Jump to content

- - - - -

Clan And Is Weapon Update - Feedback


458 replies to this topic

#401 Cimarb

    Member

  • PipPipPipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 3,912 posts
  • Twitter: Link
  • Twitch: Link
  • LocationA hop, skip and jump from Terra

Posted 12 June 2014 - 07:28 AM

View PostGumbyC2C, on 12 June 2014 - 06:43 AM, said:

A suggestion for the clan LRMs: (sorry if it has been suggested before) Since they see indirect fire as dishonorable, they could trade the no minimum for the complete loss of indirect targeting. That would give the IS players one of the tactical advantages they should enjoy over the technologically superior clans. For implementation, they could just take a much more shallow arc and lose lock if line of sight is lost.

Who says it is dishonorable? Zelbrigen calls for one-on-one combat, making indirect fire impossible during that, but no Clanner in his right mind is going to lose a fight because they didn't have line of sight on an enemy killing an ally. You can't base all combat on dueling preferences.

#402 Geminus

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 220 posts

Posted 12 June 2014 - 06:22 PM

Can we get an explanation that makes sense as to why I can not put a Lower arm actuator and an ERPPC in the arm of a nova or a t wolf, even if I have the
space. That's horrible.

#403 Kageru Ikazuchi

    Member

  • PipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 1,190 posts

Posted 12 June 2014 - 07:18 PM

View PostGeminus, on 12 June 2014 - 06:22 PM, said:

Can we get an explanation that makes sense as to why I can not put a Lower arm actuator and an ERPPC in the arm of a nova or a t wolf, even if I have the
space. That's horrible.

Source: http://www.sarna.net/wiki/Omnimech

Quote

While they can be considered structural components, the lower-arm and hand actuators are themselves Pod-mounted and easily removed to provide additional Pod Space in the arms. However, the mounting points for them in the arms are also utilized by larger bore weaponry such as Gauss Rifles, Autocannons, and PPCs, so the lower-arm and hand must be removed to carry these weapon types on OmniMech arms, hampering the close-combat abilities of these configurations.


#404 Reno Blade

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blade
  • The Blade
  • 3,462 posts
  • LocationGermany

Posted 13 June 2014 - 02:50 AM

View PostGeminus, on 12 June 2014 - 06:22 PM, said:

Can we get an explanation that makes sense as to why I can not put a Lower arm actuator and an ERPPC in the arm of a nova or a t wolf, even if I have the
space. That's horrible.

In addition to Kagerus quote, please see the Command Chair post here:
http://mwomercs.com/...d-construction/

Quote


In addition to the limitations of the base configuration, the following rules apply when customizing any OmniMech.
  • If any of the following weapons are equipped in an OmniMech’s arm, any Lower Arm Actuator or Hand Actuator that was present in the base configuration is automatically removed:
    • Any Gauss rifle.
    • Any autocannon.
    • Any PPC.

Edited by Reno Blade, 13 June 2014 - 02:51 AM.


#405 Geminus

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 220 posts

Posted 13 June 2014 - 03:27 AM

That's crap. If there is room in the arm for the actuator critical and the weapon critical spaces, then there's room for both. In my Twolf on the PTS I had room for an ERPPC, ER ML and 2 double heat sinks. But I cant put 1 ERPPC and a lower actuator?
So I have to be penalized for wanting a PPC in my arm as an onimech? The PPC is all ready penalized at close combat, its slow to fire and not suited for it by design. The Gauss is terrible at close combat because of the charge up time. we don't need more penalties on top of the natural design of the weapon, or changes that PGI has all ready made.
Being able to use your arms is not some overpowered secret weapon that is turning the tides of battle across the innersphere. But it is a personnel preference. I detest having my arms locked to my torso. And I have been avoiding mechs without actuators like they are the plague.
Thank you for the posts Reno and Kgeru, even though I hate what they are doing with this. I think this is just as unnecessary as the ghost heat, only worse because this is not a game balance issue, it just strips my enjoyment of piloting these mechs.

Edited by Geminus, 13 June 2014 - 03:38 AM.


#406 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 13 June 2014 - 03:50 AM

Quote

Go ahead and say im whining and let the troll attacks begin. Im just saying this is very disappointing to me.
thank you for your posts with the answers I was looking for, even though I hate it.


Your wish is granted. You're whining.

The "no actuator with a PPC" is straight from the original game. As was noted above. PGI isn't jacking you, that's precisely how Omnimechs have always worked from day 1 of the game in tabletop.

Posted Image

#407 mad kat

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,907 posts
  • LocationFracking the third toaster.

Posted 13 June 2014 - 04:17 AM

So when are the IS mechs getting their heat capacity raised to combat the extra clan firepower or inversely when are the clans getting a heatsink nerf?

