Kjudoon, on 18 July 2014 - 09:45 PM, said:
PGI, this would be a neat buff to try. Yes, it will eat newer players, but the higher level players would suddenly have a new weapon to play with. Guidance is more iffy, but LOS game is gonna be SWEEEEEET in return.
Well EVERYTHING eats newer players.
Like I said before, you don't see Blizzard nerfing the zergling because the zergling rush eats newbies alive because they can't or won't micro their workers to fight off the rush.
LRMs aren't viable above the mid point in the skill brackets, and the reason is because we keep nerfing them for "the newbies". There comes a point where you just have to tell people "look, you're going to get hurt, you're going to die if you play like a dumb ass".
I think the 1.25 dmg, 185 m/s flight speed would help things tremendously for LRMs when coupled with the Take and Hold objectives, implementations of Fortress Mode (where you're facing turrets that are armed with AC20s, 10s etc, and maybe some defensive walls... LRMs would be the IDEAL way to deal with them since they're indirect fire capable) where one team has to defend the base, and the other is laying siege to it. The defenders would be faced with having their defenses eroded and their mechs badly softened up, or having to go out engage, search and destroy the enemy.
Rewarding Objective wins in these two game modes, by giving another 20,000 Cbills for Winning By Objective would also provide Incentive to play by objectives.