Jump to content

Lrms Need To Be Nerfed


684 replies to this topic

#81 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 09 June 2014 - 07:19 AM

Quote

Basically all mechs have a "FREE C3 COMPUTER NETWORK".


A "free C3 network" would mean I fire at the range of whoever's closest to my target, ignoring minimum range (since it's calculated from the firing 'Mech). That is, I could aim via your HUD at 200m from 800m away and my guns would adjust automatically, allowing me to precisely peg you with my PPCs. That doesn't happen.

All Mechs can SPOT for LRMs easily. This is something that in Battletech, an unarmed single infantryman can do, never mind a giant combat robot. Deal with it.

#82 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 09 June 2014 - 07:22 AM

View Postwanderer, on 09 June 2014 - 07:19 AM, said:

A "free C3 network" would mean I fire at the range of whoever's closest to my target, ignoring minimum range (since it's calculated from the firing 'Mech). That is, I could aim via your HUD at 200m from 800m away and my guns would adjust automatically, allowing me to precisely peg you with my PPCs. That doesn't happen.

All Mechs can SPOT for LRMs easily. This is something that in Battletech, an unarmed single infantryman can do, never mind a giant combat robot. Deal with it.

Yes but on TT there was a penalty for firing indirect LRMs. Which could be simulated by slowing down the lock on time I would think.

Edited by Joseph Mallan, 09 June 2014 - 07:22 AM.


#83 WDBDBloodyTriggerZ

    Member

  • PipPipPip
  • The 1 Percent
  • 67 posts

Posted 09 June 2014 - 07:23 AM

Im not a noob who just created an account and started whining ive been playing this game since August of 2013.(The time where LRMs didnt take over the game.) And i bet you ******** who say its not op and i stand right in the open, tell me how to get rid of an ECM spider in caustic valley or alpine peaks locking on you while his friend is firing away. You cant. And i bet most of you saying its perfectly fine are lrm users cause if you were on the recieving end of those skill less things you would whine just as much as i am.

#84 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 09 June 2014 - 07:31 AM

View PostWDBDBloodyTriggerZ, on 09 June 2014 - 07:23 AM, said:

Im not a noob who just created an account and started whining ive been playing this game since August of 2013.(The time where LRMs didnt take over the game.) And i bet you ******** who say its not op and i stand right in the open, tell me how to get rid of an ECM spider in caustic valley or alpine peaks locking on you while his friend is firing away. You cant. And i bet most of you saying its perfectly fine are lrm users cause if you were on the recieving end of those skill less things you would whine just as much as i am.
You'd be Wrong. I have seen LRMs be OP when Artemis 4 was introduced, what we have now is not even close.

#85 WDBDBloodyTriggerZ

    Member

  • PipPipPip
  • The 1 Percent
  • 67 posts

Posted 09 June 2014 - 07:32 AM

The only reason i may be called a noob is because.....This is the first topic ive created. I never created any other topics. But that doesnt make me a noob. I mean playing for almost a year and considering the place i get in my team in a lot of matches i think im little above average.

Edited by WDBDBloodyTriggerZ, 09 June 2014 - 08:03 AM.


#86 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 09 June 2014 - 07:34 AM

View PostWDBDBloodyTriggerZ, on 09 June 2014 - 07:32 AM, said:

The only reason i may be called a noob is because.....This is the first forum ive created. I never created any forums. But that doesnt make me a noob. I mean playing for almost a year and considering the place i get in my team in a lot of matches i think im little above average.

You mean thread right? PGI I will assume created this Forum. :)

#87 Saint Scarlett Johan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 3,349 posts
  • LocationOn the Delta side of Vicksburg

Posted 09 June 2014 - 07:35 AM

View PostWDBDBloodyTriggerZ, on 09 June 2014 - 07:23 AM, said:

Im not a noob who just created an account and started whining ive been playing this game since August of 2013.(The time where LRMs didnt take over the game.) And i bet you ******** who say its not op and i stand right in the open, tell me how to get rid of an ECM spider in caustic valley or alpine peaks locking on you while his friend is firing away. You cant. And i bet most of you saying its perfectly fine are lrm users cause if you were on the recieving end of those skill less things you would whine just as much as i am.


