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Targeting Computers And Command Console - Feedback


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#441 Kraven Kor

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Posted 03 July 2014 - 12:15 PM

View PostMagos Titanicus, on 01 July 2014 - 04:38 AM, said:


Command Console definitly needs a huge buff, otherwise i cannot see one sane reason for taking that 3 tons item with me. My Suggestion is to make it at least equal to a MKIII targeting computer.


Now, I just walked into this thread, and this may sound crazy, but maybe command console should help you command, maybe?

Like maybe some optional command options like click-to-announce focus target? Something that highlights the mech you currently have targeted for other teammates to see?

Something, anything, other than making it a weak ass targeting computer?

View PostGabbatek, on 02 July 2014 - 10:20 AM, said:



totally agree

and this would give a big advantage back to i.s lrms against the clan version


True, but that is more what C3 should do if / when they add it.

Command Console should give Lance / Company Commanders more options and tools for commanding their lance / company.

But, then, I'm on an island, see, and not even their target audience anywho.

#442 Pygar

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Posted 03 July 2014 - 03:54 PM

Clarification Needed: In the Dev blogs it states that Targeting Computer is compatible with Gauss Rifle, but in game text suggests that it does not affect Guass.

Which is correct?

#443 Navid A1

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Posted 03 July 2014 - 04:08 PM

View PostKraven Kor, on 03 July 2014 - 12:15 PM, said:


Now, I just walked into this thread, and this may sound crazy, but maybe command console should help you command, maybe?

Like maybe some optional command options like click-to-announce focus target? Something that highlights the mech you currently have targeted for other teammates to see?

Something, anything, other than making it a weak ass targeting computer?
....

Command Console should give Lance / Company Commanders more options and tools for commanding their lance / company.


I think that complicates things... what if 6 players decided to bring CC? who should lead?... which one should highlight targets?... not all 6 of course (even if there is vote on it at the start... it invalidates the equipment on the rest of the people who brought it to the match)... it creates a lot of confusions... multiple "attack here" "defend there" commands.
But i agree.. if the CC allows radar data sharing, then C3 master computer will have no function.



Also, regarding the clan TC, they could have done something other than passive stat changes.

- Firstly, they could make the clan TC a single piece with dynamic weight/slots... a dakka/PPC bomb should not have access to MK1 targeting comp. (make them sacrifice some to gain a boost)

- They could implement a 20 m (scalable) line showing the predicted movement trajectory of the target relative to your view point based on its speed and your speed. Note that this is independent from your load-out and does not provide you with a lead reticle (or reticles). You yourself still need to lead your shots; But with the help of the TC predicted trajectory, you would only have to lead along a single vector.

- They could have enabled the TC to calculate ballistics and bullet drops.

- they could have enabled the TC to inform you about the blocked path between your gun and your reticle (like a rock or a building)

i guess they did not have enough time on their hands... clans feel so rushed out of the door... even animations are incomplete and goofy... what should we expect??!!

Edited by Navid A1, 03 July 2014 - 04:40 PM.


#444 Cimarb

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Posted 03 July 2014 - 05:16 PM

View PostPygar, on 03 July 2014 - 03:54 PM, said:

Clarification Needed: In the Dev blogs it states that Targeting Computer is compatible with Gauss Rifle, but in game text suggests that it does not affect Guass.

Which is correct?

That is interesting... I'll see if I can get an answer on Twitter too.

#445 Kraven Kor

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Posted 06 July 2014 - 09:24 AM

View PostNavid A1, on 03 July 2014 - 04:08 PM, said:

I think that complicates things... what if 6 players decided to bring CC? who should lead?... which one should highlight targets?... not all 6 of course (even if there is vote on it at the start... it invalidates the equipment on the rest of the people who brought it to the match)... it creates a lot of confusions... multiple "attack here" "defend there" commands.
But i agree.. if the CC allows radar data sharing, then C3 master computer will have no function.



You can have three lance commanders and one company commander in a game. Having a better lobby even for public games giving you some choices on mech and equipment once map and game mode are known and team is formed would be infinitely helpful in ensuring nobody is carrying a three ton useless burden.

#446 OznerpaG

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Posted 06 July 2014 - 07:10 PM

i threw this crazy Command Console idea up a few weeks ago - makes it a better command tool by collecting target info on all team targeted mechs at the same time

http://mwomercs.com/...ommand-console/

#447 Fiona Marshe

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Posted 07 July 2014 - 06:52 AM

After being on the receiving end of poptart clanners with cGauss/2cERPPC/TC, that crit bonus needs to be toned RIGHT down.

Second hit (which penetrated armour) proceeded to rip out all my ammo, heatsinks and then the feedback loop of damage finished the job... before the ammo explosion even triggered.

#448 Kraven Kor

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Posted 08 July 2014 - 09:37 AM

View PostJagdFlanker, on 06 July 2014 - 07:10 PM, said:

i threw this crazy Command Console idea up a few weeks ago - makes it a better command tool by collecting target info on all team targeted mechs at the same time

http://mwomercs.com/...ommand-console/


Which, again, is too much like C3 systems which *should be* a separate piece of equipment.

