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Preview Video Of The Blackjack Heromech "arrow"


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#1 Hans Von Lohman

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Posted 02 June 2014 - 10:39 PM



The stats are definitely setup for this to be a zombie mech. Of course I would replace the Large Pulse laser with a normal or ER large laser

3 Ballistics in each arm
1 Energy in each side torso
1 Energy in the center torso
4 jump jets
1 AMS
235 max engine size

Comes standard with:

Standard 235 engine, FF armor, Endo Steel skeleton, 2 jump jets, Double Heat sinks
6 MG's
2 medium lasers in the side torsos
1 large pulse laser in the CT

In other words it is setup for a zombie mech scheme.

#2 Mcgral18

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Posted 02 June 2014 - 10:42 PM

I can't help but feel that it needs moar wub...

#3 FupDup

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Posted 02 June 2014 - 10:43 PM

Shoulda had a higher engine limit. >.>

#4 MonkeyCheese

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Posted 02 June 2014 - 10:43 PM

Have to say LOVE the hero paint for once, still gonna be a one trick pony but It will do that one trick well, pity about the engine size tho.

So 93kph is its max where the 1x can get to 116kph

Edited by MonkeyCheese, 02 June 2014 - 10:44 PM.


#5 Hans Von Lohman

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Posted 02 June 2014 - 10:45 PM

I was hoping it would be faster than a 235 engine.

That being said I don't see why you have to have 6 MGs. I plan to have an AC-10 and 5 MG's, then go with just medium lasers.

XL engine, and drop the FF armor.

Edited by Hans Von Lohman, 02 June 2014 - 10:46 PM.


#6 Deathlike

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Posted 02 June 2014 - 10:47 PM

Slow engine...

I start to wonder if you just replaced the STD engine with an XL, couldn't you fit like some crazy build like 3 med, 3 MG, plus an AC20?

RIP HBK-4G.

Edited by Deathlike, 02 June 2014 - 10:49 PM.


#7 Monkey Lover

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Posted 02 June 2014 - 10:48 PM

To slow not worth getting might as well get a ember.

#8 FupDup

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Posted 02 June 2014 - 10:49 PM

View PostHans Von Lohman, on 02 June 2014 - 10:45 PM, said:

I was hoping it would be faster than a 235 engine.

That being said I don't see why you have to have 6 MGs. I plan to have an AC-10 and 5 MG's, then go with just medium lasers.

XL engine, and drop the FF armor.

Wouldn't that loadout require you to basically move at heavy mech speeds, though? At that point wouldn't it be better to just upgrade to a Jagermech?

#9 MonkeyCheese

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Posted 02 June 2014 - 10:49 PM

View PostHans Von Lohman, on 02 June 2014 - 10:45 PM, said:

I was hoping it would be faster than a 235 engine.

That being said I don't see why you have to have 6 MGs. I plan to have an AC-10 and 5 MG's, then go with just medium lasers.

XL engine, and drop the FF armor.

Whynot just go lb10x and 5 MG and crit everything towards the end of the game?

#10 FupDup

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Posted 02 June 2014 - 10:55 PM

At the very least, I guess my theorycrafted loadout might still work on it, though.

2 ERLL
6 MGs + 2 tons of ammo
1 ML
XL235
14 DHS
3 JJs
Max armor except for -1 from each leg

Edited by FupDup, 02 June 2014 - 10:56 PM.


#11 Hans Von Lohman

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Posted 02 June 2014 - 10:57 PM

View PostMonkeyCheese, on 02 June 2014 - 10:49 PM, said:

Whynot just go lb10x and 5 MG and crit everything towards the end of the game?


Because the LB10x isn't as good as a normal AC-10 for how I like to play.

#12 El Bandito

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Posted 02 June 2014 - 11:04 PM

Before one asks, yes it can fit Dual AC20 for maximum trollage.

Farewell, CDA-3C.

Edited by El Bandito, 02 June 2014 - 11:05 PM.


#13 Bishop Steiner

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Posted 02 June 2014 - 11:10 PM

Was worried the Luop De Guerre was going to set a bad precedent with the stick/max engine thing. Better have need agility to make it worth it.

#14 KharnZor

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Posted 02 June 2014 - 11:10 PM

View PostEl Bandito, on 02 June 2014 - 11:04 PM, said:

Before one asks, yes it can fit Dual AC20 for maximum trollage.

Farewell, CDA-3C.

Deaf Cicada pilots around the world are breathing a sigh of relief

#15 zazz0000

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Posted 02 June 2014 - 11:57 PM

Hmm. Loup got released and missiles broke. So perhaps tomorrow ballistics will stop doing damage? That'd be interesting.

#16 SnagaDance

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Posted 03 June 2014 - 12:09 AM

View PostMonkeyCheese, on 02 June 2014 - 10:43 PM, said:

Have to say LOVE the hero paint for once


Me too. Might persuade me to buy my first Hero mech! I know the camo pattern can't be changed/shared with other mechs but how about the colours you get with the scheme, are these unlocked for all of your mechs?

(why yes, as a Marik player I would like some nice Purple and White, thank you for asking) :)

#17 Hollow Earth

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Posted 03 June 2014 - 12:09 AM

A Dakkajack hero is nice and all, and i happen to be a fan of these lil' baby jagers. but what about the chance to see a Blackjack-2? i'm interested in seeing that since it has missile hardpoints. :)

#18 Kilo 40

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Posted 03 June 2014 - 12:23 AM

I have to say, a mech named "The Arrow" without a single missile hard point, and nearly all ballistics, is pretty weird.

#19 Hans Von Lohman

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Posted 03 June 2014 - 12:35 AM

The mech name comes from the 3025 TRO.

Lieutenant Michael Ubodo, a Davion recon lance leader in the Deneb Light Cavalry, with the Davion Star for Bravery for a well executed defense mission on planet Xhosha. He named his personal mech The Arrow.

Edited by Hans Von Lohman, 03 June 2014 - 12:36 AM.


#20 MonkeyCheese

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Posted 03 June 2014 - 12:45 AM

View PostSnagaDance, on 03 June 2014 - 12:09 AM, said:


Me too. Might persuade me to buy my first Hero mech! I know the camo pattern can't be changed/shared with other mechs but how about the colours you get with the scheme, are these unlocked for all of your mechs?

(why yes, as a Marik player I would like some nice Purple and White, thank you for asking) :)

Sadly no you dont get those colors even when they are unique, best you can do is swap colors with ones you already own and then reset to the default colors if you choose to.





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