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Matchmaker Update - Feedback


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#101 ManusDei

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Posted 29 July 2014 - 05:07 PM

I have no just completed testing in the group queue with 2man drops. and its with great sadness I must report the same result that occurs in the solo queue high damage, lost match. occurs in the group queue as well. Nothing has changed. I just played 4 matches today in a 2man while the enemy was a 12man premade of CJF . PGI really needs to get their head out of their butt and fix the issue its reproducible with very clear data.

doesn't a 12man deserve to play another 12 man?

#102 Cimarb

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Posted 29 July 2014 - 05:56 PM

View PostManusDei, on 29 July 2014 - 05:07 PM, said:

I have no just completed testing in the group queue with 2man drops. and its with great sadness I must report the same result that occurs in the solo queue high damage, lost match. occurs in the group queue as well. Nothing has changed. I just played 4 matches today in a 2man while the enemy was a 12man premade of CJF . PGI really needs to get their head out of their butt and fix the issue its reproducible with very clear data.

doesn't a 12man deserve to play another 12 man?

I do not want this to come across as insulting, but maybe the issue is not with the queues. I have complained about the "randomness" of matches and player skill myself on several occasions, but if you are having the problem consistently as you keep posting, it may not be the other people's fault.

#103 ManusDei

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Posted 30 July 2014 - 07:00 AM

Matchmaker places you with other pilots in the same ELO bracket with a small tolerance for averaging pilots ELO across a certain threshold. What is happening is high ELO players are getting sprinkled across the board with approximately 10 noobs. There is no balanced matches with that criteria. You will never be lucky enough to play in a match with pilots in you same ELO bracket. That is my point. Where is the balanced matches?.

K/D is climbing while Win/Loss continues to nosedive everyday.

#104 Cimarb

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Posted 30 July 2014 - 07:55 AM

View PostManusDei, on 30 July 2014 - 07:00 AM, said:

Matchmaker places you with other pilots in the same ELO bracket with a small tolerance for averaging pilots ELO across a certain threshold. What is happening is high ELO players are getting sprinkled across the board with approximately 10 noobs. There is no balanced matches with that criteria. You will never be lucky enough to play in a match with pilots in you same ELO bracket. That is my point. Where is the balanced matches?.

K/D is climbing while Win/Loss continues to nosedive everyday.

I think you are still on the "feeling train". Are you recording/screenshotting your matches? Do that for a week and then look back at the actual results, instead of just how you feel they went.

Please do not get me wrong - Elo is horrible and matches suffer because of it, but a lot of what you are posting sounds more like a misperception of results than anything actually broken.

#105 ManusDei

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Posted 30 July 2014 - 10:40 AM

Been there done that. same results. What other theory you got?

#106 Cimarb

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Posted 30 July 2014 - 11:21 AM

View PostManusDei, on 30 July 2014 - 10:40 AM, said:

Been there done that. same results. What other theory you got?

Solar flares.

#107 Tevesh

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Posted 01 August 2014 - 12:48 PM

Seems like a good match made here. 9 player meta team VS a group made up of small groups and pugs with 4 trial mechs. GG PGI.

Posted Image

Edited by Tevesh, 01 August 2014 - 12:55 PM.


#108 ManusDei

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Posted 03 August 2014 - 11:37 PM

Update K/D is now 2.11 from 1.84 (June 17) and still climbing while win/loss continues to nosedive.
I would trade a low K/D for a higher win/loss ratio any day.....LOSING 99% of matches with highest damage every match is getting old. PGI please wake up and smell the data.

#109 Cimarb

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Posted 04 August 2014 - 06:35 AM

View PostManusDei, on 03 August 2014 - 11:37 PM, said:

Update K/D is now 2.11 from 1.84 (June 17) and still climbing while win/loss continues to nosedive.
I would trade a low K/D for a higher win/loss ratio any day.....LOSING 99% of matches with highest damage every match is getting old. PGI please wake up and smell the data.

I still do not think it is as bad as you think. I just looked at my stats, and I have a (current) K/D ratio of 1.68 and W/L ratio of 1.13. That is better than average, but not by much. My archived stats are 1.32 and 1.05, respectively, which is even more average, but since it is a larger timespan and counts my "learning curve", that makes sense too.

I have been keeping track of my weapon stats, but maybe I will start keeping track of my W/L and K/D as well, just to see if anything is changing.

#110 Murzao

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Posted 04 August 2014 - 10:14 AM

I have a 148/104 w-l ratio 100% in mediums mostly pugging (maybe 10-20 of those games were in groups 6+) and I'm not actually really trying I just fool around with builds half the time.

Before the last reset I was around 2000-1000 in 98% mediums with the elo system in place.

At the very start of the stats when you could do 8man premades vs pugs I was 50-2 and lost interest in the stats it was that easy.

The only downside to being 100% mediums is that my kd ratio blows at 1 since I get 2-3 kills stolen a match my damage/match is usually one of the higher ones even though I'm always first one in the fight and usually tanking multiple bogies.

I'm sure the people that actually care about w/l and kd ratio enough to only drop in huge premades with a 50 pt alpha mech could easily get a 5-10 wl or kd ratio this game isn't that hard to abuse for stats.

#111 Spoo Hunter

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Posted 24 August 2014 - 04:22 AM

I usually drop in a group of 2-4. We have noticed a large increase in wait times to 5+ minutes per drop. Also the average game have gone from pretty even to absolute ROFLstomps. The group I play with feels the current wait times we are experiencing could kill MWO.

#112 Roadbuster

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Posted 11 September 2014 - 05:23 AM

MM is horrible.

I was able to get some friends to try MWO a few weeks ago.
When they got their first mech and started to unlock the efficiencies we started to play as small group of 2-3.

And this is a list of the results of a night playing:

1st match: 12:2 loss
2nd match: 12:3 loss
3rd match: 12:0 loss against 12-man
4th match: 12:7 loss
5th match: 12:1 loss against 12-man
6th match: 12:10 loss
7th match: 12:3 loss
8th match: 9:12 win
9th match: 12:0 loss against 12-man
10th match: 3:12 win
11th match: 12:5 loss
12th match: 12:3 loss
13th match: 12:1 loss
14th match: 12:1 loss
15th match: 12:6 loss
16th match: 12:2 loss
17th match: 11:12 win (was a really good game)

We decided to call it a day after that win.
And matches have been like that the last few days.

As soon as we all play solo, matches seem far more balanced and win/loss is about the same.
But if even 2 of us group together, hell breaks loose and we get rolled again and again.

What I noticed is a trend of playing against 2-3 4-man groups or 1 8-man group, while on our side we have players who just learned how to walk forward and back...
And in most matches I have no clue what the other players are doing, but one moment all are alive and in good position to cover flanks and front and in the next moment half of them are dead and the opponent breaks through the lines like taking a walk in the park.

First of all, it shouldn't be possible for new players to be matched up against 12-man groups.
I agree that it is a good thing if new players can spectate veterans to get a better understanding of the game, but it's discouraging for new players to get stomped all the time IF YOU PLAY IN A GROUP.

Why does the game punish new players for playing together instead of solo?

Edited by Roadbuster, 11 September 2014 - 06:28 AM.






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