1. Reduced jump jet fuel. This reduced the ability of jump brawlers to spread damage and make people miss shots. (Very little impact on jump snipers. And non on people jump jetting over rocks. )
2. Drastically reduce agility of premier jump brawlers Highlander and Victors. Victors for example no turning like at Atlas. Not like the low armor agile assault it is described as. (Very little impact on jump snipers. No impact on other jumping mechs.)
3. Adding jump jet heat. This will mean to be able to jump brawl you will have to have more heat sinks. This means you will have to have even less fire power. Put this in with the Victor for example already having to have huge engines to turn well and its a problem. (Very little impact on jump snipers. And almost non on people jump jetting over rocks. )
4. Fall damage. Not 100% clear on this yet. But if it does tend to constant leg damage for jump brawlers it is a problem. (But it does seem this will affect large jump brawlers and jump snipers more than other mechs.)
So it seems to be like they want non jump jet brawlers/hill humpers. And snipers but eh who cares about make sure the balance includes jump brawlers.

Edited by XX Sulla XX, 07 June 2014 - 12:46 AM.