#408 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 13 June 2014 - 05:18 AM

View Postmad kat, on 13 June 2014 - 04:17 AM, said:

So when are the IS mechs getting their heat capacity raised to combat the extra clan firepower or inversely when are the clans getting a heatsink nerf?

Why? IS mechs already have more heat than they ever should

In fact, even DHS is performing more than it should. People see the 1.4 and start complaining, without realizing that with double basics from elites, your DHS can go up to about 2.2 and the heat threshold is above 30.

View PostGeminus, on 13 June 2014 - 03:27 AM, said:

That's crap. If there is room in the arm for the actuator critical and the weapon critical spaces, then there's room for both. In my Twolf on the PTS I had room for an ERPPC, ER ML and 2 double heat sinks. But I cant put 1 ERPPC and a lower actuator?
So I have to be penalized for wanting a PPC in my arm as an onimech? The PPC is all ready penalized at close combat, its slow to fire and not suited for it by design. The Gauss is terrible at close combat because of the charge up time. we don't need more penalties on top of the natural design of the weapon, or changes that PGI has all ready made.
Being able to use your arms is not some overpowered secret weapon that is turning the tides of battle across the innersphere. But it is a personnel preference. I detest having my arms locked to my torso. And I have been avoiding mechs without actuators like they are the plague.
Thank you for the posts Reno and Kgeru, even though I hate what they are doing with this. I think this is just as unnecessary as the ghost heat, only worse because this is not a game balance issue, it just strips my enjoyment of piloting these mechs.


You don't understand mech construction it seems. The problem isn't that there are enough slots for it. The problem is that there isn't any physical space for it. The PPC takes so much space by installing it that it has to remove the hand. Adding a second one doesn't impact that process because it just gets welded under the first one. The problem (for you) starts the second you put a PPC in there.

This is how mechs have operated since the old days of Battle Tech.

#409 Masterzinja

    Member

  • PipPipPip
  • 87 posts

Posted 13 June 2014 - 06:00 AM

So they balanced clan tech with IS tech, why does all clan tech cost twice what IS equivalent does?

#410 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 13 June 2014 - 06:13 AM

So you grind harder/spend more MC, apparently.

#411 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 13 June 2014 - 06:38 AM

View PostMasterzinja, on 13 June 2014 - 06:00 AM, said:

So they balanced clan tech with IS tech, why does all clan tech cost twice what IS equivalent does?


Because Clans have half-ton ammo supplies. So you don't need to take a full two tons when you want only 1.5 tons. Or be confused with that extra 0.5 tons of free space that you don't know what to do with.

Also, clan tech is balanced, not equal to IS tech. The price is just another balance mechanism.

#412 Masterzinja

    Member

  • PipPipPip
  • 87 posts

Posted 13 June 2014 - 06:56 AM

View PostIraqiWalker, on 13 June 2014 - 06:38 AM, said:


Because Clans have half-ton ammo supplies. So you don't need to take a full two tons when you want only 1.5 tons. Or be confused with that extra 0.5 tons of free space that you don't know what to do with.

Also, clan tech is balanced, not equal to IS tech. The price is just another balance mechanism.

Ah, that's a load of nonsense. Getting half tons of ammo does not equate to paying twice cost for weapons, and last I checked balance was saying that neither was better or worse, so they are of equivalent value. Thanks for trying, but I am even more convinced now that there is a flaw in PGI's model for pricing here.

#413 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 13 June 2014 - 07:18 AM

View PostMasterzinja, on 13 June 2014 - 06:56 AM, said:

Ah, that's a load of nonsense. Getting half tons of ammo does not equate to paying twice cost for weapons, and last I checked balance was saying that neither was better or worse, so they are of equivalent value. Thanks for trying, but I am even more convinced now that there is a flaw in PGI's model for pricing here.

No Balance does not mean the weapons are equal. Nor that they are of equivalent value. That is not balance, that is homogenization. Which, thank kerensky, we don't have here.

Your idea of balance, is not the same as what balance is. If we followed your concept, then the only reason to pick LRMs over ACs, is because I want my bullets to leave flames behind them.

Not to mention that the prices will serve a bigger purpose when CW hits, as I believe a form of R&R will be implemented for that.

Edited by IraqiWalker, 13 June 2014 - 07:19 AM.


#414 Geminus

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 220 posts

Posted 13 June 2014 - 09:17 AM

Played TT a long time. I don't ever recall seeing anything that said you could not have an actuator for your lower arm if you put a PPC, Gauss or AC in the arm.

Update

I went trough my TT books and sure as poop there it was. Since everything else that that they do in this game that I don't like I go strait to the rulebooks for my argument, I guess my argument is over now.

