-- Textures on the mechs make them seem like plastic and not metal
-- Mechs lack a sense of weight when they move
-- I don't get a sense of scale in the cockpit view
-- Weapon sounds and firing effects aren't iconic
-- Mech sound design lacks depth. We should be hearing more than foot stomping and torso twisting. Stuff like joints moving, air condition in the cockpit, hum of electronics and a different sound for the reactor, sound of things being crushed under our feet as we walk. Different sounds when we brush up against things (Buildings, rock formations, etc)
-- Visual art style is gray and muddy
-- death animations don't seem to fully take into account the size and scale of mechs
-- Mechs get stuck on objects like statues or small trucks the should be able crush
Edited by Obelus, 02 June 2014 - 04:28 PM.