Matchmaker Update - Feedback
#101
Posted 29 July 2014 - 05:07 PM
doesn't a 12man deserve to play another 12 man?
#102
Posted 29 July 2014 - 05:56 PM
ManusDei, on 29 July 2014 - 05:07 PM, said:
doesn't a 12man deserve to play another 12 man?
I do not want this to come across as insulting, but maybe the issue is not with the queues. I have complained about the "randomness" of matches and player skill myself on several occasions, but if you are having the problem consistently as you keep posting, it may not be the other people's fault.
#103
Posted 30 July 2014 - 07:00 AM
K/D is climbing while Win/Loss continues to nosedive everyday.
#104
Posted 30 July 2014 - 07:55 AM
ManusDei, on 30 July 2014 - 07:00 AM, said:
K/D is climbing while Win/Loss continues to nosedive everyday.
I think you are still on the "feeling train". Are you recording/screenshotting your matches? Do that for a week and then look back at the actual results, instead of just how you feel they went.
Please do not get me wrong - Elo is horrible and matches suffer because of it, but a lot of what you are posting sounds more like a misperception of results than anything actually broken.
#105
Posted 30 July 2014 - 10:40 AM
#107
Posted 01 August 2014 - 12:48 PM
Edited by Tevesh, 01 August 2014 - 12:55 PM.
#108
Posted 03 August 2014 - 11:37 PM
I would trade a low K/D for a higher win/loss ratio any day.....LOSING 99% of matches with highest damage every match is getting old. PGI please wake up and smell the data.
#109
Posted 04 August 2014 - 06:35 AM
ManusDei, on 03 August 2014 - 11:37 PM, said:
I would trade a low K/D for a higher win/loss ratio any day.....LOSING 99% of matches with highest damage every match is getting old. PGI please wake up and smell the data.
I still do not think it is as bad as you think. I just looked at my stats, and I have a (current) K/D ratio of 1.68 and W/L ratio of 1.13. That is better than average, but not by much. My archived stats are 1.32 and 1.05, respectively, which is even more average, but since it is a larger timespan and counts my "learning curve", that makes sense too.
I have been keeping track of my weapon stats, but maybe I will start keeping track of my W/L and K/D as well, just to see if anything is changing.
#110
Posted 04 August 2014 - 10:14 AM
Before the last reset I was around 2000-1000 in 98% mediums with the elo system in place.
At the very start of the stats when you could do 8man premades vs pugs I was 50-2 and lost interest in the stats it was that easy.
The only downside to being 100% mediums is that my kd ratio blows at 1 since I get 2-3 kills stolen a match my damage/match is usually one of the higher ones even though I'm always first one in the fight and usually tanking multiple bogies.
I'm sure the people that actually care about w/l and kd ratio enough to only drop in huge premades with a 50 pt alpha mech could easily get a 5-10 wl or kd ratio this game isn't that hard to abuse for stats.
#111
Posted 24 August 2014 - 04:22 AM
#112
Posted 11 September 2014 - 05:23 AM
I was able to get some friends to try MWO a few weeks ago.
When they got their first mech and started to unlock the efficiencies we started to play as small group of 2-3.
And this is a list of the results of a night playing:
1st match: 12:2 loss
2nd match: 12:3 loss
3rd match: 12:0 loss against 12-man
4th match: 12:7 loss
5th match: 12:1 loss against 12-man
6th match: 12:10 loss
7th match: 12:3 loss
8th match: 9:12 win
9th match: 12:0 loss against 12-man
10th match: 3:12 win
11th match: 12:5 loss
12th match: 12:3 loss
13th match: 12:1 loss
14th match: 12:1 loss
15th match: 12:6 loss
16th match: 12:2 loss
17th match: 11:12 win (was a really good game)
We decided to call it a day after that win.
And matches have been like that the last few days.
As soon as we all play solo, matches seem far more balanced and win/loss is about the same.
But if even 2 of us group together, hell breaks loose and we get rolled again and again.
What I noticed is a trend of playing against 2-3 4-man groups or 1 8-man group, while on our side we have players who just learned how to walk forward and back...
And in most matches I have no clue what the other players are doing, but one moment all are alive and in good position to cover flanks and front and in the next moment half of them are dead and the opponent breaks through the lines like taking a walk in the park.
First of all, it shouldn't be possible for new players to be matched up against 12-man groups.
I agree that it is a good thing if new players can spectate veterans to get a better understanding of the game, but it's discouraging for new players to get stomped all the time IF YOU PLAY IN A GROUP.
Why does the game punish new players for playing together instead of solo?
Edited by Roadbuster, 11 September 2014 - 06:28 AM.
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