Nikkoru, on 04 June 2014 - 04:03 PM, said:
I'll partially agree on that. "Jump-Sniping" as most people regard as shooting pin-point alphas from 300-800 Meters in a JJ capable mech to be a very preferable tactic, because they can deal with any kind of situation (any map). In fact, more variety is what most of people in this game want, regardless if they are hardcore competitive players or the casual player. With ppc/ac5 being a very dominant build, I do agree that PGI should do something to increase amount of viable builds, so we get more variety.
Unfortunately, unlike statistical weapon/mechstats, you can't accurately rate the advantages of have JJs against the current map-terrain or the accuracy of the player playing a certain build and this is why many people regard accuracy along with situation awareness as a "skill" to have in MW:O. Currently PGI is, step by step taking action to softnerf jump-snipers so other builds might surface. Personally, I do find this approach very good.
That being said, regarding some statements here:
Nikkoru, on 04 June 2014 - 04:03 PM, said:
Wrong. It's part of the lore.
WazOfOz, on 04 June 2014 - 07:29 PM, said:
1 Tabletop turn equals 10 seconds in no particular order. If you move/jump and shoot, it could also mean that you do it simultaneously.
Edited by Eglar, 05 June 2014 - 01:29 AM.