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Ppc Quirks

Weapons Balance

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#1 Sable

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Posted 06 June 2014 - 07:46 AM

I know there's another thread harping on PPCs but i wanted to present a different idea and get some feedback from the community.

We all know that with the current jump snipe meta that double ac5s and double PPCs are pretty popular. How would the gameplay be impacted if we adjust PPCs and ER PPCs performance? Sure PPCs have no damage under minimum range, but what if there was something else to take into consideration?

I've favored the idea that PPCs should have a slower projectile speed but my voice usually gets drowned out by the "convergence" or "splash damage" crowd. But what if PPCs had a slower travel speed than ER PPCs?

Currently both travel at 1500mps, but what if PPCs traveled slower at say 1200mps? How would that impact the game? They could use magic space logic to say that the ER PPC projects faster and thats why it goes further.

It would make the PPC harder to be accurate at long ranges and in order to maintain the grouped pinpoint alpha the the meta loves so much, you'd have to endure the much higher heat generations of ER PPCs.

So what kind of feelings do you guys have towards this type of approach? Does it seem like a fair idea? Or do you have objections why you wouldn't want or like this type of change? Would it ruin your favorite super OP meta mech too much?

The other PPC arguments i've seen just keep reiterating old ideas and haven't gone anywhere so i wanted to present a new one and see if it got any interest.

Edited by Sable, 06 June 2014 - 07:48 AM.


#2 Joseph Mallan

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Posted 06 June 2014 - 07:53 AM

I looked up how fast lightning is...

I know PPCs are not actual lightning... but slowing the velocity below what we have now seems wrong to me. :P

Also by this... Our lasers are really really slow!

Edited by Joseph Mallan, 06 June 2014 - 07:54 AM.


#3 Bishop Steiner

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Posted 06 June 2014 - 07:54 AM

View PostJoseph Mallan, on 06 June 2014 - 07:53 AM, said:

I looked up how fast lightning is...

I know PPCs are not actual lightning... but slowing the velocity below what we have now seems wrong to me. :P

define "actual" lightning?

The difference is the PPC is artificially generated, and guided by an electron laser pulse, but it's very much a lightning bolt, complete with the plasma channel that forms and follows.

#4 Mcgral18

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Posted 06 June 2014 - 07:55 AM

Makes them sync better with AC5s, less likely to spread, more damaging as a result.

#5 MeiSooHaityu

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Posted 06 June 2014 - 07:55 AM

Add a charge mechanic similar to the Gauss RIfle :P . It wouldn't seem unusual for a charged particle weapon to have to...charge up.

Just make sure the charge rates don't sync up with the gauss rifle, or the PPC/Gauss meta would return.

I know people would HATE this though. The forums would be a blaze I tell ya..A BLAZE.

Edited by MeiSooHaityu, 06 June 2014 - 07:56 AM.


#6 Joseph Mallan

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Posted 06 June 2014 - 07:55 AM

View PostBishop Steiner, on 06 June 2014 - 07:54 AM, said:

define "actual" lightning?

The difference is the PPC is artificially generated, and guided by an electron laser pulse, but it's very much a lightning bolt, complete with the plasma channel that forms and follows.

That is what I mean... Man made lightning. :P

#7 Mechteric

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Posted 06 June 2014 - 07:56 AM

Maybe PPCs could become duration weapons, but just with a very short duration, like 0.25 seconds.

Maybe PPCs could do splash (though they have broken code there so probably not happening till that's fixed).


Pretty sure they have the tools they need to change the weapon, they just don't seem to want to do it.

#8 Bishop Steiner

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Posted 06 June 2014 - 07:58 AM

View PostCapperDeluxe, on 06 June 2014 - 07:56 AM, said:

Maybe PPCs could become duration weapons, but just with a very short duration, like 0.25 seconds.

Maybe PPCs could do splash (though they have broken code there so probably not happening till that's fixed).


Pretty sure they have the tools they need to change the weapon, they just don't seem to want to do it.

Or maybe they are not wanting to make an individual weapon change until the data is in on the changes in Jump Mechanics, and impact on Poptarts? Because oddly enough, I have a feeling that if you change the PPC, the Poptarts will just switch weapons yet again, but if they rein in poptarting, PPC change may prove unnecessary at all?

#9 Eddrick

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Posted 06 June 2014 - 07:58 AM

I brought up this exact idea to make the ERPPC more worth while for the heat it generates. Since, I have seen a good number of people, think the ERPPC isn't worht the heat it generates. I believe it is on page 3 or 4. Titled, "ERPPC". http://mwomercs.com/...22#entry3406422

Edited by Eddrick, 06 June 2014 - 08:25 AM.


