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Targeting Computers And Command Console - Feedback


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#181 BlackBeltJones

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Posted 08 June 2014 - 11:19 AM

Good news They did Something
Bad news They did this

#182 Solis Obscuri

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Posted 08 June 2014 - 11:31 AM

It strikes me that with these changes, the Command Console it still basically three tons of ballast. There are a whole of bunch of advanced TotalWarfare rules for using a Command Console beyond just the basic +2 initiative, using it as a satellite uplink for purposes including:
  • functioning as ECM/ECCM,
  • increasing max weapons range for 25% of friendly forces,
  • do-overs for failed PSRs navigating dangerous terrain,
  • expanding movement rates for 25% of friendly forces,
  • and utilizing satellite scans to detect hidden minefields and decrease penalties from adverse weather conditions.
A better Command Console might give it several toggled abilities, including one to slightly improve movement speed and weapons/sensor range (by maybe 5%) for all units in your lance passively (no stacking for multiple CCs), or lay down localized ECM fields on the battlegrid (maybe 2 minute duration triggering a 2 minute cooldown on using the CC), or a wide angle ECCM knocking out all ECM on the battlefield (for maybe for 30s, triggering a 3 minute cooldown on using the CC).

That would make it a good tool for company/lance commanders, but without making it another Jesus box or a waste of three tons.

#183 Artillery Witch Viridia

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Posted 08 June 2014 - 11:40 AM

View PostSpurowny, on 07 June 2014 - 10:57 PM, said:


you are seriously still complaining about ECM?

every mech in the game can carry at least 3 hard counters to ECM
BAP
UAV
TAG and/or NARC

and getting hit by a PPC also disrupts ECM for a few seconds.
the PPC method of disruption is rather effective against an atlas as its slow speed makes it an easy target.

Have you not played the game in the last 4 months or something?


ECM ain't no thang.

Catapult A1 begs to differ. Having to get within 450ish meters to hopefully and safely land a narc. For an additional 4-5 tons and a hardpoint cost. Then you hope they don't have more than one ecm bubble or it immediately falls off.

#184 9erRed

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Posted 08 June 2014 - 11:45 AM

Greetings all,

For those Clan players that think they will just grab a Targeting Computer and slap it into there Mech chassis.

WRONG!


Unless the specific chassis comes with this system as default it can not be mounted.

Reference: If a canon Clan 'Mech has a Targeting Computer as part of its default loadout,
~ From TT rules; The tonnage and space occupied by the Targeting Computer is variable and is based on 'a percentage of the total tonnage of the affected weapons currently equipped on the 'Mech'.

- in MWO it will receive the version that 'matches' the weight/slots of the Targeting Computer in the tabletop record sheet.

This system was not just a computer assisted HUD element, but a series of advanced systems through out the chassis. Advanced and high speed components that fine tuned the weapons and aiming controls. Enhancements of all firing controls and heat management of weapons. Replacement of default weapons systems to the advanced units that functioned with this Targeting Computer. Improved and advanced sensors mounted in place of the default items. And the reason the TC is a percentage of the Weapons load out as it comprises a 'Package Deal'.

So this fix's the original issues of the Clan's being the more powerful invaders into the IS. Giving back the distance, speed, damage advantages they were originally stated as having. And making them again, much more dangerous.
- This isn't every Clan Mech chassis but those that had specialized weapons systems and carried this device as default, were a force to be reckoned with.

For our IS Pilots, we see the Atlas and the Battlemaster gain some advantages to fielding the command version of these chassis. Although nothing nearly as powerful as the 300yrs of advanced tech the Clans bring back with them.
- Lets keep in mind that PGI stated quite a while ago that this Console would have advantages yet to come.
Some of these elements that could only be accessed through the Command Console were:
- 'Orbital Sweep' (revealing everything on the map grid)
- 'Off Map support elements' (assess to either 'bring in' or call for items not available any other way.)
- 'Deployable Sensors' (access to items not available without this Console)
- 'New types of Munitions or Strikes' (discussions about Napalm, Minefields, EMP weapons)

So there may yet be items designed to augment this IS Console.
- As has been discussed, I do agree that this Console should have it's own and separate 'module slots'. If it's mounted it gives access to at least 2 new slots that can be filled with items only available through it use.
- There is an issue with the detection distance for the IS and Clan systems though, originally the IS variant had a greater range over the Clans, but was off set by the Clan general use of advanced ECM mounted on nearly every chassis as default.

Lets wait to see how or what PGI will offer as add on's for this IS device.

9erRed

Edited by 9erRed, 08 June 2014 - 11:54 AM.


#185 Jesterboy

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Posted 08 June 2014 - 11:51 AM

more sniper nerds .. pfff .. zoom crit ... boom boom ... hate this equal too pop tartes

#186 Gallowglas

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Posted 08 June 2014 - 12:10 PM

I'm really, really concerned with where the Clan/IS balance is headed. Put me down as predicting that the range differential being of favor of the Clans will end up being disastrous for balance. I'll reserve full judgment until I see it in place, but please, please, PLEASE do a public test so that appropriate balance can be determined and then please be prepared to make some quick adjustments as needed. The worst thing that could ever happen to this game would be to couple the new, shiny toys with rampant advantages. Granted, you have to be careful not to go too far the other direction, but this is why we need a better, more consistent test environment.

