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Targeting Computers And Command Console - Feedback


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#221 Archon

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Posted 08 June 2014 - 10:28 PM

I don't really understand why this is what the command console does. Shouldn't it be more about relaying information to other mechs, or gaining a bonus from teammates if you're locked on to the same target? The name implies that it would be something more related to COMMANDING a lance.

#222 Judge Redeemer

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Posted 08 June 2014 - 10:47 PM

View PostArchon, on 08 June 2014 - 10:28 PM, said:

I don't really understand why this is what the command console does. Shouldn't it be more about relaying information to other mechs, or gaining a bonus from teammates if you're locked on to the same target? The name implies that it would be something more related to COMMANDING a lance.

or commanding a 12 mans
Command console should give you something like this, spectator screen access, and battle grid overview with possibility to call 1 arty 1 air strike (maybe), you can give it to 13th player.
Posted Image

#223 Jonathan Paine

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Posted 08 June 2014 - 10:51 PM

Lots of good suggestions for the command console from the community! PGI's is solution sounds like something you'd cobble together to beat a deadline, while downing shots of cheap tequila.

I would definitely like the command console to do things like:
1. Act as a second cockpit - two players, in one mech.
2. Allow better access to the command map
3. Allow better target designation
4. Be required to use strikes
5. Add one extra module slot to the mech (which cant be a duplicate module)

#224 p8ragon

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Posted 08 June 2014 - 10:54 PM

View PostCarrioncrows, on 07 June 2014 - 09:37 PM, said:

Neither one of these are worth a damn.

Tonnage for scan time? That's what modules are for and hell I don't even bother with those.

Hundreds of good ideas on what to do and this is what you guys came up with?

I consider both of these idea's Failures.

Another missed opportunity.

You want feedback.

Make the Command Console work like this:

Posted Image

1. Whoever has a command console can see what loadouts enemy mechs have (If they have been scanned)

2. Whoever has a command console can then assign targeting priority to different targets (Instead of a red box around that enemy mech it might be Purple, or Yellow to let everyone on your team know to kill that one)

3. Whoever has a command console can issue orders to lances and give them Waypoints to travel to

4. Lastly, whoever has a command console can call down artillery from the map screen. (Sort of like call of duty)


I logged in just to like this.

#225 Zerberus

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Posted 08 June 2014 - 10:58 PM

As far as using the command console to "add " a 13th player and issue BF commands: People need to stop assuming that they are the only ones that do something an start assuming that everyone will do something.

In other words, what happens when 24 players equip one? do 22 people just get to watch and do jack diddly ****? Or does everyone have to choose which of the 12 commanders on their team they`re going to listen to? Who gets to use the strikes, commander 1,2,3,4,5,6,7,8,9,10,11,or 12?

People complain constantly about PGI not doing things 100%, and then turn around and present a half-baked idea with a MAJOR elephant in the room as if it were a perfect solution. I don`t know whether to laugh my ass of or shoot myself because there`s no hope for humanity anymore.

Edited by Zerberus, 08 June 2014 - 11:00 PM.


#226 Navid A1

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Posted 08 June 2014 - 11:09 PM

View PostZerberus, on 08 June 2014 - 10:58 PM, said:

As far as using the command console to "add " a 13th player and issue BF commands: People need to stop assuming that they are the only ones that do something an start assuming that everyone will do something.

In other words, what happens when 24 players equip one? do 22 people just get to watch and do jack diddly ****? Or does everyone have to choose which of the 12 commanders on their team they`re going to listen to? Who gets to use the strikes, commander 1,2,3,4,5,6,7,8,9,10,11,or 12?

People complain constantly about PGI not doing things 100%, and then turn around and present a half-baked idea with a MAJOR elephant in the room as if it were a perfect solution. I don`t know whether to laugh my ass of or shoot myself because there`s no hope for humanity anymore.


agreed.
Still, for the CC, there is still room for improvement... like non-stackable team buffs, being able to transmit target info from inside of an enemy ecm bubble to friendly units outside of it, extra module slots and/or sharing seismic data are still viable options.

#227 El Bandito

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Posted 08 June 2014 - 11:28 PM

As with most decisions PGI made so far, poptarts are the chief beneficiaries.

