Warhorn Sounds And Option To Turn Them Off
#21
Posted 12 June 2014 - 02:05 AM
#22
Posted 13 June 2014 - 04:47 AM
When only the Heavy Metal had this feature, I wasn't too excited, but it was at least bearable since the mech only pops up occasionally. But during yesterday's public test it felt like every second kill came with a Warhorn sound and that is just too much.
#23
Posted 13 June 2014 - 04:56 AM
#24
Posted 13 June 2014 - 05:14 AM
#25
Posted 13 June 2014 - 05:21 AM
When i think that resources on this game were allocated to that... oh dear...
#26
Posted 13 June 2014 - 06:37 AM
I think it's the worst one.
#27
Posted 13 June 2014 - 06:40 AM
This is their way of appeasing and enticing a certain segment of society that needs to celebrate every kill with some sort of arm flex. Sadly, in this case, it's audio arm flexing; " toot! I pwned you newb"!
You know what your Warhorns are PGI? A form of griefing. One of the reasons I liked playing this game was the absence of griefing. Now if I die on the battlefield, I'll have the added anger generated from some lil **** blowing his ******* Vuvuzela Warhorn over my burning corpse in some perverted Mech audio arm flexing? F**K that!
Hell, they aren't even cool sounds, just Windows sound bites. If the decision makers/marketers at PGI have their way, a mech drop will sound like this:
If PWNing sounds are so damn important to so people, let them hear it in their own cockpit, not mine. MUTE BUTTON!!!
When kiddie Vuvuzelas hit I will not play again until you put a mute button into the game. Guaranteed.
Ask yourselves a question PGI; is some crappy gimmicky marketing technique designed to pull younger, less mature players into the game for a quick buck worth losing a lot of dedicated players that have, and would be buying your MCs?
Edited by damonwolf, 13 June 2014 - 06:53 AM.
#28
Posted 13 June 2014 - 09:50 AM
I could kind of understand warhorns in the solarisVII arenas to be cool.
But on an actual battlefield it is a bit off to me - especially if it gets used by everyone instead of beeing an exception.
Also choice of sounds is so strange.
Why no clan specific wolf howl or falcon shreek?
Why no gaelic bagpipe tune?
Why no old school bitching betty sounds of old MW titles?
#29
Posted 13 June 2014 - 10:26 AM
#30
Posted 13 June 2014 - 08:58 PM
Is it too much to ask the Dev team to be consistent?
Quote
As if immersion is a priority any more, utterly hypocritical.
http://mwomercs.com/...vs-49-answered/
Edited by Scarcer, 13 June 2014 - 09:00 PM.
#31
Posted 13 June 2014 - 10:44 PM
Computer: *Warhorn noise for the first time*
Me: *Wince*
My wife: "Is your game going to be making sounds like that often?"
(She already doesn't like the game)
Me: "If it is, there needs to be a mute button for those or I'll have to mute the game. That's annoying."
I understand, the Dire Wolf has been added to the game. That's fine.
But I don't understand why I have to listen to techno whale farting sounds whenever one of them scores a kill.
(Yes I understand it's not just the DW.)
At this point I wonder if it's not actually a source of sound-trolling, like people who really want to annoy other people equip warhorns and then turn their own sound off.
Please add an option to disable these noises.
#32
Posted 14 June 2014 - 12:33 AM
#33
Posted 14 June 2014 - 02:56 AM
I really didn't expect terrible dubstep. Not even from PGI. I really thought it was going to sound cool.
Maybe like an actual sonic boom?
#34
Posted 14 June 2014 - 06:21 AM
#35
Posted 14 June 2014 - 09:22 PM
Maybe someone will tell us how to patch the sound files...
Edited by Alik Kerensky, 14 June 2014 - 09:24 PM.
#36
Posted 15 June 2014 - 06:36 AM
#37
Posted 15 June 2014 - 02:11 PM
Something more classy, like a bagpipe fanfare, cavalry trumpet or a marching band sample would have been way better.
#38
Posted 17 June 2014 - 05:30 AM
Exilyth, on 15 June 2014 - 02:11 PM, said:
Yeah, the classics are missing.
What's about Clan Nyan Cat ?
The trollolo man ?
Guantanamera, played by kindergarden kiddies on wooden flutes ?
La Cucaracha ?
Or that iconic piece of music from the Benny Hill show ?
#39
Posted 18 June 2014 - 07:23 AM
#40
Posted 20 June 2014 - 08:36 PM
Edited by Sable Phoenix, 20 June 2014 - 08:36 PM.
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