I rarely see LRMs. It's usually PPC and AC, PPC and AC everywhere. With no warnings and 30 points of damage to a single location. And God help you if it's a 4 man, because that's usually 120 points to the CT.

#88 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 09 June 2014 - 07:39 AM

View PostJoseph Mallan, on 09 June 2014 - 07:22 AM, said:

Yes but on TT there was a penalty for firing indirect LRMs. Which could be simulated by slowing down the lock on time I would think.


There is a penalty for firing indirect LRMs, the spread sucks.

The damage sucks.

Indirect firing isn't worth it unless you have an amazing lock and nothing better to shoot at.

But trust me, indirect fire damage is bad. Especially for 20's and 15's. So lets not say there isn't a penalty.

#89 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 09 June 2014 - 07:41 AM

View PostNicholas Carlyle, on 09 June 2014 - 07:39 AM, said:


There is a penalty for firing indirect LRMs, the spread sucks.

The damage sucks.

Indirect firing isn't worth it unless you have an amazing lock and nothing better to shoot at.

But trust me, indirect fire damage is bad. Especially for 20's and 15's. So lets not say there isn't a penalty.

Don't those affect using LRMs directly as well? :(

#90 Saint Scarlett Johan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 3,349 posts
  • LocationOn the Delta side of Vicksburg

Posted 09 June 2014 - 07:43 AM

LRMs: the sockball launcher of Battletech.

#91 Scurry

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 375 posts

Posted 09 June 2014 - 07:47 AM

View PostWDBDBloodyTriggerZ, on 09 June 2014 - 07:23 AM, said:

Im not a noob who just created an account and started whining ive been playing this game since August of 2013.(The time where LRMs didnt take over the game.) And i bet you ******** who say its not op and i stand right in the open, tell me how to get rid of an ECM spider in caustic valley or alpine peaks locking on you while his friend is firing away. You cant. And i bet most of you saying its perfectly fine are lrm users cause if you were on the recieving end of those skill less things you would whine just as much as i am.


A noob is not someone inexperienced.

A noob is someone who refuses to learn. And honestly, you sure sound like it.

Get rid of an enemy Spider? Sure, send another Spider after it. Slam PPC fire into it. Even ER Large Lasers will do. Stand behind hard cover. Mix it up in close range. There, I told you.

LRMs are powerful af standoff range - you can defeat them with cover or range. Or AMS. Or ECM of your own.

Oh, and your assumption is wrong about me using LRMs. My best Mechs are a Blackjack, a Shadowhawk and a Cataphract.

Sure, keep complaining and doing the exact same thing that gets you killed.

#92 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 09 June 2014 - 07:51 AM

View PostJoseph Mallan, on 09 June 2014 - 07:41 AM, said:

Don't those affect using LRMs directly as well? :(


Indirectly fired LRMs do not have Artemis.

#93 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 09 June 2014 - 07:57 AM

In truth, most of what brings LRMs into a decent cluster takes direct LOS (Artemis, TAG) or a team-mate (NARC). Not that I won't shoot someone indirectly, but LRMs have a lot more punch (relatively speaking) if you can see the target when firing, especially with a TAG designator.

Big boats compensate by brute force 50-60 salvo launches, smaller ones generally by firing 8+ tons of ammo per match spread between 8-12 targets. Generally, the "OMG CRUSH" shots are direct-fire from an Awesome/Battlemaster/Stalker boat.

Folks know what a direct-fire salvo of PPC/AC/Gauss does from those,right? :(

#94 Fut

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • 1,969 posts
  • LocationToronto, ON

Posted 09 June 2014 - 07:59 AM

View PostJohanssenJr, on 08 June 2014 - 08:59 PM, said:

They are skill less in that they require little hand/eye coordination, little heat management, they lock on and track the target, they're the easiest weapon to spam, they get lots of ammo, your teammates do the dirty work and acquire your locks...

Using them requires just the most basic of hand/eye coordination.

Using them well requires brains.

Brains are not skill.


A highly skilled idiot with direct fire can shoot his way out of bind. Direct fire is a skill, being able to go "I want to hit that pixel," snapping to it with inhuman reflex, and hitting THAT pixel is a skill.

