Targeting Computers And Command Console - Feedback
#121
Posted 08 June 2014 - 06:14 AM
You just reduced the tonnage space of every clan mech by 1 ton. This is now a piece of MANDATORY equipment. A complete NoobTax like DHS. That is TERRIBLY unbalanced. For 1 ton invested, you should not get those powerful effects.
#122
Posted 08 June 2014 - 06:15 AM
BSK, on 08 June 2014 - 06:06 AM, said:
There are more of us who want this happening, sadly I dont think that will happen...
#123
Posted 08 June 2014 - 06:16 AM
Khobai, on 08 June 2014 - 06:02 AM, said:
personally id be fine if the CC just stayed as is, but also gave its bonuses to all friendly IS mechs.
DocBach, on 08 June 2014 - 06:04 AM, said:
That actually might be a really good way to do C3.
A C3 master computer grants bonuses to range and projectile speed, which scales based on how close a C3 slave unit is to an an enemy.
Khobai, on 08 June 2014 - 06:08 AM, said:
Well the command console could give a zoom bonus, sensor bonus,and detailed target info speed bonus to all friendly IS mechs on the map.
While the C3 master computer could give range and projectile speed bonuses to lancemates with C3 slaves (C3 slaves should come equipped automatically for free on all IS mechs, but be useless without a C3 master computer, which would require tonnage). The C3 master computer also comes with an integrated TAG laser if I recall.
So clan mechs would have to have individual targeting computers. While IS would rely more on buffing teammates. Makes sense.
So clan mechs would have to have individual targeting computers. While IS would rely more on buffing teammates. Makes sense.
Edited by DocBach, 08 June 2014 - 06:16 AM.
#124
Posted 08 June 2014 - 06:27 AM
As stated by others, adding crit chance is a slippery slope where equipment is giving direct damage buffs and is also RnG based.
Command console is disappointing and should have had unique effects and a unique flavour. I like the idea by others whereby the IS tech gives team bonuses where the Clan tech gives individual bonuses.
This adds further flavour and suits the different philosophies of combat very well.
tldr
Targeting computer = clever and interesting
Command console = missed opportunity
Edited by Jabilo, 08 June 2014 - 06:27 AM.
#125
Posted 08 June 2014 - 06:28 AM
#126
Posted 08 June 2014 - 06:30 AM
Speerit, on 08 June 2014 - 06:14 AM, said:
You just reduced the tonnage space of every clan mech by 1 ton. This is now a piece of MANDATORY equipment. A complete NoobTax like DHS. That is TERRIBLY unbalanced. For 1 ton invested, you should not get those powerful effects.
I'm inclined to agree with this.
If there is some way to limit the MINIMUM that you can take with a weight class or weapons load. (Lights have full access to everything, mediums have to start at class 2, heavies 3, assaults 4,) It might curb the fact that 1 ton to basically get a full module's worth of info gathering, and bring your crit chances up to around 60% a shot is just flat out too good to pass up.
Alternatively, I would say cascade the bonus' for the 1-2 ton ones to where they are not as powerful as they are now.
CC still seems underwhelming for 3 tons, Maybe if the sensor range was 7%, and the Target info gathering was set to -42%.
This would make it similar to the clan package, but without all the perks to weapon bonus'.
#127
Posted 08 June 2014 - 06:33 AM
#128
Posted 08 June 2014 - 06:34 AM
Quote
Agree. The TC bonuses need to scale more linearly. Right now the 1 ton TC is too good. And the 7 ton one isnt really worth it.
#129
Posted 08 June 2014 - 06:54 AM
instead of just some minor stat boosts. This isn't a RPG
Edited by Jin Ma, 08 June 2014 - 06:55 AM.
#130
Posted 08 June 2014 - 06:56 AM
Jabilo, on 08 June 2014 - 06:27 AM, said:
i really like this way of making beam weapons a much more interesting choice
Edited by Magos Titanicus, 08 June 2014 - 07:00 AM.
#131
Posted 08 June 2014 - 07:04 AM
#132
Posted 08 June 2014 - 07:06 AM
Quote
Now let’s take a look at the Inner Sphere Command Console, which will be sharing functionality similar to the Targeting Computers.