#228 Desintegrator

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Posted 08 June 2014 - 11:29 PM

Cool - you get a sensor range boost by the Commando console for a Inner Sphere Mech !

And thats only for an additional 3 tons of weight -> Fantastic !
Everybody will love it and buy it. Another fantasic equipment from PGI.

#229 GrimOmen

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Posted 08 June 2014 - 11:39 PM

Targeting Computer looks solid but also a bit uninspired.

For what should i take a command console when i can archive the same things with mk1 targeting for less slots?
This makes no sense and the Command console should really be a bit more powerful!
With features other gear does not provide.


Give the Commander the Ability to:
  • Draw on the map- visible to the Team per Hud directly on the Battlefield!
  • Give quick orders to squadleaders and their grunts with shortcuts
  • Targeting Priority
  • Hell maybe even some Command Ability with a Cooldown like: pressure fire, squad overclocking for a short mobile boost, smoke pots for crossings and so on.
People should know who to choose:
  • Make it possible to vote for commander in the wasted 60 seconds before game right now and rate! the commander with 1 to 5 Stars after games
  • voted Commander gets the Command Console activated
  • there is a cadet rang before Commander shown as Silver Stripe Icon instead of Star
  • After 5 positive and rated Matches the cadet gets promoted to a Commander and earns his first Star
  • Show the Cadet/Commander Stripes/Stars (ratings) right beside the Nickname beginning from 1 to 5 Stripes/Stars, so People feel rewarded for being a good commander and continue to expand this play style
  • The more People start to upvote him after won matches his Stars will raise or if he is not able to get upvotes his stars will stay on the same level. There should be no Way to downgrade and loose Stars. A 1Star Commander will stay with his 1Star while the 5Star is on the top of the food line
If no one got choosen or draw:
  • Random pick from available Star Commanders or if no one is available highest cadet, if no cadet highest elo Player in Team with Command Console gets the Command Chair and the possibility to proof and earn his first Stripe


Please add things to make it possible what Commanders usually do.
Commanding their Troops and coordinate them together for the full effect of all available weapon systems to the battle group.
IF the Command Console stays something like right now planned, no one will use it.

Edited by GrimOmen, 09 June 2014 - 12:51 AM.


#230 Judge Redeemer

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Posted 08 June 2014 - 11:41 PM

View PostZerberus, on 08 June 2014 - 10:58 PM, said:

As far as using the command console to "add " a 13th player and issue BF commands: People need to stop assuming that they are the only ones that do something an start assuming that everyone will do something.

In other words, what happens when 24 players equip one? do 22 people just get to watch and do jack diddly ****? Or does everyone have to choose which of the 12 commanders on their team they`re going to listen to? Who gets to use the strikes, commander 1,2,3,4,5,6,7,8,9,10,11,or 12?

People complain constantly about PGI not doing things 100%, and then turn around and present a half-baked idea with a MAJOR elephant in the room as if it were a perfect solution. I don`t know whether to laugh my ass of or shoot myself because there`s no hope for humanity anymore.

And do tell me in these 2 years who had equipped CC even once? First thing you did was take out CC out form DDC xD (example)
PGI isnt doing things 100%, if they did we wouldnt be here now obviously. I'm not being negative its just fact.
And tell me with that idea I proposed why would anyone with a bit of brain equip more than 1 CC????? and dont tell me that cant be restricted also. (since you need one DC and in premade 12 you usually have only one or you like to be boss around by multiple persons? this isnt intended for PUGs (at least in start), or you missed that part)

I admit idea needs polishing a bit, but you gave nothing except negative comment...you all just want some magic computer to get you locks for lrms range for balistic/energy weapons and soon this game will become what? whack a mole with who has bigger hammer equiped? if you would like think out of the box maybe this community would prosper a bit more...

Edited by Judge Redeemer, 09 June 2014 - 12:21 AM.


#231 ATao

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Posted 09 June 2014 - 12:38 AM

Current design of TCs looks pretty useless. All those bonuses wash out overall gain. After spending 7 tonns (weight of PPC) you get only +15% to projectile speed (most useful bonus)... that's nothing. Those tonns are better used for heatsinks or weapons.

