We all know that with the current jump snipe meta that double ac5s and double PPCs are pretty popular. How would the gameplay be impacted if we adjust PPCs and ER PPCs performance? Sure PPCs have no damage under minimum range, but what if there was something else to take into consideration?
I've favored the idea that PPCs should have a slower projectile speed but my voice usually gets drowned out by the "convergence" or "splash damage" crowd. But what if PPCs had a slower travel speed than ER PPCs?
Currently both travel at 1500mps, but what if PPCs traveled slower at say 1200mps? How would that impact the game? They could use magic space logic to say that the ER PPC projects faster and thats why it goes further.
It would make the PPC harder to be accurate at long ranges and in order to maintain the grouped pinpoint alpha the the meta loves so much, you'd have to endure the much higher heat generations of ER PPCs.
So what kind of feelings do you guys have towards this type of approach? Does it seem like a fair idea? Or do you have objections why you wouldn't want or like this type of change? Would it ruin your favorite super OP meta mech too much?
The other PPC arguments i've seen just keep reiterating old ideas and haven't gone anywhere so i wanted to present a new one and see if it got any interest.
Edited by Sable, 06 June 2014 - 07:48 AM.