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Targeting Computers And Command Console - Feedback


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#201 Cold Cash

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Posted 08 June 2014 - 03:08 PM

Why not make the CC an area of effect buff?, that way it has a commanding prescence and would actually be a good choice instead of a very meh option.

If the CC had an area of effect like the ecm and was limited to a few mechs like ecm then this could be a nice buff and distinctly different from the TC.

This adds to the flavour and feels like a real CC module, since anyone in the area of effect(your team) would gain the buff. The buff would obviously be from the better ahem coordination/communication/satellite uplink/dropshipintel/blahblahblah!

Please think on this PGI, i dont even think u need to change the buff values leave straight as is.

Edited by Cold Cash, 08 June 2014 - 03:14 PM.


#202 Kassatsu

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Posted 08 June 2014 - 03:20 PM

View PostCold Cash, on 08 June 2014 - 03:08 PM, said:

Why not make the CC an area of effect buff?, that way it has a commanding prescence and would actually be a good choice instead of a very meh option.

If the CC had an area of effect like the ecm and was limited to a few mechs like ecm then this could be a nice buff and distinctly different from the TC.

This adds to the flavour and feels like a real CC module, since anyone in the area of effect(your team) would gain the buff. The buff would obviously be from the better ahem coordination/communication/satellite uplink/dropshipintel/blahblahblah!

Please think on this PGI, i dont even think u need to change the buff values leave straight as is.


CC sounds quite useless as-is. This would make it much better, even more-so if it stacks.

What kind of hard counters to TC and CC can we expect? ECM cancelling them altogether?

#203 Navid A1

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Posted 08 June 2014 - 03:34 PM

i dont know why some clan tech feel someone came up with the idea at the last minute (TC and CC) or it's been started working on on the last day when its discovered that its not as easy as they thought. ( LBX slugs - LRM min range )
they knew 17th of june was eventually going to arrive...no?

it should be noted that stream fire UACs and splash PPCs are nice and well thought though.

Edited by Navid A1, 08 June 2014 - 03:35 PM.


#204 RedDragon

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Posted 08 June 2014 - 03:46 PM

View PostFinster, on 08 June 2014 - 01:40 PM, said:

Enjoy your pay2win minimally viable game, guys.

Fixed that for you :ph34r:

View PostKassatsu, on 08 June 2014 - 03:02 PM, said:

I'm curious, but what is the technical reasoning behind adding seven different targeting computers instead of just making it scale properly?

...Was it too hard to code?

Actually, this may be one of the few sound decisions they have made. Calculating with variable tonnages and crits could be very time consuming, especially for new players.

#205 Odanan

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Posted 08 June 2014 - 03:50 PM

Command Console should be related with the use of artillery, air strike and UAV (and maybe some more support consumables). Not to mention it should create a anti-ECM bubble.

Making it as proposed is laziness and just wrong.

#206 Neozero

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Posted 08 June 2014 - 04:15 PM

Was kinda hoping to see the command console make off board assets deployable from the mini map but it is a start. Really just seems like a heavier version of BAP really.

Also it seems like you went the route of making it a semi counter-part to the clan TC was there any thought into when IS TCs will come in game? Since you know clan prototypes are gonna be deployed according to the timeline roll back does that mean we will get IS prototypes too?

#207 L Y N X

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Posted 08 June 2014 - 04:16 PM

I seem to recall Russ stating that he did not want the Clan mechs to be an arms race from the IS mechs. On the information warfare side, he is breaking his word.

I know they said the values are not set in stone yet, and therefore hope remains that the CC will have a more respectable reduction to info gathering similar to the Clan 3 ton TC. Let remember this is a game, and if you make the game mechanics unfair then it will not be balanced.

Otherwise, I think these are reasonable enhancements. In fact it might be better to simply reduce the buff that the Clan TC's are giving to info gathering... I mean -60% is HUGE!!!

#208 Felio

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Posted 08 June 2014 - 04:37 PM

I don't see myself ever using the command console.

#209 Little Details

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Posted 08 June 2014 - 04:42 PM

Oh good. I really enjoy spending a ton of time figuring out the loadouts for all these clan mechs coming at once and changing out arms/torsos on them (not to mention all the cbills). And THEN, I get to do it all over again 2 weeks later because of a huge system change when Targeting computers become available. Thanks PGI.

Edited by LT Satisfactory, 08 June 2014 - 04:43 PM.


#210 Statius

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Posted 08 June 2014 - 05:05 PM

Here's an idea for (at least one) TC functionality: lighting up the parts of the paper doll that fall under the reticle. It wouldn't be leading, but it would still help accuracy. Combine this with a speeding up of convergence (if we had convergence...), and reasonably scaling with direct-fire weapons and we would have a decent TC.

#211 Navid A1

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Posted 08 June 2014 - 05:48 PM

In addition to detecting heat... engine type, speed, trajectory and ammo location; I would like my targeting computer to inform me of the clear line of sight between the barrel of my guns to my reticle... i don't want to shoot the hill top in front of me when i have equipped a computer linked to all my direct fire weapons... like this somehow:
Posted Image

Edited by Navid A1, 08 June 2014 - 06:06 PM.


#212 Legacy Wing

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Posted 08 June 2014 - 06:23 PM

Meh, underwhelmed Legacy is... underwhelmed. You're telling me that a piece of targeting electronics somehow increases the velocity of projectiles? And it's a climate control system too; somehow it reduces the impact of atmospheric conditions on damage dropoff for energy weapons? Doesn't make much sense to me. About the only element worth anything in the whole system is the critical hit bonus, and I don't see a 25% bonus ever being worth seven tons and seven critical slots.

