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Blackjack Hero


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#1 sarelk

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Posted 03 June 2014 - 09:19 PM

Thank you first off for a bj hero!

I am quite happy with this mech as it is.... save for the paint

The iridescent sheen ruins almost any paint scheme you put on it... can it be reduced/removed? or just be shiney? looks good in mechlab for most part buton field its just a purple blob.... anyway

Thanks for the hero... its fantastic... having a blast with it...

#2 Ruccus

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Posted 08 June 2014 - 07:46 PM

Embrace the shiny! I've been using the Phoenix and Hotrod colours - Phoenix black as a base with Hotrod Dark red or bright red for the piping. I've also dropped in matches with a complete Hotrod Bright Red paint scheme to try to take advantage of the Char Aznable rule.

Looks awesome but it didn't go three times faster..

#3 sarelk

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Posted 21 June 2014 - 09:17 PM


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#4 Navy Sixes

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Posted 21 June 2014 - 10:06 PM

View Postsarelk, on 03 June 2014 - 09:19 PM, said:

I am quite happy with this mech as it is.... save for the paint

Agree on the paint. I never play in 3rd person, and I was wondering why I was an enemy-fire magnet on dark maps like terra therma or any of the night variants. So I switched into 3pv and realized that no matter how dark my paint, I still glimmer like Edward, and draw lots of incoming as a result.

On the other hand, it's an awesome excuse to run a nutz-out titanium-white paint job. If you're going to stick out anyway...

#5 sarelk

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Posted 22 June 2014 - 10:31 AM

right you are, I also use an all white paint job with some light blue that becomes dark blue in game, looks like frosted ice a bit... however the sheen on even Terra glistens laser red bright... so ya... but I hope my video is well received! I love the Arrow!

#6 muskrat

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Posted 22 June 2014 - 10:49 AM

Salute Sarelk,

Nice job on the video !!!

Didn't convince me to get an Arrow, But I did enjoy it

Muskrat

Edited by muskrat, 22 June 2014 - 10:50 AM.


#7 VirtualSmitty

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Posted 30 June 2014 - 08:32 AM

Is this mech viable? I have seen literally none in the last week of pugging it and it seems MGs got nerfed some.

#8 ShinVector

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Posted 30 June 2014 - 08:34 AM

View PostPrecentor Martial Jarcaddy, on 30 June 2014 - 08:32 AM, said:

Is this mech viable? I have seen literally none in the last week of pugging it and it seems MGs got nerfed some.


yup.. significant reduction in damage... Without fixing the Lasers/hit Scan HSR bugs... PGI logic.. Oh well..

#9 VirtualSmitty

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Posted 30 June 2014 - 08:50 AM

View PostShinVector, on 30 June 2014 - 08:34 AM, said:


yup.. significant reduction in damage... Without fixing the Lasers/hit Scan HSR bugs... PGI logic.. Oh well..


I figured as much. Had taken a few months off from the game, was surprised at how poor my Ember was doing.





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