- Ambient temperature affects both heat dissipation and heat capacity. The biggest effect (percentage-wise) is applied to heat dissipation.
- The flavor text displayed while the map is loading (e.g. "Ambient Temperature: 30 C") does not accurately reflect the heat effects of the map.
- Although Tourmaline has the hottest "flavor text" at 97 C, the in-game heat effects are significantly lower than Terra Therma. In other words, Terra Therma is actually hotter.
- Forest Colony and Forest Colony Snow actually have nearly identical in-game temperature value, despite having different flavor text (30 C vs. -2 C)
- Your mech's heat bar actually idles at a negative value on cold maps, even though you can't see it, due to the heat capacity effects.
The temperature number is applied directly to your mech's heat dissipation in terms of heat per second. For example, the temperature value on Terra Therma is 0.5. That means that your mech generates an extra 0.5 heat/sec at all times. The important thing to note about the ambient temperature's affect on your 'Mech is that it doesn't scale according to your base heat dissipation:
- A fully mastered 'Mech with 20 DHS (10 internal) will only feel a 13% heat dissipation penalty on Terra Therma
- A basic stock 'Mech with 10 SHS, on the other hand, will feel a 50% heat dissipation penalty.
A few of the map temperature values are shown below (it would be great if these could be added to Smurfy's map viewer! They're available in the game files, hint hint):
- Frozen City Night: -0.5
- Forest Colony: 0
- Forest Colony Snow: -0.1
- Tourmaline: 0.3
- Terra Therma: 0.5
Edited by Shlkt, 07 June 2014 - 03:05 AM.