First of all TC is supposed to increase accuracy of direct fire weapons, i.e. ACs, PPCs, Lasers. Projectile speed bonus is a good way to increase accuracy as faster bullet allows for more accurate shots. On the other hand longer range isn't increasing laser accuracy. Imo in addition to projectile speed bonus TC should decrease laser beam duration. That's it. Just those 2 features are enough for TC to meet it's role.

So the system could look like this: 5 classes of TC, each with it's own bonuses.
1. 1 tonn, 1 crit, +7,5% projectile speed, -10% beam duration.
2. 2 tonns, 2 crits, +15% projectile speed, -20% beam duration.
...
5. 5 tonns, 5 crits, +37,5% projectile speed, -50% beam duration.

Numbers could be tweaked of course. The main idea is that TC should provide decent accuracy bonuses for it's weight. And those bonuses should be unique enough to not interfere with modules, bap and other equipment.

Edited by Alexander Malthus, 09 June 2014 - 12:42 AM.


#232 MountainCopper

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Posted 09 June 2014 - 12:44 AM

Command Console
  • No one is going to install a Command Console for 3 tons, when a BAP weighs half as much and gives more benefits. So, as far as I understand it, the CC now has some functionality for which it will never be installed... A thrown away chance to give the console a valid use.
  • Are only certain Mechs allowed to install the CC, like the Atlas D-DC, or can every Mech install one?
Targeting Computer
  • That a Targeting Computer miraculously increases projectile speed and beam range seems weird. It doesn't work like a weapon mod, so why does it change these stats as well?
  • A short while ago, I learned that the way critical damage is currently calculated is simply wrong. E.g. if 1 damage of a PPC hit gets through the armour, critical hits will have the full damage potential of 10.

    While I agree with Targeting Computers giving an increased crit chance due to better aiming capabilities, this illogical critical hit damage paired with a large increase in critical hit chance is going to be interesting when everyone will be jumping onto Clan ER PPCs...

Edited by GoldenFleece, 09 June 2014 - 12:54 AM.


#233 Striker1980

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Posted 09 June 2014 - 01:29 AM

View PostNavid A1, on 08 June 2014 - 05:48 PM, said:

In addition to detecting heat... engine type, speed, trajectory and ammo location; I would like my targeting computer to inform me of the clear line of sight between the barrel of my guns to my reticle... i don't want to shoot the hill top in front of me when i have equipped a computer linked to all my direct fire weapons... like this somehow:
Posted Image

This is a great idea, it would also be nice to know if my mech is going to clip 'invisible' corners or hit a building right in front of me that isn't in my mech's line of fire as it does so often.

Edited by Striker1980, 09 June 2014 - 01:30 AM.


#234 Demuder

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Posted 09 June 2014 - 01:52 AM

View Postvan Uber, on 08 June 2014 - 08:05 AM, said:


30 years of backstory is cool. 30 years of backstory taking precedence over good game design aimed at making real time combat fun, not so cool.


The operative word being "good". Noone would mind changing things from TT and lore for the sake of good game design. But this is not good.

View PostEd Steele, on 08 June 2014 - 09:52 AM, said:

It is good to hear that some progress is finally being made on the Command Console and Targeting Computer. We have been told that the Command Console will be getting it's originally intended functionality "soon" since closed beta and it is still largely a waste of tonnage. I do understand that the command console and targeting computer are difficult to implement in MWO in a way that is not overpowered and that these items were probably not very high on your list of priorities, though.


Where's the progress ? It's just number padding. Get a TC or CC and your have a % increase in stats. There's practically no choice and no effect on the gameplay.

Even in that sense, this is half-baked and lazy. A TC will give the same bonus to a mech carrying a single ER Laser as to a mech carrying 10 ER Lasers. For the same tonnage (of the TC). Brilliant game design. The TC tonnage and crit space scaled with amount of weapons in TT rules for a reason. In fact, there's a lot of reasons that TCs must work that way and not as a simple blanket stats buff.

Granted, it would take some minimal effort to code it this way in MWO. I seriously doubt it's a coincidence the info on TCs is released just a week short of release. Guess who couldn't make even that minimal effort. Heck, they even turned the CC into a gimped TC to avoid adding something new.

Edited by Demuder, 09 June 2014 - 01:52 AM.


