Srm Update - Feedback
#61
Posted 06 June 2014 - 10:27 PM
#62
Posted 06 June 2014 - 11:13 PM
#64
Posted 06 June 2014 - 11:33 PM
#66
Posted 06 June 2014 - 11:57 PM
Cybersniper Vickers, on 06 June 2014 - 06:49 PM, said:
Nerf them, nerf them NOW ! ROFL
I have a sneaking feeling we'll be too busy worrying about clan mechs/weapons/etc. (and how OP or DOA they are) to notice how OP this may or may not make SRMS gonna be a very very interesting patch on the 17th
#67
Posted 07 June 2014 - 12:38 AM
My Kitfox will fit 4 of these babies just because of this patch.
#68
Posted 07 June 2014 - 12:49 AM
#69
Posted 07 June 2014 - 01:30 AM
ManDaisy, on 06 June 2014 - 06:00 PM, said:
I think damage should be kept at 2.0 as in battletech lore, but damage to self needs to be added under 90m. An Srm will true be an SRM then.
I agree with the damage remaining at 2.0 but 90 meters is way to large of a range for splash damage. I dont think you are taking into account other close range weaponry that function in this range or the amount of SRMs players will be using with this fix. This trend happens every patch. A large amount of the community will explode into the game armed to the teeth with whatever system was tweaked for the first one to two weeks and then it will begin to taper off into the month's end until people make their final assessment. You will see tons of threads pop up ranging in praise and rage. PGI just "fixed" this. Let's take a wait and see approach and reserve judgment for when the smoke clears.
#70
Posted 07 June 2014 - 01:54 AM
Edited by Marvyn Dodgers, 07 June 2014 - 02:23 AM.
Language
#72
Posted 07 June 2014 - 02:43 AM
#73
Posted 07 June 2014 - 03:04 AM
#74
Posted 07 June 2014 - 03:28 AM
My HBK 4sp thanks you guys!
Also the below is the funniest thing I've read all day.
BlackBeltJones, on 06 June 2014 - 06:19 PM, said:
#75
Posted 07 June 2014 - 04:19 AM
Please remember to take the damage back down to pre-compensation level. No point in creating a SRMageddon.
#76
Posted 07 June 2014 - 04:21 AM
Appogee, on 07 June 2014 - 04:19 AM, said:
Please remember to take the damage back down to pre-compensation level. No point in creating a SRMageddon.
You mean when it was 2.5 damage per missile and had splash damage that did 2-3x the intended damage, with no ghost heat?
They have you beat already, mate.
#77
Posted 07 June 2014 - 04:26 AM
Pariah Devalis, on 07 June 2014 - 04:21 AM, said:
Didn't they just buff them to 2.1 or 2.2 or something, to compensate for the lack of hits? I'm just suggesting they cut them back a little given they're all going to hit now.
#78
Posted 07 June 2014 - 04:28 AM
Appogee, on 07 June 2014 - 04:26 AM, said:
Ya they were buffed to 2.15.
I hardly think that will make for SRMgeddon, but who knows...
#79
Posted 07 June 2014 - 04:33 AM
#80
Posted 07 June 2014 - 04:41 AM
Just make sure that the damage is dialed down to normal values before launch
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users