Shredhead, on 04 June 2014 - 08:30 AM, said:
He said "tournament", not finals. And it's still 6 mechs, not 4. And I said comp-play, not tournament, when I referenced the mechs in use.
These are some weird mech choices there. Yes, I play in MCW when I get the opportunity, but the decisive factor is tonnage restriction, not chassis stacking rules. The Banshee is in a bad spot tonnage wise for that, and the 2D2 as light hunter is too much of a one trick pony to be viable. SHD-2D with AC20 + 3 ML or Shads with AC20 + (ER)PPC or 2x AC5 + PPC are better. BJ 1 to open up some tonnage, usually not more than 2.
But a glass cannon won't be viable, ever. Other than that, I'd welcome some unique traits for chassis.
But the Atlas already has more armor than these two, and way more than 10% more than the Highlander. We had an internal 1v1 tourney, and the Atlas is still the king 1 on 1, the Banshee his queen. Highlander can't even compete against these two 1 on 1.
I agree, we need more viable weapons, thus more variety.
Sorry, but I won't sift through the TROs to go look for individual armor value and stuff. Just bare in mind that if you link max armor in MWO to the stock build armor, you take away one big factor to equalize mechs and make bad stock mechs viable through adjustment of these parameters.
The odd builds at the end are odd, agreed. That was why I said they were rarely seen. The D2D is great in really low weight drops for instance because it can keep up with faster mechs and ensure your heavies dont get awarmed. One trick pony, niche, but RARELY, you might see it.
As for my example, I was referring to 10% more than the current values. ets use a better example:
Example:
The current max value for a CTF-3D is 296 points of armor.
The current max value for a T-Bolt is 296 points of armor.
I think we can all agree that its other charactistics JJ/hardpoints/etc are way better.
If the CTF had 250 points would you still take it in a league drop? 225? 200? At what point does the T-Bolt become viable (not preferable, but viable)
Another example:
The CTF-3D and CTF-1X have almost the exact same stats. But the 1x is not used because the weapons loadout is not better. What if the armor on the 3D was less (call it a mech quirk). 250? 200? At what point does the 1X become viable?
Just like weapons range and damage, the total armor is NOT set in stone (unlike the weight and crit slots of equipment for instance). PGI can modify them as they see fit.
They just chose not to, which is stupid IMO. Yes, if they did a better job of balancing weapons the 3D and 1X would not need different values. But the reality is that PGI has NOT been doing a good job of adjusting the value to make other weapons combos even viable (much less optimal).





