Edited by Geminus, 14 June 2014 - 06:51 AM.


#415 Smoke Jagaur MAX

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 27 posts
  • LocationClan Wolf Occupation Zone

Posted 13 June 2014 - 01:55 PM

After using the ERPPC in the Beta Test Server yesterday. It is useful in pairs, however in 3 or more like the Prime Warhawk seemed to be the weakest mech in the game, because it lacks the damage to equalize against C-UAC5s. This is because of the lack of 15 direct damage and true 2.0 double heat sinks. Please keep this in mind. That possibly making it fair against IS may have made it crappy against other Clan Mechs breaking my fave build in all of MechWarrior. Everyother mech game that build is playable and strong in. On the IS side one can run 2 PPCs and 2ERPPCs to fix this on a BattleMaster. A Clan Mech can't do this...

#416 Fastwind

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 129 posts

Posted 13 June 2014 - 02:12 PM

View PostWintermuteOmega, on 12 June 2014 - 12:23 AM, said:

LRM5-Streams not effective???
Have you EVER had that meanie Shooting at you? They rip you appart even with AMS, since, as others mentioned, AMS can't shoot down all LRMS of a LRM5-Volley. Combine that wit virtually no heat buildup and CONSTANT shaking, you wll ern t hate them.


Yes i had multiple times not a single missle hit my mech
I had lrm 10 shot at my jester not a single missle hit my mech
I don't even try to take cover anymore if something shots less than 15 lrm's at me when i'm in my jester
Btw with the lately range buff ams got its more like 6 missle per volley,a single ams picks off
Hf testing yourself

Edited by Fastwind, 13 June 2014 - 02:21 PM.


#417 Archon

    Member

  • PipPipPipPipPipPip
  • 366 posts

Posted 13 June 2014 - 02:15 PM

In my opinion, the Clan ER-PPCs are way too hot, especially as the only PPC option for the clans. Firing two at once brought my heat levels up to 50% in mechs with 22+ heatsinks. This is especially hard on mechs like the Adder Prime and Warhawk Prime.

Edited by Archon, 13 June 2014 - 02:16 PM.


#418 Fastwind

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 129 posts

Posted 13 June 2014 - 02:18 PM

View PostIraqiWalker, on 13 June 2014 - 06:38 AM, said:


Because Clans have half-ton ammo supplies. So you don't need to take a full two tons when you want only 1.5 tons. Or be confused with that extra 0.5 tons of free space that you don't know what to do with.

Also, clan tech is balanced, not equal to IS tech. The price is just another balance mechanism.


The IS gets 0.5 ton ammo too.

#419 Vanguard319

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,436 posts
  • LocationTerra

Posted 13 June 2014 - 03:22 PM

View PostButane9000, on 10 June 2014 - 11:50 AM, said:

Any chance we can get a video of clan weaponry in action?

Found one for you:



#420 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 13 June 2014 - 03:53 PM

View PostSmoke Jagaur MAX, on 13 June 2014 - 01:55 PM, said:

After using the ERPPC in the Beta Test Server yesterday. It is useful in pairs, however in 3 or more like the Prime Warhawk seemed to be the weakest mech in the game, because it lacks the damage to equalize against C-UAC5s. This is because of the lack of 15 direct damage and true 2.0 double heat sinks. Please keep this in mind. That possibly making it fair against IS may have made it crappy against other Clan Mechs breaking my fave build in all of MechWarrior. Everyother mech game that build is playable and strong in. On the IS side one can run 2 PPCs and 2ERPPCs to fix this on a BattleMaster. A Clan Mech can't do this...

It's not true doubles because you don't have elites yet. At full elites DHS is at 2.0, if not 2.2 depending on how many you have in there. Not to mention that your heat threshold is actually larger than 30 when you have elites.

View PostFastwind, on 13 June 2014 - 02:12 PM, said:


Yes i had multiple times not a single missle hit my mech
I had lrm 10 shot at my jester not a single missle hit my mech
I don't even try to take cover anymore if something shots less than 15 lrm's at me when i'm in my jester
Btw with the lately range buff ams got its more like 6 missle per volley,a single ams picks off
Hf testing yourself

You're talking about 1LRM5. Have you never had to deal with a 6LRM5 catapult? The test has shown that even in stream mode, an LRM 10 will go through 2 AMS. Not even 3 AMS can shoot down all 10 missiles from one LRM 10. That goes for both IS and Clan LRM10s.

View PostFastwind, on 13 June 2014 - 02:18 PM, said:


The IS gets 0.5 ton ammo too.


Oh that's cool. Didn't notice that on my IS mechs, since I just selected and launched them.

Edited by IraqiWalker, 13 June 2014 - 03:54 PM.






4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users