Why using big LRM on the KTO-20? It's the only Kintaro who has 4 energy hardpoints, so you have to use them =)
http://mwo.smurfy-ne...8c2c92f291f8453
2xLL + 2xML + 3xSSRM2 + BAP + XL300
That's a good load out for making lights fear, and engage ennemies far with the dual LL.
http://mwo.smurfy-ne...087fd892e1df456
2xPPC + 2xML + SRM6 + XL300
Engage at long range with the punch of the PPC, when they get close, deal with the SRM6 + 2xML, you don't overheat if you don't use your weapons all together! If you prefer, put two large pulse laser, and mel lights legs!!
http://mwo.smurfy-ne...a4de5ee53511d1d
Need more speed? Try this other version of the streaktaro :
3x SSRM2 + 2xMed Pulse + 2xML + BAP + XL350
The two medium pulse laser allow you to melt more lights! But you don't have the missile punch of the KTO-18.
Kintaros are all great mech! My only regret : the Golden Boy don't have the flexibility of the Max engine of the other variants =(
But i like this hero too!
http://mwo.smurfy-ne...9b974a0b1fedb9a
Bonus : if you are really a desperate LRM lover, use that loadout : 4xMed Laser for the punch + 2xALRM15 + BAP + XL255. But you're going to be a little slow!
All of this build approve by me, and tested on the battleground =)
Shar Wolf, on 06 June 2014 - 03:47 PM, said:
I play fairly frequently, and have yet to have that happen.
I have been headshot two times with artillery shots (16 armor in the head). It's pretty rare and they are going to fix the problem.
On most of my mech i'm never hit on the cockpit, but sometimes it's happen. After the hotfix i will try with less armor on some of my battlemech!
The worst experience : Headshot by a Dragon Slayer meta in my locust while i was running, 5 armor on the head... ='(
See you on battlefield, Kintaro's fans!
Edited by Aleski, 10 June 2014 - 03:04 AM.