#10 Bishop Steiner

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Posted 06 June 2014 - 07:59 AM

View PostEddrick, on 06 June 2014 - 07:58 AM, said:

I brought up this exact idea to make the ERPPC more worth while for the heat it generates. Since, I have seen a good number of people, think the ERPPC isn't worht the heat it generates. I believe it is on page 3 or 4. Titled, "ERPPC".

link it to your post. You know we are too lazy to look ourselves! :P

#11 mogs01gt

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Posted 06 June 2014 - 07:59 AM

I dont think nerfing them is the answer. Nerfing PPC's would cause lighter mechs to be used even less since they wont be able to reliably poke from a distance.

#12 DEMAX51

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Posted 06 June 2014 - 07:59 AM

If you set their speed to 1200m/s, they'll actually group up with AC5s even better than they do now (AC5 velocity is 1150m/s), so this would actually make the combo even more effective.

#13 Wraith 1

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Posted 06 June 2014 - 08:18 AM

I actually kinda want to make PPCs hitscan.

They'd likely need some sort of nerf afterwards, but hitscan PPCs wouldn't ever sync properly when group-fired with a ballistic.

Also, they'd need a new graphic. Meaning they could look like this:





Though, I'd also be up for making them go 300m/s just for the troll nostalgia factor.

#14 Drasari

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Posted 06 June 2014 - 08:20 AM

No

#15 Eddrick

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Posted 06 June 2014 - 08:26 AM

View PostBishop Steiner, on 06 June 2014 - 07:59 AM, said:

link it to your post. You know we are too lazy to look ourselves! :P
Done.

#16 levitas

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Posted 06 June 2014 - 08:29 AM

View PostDEMAX51, on 06 June 2014 - 07:59 AM, said:

If you set their speed to 1200m/s, they'll actually group up with AC5s even better than they do now (AC5 velocity is 1150m/s), so this would actually make the combo even more effective.


I'm surprised it took this many posts for someone to point this out. This would bring us back to the days when PPCs and AC5s had the same speed, which was really problematic.

#17 Bishop Steiner

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Posted 06 June 2014 - 08:30 AM

View Postsolar levitas, on 06 June 2014 - 08:29 AM, said:


I'm surprised it took this many posts for someone to point this out. This would bring us back to the days when PPCs and AC5s had the same speed, which was really problematic.

probably why my post ignored those ideas to attempt to address sanity.

#18 LordKnightFandragon

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Posted 06 June 2014 - 08:32 AM

View PostMeiSooHaityu, on 06 June 2014 - 07:55 AM, said:

Add a charge mechanic similar to the Gauss RIfle :P . It wouldn't seem unusual for a charged particle weapon to have to...charge up.

Just make sure the charge rates don't sync up with the gauss rifle, or the PPC/Gauss meta would return.

I know people would HATE this though. The forums would be a blaze I tell ya..A BLAZE.



Charge mechanic? Eeww?

If we had a charge mechanic why cant it be we pull the trigger, it charges then fires? It would be hella less annoying then, hold button, wait, click again to fire....

#19 MeiSooHaityu

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Posted 06 June 2014 - 10:05 AM

View PostLordKnightFandragon, on 06 June 2014 - 08:32 AM, said:



Charge mechanic? Eeww?

If we had a charge mechanic why cant it be we pull the trigger, it charges then fires? It would be hella less annoying then, hold button, wait, click again to fire....


My suggestion wasn't that serious :P I agree, we don't need more charge weapons.

#20 Ultimax

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Posted 06 June 2014 - 12:58 PM

View PostSable, on 06 June 2014 - 07:46 AM, said:

It would make the PPC harder to be accurate at long ranges and in order to maintain the grouped pinpoint alpha the the meta loves so much, you'd have to endure the much higher heat generations of ER PPCs.


1) PPC doesn't need to be less accurate at "long range". Past 540m it will lose damage, and at 800m or so (the ER PPCs max optimal range) 1 PPC only does about 5 damage.

2) Grouped pinpoint alphas of AC 5s and PPCs happens well under those ranges, this would have no effect on that.

3) As DEMAX said you would actually be increasing the likely hood of pinpoint convergence with AC5s by doing this.



In short this is a nerf that is not needed and wouldn't even solve any of the "issues" you laid out.

It does 10 damage on 1 hit for 10 heat. PPCs are fine and people really need to just get over it.





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