#449 Yelland

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Posted 08 July 2014 - 10:25 AM

All right, I can't find the answer in threads. Apologies if it exists somewhere.

Does the Tracking Computer require a target lock "R" to apply its bonus? I would say yes for target info, but what about projectile speed, crit bonus, etc?

#450 Cimarb

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Posted 08 July 2014 - 12:39 PM

View PostYelland, on 08 July 2014 - 10:25 AM, said:

All right, I can't find the answer in threads. Apologies if it exists somewhere.

Does the Tracking Computer require a target lock "R" to apply its bonus? I would say yes for target info, but what about projectile speed, crit bonus, etc?

Targeting info does require a target lock, obviously, but the beam distance, projectile speed, crit bonus, etc are all independent of lock.

#451 Andross Deverow

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Posted 09 July 2014 - 01:14 PM

Command Console = Worthless for the tonnage.

Targeting Computers = Mildly useful if you want to sacrifice the tonnage.

Regards

#452 Shaio

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Posted 11 July 2014 - 11:47 AM

The posts I have seen so far regarding the command console have deemed that it is not viable as it stands. The tonnage cost is simply too significant for the features that it offers. Command console is intended to provide enhanced strategic combat support through enhanced information gathering and combat command and control guidance. I would suggest one of two possible adjustments to command console.

Suggestion 1:

Allow the Battle Mech equipped with the command console to share all visible and viable radar locks for spotting purposes to all friendly Mechs. In addition allow the Battle Mech equipped with the command console to share its target info gathering buff of currently targeted Mech with all friendly Mechs.

Suggestion 2:

Add the command console as a selection in Mech select. Pilots selecting the command console would then be able to drop in a match on a Mech equipped with the command console, they would view the match in the 3rd person mode, and would have access to an enhanced battle map. The command console would only be available under the group drop Que and there would be a limitation of one command console per group with the requirement that at least one Mech in the group be equipped with the command console. The command console would not count towards the total team size.

Edited by Shaio, 11 July 2014 - 11:51 AM.


#453 Rebas Kradd

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Posted 12 July 2014 - 11:50 AM

*stuffs Shaio back into his box*

#454 Ryvucz

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Posted 12 July 2014 - 07:47 PM

A Bitchin' Betty voice over for it/they being destroyed would be pretty nifty.

#455 Pobard

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Posted 21 July 2014 - 07:46 PM

The command console should apply team buffs, not an aoe bubble like the ECM but an overall team buff per mech equipped with the console, capped to a certain percentage or diminishing returns if say more than 3 mechs have one equipped.
It should also buff support items like Tag, Narc, BAP and mabey even ECM on the equipped mech (10% range increase and/or duration?). Or let the mech gain the buffs from BAP with an ECM equipped.

I like the suggestion about having all mechs visible to a scout made available to the team but perhaps make it per lance, combine that with a 5% team boost per console on electronics and it'd make it a competitive piece of IS equipment!

Basically make the command console more team orientated and improve equipped support items and rewards. We need better electronic warfare overall and the CC could definitely do better!

Edit: make CC lance only and C3 team/commander only?

Edited by Pobard, 21 July 2014 - 08:09 PM.


#456 Gallowglas

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Posted 23 July 2014 - 12:20 PM

The CC definitely does too little compared to the TC. I'd never even consider a CC in its current form.

#457 Alianton

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Posted 24 July 2014 - 09:49 AM

is there a minimum mech size to equip the command console? in smurfy's mechlab it says i can put one in a shadowhawk 5m...

#458 Fiona Marshe

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Posted 24 July 2014 - 03:30 PM

Yes, CC can only be fit to a Heavy or Assault mech.

#459 Zolaz

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Posted 27 July 2014 - 09:03 AM

View PostNavid A1, on 01 July 2014 - 05:52 AM, said:

As it has been mentioned before, the CC needs to have team buffs like ecm immune bubble, target info gather buff bubble and etc...


I was thinking that one other nice feature can be the ability to recieve input data from every friendly mech radar. It means that a mech with a CC can take full advantage of a light scout's radar even if the scout is not using the famous "R" key.

currently, the team can see only the enemy unit which the scout has a lock on (one mech). I think the CC should enable its user to see (and be able to lock on) every other enemy unit which are being picked up by friendly radars (both empty and filled red triangles).

This way the CC user can also be aware of the enemy units main position and numbers without the scout being required to mash the "R" key a billion times.


This would make CC worth 3 tons.

#460 Revener

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Posted 28 July 2014 - 08:46 AM

People whining about the CC compared to the TC shouldn't really. CC is not supposed to be like a TC at all after all IS eventually get its own TC.... well in 3062 so.......

CC probably got introduced so we would get something instead of nothing when the clans got TC .

Now how about C3 computer network instead, although the in game sharing of target data already work a bit like it.





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