JimEvolved, on 07 June 2014 - 05:26 PM, said:
Sorry, but until we have real data from current competitive tournament play between 10v10, 8v8, 4v4, 2v2 or 1v1, everything else to me is anecdote. Look at how hard certain people in this thread insisted that LRMs counter poptarting . . . until you look at the actual data from the last 12v12 tournament.
And let's face it, the *overwhelming majority* of play right now is 12v12. So looking at 4v4 or 2v2 data might be interesting, but will not be relevant to most people at this time. So the most relevant meta to talk about is the 12v12 meta.
But if you said here look at this very popular 4v4 ladder and look they list the mech lineups for the top 10 teams and the top 5 teams all run very different loadouts or they all run balanced loadouts or they all run Locusts or whatever . . . that's data. Maybe data not terribly relevant to what most people are playing but exponentially superior to bald assertions backed by only anecdotes and hearsay. You said you run in Hann Solo's 2v2? What are the top teams in the ladder running? And is that something that is *disclosed*, like we could all see the recordings of the 12v12 tournaments and all the drop lineups were shown at the end, or something more like "I just think based on my play in the ladder that X is what the best teams are running."
Because of course everyone has an opinion. At this point, and given the excellent pedigree of many of the people still participating in this thread, shouldn't we be working with opinions based on data? I get that there's not hard data available for everything, but at least acknowledge that if you don't have data to back you up that all you are stating is an opinion.
Since credentials matter to you...
Hi, I'm Adiuvo. I'm a starter light pilot for House of Lords. I'm generally considered as one of the best light pilots in the game. My team, in which I have participated in every single competitive match, is currently undefeated and has recently won the PGI First Engagement tournament, coming in first place over Steel Jaguar Gaming. Nice to meet ya.
When I talked about 12man play I was talking about *actual* competitive play. With actual 12mans. Like, 12 people all on teamspeak vs. another 12 people all on teamspeak. LRMs will do nothing in these environments, since you easily have the ability to coordinate pushes and kill them accordingly.
Pug games (casuals) are not like this. Even if you're in a jumpsniper you will have little ability to really work with your team, much less coordinate pushes. Ideally everyone is on the ball but typically they are not. People will sit back, try to outtrade with LRM boats, and lose.
What I'm saying here is anecdotal only if you consider it possible to get something better. Since I'm talking about pug play here, there really isn't anything better to grab besides opinions. I like to think that my opinion is worth a little bit more than your average fellow when it comes to MWO, but nevertheless I'm giving reasoning behind my points as to contribute to the discussion. So far it seems like you're just hung up on having 'hard' data, even when your hard data comes directly from
my efforts.