#235 M1Combat

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Posted 09 June 2014 - 02:01 AM

I thought I should reply with how un-inspired and useless these are and then follow that up with some good ideas (like have already been posted) but then I remember there's no chance of PGI seeing it...


Holy cow these are bad. Seriously PGI?

I would trade the CC one for, and even carry the tons, JUST to have it place a different colored triangle above my targeted enemy.


Seriously?


Stat pads that make ZERO sense? WTH?


No wonder there was a mass exodus.

#236 Kmieciu

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Posted 09 June 2014 - 02:41 AM

View PostDirus Nigh, on 08 June 2014 - 08:32 PM, said:

The command console is an over tonned version of the your MK1 Tcomp. It needs to have a different function to reflect the different martial philosophies of the to cultures. It also needs to work in in conjuntion with the company and lance commander positions.

Give the command console the fallowing abilities
2) The ability to designate a command target.

The command target would work similar to the existing active targeting. However the command console relays a message to the HUDS of all teammates who the commander is targeting. In the red triangle on the HUD a gold star for company commander, and gold bar for a lance commander will appear. Also place a command message under the enemy damage display the target designation, and chassis type.

Examples
Command Target:
Alpha / Highlander

Lance Target
Charlie / Jenner

Only one command target may be designated at a time. G can be used for the secondary target key. G for get him! Shift G, or shift R can be used for teammates to jump to that target.

The game NEEDS to reward players for teamwork. In addition to the normal kill assist commanders will receive a command bonus when teammates start to actively target, and engage, the Command Target. Teammates who actively target a command target will also be given a bonus. Just like in Battlefield when a squad fallows the commands of their squad leader. Lance leaders only get this bonus from lance mates.



I support this idea. This would really help in pug games. And it also is lore friendly, since teamwork should be the trademark of the Inner Sphere, while Clan mechs should be focused on personal achievements.

Edited by Kmieciu, 09 June 2014 - 02:43 AM.


#237 DeRazer

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Posted 09 June 2014 - 02:56 AM

..TC fine (though illogical in some respects - like making bullets travel faster...).. Command console needs to apply to every friendly within 500m. That's the benefit of "Command".

#238 Nightfire

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Posted 09 June 2014 - 03:05 AM

This got big fast!
What a WASTED opportunity killed by lazy thinking!

Why isn't this a seat an extra player can occupy in the game? I realise this would involve having to have lobbies so you can associate the player with the module but of all the missed opportunities! Look at Natural Selection, Battlefield 4, etc! A REAL commander mode! Mixing the Sim mode with an RTS option!

One of the biggest hassles of taking command in games right now is the clumsiness of the interface and how it takes you away from combat, making you vulnerable! If the command module enabled the command to be done without disabling the pilot, giving the commander battlefield and tactical views, think of the possibilities! Being able to place Artillery and Airstrikes via the battlemap instead of at only places you can see (actually, why can't we do this now?). The additional assets you could bring to bear as a dedicated commander? The extra dimensions you could bring to the combat such as designating targets for lance/company focused fire? Think of the tactics surrounding identifying a Command Mech and the need to take it out as a priority target!

If the difference between the IS and Clans was ASYMMETRICAL instead of more sameness but worse.
If the counter to Clan computers was ... a COMMANDER!

Seriously PGI, I've called some of your moves boneheaded before but this, this is so obvious and yet so short sighted I'm dumbfounded!

#239 Dantiger

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Posted 09 June 2014 - 03:16 AM

that is not a bad approach... its just so not fun. I expected some big change to gameplay and cool stuff.

I don't like the "way of the chess" that MWO is taking, it may be balanced and predictable with the right knowledge, but its becoming a little bit boring

#240 Krizalius

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Posted 09 June 2014 - 03:39 AM

Sorry, it's exactly game is simulator?
Do not spoil the game as illogical falsificating increase velocity of the projectile from the computer.
Take a basis of T-Comp from Mechwarrior 3
Where marker anticipation distanced depending on the speed of the projectile and only worked on ballistic weaponry.
Not lasers or rockets.
Jammed by the ECM.
Only works on locked target.

Edited by Krizalius, 09 June 2014 - 03:39 AM.






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