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Patch 1.3.296 Is Live!


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#61 IceCase88

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Posted 03 June 2014 - 11:50 AM

That's it? I guess the big patch for June will be the Clans in 2 weeks and that is it. Yawn. So we can expect zero progress on anything for June and July. Probably add August in the mix for zero productivity too. It is a shame too. I would like to invest some more money because I have been wanting Trebuchet and Blackjack heroes for a long time. Although I would've preferred the removal of 2 ballistic spots for the addition of 2 missile spots on the Blackjack.

Edited by IceCase88, 03 June 2014 - 11:54 AM.


#62 Oethe

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Posted 03 June 2014 - 11:53 AM

View PostIceCase88, on 03 June 2014 - 11:50 AM, said:

That's it? I guess the big patch for June will be the Clans in 2 weeks and that is it. Yawn. So we can expect zero progress on anything for June and July. Probably add August in the mix for zero productivity too.


Wow. No credit where it is due? They finally tweaked a lot of the weapons that have been in waiting for awhile and will release new ui, mechs and modules for clans. You may not care for the Clan stuff but they are doing a lot to incorporate them. So contrary to what you think, they were quite productive.

#63 Heffay

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Posted 03 June 2014 - 11:54 AM

View PostMister Blastman, on 03 June 2014 - 11:36 AM, said:

Sheesh. I liked a post by Heffay. I feel dirty. :P


I don't like it any more than you do. Let's promise to never let it happen again, ok?

#64 Alaskan Nobody

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Posted 03 June 2014 - 11:59 AM

View PostNikolai Lubkiewicz, on 03 June 2014 - 11:23 AM, said:


This actually disturbs me as well, especially as an ardent reader of Scandinavia and the World. That said, there's also a number of other flags yet to be represented in our cockpits: With a total of 195 to 249 Terran nations, depending whether you use diplomacy or sports as a barometer. We hope to get all the top ones from where our MechWarriors descend and play from represented ASAP!

Always feels weird when someone comments about following something I follow.... ;)


Having said that - there is a difference between diplomacy and sports?! :P

View PostHeffay, on 03 June 2014 - 11:34 AM, said:


How about the Republic of Dave?


(Let's see who gets this reference...)

Fallout3? <_<

#65 Mister Blastman

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Posted 03 June 2014 - 12:00 PM

View PostHeffay, on 03 June 2014 - 11:54 AM, said:


I don't like it any more than you do. Let's promise to never let it happen again, ok?


k.

#66 darqsyde

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Posted 03 June 2014 - 12:05 PM

View PostunFearing, on 03 June 2014 - 11:44 AM, said:

anyone else still unable to download patch due to "maintenance"?


Yup. Me too.

edit: Message sent to Support

Edited by darqsyde, 03 June 2014 - 12:11 PM.


#67 Koniks

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Posted 03 June 2014 - 12:09 PM

Did we also get an extra mech bay?

#68 WVAnonymous

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Posted 03 June 2014 - 12:09 PM

According to the patch notes there are now 12 trial mechs available.

Good on you PGI! Should be a much better new player experience to allow "try before buy" on a lot more mechs.

#69 MonkeyCheese

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Posted 03 June 2014 - 12:21 PM

View PostWVAnonymous, on 03 June 2014 - 12:09 PM, said:

According to the patch notes there are now 12 trial mechs available.

Good on you PGI! Should be a much better new player experience to allow &quot;try before buy&quot; on a lot more mechs.


That's great and all but they need to sort out the filter system.

#70 WarHippy

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Posted 03 June 2014 - 12:22 PM

The Clan banners: Clan Jade Falcon's logo looks great, and Smoke Jaguar's looks good. However, Clan Wolf's looks out of place and more cartoony than the others, and Clan Ghost Bear's head is tilted too far back and makes it look like its sitting in a dentist chair to get some work done.

#71 jag rip

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Posted 03 June 2014 - 12:27 PM

View PostReno Blade, on 03 June 2014 - 11:33 AM, said:

Just a quick demo for TrackIR in the testing grounds.

-snip-


Could you tell me how to set it up in game? I havent used mine in years.. Driver is working and tracking but I cant figure out quite what to set in the settings.. :P ;)

Edit, scratch that, update the TrackIR software and launch the game afterwards... wohooo!

Edited by jag rip, 03 June 2014 - 12:48 PM.


#72 Butane9000

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Posted 03 June 2014 - 12:30 PM

I thought all the Auto-cannons we're getting changed today. What gives?

#73 Spurowny

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Posted 03 June 2014 - 12:31 PM

Having 4 trial mechs mixed in with my owned mechs in the mech lab was annoying.

Having 12 trial mechs mixed in with my owned mechs in the mechlab is very annoying.

add a filter option to display only owned mechs, not the trials plz.

ty

#74 Zolaz

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Posted 03 June 2014 - 12:32 PM

View PostNikolai Lubkiewicz, on 03 June 2014 - 11:23 AM, said:


This actually disturbs me as well, especially as an ardent reader of Scandinavia and the World. That said, there's also a number of other flags yet to be represented in our cockpits: With a total of 195 to 249 Terran nations, depending whether you use diplomacy or sports as a barometer. We hope to get all the top ones from where our MechWarriors descend and play from represented ASAP!


Where is my Texas flag?

#75 Spurowny

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Posted 03 June 2014 - 12:33 PM

View PostButane9000, on 03 June 2014 - 12:30 PM, said:

I thought all the Auto-cannons we're getting changed today. What gives?

learn to read patch notes
AC got range nerf

#76 sabujo

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Posted 03 June 2014 - 12:45 PM

Oh my... We are tired to ask you guys to take the Trials out from the owned mechs and now you dump 8 more mechs into it?
I know it is important for the newbies, but please allow somekind of flag that can be turned on or off in order to control this. PLEASE!

#77 Heffay

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Posted 03 June 2014 - 12:47 PM

View PostMizeur, on 03 June 2014 - 12:09 PM, said:

Did we also get an extra mech bay?


If you ordered a Clan pack, it was one of May's bonus items.

#78 Koniks

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Posted 03 June 2014 - 12:55 PM

View PostHeffay, on 03 June 2014 - 12:47 PM, said:


If you ordered a Clan pack, it was one of May's bonus items.

That would be it.

#79 Butane9000

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Posted 03 June 2014 - 12:55 PM

View PostSpurowny, on 03 June 2014 - 12:33 PM, said:

learn to read patch notes
AC got range nerf


When I read the patch notes posted here originally all it said was the UAC5 range was reduced from 1800m to 1200m. Now it says "autocannons reduced range to 2x"

So thanks I know how to read. It's not my fault the devs cannot put the right notes down.

#80 xWiredx

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Posted 03 June 2014 - 12:57 PM

I will wait to play through the week+weekend before I really say the weapons changes were positive progress or not. One thing I can already comment on and throw a tantrum about is the trial mechs change. It is indeed nice to see 12 possible choices now, that I have no qualm with. I do, however, REALLY HATE that the trial mechs show up in the "owned" section whether you actually own them or not. There really needs to be an additional filter there for just trial mechs. It is rather annoying to see the trial mechs right next to the champion mechs one already owns.





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