintenance.

Edited by Saber Avalon, 16 June 2014 - 08:45 PM.






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