NOTE: Once again, all values are placeholders.
Command Console
Weight: 3 tons.
Slots: 1 slot.
Zoom distance: [+5.25]%
Sensor range: [+6.0]%
Time to gather target info: [-20.5]%
This needs to be changed to a benefit for the entire unit it's in. It's a COMMAND console, after all. Extending sensor range and improved info gathering, certainly. Give it a considerably large reach (and I mean 1000m at least), and allow it's benefits to be negated by ECM if you want. If it gave a small bonus to lock-on time as well (say, 5-10%) it'd be nice too.
#133
Posted 08 June 2014 - 07:08 AM
Thorqemada, on 07 June 2014 - 09:51 PM, said:
Clan TC:
- I know you posted the numbers only for aesthetical purposes but even for that they feel way to big.
- Target Info Gathering speed increase may exceed 100% (with Module and BAP) ???
- Projectile Speed has no logical dependance on a TC (i unerstand you work around the TC accuracy increase but feel still not happy bcs accuracy is already way to big in this game).
Crits atm: "There is a 25% chance of causing 1 critical hit, a 14% chance of causing 2 critical hits, and a 3% chance of causing 3 critical hits (for a total of a 42% chance of any sort of critical hit)."
- The Crit Chance increase will have the effect that the Weapon with the biggest single hit damage will be mandatory and atm i guess it may be PPCs and Gauss Weapons - you be able to go over 60% Crit Chance per Weapon?
IS CC:
- Still useless.
General:
- Range + Zoom Increase is ok.
So, let me get this straight. One of the biggest problems in the game is that Time To Kill (TTK) is too short, with too much pinpoint damage and mechs melting like they are made of tissue paper.
And... now we're going to add a module that increases projectile speeds and crit chances, further reducing TTK?!
Okay, seriously - not funny guys.
I'm happy to see some ideas for the Command Module, though I think the proposals are not very "command" oriented at all, but the targeting computer is grossly disappointing and will actually make the game worse, IMHO.
#134
Posted 08 June 2014 - 07:13 AM
Zerberus, on 08 June 2014 - 06:04 AM, said:
4xLBX10 and a TC on a Dire Wolf, for example..
What's hilarious is that (in TT or MWO) you can't use LB-X cluster ammo with a targeting computer. At all.
What -should- have happened with TC's is that it checked much like heat sinks and engines do- that is, X amount of buffed weapons requires Y tonnage of targeting computer- every 5 tons of gun = 1 ton of TC. Would only take flagging the appropriate weapons to do so. The buff should have simply been what the 1-ton TC has now, regardless of the TC's actual weight.
Instead, we get this half-baked CC and TC system, and I'm betting Monday we'll have even kludgier Clan weapon systems to go with it.
Edited by wanderer, 08 June 2014 - 07:33 AM.
#135
Posted 08 June 2014 - 07:13 AM
5th Fedcom Rat, on 07 June 2014 - 10:09 PM, said:
I swear, every single time someone brings up canon as an argument for balance, baby Jesus drowns a kitten.
#136
Posted 08 June 2014 - 07:21 AM
Also the ability to see (not target) enemies that allies can see would also help to bring it in line with the clan TC. It needs something to to give it an edge against clans for the inevitable Clan Vs IS battles or else it will never be used.
#137
Posted 08 June 2014 - 07:25 AM
#138
Posted 08 June 2014 - 07:32 AM
Zerberus, on 08 June 2014 - 06:04 AM, said:
4xLBX10 and a TC on a Dire Wolf, for example..
TC will not work with the LBX weapons. From the OP:
Quote
Edited by VanillaG, 08 June 2014 - 07:32 AM.
#139
Posted 08 June 2014 - 07:35 AM
van Uber, on 08 June 2014 - 07:13 AM, said:
I swear, every single time someone brings up canon as an argument for balance, baby Jesus drowns a kitten.
Yeah, I totally hate when people want this game to be more like the 30 years of backstory and lore it is based in too!
When can I have my OmniMechs form together and make an even bigger Omnimech? That'd be so cool.
Edited by DocBach, 08 June 2014 - 07:36 AM.
#140
Posted 08 June 2014 - 07:45 AM
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