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Lolhorns


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#121 RedDragon

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Posted 07 June 2014 - 03:04 PM

I can't even

#122 CoffiNail

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Posted 07 June 2014 - 03:08 PM

Okay, okay, okay. I will admit I find the Surat one pretty damn funny looking.

#123 Sephlock

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Posted 07 June 2014 - 03:30 PM

Strongbad approves.

With this, plus the ability to fire arm and torso lasers into the air and wiggle your mouse around, so does the cheat.


#124 FupDup

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Posted 07 June 2014 - 08:56 PM

View PostVassago Rain, on 07 June 2014 - 02:39 PM, said:

Posted Image

That's all the current horns.

---

That's what it looks like when you equip a horn to your gundam.

Posted Image

#125 lol lol lol lol lol lol lol lol

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Posted 07 June 2014 - 09:10 PM

View PostVassago Rain, on 07 June 2014 - 02:39 PM, said:

Posted Image

That's all the current horns.



Well then

Edited by 00ohDstruct, 07 June 2014 - 09:11 PM.


#126 Kilo 40

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Posted 07 June 2014 - 09:42 PM

View PostSephlock, on 07 June 2014 - 03:30 PM, said:

Strongbad


Are you still on CompuServe?

#127 lol lol lol lol lol lol lol lol

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Posted 08 June 2014 - 06:35 PM

View PostLexx, on 07 June 2014 - 02:27 PM, said:

Those horns sound terribad.


Don't you mean... TERRA-bad?

#128 xeromynd

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Posted 09 June 2014 - 09:14 AM

ISOBARIC & YARDSALE sound pretty good. War of the Worlds-ish. Totally approve.

The rest.....what the f**k are they thinking? Sonic boom warhorn sounds like you handed a 13 year old some dubstep synth presets, hit one note and called it a day....

Why don't they just have this:
https://soundcloud.c...gaat/airhorn-dj

I'm not one to boast, so please don't take this as boasting or anything of the like, but I'm not terrible at sound design and would've gladly donated my time and efforts to make some cool warhorn noises if I'd known THIS is what we'd get. The two mentioned above are good, but others are just laughable.

Edited by xeromynd, 09 June 2014 - 09:34 AM.


#129 sabujo

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Posted 09 June 2014 - 10:46 AM

The visual aspect of the warhorns (pointing inside the cockpit?!) are the one thing that will prevent me from using them. And thanks to that, I will certainly not contribute to noise polution in matches.

And again: warhorn mute setting will be something crucial

#130 Mechwarrior413183

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Posted 09 June 2014 - 12:21 PM

I was laughing the entire way through this thread, this is too good. This could only be better if they were all variants of dubstep. I'm sorry but I'm going to have to go all dubstep warhorns and kill steal, it's just too funny not to, I just wish I could waste the cash on a gold mech to go with it, so I could be a bling bling dubstep goldhole.

#131 Solahma

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Posted 09 June 2014 - 12:27 PM

What a pile of wasted data...

#132 RetroActive

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Posted 09 June 2014 - 12:44 PM

View PostAgent of Change, on 06 June 2014 - 08:41 AM, said:


Your premise is faulty. Allow me to sum up.

1. The noises are horrible, IMO and in the opinions of most of the people who posted here.

2. Most of us DON'T believe PGI can't Do anything right, in fact many of us were white knights before we were disillusioned, disappointed, and demoralized. And even now i can still say that PGI had created the BEST looking and feeling giant robots in video game history. The weapon effects and much of the actual lumbering around is great. But their failing to deal with horrible balance,content, and feature issues has (in many opinions) all but wiped away the initial awesome of the mechs themselves. We mostly believe that they refuse to do anything right at this point.

3. If PGI sent me a million dollars i wouldn't care if it came by carrier pigeon. Also I would shill for them loudly and often should that occur, it's not that i have no integrity, it's that I know my price.



1. I disagree. I like the noises. Arguing preference is completely pointless. A more correct statement would be, "In my opinion, the noises are horrible." I could care less if the majority of people on this thread claim to dislike the sounds.

2. While I do agree that PGI has made some questionable moves, I'm still having a blast playing this game. I am SO SO SO SO glad PGI ignores most of the whining that goes on in these forums. If PGI implemented half of the nonsensical suggestions put forth on these forums, I'd be long gone.

3. Funny, but apparently analogies are lost on you.

#133 Taffer

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Posted 09 June 2014 - 04:52 PM

I haven't been keeping up with this.

Quick question if I may?

Does everybody in the match have to hear this **** like the heavy metal sound?

#134 Sevrid

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Posted 09 June 2014 - 05:36 PM

SIgh....

Edited by Sevrid, 09 June 2014 - 05:37 PM.


#135 N0MAD

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Posted 09 June 2014 - 05:59 PM

PGI had a " new content ideas" meeting. someone far ted and you got Warhorns.

#136 Dirus Nigh

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Posted 09 June 2014 - 06:43 PM

I want my war horn to play queen

#137 El Bandito

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Posted 09 June 2014 - 06:58 PM

I suppose PGI will sell us top hat and monocle for our mechs next, seeing how they have complete disregard about immersion?

#138 Grimlox

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Posted 09 June 2014 - 07:08 PM

The good news is they will likely be as bugged as the Heavy Metal clip and rarely work anyways. An option to turn off in case PGI actually implements them to work consistently would be nice though.

#139 Navid A1

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Posted 09 June 2014 - 07:31 PM

View PostVassago Rain, on 07 June 2014 - 02:39 PM, said:

Posted Image
That's all the current horns.


I...just... cannot unsee that.

so warhorns are a sonic disturbance to everyone and a sonic+visual disturbance to you and your spectators? :ph34r:

#140 Kilo 40

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Posted 09 June 2014 - 07:35 PM

View PostEl Bandito, on 09 June 2014 - 06:58 PM, said:

I suppose PGI will sell us top hat and monocle for our mechs next, seeing how they have complete disregard about immersion?


immersion is a great word.

It's something one can throw around anytime there's something in a game that they don't like.





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