#187 Natasha Radick

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Posted 08 June 2014 - 12:36 PM

View PostNavid A1, on 08 June 2014 - 05:40 AM, said:

I expected something like this from the clan TC...
location of ammo - heat - target direction - engine type - speed ---- etc:
Posted Image



Delicious, but add in a jet fighter-like lead reticule to show you where to aim where he's going and it would be perfect. Remove the weapon buffs.

#188 Xeno Phalcon

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Posted 08 June 2014 - 12:48 PM

Well thats a whole lot of lazy right there, especially the command console.

#189 Cimarb

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Posted 08 June 2014 - 12:50 PM

View Post9erRed, on 08 June 2014 - 11:45 AM, said:

Greetings all,

For those Clan players that think they will just grab a Targeting Computer and slap it into there Mech chassis.

WRONG!



Unless the specific chassis comes with this system as default it can not be mounted.

Reference: If a canon Clan 'Mech has a Targeting Computer as part of its default loadout,
~ From TT rules; The tonnage and space occupied by the Targeting Computer is variable and is based on 'a percentage of the total tonnage of the affected weapons currently equipped on the 'Mech'.

- in MWO it will receive the version that 'matches' the weight/slots of the Targeting Computer in the tabletop record sheet.

You read it wrong.

"If a canon Clan 'Mech has a Targeting Computer as part of its default loadout, in MWO it will receive the version that matches the weight/slots of the Targeting Computer in the tabletop record sheet...bearing in mind that only 1 can be equipped on a 'Mech at a time."

Any Clan mech can equip any size TC.

#190 TheSteelRhino

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Posted 08 June 2014 - 01:07 PM

I hope this is a joke. Or that clans do not get module slots. Because that targetting computer is going to be seriously OP and game breaking if clans get THAT and slots for arty and other modules

#191 Mechteric

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Posted 08 June 2014 - 01:15 PM

View PostNavid A1, on 08 June 2014 - 05:40 AM, said:

I expected something like this from the clan TC...
location of ammo - heat - target direction - engine type - speed ---- etc:
Posted Image


Yes, please! Stat bonuses are nice and all, but only if they are worth the cost (tonnage/crits). But I can almost entirely foresee that I would rather use that tonnage on more heatsinks or more weapons than something that gives me barely any effect at all.

#192 HammerMaster

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Posted 08 June 2014 - 01:26 PM

Clan Targeting Computer. YAY! I guess.

IS Command Console. BOO! Needs more functions, Only available for certain chassis. NO MORE STRIKES YEESH.

#193 New Breed

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Posted 08 June 2014 - 01:38 PM

Showing heat on the target mech would be nice for the TC

#194 Finster

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Posted 08 June 2014 - 01:40 PM

This is pretty telling. It's cute that you all keep listing your ideas and feedback for CC and TC thinking that PGI has the talent or desire to fulfill the potential of this game. They're phoning it in again, but what do they care, the same dopes with Stockhold Syndrome will continue buying 'mechs no matter what.

Enjoy your pay2win game, guys.

#195 Mcgral18

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Posted 08 June 2014 - 01:55 PM

View PostFinster, on 08 June 2014 - 01:40 PM, said:

Enjoy your pay2win game, guys.

:ph34r:

#196 Corbenik

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Posted 08 June 2014 - 02:08 PM

it would be nice if the CC had a bubble like the ecm and gave its buffs to the team and it would make it seem like its giving tactical knowledge to the team mates in range :ph34r:

#197 focuspark

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Posted 08 June 2014 - 02:50 PM

I actually like this. So long as Clanners cannot stack multiple TCs and IS cannot stack multiple C3, we're good.

#198 Navid A1

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Posted 08 June 2014 - 03:00 PM

View PostNatasha Radick, on 08 June 2014 - 12:36 PM, said:



Delicious, but add in a jet fighter-like lead reticule to show you where to aim where he's going and it would be perfect. Remove the weapon buffs.


That will take away all the aiming challenges. The TC should provide the measured speed and a scaled direction indicator... it should be up to the pilot skill to practice on his load-out and find out to shoot on which indicator scale to get a hit...
for example if i have an UAC5 with X projectile velocity, i should know on which scale on the direction arrow of a target with Y speed Z meters away i should shoot to get a hit... the upside is that getting a hit will become independent of the target movement direction, as long as i know on which scale i should shoot... without having a lead reticle taking away the challenge.

stat buffs are also nice along side more detailed target info and hud indicators.

Edited by Navid A1, 08 June 2014 - 03:02 PM.


#199 Kassatsu

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Posted 08 June 2014 - 03:02 PM

I'm curious, but what is the technical reasoning behind adding seven different targeting computers instead of just making it scale properly?

...Was it too hard to code?

#200 FupDup

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Posted 08 June 2014 - 03:03 PM

View PostKassatsu, on 08 June 2014 - 03:02 PM, said:

---
...Was it too hard to code?

Yes.





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