

Targeting Computers And Command Console - Feedback
#181
Posted 08 June 2014 - 11:19 AM
Bad news They did this
#182
Posted 08 June 2014 - 11:31 AM
- functioning as ECM/ECCM,
- increasing max weapons range for 25% of friendly forces,
- do-overs for failed PSRs navigating dangerous terrain,
- expanding movement rates for 25% of friendly forces,
- and utilizing satellite scans to detect hidden minefields and decrease penalties from adverse weather conditions.
That would make it a good tool for company/lance commanders, but without making it another Jesus box or a waste of three tons.
#183
Posted 08 June 2014 - 11:40 AM
Spurowny, on 07 June 2014 - 10:57 PM, said:
you are seriously still complaining about ECM?
every mech in the game can carry at least 3 hard counters to ECM
BAP
UAV
TAG and/or NARC
and getting hit by a PPC also disrupts ECM for a few seconds.
the PPC method of disruption is rather effective against an atlas as its slow speed makes it an easy target.
Have you not played the game in the last 4 months or something?
ECM ain't no thang.
Catapult A1 begs to differ. Having to get within 450ish meters to hopefully and safely land a narc. For an additional 4-5 tons and a hardpoint cost. Then you hope they don't have more than one ecm bubble or it immediately falls off.
#184
Posted 08 June 2014 - 11:45 AM
For those Clan players that think they will just grab a Targeting Computer and slap it into there Mech chassis.
WRONG!
Unless the specific chassis comes with this system as default it can not be mounted.
Reference: If a canon Clan 'Mech has a Targeting Computer as part of its default loadout,
~ From TT rules; The tonnage and space occupied by the Targeting Computer is variable and is based on 'a percentage of the total tonnage of the affected weapons currently equipped on the 'Mech'.
- in MWO it will receive the version that 'matches' the weight/slots of the Targeting Computer in the tabletop record sheet.
This system was not just a computer assisted HUD element, but a series of advanced systems through out the chassis. Advanced and high speed components that fine tuned the weapons and aiming controls. Enhancements of all firing controls and heat management of weapons. Replacement of default weapons systems to the advanced units that functioned with this Targeting Computer. Improved and advanced sensors mounted in place of the default items. And the reason the TC is a percentage of the Weapons load out as it comprises a 'Package Deal'.
So this fix's the original issues of the Clan's being the more powerful invaders into the IS. Giving back the distance, speed, damage advantages they were originally stated as having. And making them again, much more dangerous.
- This isn't every Clan Mech chassis but those that had specialized weapons systems and carried this device as default, were a force to be reckoned with.
For our IS Pilots, we see the Atlas and the Battlemaster gain some advantages to fielding the command version of these chassis. Although nothing nearly as powerful as the 300yrs of advanced tech the Clans bring back with them.
- Lets keep in mind that PGI stated quite a while ago that this Console would have advantages yet to come.
Some of these elements that could only be accessed through the Command Console were:
- 'Orbital Sweep' (revealing everything on the map grid)
- 'Off Map support elements' (assess to either 'bring in' or call for items not available any other way.)
- 'Deployable Sensors' (access to items not available without this Console)
- 'New types of Munitions or Strikes' (discussions about Napalm, Minefields, EMP weapons)
So there may yet be items designed to augment this IS Console.
- As has been discussed, I do agree that this Console should have it's own and separate 'module slots'. If it's mounted it gives access to at least 2 new slots that can be filled with items only available through it use.
- There is an issue with the detection distance for the IS and Clan systems though, originally the IS variant had a greater range over the Clans, but was off set by the Clan general use of advanced ECM mounted on nearly every chassis as default.
Lets wait to see how or what PGI will offer as add on's for this IS device.
9erRed
Edited by 9erRed, 08 June 2014 - 11:54 AM.
#185
Posted 08 June 2014 - 11:51 AM
#186
Posted 08 June 2014 - 12:10 PM
#187
Posted 08 June 2014 - 12:36 PM
Navid A1, on 08 June 2014 - 05:40 AM, said:
location of ammo - heat - target direction - engine type - speed ---- etc:

Delicious, but add in a jet fighter-like lead reticule to show you where to aim where he's going and it would be perfect. Remove the weapon buffs.
#188
Posted 08 June 2014 - 12:48 PM
#189
Posted 08 June 2014 - 12:50 PM
9erRed, on 08 June 2014 - 11:45 AM, said:
For those Clan players that think they will just grab a Targeting Computer and slap it into there Mech chassis.
WRONG!
Unless the specific chassis comes with this system as default it can not be mounted.
Reference: If a canon Clan 'Mech has a Targeting Computer as part of its default loadout,
~ From TT rules; The tonnage and space occupied by the Targeting Computer is variable and is based on 'a percentage of the total tonnage of the affected weapons currently equipped on the 'Mech'.
- in MWO it will receive the version that 'matches' the weight/slots of the Targeting Computer in the tabletop record sheet.
You read it wrong.
"If a canon Clan 'Mech has a Targeting Computer as part of its default loadout, in MWO it will receive the version that matches the weight/slots of the Targeting Computer in the tabletop record sheet...bearing in mind that only 1 can be equipped on a 'Mech at a time."
Any Clan mech can equip any size TC.
#190
Posted 08 June 2014 - 01:07 PM
#191
Posted 08 June 2014 - 01:15 PM
Navid A1, on 08 June 2014 - 05:40 AM, said:
location of ammo - heat - target direction - engine type - speed ---- etc:

Yes, please! Stat bonuses are nice and all, but only if they are worth the cost (tonnage/crits). But I can almost entirely foresee that I would rather use that tonnage on more heatsinks or more weapons than something that gives me barely any effect at all.
#192
Posted 08 June 2014 - 01:26 PM
IS Command Console. BOO! Needs more functions, Only available for certain chassis. NO MORE STRIKES YEESH.
#193
Posted 08 June 2014 - 01:38 PM
#194
Posted 08 June 2014 - 01:40 PM
Enjoy your pay2win game, guys.
#196
Posted 08 June 2014 - 02:08 PM

#197
Posted 08 June 2014 - 02:50 PM
#198
Posted 08 June 2014 - 03:00 PM
Natasha Radick, on 08 June 2014 - 12:36 PM, said:
Delicious, but add in a jet fighter-like lead reticule to show you where to aim where he's going and it would be perfect. Remove the weapon buffs.
That will take away all the aiming challenges. The TC should provide the measured speed and a scaled direction indicator... it should be up to the pilot skill to practice on his load-out and find out to shoot on which indicator scale to get a hit...
for example if i have an UAC5 with X projectile velocity, i should know on which scale on the direction arrow of a target with Y speed Z meters away i should shoot to get a hit... the upside is that getting a hit will become independent of the target movement direction, as long as i know on which scale i should shoot... without having a lead reticle taking away the challenge.
stat buffs are also nice along side more detailed target info and hud indicators.
Edited by Navid A1, 08 June 2014 - 03:02 PM.
#199
Posted 08 June 2014 - 03:02 PM
...Was it too hard to code?
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