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So, Is Nothing To Be Done About The Jump Sniping Meta?


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#61 El Bandito

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Posted 05 June 2014 - 01:55 AM

View PostEglar, on 05 June 2014 - 01:08 AM, said:

Though personally, I don't care much about lore or TT rules. But you DO understand that everyone wants to be an Aidan Pryde when playing an MMO Game, right?


1. All of Stackpole's novels have the hero do some impossible stuff, just because it is Stackpole.

2. Aidan Pryde was a genetically modified super soldier of Clan JF. Poptarting for him was possible because he was such a great pilot. Current poptarting is a joke in comparison. Everyone and their mother can do it.

It cheapens the experience. Only the best of the best of the IS and Clan pilots could do poptarting successfully. Just landing after the shot could go wrong in so many ways, and any return fire could slam the mech on the ground in the novels. In MWO, getting hit while in the air does nothing significant and landing is child's play.

Edited by El Bandito, 05 June 2014 - 02:00 AM.


#62 Eglar

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Posted 05 June 2014 - 02:04 AM

View PostEl Bandito, on 05 June 2014 - 01:55 AM, said:

1. All of Stackpole's novels have the hero do some impossible stuff, just because it is Stackpole.

2. Aidan Pryde was a genetically modified super soldier of Clan JF. Poptarting for him was possible because he was such a great pilot. Current poptarting is a joke in comparison. Everyone and their mother can do it.

It cheapens the experience. Only the best of the best of the IS and Clan pilots could do poptarting successfully. Just landing after the shot could go wrong in so many ways, and any return fire could slam the mech on the ground in the novels. In MWO, getting hit while in the air does nothing significant and landing is child's play.

What I posted is in response to:

View PostGreyGriffin, on 05 June 2014 - 12:28 AM, said:

How is Jump Sniping part of the lore?

So are you saying that because it's Stackpole, it's not part of Lore? That's pretty selective, isn't it? (I admit, I don't like Stackpole myself.)

#63 Joseph Mallan

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Posted 05 June 2014 - 02:05 AM

View PostEl Bandito, on 05 June 2014 - 01:55 AM, said:

1. All of Stackpole's novels have the hero do some impossible stuff, just because it is Stackpole.

Stackpole gave BattleTech:
Engine explosions(which I don't argue)
Ghost Mechs
Glancing blow Gauss slugs to the cockpit
Oh and the Quote, "Any ideas you might have I already thought of!"

#64 Karl Streiger

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Posted 05 June 2014 - 02:08 AM

+1 for anti stackpole :D


anyhow firing while jumping should be an option - a last ditch afford to deal damage or the tool of desperation.
For every story where a guy does firing weapons in midair there are story's where it is not possible.

So the question of lore is some where in between. (standard TT rules - after landing, S7 rules firing in midair are possible)

Still hope for stronger jump jets with a much longer time of a mech beeing exposed (maybe exposed enough to eat LRMs)

#65 Eglar

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Posted 05 June 2014 - 02:09 AM

View PostJoseph Mallan, on 05 June 2014 - 02:05 AM, said:

Stackpole gave BattleTech:
Engine explosions(which I don't argue)

Yea, and he did that Davion For The Win thing aswell.

But you have to agree that having an Fusion Engine Leaking and Ultimately exploding, evaporating the surrounding is not very convenient for MW:O Brawlers.

Edited by Eglar, 05 June 2014 - 02:10 AM.


#66 Joseph Mallan

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Posted 05 June 2014 - 02:10 AM

View PostKarl Streiger, on 05 June 2014 - 02:08 AM, said:

+1 for anti stackpole :D


anyhow firing while jumping should be an option - a last ditch afford to deal damage or the tool of desperation.
For every story where a guy does firing weapons in midair there are story's where it is not possible.

So the question of lore is some where in between. (standard TT rules - after landing, S7 rules firing in midair are possible)

Still hope for stronger jump jets with a much longer time of a mech beeing exposed (maybe exposed enough to eat LRMs)

Are we going to follow rules or lore?

#67 Karl Streiger

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Posted 05 June 2014 - 02:10 AM

View PostJoseph Mallan, on 05 June 2014 - 02:10 AM, said:

Are we going to follow rules or lore?

non - find another - better rule

#68 Joseph Mallan

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Posted 05 June 2014 - 02:11 AM

View PostEglar, on 05 June 2014 - 02:09 AM, said:

Yea, and he did that Davion For The Win thing aswell.

But you have to agree that having an Fusion Engine Leaking and Ultimately exploding, evaporating the surrounding is not very convenient in MW:O Brawlers.

Not very sporting on TT either. :D

#69 FlipOver

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Posted 05 June 2014 - 02:11 AM

View PostNova Latios Storm, on 05 June 2014 - 01:54 AM, said:

Jumpsnipeing takes skil. It is harder on MW4.

Of course it does take skill.

It's not easy to stand behind cover, then jump when the enemy is fighting others and not looking, and aim, and wait to drop, and fire.

Or get 1 or 2 more like you and surprise alpha them at 800m distance.