Too bad; a lot of better ideas were floated in the forums over the past few months. I still think using an overlay on the skin of your target to identify areas with no armor was the best idea. Oh well, at lest none of this equipment is fixed. Warhawks and Adders need all the heatsinks they can get, and dropping this TC gives them a few more tons. I wonder how much a Mark III will be worth in resale?

I, for one, have been hesitant to sell my old command console. Glad that's not a problem anymore.

#213 AvatarofWhat

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Posted 08 June 2014 - 06:42 PM

Please consider making the command console a prerequisite for taking artillery modules. Heck even add an extra module slot with the thing if you must, but this would be killing two birds with one stone. It gives the command console a real competitive use, and limits the artillery spam that we see in games because youd actually have to spend some tonnage to take it.

#214 wanderer

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Posted 08 June 2014 - 06:57 PM

View PostKassatsu, on 08 June 2014 - 03:02 PM, said:

I'm curious, but what is the technical reasoning behind adding seven different targeting computers instead of just making it scale properly?

...Was it too hard to code?


So were autocannons. Was this supposed to be a rhetorical question?

#215 GroovYChickeN

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Posted 08 June 2014 - 06:59 PM

Why is a targeting computer making bullets fly faster or lasers shoot further??

This really make no sense.

#216 Firelizard

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Posted 08 June 2014 - 07:19 PM

View PostGroovYChickeN, on 08 June 2014 - 06:59 PM, said:

Why is a targeting computer making bullets fly faster or lasers shoot further??

This really make no sense.


The only other options were a lead-computing sight (which only helps projectile weapons) or some flavor of aimbot (which would of caused a forum riot).

I honestly didnt consider they would go THIS route, but compared to the alternatives, I think they were picking the lesser of available evils.

#217 Spurowny

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Posted 08 June 2014 - 07:33 PM

View PostAzoic23, on 08 June 2014 - 11:40 AM, said:

Catapult A1 begs to differ. Having to get within 450ish meters to hopefully and safely land a narc. For an additional 4-5 tons and a hardpoint cost. Then you hope they don't have more than one ecm bubble or it immediately falls off.

Then use a CPLT-C4 set up like that or however. The A-1 was always best as a Splatcat anyway

Hopefully, the splatcat will once again be viable after the 17th

Besides, pointing out the difficulty one specific mech variant has using one specific method of dealing with ecm misses the point of my post. the point being that there are multiple counters to ecm available to all mechs on the field. Only a handful can carry ecm, but everyone can counter it.

edit:additional thoughts

Edited by Spurowny, 08 June 2014 - 08:04 PM.


#218 Tastian

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Posted 08 June 2014 - 07:42 PM

At first glance I thought the Targeting Computer proposal was decent. But now I think its terrible. And this is why:

A Targeting Computer was used to help aim direct fire weapons which included energy and ballistic weapons with a -1 to hit modifier. For every 1 ton of Targeting Computer, 5 tons of weapons would be covered. For a light mech with say, 4 ER Medium Lasers, only 1 ton of targeting computer was required to cover those 4 lasers. That light mech gained the full benefit of the Targeting Computer.

YOUR idea now says that that same light mech needs to add an additional 6 tons to gain the full use of the Targeting Computer for those 4 lasers.

On the other hand, an Assault mech with 4 ER PPCs for example, would need 5 tons of Targeting Computer to cover those 4 ER PPCs to gain the full benefit. So, now, according to your proposal, that Assault mech has a better Targeting Computer.

See where I'm going with this? The lighter mechs who stock had full use of the Targeting Computer are now losing the benefits that a larger mech starts out with. Your plan seems to favor larger mechs.


Here's an idea: why not have targeting computer weight requirements based on mech sizes like jump jets....





As for the Command Console, that is very lazy. You really had a chance to do something great. The Command Console could have been used for Air Strike useability. The Command Console could have been used to add another module slot. The Command Console could have been used for something more .... command like. Your proposal just turns it into a dumbed down BAP or Targeting module. shame.

Edited by Tastian, 08 June 2014 - 08:03 PM.


#219 Livewyr

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Posted 08 June 2014 - 07:55 PM

CC is kind of a dud.. BAP + 1.5 tons - one critslot.

#220 Dirus Nigh

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Posted 08 June 2014 - 08:32 PM

The command console is an over tonned version of the your MK1 Tcomp. It needs to have a different function to reflect the different martial philosophies of the to cultures. It also needs to work in in conjuntion with the company and lance commander positions.

Give the command console the fallowing abilities

1) Target info gathering -20%

2) The ability to designate a command target.

The command target would work similar to the existing active targeting. However the command console relays a message to the HUDS of all teammates who the commander is targeting. In the red triangle on the HUD a gold star for company commander, and gold bar for a lance commander will appear. Also place a command message under the enemy damage display the target designation, and chassis type.

Examples
Command Target:
Alpha / Highlander

Lance Target
Charlie / Jenner

Only one command target may be designated at a time. G can be used for the secondary target key. G for get him! Shift G, or shift R can be used for teammates to jump to that target.

The game NEEDS to reward players for teamwork. In addition to the normal kill assist commanders will receive a command bonus when teammates start to actively target, and engage, the Command Target. Teammates who actively target a command target will also be given a bonus. Just like in Battlefield when a squad fallows the commands of their squad leader. Lance leaders only get this bonus from lance mates.

3) The command console gives the mech an extra module slot. This slot must be a support module, or an artillery/airstrike/UAV, because those are really support assets being used.

For now the command console should not allow a second installation of the same type of consumable. However PGI will revamp how the module system will work so this could also change.

EDIT
Tcomp suggestion

The Tcomp should not extend the range of lasers but shorten the beam duration.

Edited by Dirus Nigh, 08 June 2014 - 08:40 PM.






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