Skill: dexterity or coordination especially in the execution of learned physical tasks


Umm.. Well you kind of changed the entire definition of "Skill' for the basis of your argument here.
For the rest of us normal humans, "skills" can be much more than simply "hand-eye coordination".

Skill: the ability to do something well; expertise.

The ability to use LRMs effectively (ie. Know where to position, when to fire...etc.etc) is a skill.
Anybody can jump into an LRM thrower and simply spam the trigger, this isn't the epitome of LRM-Usage. Much like jumping into a Meta-Build isn't the epitome of MWO Skill.

#95 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 09 June 2014 - 08:00 AM

View Postwanderer, on 09 June 2014 - 07:57 AM, said:

In truth, most of what brings LRMs into a decent cluster takes direct LOS (Artemis, TAG) or a team-mate (NARC). Not that I won't shoot someone indirectly, but LRMs have a lot more punch (relatively speaking) if you can see the target when firing, especially with a TAG designator.

Big boats compensate by brute force 50-60 salvo launches, smaller ones generally by firing 8+ tons of ammo per match spread between 8-12 targets. Generally, the "OMG CRUSH" shots are direct-fire from an Awesome/Battlemaster/Stalker boat.

Folks know what a direct-fire salvo of PPC/AC/Gauss does from those,right? :(


This is on target.

When I'm in my Shadow Hawk with 3 10's, I can be pretty nasty if I can hold TAG on a target. But I mean...I'm putting myself in a lot of harms way doing it and it requires my opponent being pretty dumb.

#96 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 09 June 2014 - 08:04 AM

View PostNicholas Carlyle, on 09 June 2014 - 07:51 AM, said:


Indirectly fired LRMs do not have Artemis.

Neither do my LRMs normally. So you are including the extra equipment into the equation. :(

#97 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 09 June 2014 - 08:07 AM

View PostJonnara, on 08 June 2014 - 08:57 PM, said:

I find the opening poster hilarious, that and the fact he posted this is the "Fan Creations" section of the forum.


Well that is where you are supposed to put fiction, right?

:(

#98 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 09 June 2014 - 08:07 AM

View PostJoseph Mallan, on 09 June 2014 - 08:04 AM, said:

Neither do my LRMs normally. So you are including the extra equipment into the equation. :(


No offense, but LRMs without Artemis/TAG suck for damage. There is only one instance where that works, and it's 5+ LRM 5's being chained, because their spread is already tight enough.

But the Cat version of that build is totally countered by ECM and the Kintaro version frankly sucks.

Anyone complaining about that is truly the baddest of the bad.

#99 Saint Scarlett Johan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 3,349 posts
  • LocationOn the Delta side of Vicksburg

Posted 09 June 2014 - 08:15 AM

View PostFut, on 09 June 2014 - 07:59 AM, said:


Umm.. Well you kind of changed the entire definition of "Skill' for the basis of your argument here.
For the rest of us normal humans, "skills" can be much more than simply "hand-eye coordination".

Skill: the ability to do something well; expertise.

The ability to use LRMs effectively (ie. Know where to position, when to fire...etc.etc) is a skill.
Anybody can jump into an LRM thrower and simply spam the trigger, this isn't the epitome of LRM-Usage. Much like jumping into a Meta-Build isn't the epitome of MWO Skill.


I'm pretty sure I copied the definition word for word from a dictionary.

The real skill lies in teamwork ability. The winning side is the team that well... has the better teamwork...

#100 Artgathan

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,764 posts

Posted 09 June 2014 - 08:20 AM

View PostJohanssenJr, on 09 June 2014 - 08:15 AM, said:

I'm pretty sure I copied the definition word for word from a dictionary.

The real skill lies in teamwork ability. The winning side is the team that well... has the better teamwork...



Google search for "Skill Definition":

Quote

skill
skil/
noun
noun: skill
the ability to do something well; expertise.
"difficult work, taking great skill"
synonyms: expertise, skillfulness, expertness, adeptness, adroitness, deftness, dexterity, ability, prowess, mastery, competence, capability, aptitude, artistry, virtuosity, talent More


"his skill as a politician"
antonyms: incompetence

a particular ability.
plural noun: skills
"the basic skills of cooking" synonyms: ability, strength, gift; More






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users