Man, so many things to master at once...

I'll try my best to do at least 100 dmg with that Jump-Snipping thingy.

#70 Joseph Mallan

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Posted 05 June 2014 - 02:11 AM

View PostKarl Streiger, on 05 June 2014 - 02:10 AM, said:

non - find another - better rule

Sorry we are now playing a BattleTech game... Says so right at the top of this page. :D :angry:

Edited by Joseph Mallan, 05 June 2014 - 02:12 AM.


#71 Jun Watarase

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Posted 05 June 2014 - 02:12 AM

Let's see....

1. Closed beta, we tell them making weapons pinpoint damage is a horrible idea and point to previous MW titles. COD kiddies start complaining it needs to be pinpoint or they can't demonstrate their "skill", PGI follows them and leaves weapons pinpoint.

2. We tell them that poptarting is going to be a problem, PGI says convergence will fix that. They take away convergence and dont replace it with anything, guess what happens?

3. They put in jump jets and give them cockpit shake as long as you are in mid air. COD kiddies complain they cant jump snipe with the cockpit shake, PGI caves in and removes the shake once you let go of the JJ button. Guess what happens?

4. We tell PGI a great way to fix jump sniping would be to make weapons inaccurate in mid air, PGI refuses to respond.

5. PGI now wants to introduce a new instant target loss module for people who bought clan mechs. Guess whether this encourages or discourages poptarting?

Ive had this sneaking suspicion for a while now that PGI is deliberately catering to the COD kiddie crowd. I mean the whole thing is so similar to a FPS with all the pinpoint snap shot sniping weapons and refusal to implement any simulator like features. I dont think its a coincidence.

Edited by Jun Watarase, 05 June 2014 - 02:12 AM.


#72 Joseph Mallan

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Posted 05 June 2014 - 02:19 AM

Jun I distinctly remember many folks in CB complaining that they have mad skills and the MUST hit what they point and click at cause of their Mad Skillz!

They caved to the Skillz crowd and put in instant convergence

You have the right of Cockpit shake.

A great way to fix Pop tarting is to have multi ton robots fall fast!

I heard much whine when LRMs were made dangerous once again... which balanced Pop Tarts

My conclusion, most players don't like combat unless it is fought their way only!

#73 Karl Streiger

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Posted 05 June 2014 - 02:23 AM

Well i think falling would be a almost perfect way to - limit poptarts. seriously - regarding the "fall" damage - this will hurt "brawler" builds or other builds that need JJs for better movement much harder than poptarts - look those guys hardly climb 6-12m into the air. A Mech could deal with that fall damage at ease.

But if you fall uncontrolled including - multiple hits while mid air - there is a good chance that your mech stumble and fall.

#74 Joseph Mallan

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Posted 05 June 2014 - 02:26 AM

View PostKarl Streiger, on 05 June 2014 - 02:23 AM, said:

Well i think falling would be a almost perfect way to - limit poptarts. seriously - regarding the "fall" damage - this will hurt "brawler" builds or other builds that need JJs for better movement much harder than poptarts - look those guys hardly climb 6-12m into the air. A Mech could deal with that fall damage at ease.

But if you fall uncontrolled including - multiple hits while mid air - there is a good chance that your mech stumble and fall.

Part of that maneuvering is the feathering of your jets on the way down! :D

#75 Mr D One

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Posted 05 June 2014 - 02:27 AM

View PostJoseph Mallan, on 05 June 2014 - 02:11 AM, said:

Sorry we are now playing a BattleTech game... Says so right at the top of this page. :D :angry:


Hey Joseph, as the classy meta champ says

Posted Image

#76 Eglar

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Posted 05 June 2014 - 02:32 AM

View PostDar1ng One, on 05 June 2014 - 02:27 AM, said:


Posted Image

haha that picture makes me laugh everytime I see it.
And remember, we're 3049 now!

Edited by Eglar, 05 June 2014 - 02:35 AM.


#77 Joseph Mallan

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Posted 05 June 2014 - 02:37 AM

View PostDar1ng One, on 05 June 2014 - 02:27 AM, said:


Hey Joseph, as the classy meta champ says

Posted Image

I haven't met a Meta I cannot overcome. Just sayin'! :D

#78 Cyborne Elemental

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Posted 05 June 2014 - 02:44 AM

pff

Edited by Mister D, 05 June 2014 - 02:47 AM.


#79 Madw0lf

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Posted 05 June 2014 - 04:16 AM

View PostDemuder, on 04 June 2014 - 11:10 PM, said:


You nailed it buddy. It's all in our head ;-)

I get the feeling you're being sarcastic, bit I'm serious. I'd put good money on the fact that 90% of the "balance problems" are due to the players childish behavior :D

#80 Almond Brown

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Posted 05 June 2014 - 05:39 AM

View Postkrash27, on 04 June 2014 - 06:19 PM, said:


Yup, one of the most powerful weapons in the lore, but in MWO it weighs barely more than an AC 2


Just like in the Lore/TT ffs. So how many more tons, above 7 should that 10 pt. weapon weigh? Please enlighten us...





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