Clan Logos
#121
Posted 04 June 2014 - 11:27 PM
If the community vote to keep the new logos, i think i can survive with them ha ha!! (but i really prefer a rework on them... )
Great work, PGI and Russ!
See you on battlefield mechwarrior.
PS: I can't go on game for the moment, can someone show me the look of the icon in game? I mean when we are waiting to the game to launch (when we see our twelve teammates)? Thanks!!
#122
Posted 04 June 2014 - 11:32 PM
N0MAD, on 04 June 2014 - 11:24 PM, said:
So i would say your comments apply more to you than me. Practice what you preach brother.
And you readily admit you know nothing about the new assets but still talk them up, thats called hype.
It seems you rather deal in hype and hypocrisy than fact.
Well played......
From your own words
N0MAD, on 04 June 2014 - 10:34 PM, said:
and some people are pleased when some one pees on them and tells them they have had their daily shower,, go figure.
Those are both insulting comments. I tried to give you advice, and show you properly how little respect you receive for the way you post. You don't need to be fake-subtle around the "kiddo" part, that one is intentional, and I stick by it.
I also trust that when the devs say "this is something that we have finished doing" they are telling the truth. They said the map is in the works, and it has new assets. Just by being a jungle/swamp map, that alone guarantees that new assets will be there. As we currently don't have them from our current maps.
Hype is when I start toting the maps as having some things they don't have. I only mention what I know from the what the devs have posted. I was also not hypocritical with my statement. I told you not to do something. I never said I wouldn't do it. Even though by any scale what I did is little compared to you.
Regardless, this conversation is over, as you neither have anything worthwhile to contribute to the discussion, not is it relevant to this thread.
#123
Posted 04 June 2014 - 11:42 PM
I´m very happy how things have been going in regards of communication lately.
Now pls design us the Nova Cat symbol, while you are at it.
#124
Posted 04 June 2014 - 11:45 PM
AgroAntirrhopus, on 04 June 2014 - 12:19 PM, said:
The new logos look quite good in the FORUM, but they are TOO DEATAILED for the game client !
Please check your FRIEND LIST in the game client or look at the faction icon in the DROP PREPARATION screen
Because of this NON-FUNCTIONALITY with small versions of the logos in the game client, I think I will have to vote AGAINST the current logos, although I think that they are looking good in the forum too.
Servus, MEX
#125
Posted 04 June 2014 - 11:46 PM
Iguana Iguana, on 04 June 2014 - 10:30 PM, said:
On one end people complaining that the devs should focus on creating CW and not on Mechs and art.
On another end people complain that they don't recive their snowflake favourite mech.
And then there is this "stuck in the past" people who create a ruckus about some refreshed logos.
Not to mention these people throwing around these ridiclious balance suggestions.
And you further compound it by whining about their complaining. Particularly since some of their complaints (balance issues, UI issues, hit registration issues, CTD and disco issues) are well founded.
#126
Posted 04 June 2014 - 11:46 PM
... but please concider adding a Merc-Logo aswell, so everyone should be pleased
#127
Posted 04 June 2014 - 11:48 PM
N0MAD, on 04 June 2014 - 11:24 PM, said:
So i would say your comments apply more to you than me. Practice what you preach brother.
And you readily admit you know nothing about the new assets but still talk them up, thats called hype.
It seems you rather deal in hype and hypocrisy than fact.
Well played......
Just stop dude. You're coming across as a clown. If you want to discuss the issue, do so without anger or sarcasm. While I agree with your sentiment that we definitely don't have a "slew" of new maps or even a slew of total maps, I don't agree with your attitude. That goes for anyone in this thread.
I'm not a mod though so I guess you can tell me to piss off.
#128
Posted 04 June 2014 - 11:50 PM
Second comment was just a reply to the "some people are never happy" reply, you know, the other side of the coin argument.
BTW Cave on Forrest i believe, Vines.
Heres a suggestion if you have any interest in maps or info about maps and Cryengine, Download the Cry sdk a bit over 6gigs have a look at it.
look at this....
http://www.quakewiki...3-nature-shots/
Laters..
#129
Posted 05 June 2014 - 12:44 AM
N0MAD, on 04 June 2014 - 10:34 PM, said:
And let me be impressed by the new Tree and vine assets...yep ground breaking stuff i got to admit...
and some people are pleased when some one pees on them and tells them they have had their daily shower,, go figure.
So, ever hear of a game called Counter Strike? It's been going for around 17 years now, with multiple itterations and sequels, and is mainly played on something like 4 maps, which have seen very little change over that time, despite there being many more official and countless community maps Nothing wrong with having few maps if they are good maps.
#130
Posted 05 June 2014 - 01:51 AM
#131
Posted 05 June 2014 - 02:27 AM
I can see how this can ruffle some feathers, though in same breath... don't even think about any redo pass on IS ones... they are perfect just the way they are!
(Although I do like some elements of the new clan ones...)
#132
Posted 05 June 2014 - 02:32 AM
sabujo, on 05 June 2014 - 01:51 AM, said:
I agree. Star Trek Online underwent a transformation from little dialogue with players, to involving them every step of the way and it's done a complete 180 for their success. I've noticed even BioWare now days has been doing the same with SWTOR which is the opposite of how they launched.
Bottom line is, to be successful in free to play, you have to keep your players happy and keep them involved beyond just grinding. This is a great move in that direction.
Edited by ShadowWolf Kell, 05 June 2014 - 02:32 AM.
#134
Posted 05 June 2014 - 02:50 AM
At least let us vote on whether individual logos should be changed separate from just changing them all at once.
I want to be Jade Falcon not a Jade Pigeon or Jade Parrot like the old logo shows.
Edited by Mockeryangel, 05 June 2014 - 03:06 AM.
#135
Posted 05 June 2014 - 03:04 AM
I am really looking forward to see the mild refreshes.
#136
Posted 05 June 2014 - 03:05 AM
Then again I'm no longer a clanner though I just like the logos for something new.
#137
Posted 05 June 2014 - 03:22 AM
Mockeryangel, on 05 June 2014 - 02:50 AM, said:
Any pools would be biased by the majority?
Oh boy.
#138
Posted 05 June 2014 - 03:30 AM
Zuesacoatl, on 04 June 2014 - 09:50 PM, said:
No, they will be reworking because these news logos are really bad/unwanted and would represent a huge loss of a lot of money.
That loud minority pays for this game.
#139
Posted 05 June 2014 - 03:32 AM
Just a little suggestion regarding generic Clan logo with the daggerstar.
If I understood this correctly there will be some in-game letter designation for it, like C or CLN or whatever, alongside with CJF, CGB, CW, and CSJ for the Clans of the first wave of operation Revival.
What I suggest is: you can make the rest of the Clans represented via their designation + Daggerstar, so that other clanners do not have to wait till their logo completed (And some, I assume, will have to wait quite long). i.e. CBS (blood spirits), CDS (Diamond Sharks), CNC (Nova Cats) and so on, + daggerstar. Might be better than nothing for them.
Just a thought.
Looking forward to see the refreshed logos.
Edited by RJF TwiceBorn, 05 June 2014 - 04:14 AM.
#140
Posted 05 June 2014 - 03:54 AM
Edited by Tyberion, 05 June 2014 - 03:54 AM.
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