- All enemy mechs in your view show up on allied radar without you having to press R and target them.
- In third person view, you're zoomed in less and can see farther and you retain your radar map. This simulates greater battle awareness.
- Have the icons off your teammates on the radar flash if they are being attacked
Targeting Computers And Command Console - Feedback
#301
Posted 09 June 2014 - 10:51 PM
#302
Posted 10 June 2014 - 12:19 AM
So any Clanmech having a Targetting Computer can NOT change its rating? Since clanner rules say, special equipment can not be replaced?
Any other Clanmech can freely choose one of the TC's to add?
#303
Posted 10 June 2014 - 02:18 AM
Suggest on top of the current abilities, also add on the following:
1. Immune to PPC "de-cloak" if an ECM is also installed on the mech.
2. Reduce cooldown for Artillery and Air-strike by 0.5 second for user's team. (stack with friendly CC)
3. 5% faster cooldown/reload for all weapons on the mech. (stack with Fast Fire)
#304
Posted 10 June 2014 - 02:30 AM
#305
Posted 10 June 2014 - 03:30 AM
i apologize if this idea was posted earlier,i cant go through 16 pages of this thread and keep my sanity ...
Aaaaaand one post above mine is already about that !
Edited by EyesBurn, 10 June 2014 - 03:32 AM.
#306
Posted 10 June 2014 - 07:16 AM
TC will see a good amount of use; especially the lower tonnage ones. Range buff, target info gathering, and +crit.
CC will still be a paper weight. For three tons it just doesn't do much. Heck, take BAP for half the tonnage and get more out of it. You can stack them, I suppose. But that is even more weight thrown into buffs that will have minimal in-game effect.
As for binding Arty/Air strikes to the Command Console. This will never happen. They need/want those modules as an economy sink. They are there to suck CBills out of circulation. Less CBills the average player generates, the harder it is to purchase mechs with only CBills and, in turn, increases the chance a player will drop MC to buy their next stock mech to skip the grind. YES, you old players may have millions of CBills so it doesn't affect you in this way. But it does affect a lot of players. Side Note: Arty/Air strikes are here to stay folks, best get use to Red Smoke everywhere.
As for what the CC should do; anything more than simple skill buffs will require a good amount of coding into the game. They do not have the resources to do that. They still have to get Clan LRMs to ramp damage, figure out ammo-swapping, then get something in they can call CW.
#307
Posted 10 June 2014 - 07:28 AM
"If a canon Clan 'Mech has a Targeting Computer as part of its default loadout, in MWO it will receive the version that matches the weight/slots of the Targeting Computer in the tabletop record sheet."
Does this mean TCs are only available on specific chassis, ala ECM on IS mechs?
And I feel the CC should offer something much more useful than what is listed. Perhaps allow a CC mech to equip ECM (thus making ECM 4.5 tons in non-default ECM mechs).
Edited by vortmax, 10 June 2014 - 07:28 AM.
#308
Posted 10 June 2014 - 07:42 AM
Does the targeting computer affect PPCs?
#309
Posted 10 June 2014 - 07:42 AM
FupDup, on 07 June 2014 - 08:45 PM, said:
Command Console: The stats seem underwhelming, but it's a start. Maybe an extra module slot or two for mechs using the CC would help?
Second the extra module slot idea.
Speaking of, is there any thought of re-looking at the Stalker's relative lack of modules? They're not quite the uber-powered boats they once were.
#310
Posted 10 June 2014 - 07:48 AM
Did I read right one of them hits ~75%+ improvement on target info times?
I suggest a bump to the CC's 20%
---
And I concur with the above: a 15% increase in shot speed is significant. It makes aiming easier. Anyone saying shot speed doesn't matter is trying to cloud the issue or flat out lieing (or stupid).
Regardless - how does a TC increase a shell's speed? Isn't that down to the grains of powder in the cartridge?
meh
Clanner whined enough I guess PGI had to give em SOMETHING.
Still going to rip thru spiderpandas, yoyo kitties, and the rest of the yogurt bunch laughing maniacally.
Edited by Hillslam, 10 June 2014 - 10:14 AM.
#311
Posted 10 June 2014 - 08:06 AM
Command console and slaves should also be a requirement for arti/airstrikes
#312
Posted 10 June 2014 - 09:13 AM
Khobai, on 09 June 2014 - 01:20 PM, said:
CTC is pretty selfish as is, so dont really need to do anything to change that.
However the CC should convey its bonuses to ALL friendly IS mechs in the same lance (+sensor range and +detailed sensor info speed).
Additionally C3 networks could be implemented for IS as the second half of this... mechs with C3 master computers (5 tons and 5 crits) would give projectile/beam range, projectile speed, and possibly critical hit buffs to ALL friendly IS mechs in the same lance (to simplify things, C3 slave computers would be equipped for free on all IS mechs). C3 networks could of course be disrupted by ECM just like in tabletop. And the C3 master computer would come with its integrated TAG.
So IS would get similar bonuses to what Clans get, but how they apply/receive those bonuses would be entirely different. IS would have to rely more on specialized command mechs to buff other mechs.
Examples:
Command Console
Weight: 3 tons.
Slots: 1 slot.
Zoom distance: [+5.25]% (equipped mech only)
Grants ALL IS mechs in the same lance the following bonuses while within 800m? of the Command Console (multiple CCs wouldnt stack).
- Sensor range: [+3.00]%
- Time to gather target info: [-10.25]%
Weight: 5 tons.
Slots: 5 slots.
Comes with integrated TAG laser
Grants ALL IS mechs in the same lance the following bonuses while within 800m? of the C3 Master Computer (multiple C3 MCs wouldnt stack):
- Projectile weapon projectile speed: [+4.5]%
- Beam weapon long ranges: [+4.5]%
- Beam weapon max ranges: [+4.5]%
- Increased crit chance for projectile and beam weapons: [+14.5]%
To further expand the use of C3, make the bonuses bestowed to a C3 network increase dependent on the proximity of the nearest C3 spotter unit to a targeted enemy unit.
#313
Posted 10 June 2014 - 09:18 AM
And yes, C3 should be taken into accounts as well, so Command Console won't also duplicate C3.
#314
Posted 10 June 2014 - 09:20 AM
This is a pretty good design, though I still would have tried to find a way to incorporate the TT's weight/size system for it. Like say, you select the TC for your mech, and it has that base rate. But when you go to add weapons, they automatically factor in how much weight the TC takes up. That way, you can't just buy a 3 ton TC and strap in a battleship's worth of lasers and cannon under that one TC.
The weight of the weapons wouldn't change, but there'd be a note on the weapon that says 'TC added weight : XX tons XX slot', and this value increases for every TC-capable weapon strapped into the mech. Maybe a basic slot-doll shown on the side to indicate how many slots the TC is currently taking up in the location you placed it in?
I'm going to love seeing people get their TC critted and what will happen when it does. I hope sparks in the cockpit and an alarm will sound. XD
#315
Posted 10 June 2014 - 10:15 AM
meanwhile, back in Gauss land: "oops I scratched the paint on my barrel..." *kaboom*
Edited by Hillslam, 10 June 2014 - 10:16 AM.
#316
Posted 10 June 2014 - 10:21 AM
Deathlike, on 07 June 2014 - 08:43 PM, said:
Compared the the Clan Targeting Computer, we have a new doorstop for the Command Console overlords.
#317
Posted 10 June 2014 - 10:34 AM
Kessia Leahtri, on 10 June 2014 - 10:23 AM, said:
We already have C3 computers although you won't find official mention of it. C3 Master/Slave allows the sharing of sensor data with 3 other Mech's in a C3 network (or 6 with ComStar C3i), our current radars do that already but up to company level (12 Mechs) which as far as I know isn't canon. The Combine never got it to work beyond a lance.
Incorrect, C3 allows 'Mechs complete sensor and data sharing and actually lets units use the range modifiers of spotting units, so they can shoot from long ranges as if it was short range if the spotting unit was in short range.
#318
Posted 10 June 2014 - 11:09 AM
Very uninspired and unimpressive. The lazy way out as some other guy pointed out.
#319
Posted 10 June 2014 - 11:46 AM
Kessia Leahtri, on 10 June 2014 - 10:23 AM, said:
We already have C3 computers although you won't find official mention of it. C3 Master/Slave allows the sharing of sensor data with 3 other Mech's in a C3 network (or 6 with ComStar C3i), our current radars do that already but up to company level (12 Mechs) which as far as I know isn't canon. The Combine never got it to work beyond a lance.
Ugh, dammit.
MWO does not have C3.
C3 shares TARGETING data. That is, it allows you to fire as if you were at the range of whoever's closest to the target, as long as you're in range to begin with. (And a Master also includes a TAG function for free) Having my light buddy hugging your butt in MWO does not mean I get to fire at you with the precision of a point-blank shot. Incidentally, C3 networking up to a company is doable- it just takes multiple C3 Masters networked together.
Sharing things like data on your target, range of contacts, etc. is standard equipment on 'Mechs, and spotting for LRMs is so simple a frickin' unarmed single human can do it in BT, never mind a Battlemech. All it takes is line of sight and communication.
The ignorance, it burns.
#320
Posted 10 June 2014 - 11:49 AM
I also thought the Command Console (CC) was some sort of item (weight/slots) that would allow more group tactical control of Company and Lance during a battle. Unfortunately it is simply a very little baby brother to the Targeting Computer.
I do not believe that your designers lack imagination. For some reason, perhaps time, manpower, financing, programming etc...now control the development process. This is also unfortunate. Many of us have invested a lot of money in a single game. I am sorry it doesn't seem to have paid off. I will play what I have and just wish things could have been better.
This is not a rant or rage quit. Just a simple statement of observation. I wish things could have been a little different.
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