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Lrms Need To Be Nerfed


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#101 Joseph Mallan

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Posted 09 June 2014 - 08:27 AM

View PostNicholas Carlyle, on 09 June 2014 - 08:07 AM, said:


No offense, but LRMs without Artemis/TAG suck for damage. There is only one instance where that works, and it's 5+ LRM 5's being chained, because their spread is already tight enough.

But the Cat version of that build is totally countered by ECM and the Kintaro version frankly sucks.

Anyone complaining about that is truly the baddest of the bad.

No offense taken. I was looking for clarification on your position and I understand where you are coming from. :(

#102 Saint Scarlett Johan

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Posted 09 June 2014 - 08:48 AM

View PostArtgathan, on 09 June 2014 - 08:20 AM, said:



Google search for "Skill Definition":



Except I didn't google it. I literally picked up a paperback Merriam Webster dictionary, looked up the word, and wrote down the listed definition.

#103 Fut

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Posted 09 June 2014 - 08:57 AM

View PostJohanssenJr, on 09 June 2014 - 08:48 AM, said:

Except I didn't google it. I literally picked up a paperback Merriam Webster dictionary, looked up the word, and wrote down the listed definition.


Pics or GTFO. :(

Not intending to razz you over this too much. It's just interesting that your dictionary has a much more specific definition for the word than any other source I've come across.

#104 Wolfways

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Posted 09 June 2014 - 08:58 AM

View PostMordin Ashe, on 08 June 2014 - 09:13 PM, said:

Most of proposed changes in this topic are great and would go a very looong way in MWO, but I still can't agree to LRMs being "skill-less". Agree with Johanssen, they require a lot of brains to make work, but basically they require the same skill as any weapon system does - aim and shoot. Granted, you don't have to aim at specific part of the Mech, but that is made up by having a lot of brain power that must go to general performance of player. No matter if you call it brains or skill though, LRMs are very needy of it, and I'm not that sure those two terms differ that much.

You say "you don't have to aim" which is a plus. I say "you can't aim" which is a minus.
Being able to lock on isn't there to make the weapon easier. It's because trying to dumbfire LRM's at their travel speed is almost pointless, unless shooting at an Atlas piloted by someone with very slow reflexes. Though with the amount of ECM around sometimes you have no other choice.

#105 Joseph Mallan

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Posted 09 June 2014 - 09:00 AM

View PostFut, on 09 June 2014 - 08:57 AM, said:


Pics or GTFO. :(

Not intending to razz you over this too much. It's just interesting that your dictionary has a much more specific definition for the word than any other source I've come across.

Skill
Video games do not require a lot of skill.

#106 Saint Scarlett Johan

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Posted 09 June 2014 - 09:03 AM

View PostFut said:


Pics or GTFO. :(

Not intending to razz you over this too much. It's just interesting that your dictionary has a much more specific definition for the word than any other source I've come across.


Pocket dictionary maybe? It's pretty small. Like wallet sized. Lol.

#107 Wolfways

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Posted 09 June 2014 - 09:07 AM

View PostNick86, on 08 June 2014 - 09:31 PM, said:


Exactly. They are skill-less more or less. I don't have to prove it. They are the easiest weapons to use and that's just a fact; okay,

No it's not a fact, it's your opinion. I find direct-fire weapons much easier to use. Does that mean it's a fact that direct weapons are skill-less?

Quote

...there is simply nothing you can do having looked at the sky and seeing around 160-200 missiles coming your way. (It literally looked like an arc of fire coming at me from 1km away.. was in a boars head and just quit the game as my match was over.)

There's your problem then. You stood in the open in an Atlas watching missiles fly at you from 1000m away. That's not an LRM problem.

#108 Ihasa

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Posted 09 June 2014 - 09:09 AM

With a roughly average 35% accuracy rating, this thread (http://mwomercs.com/...uracy-with-lrms) begs to differ re: nerfing.

#109 Koniving

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Posted 09 June 2014 - 09:34 AM

View PostEast Indy, on 09 June 2014 - 06:06 AM, said:

Three issues with that.

One, it makes LRMs even more binary: catch a guy out in the open and flay his 'Mech; or spend a lot to time, heat and stores on targets that escape behind cover. Two, half-pace firing quickly becomes irrelevant if a team has enough missile boats, especially if direct combat or other tactics provide spotting for constant firing. Three, lower missile counts per ton encourages boating, since one or two tons on a support rack is harder to justify.

Part of the problem is a matchmaker often allowing 9+ assaults and heavies on one team -- when players can bet that someone else will provide more balanced firepower, they can sit in the back and boat. With limited slots per 3/3/3/3 -- and six lights and mediums than can wolfpack -- there will be some psychological pressure against being an LRM Atlas.

I do think one problem is ammunition -- not counts per ton, but tons per 'Mech. Boating should be about burst at the expense of endurance.


For your first issue; that's correct. Because right now you can catch someone out in the open, and as I said 3 LRM-15s took 39 seconds to get a kill in the open without Artemis. I had essentially given up because my computer locks up on DX 11 with MSAA every time the blur effect comes into play. I can't see, I can't move, I can't do anything. It's just a hiccup, but it's enough to ruin the experience. (I've since gone back to DX9). But 39 seconds to die from Missiles. That's 49.5 damage per volley of 3 launchers. Did you know 6 machine guns can do 60 damage in 10 seconds, and kill much faster than the "148.5" damage in 10 seconds that the 3 LRM-15s would do? Getting killed while moving and fighting by two 6 MG Jagermechs only takes 7 seconds.

Taking 39 seconds to die is boring as hell. To a new player that gives the feeling of complete and total helplessness because it's constant and nothing can be done about it. Many new players in the new player help wind up leaving or sharing their frustration and hoping for some help to turn them around from leaving because they feel absolutely powerless.

Then, when you go to use an LRM boat... it feels completely worthless. And it really is.

Spoiler


Issue 2:
Spoiler


Issue Three:
Spoiler


The game will be engaging.
And engaging games have much more player retention.
With 'minor' LRM boats instead of 'major' boats, they will be faster, more cunning, and perhaps popular even on mediums and lights. Mixed boats will definitely appear.

Now consider this.. With a new and very real threat, new metas will have to develop to counter them.
This means poptarting which translates to camping is probably screwed since dumb firing missiles will be incredibly valuable.
Camping in general.. a strong risk.
Take the high ground? Just wait until the LRMs can see you from afar.

"I do think one problem is ammunition -- not counts per ton, but tons per 'Mech. Boating should be about burst at the expense of endurance."
Spoiler


Just solved your missile tons per mech problem without any convoluted systems. In fact, I did absolutely nothing but let the idea I had run its course. ;)

Besides in TT, it's only 120 missiles per ton. But those missiles that do hit were 1 damage to 1 armor, where here we're doing 1.1 damage to 2 armor. This would change it to anywhere from 2 to 2.2 damage to 2 armor, giving us a 1 to 1.1 ratio to 1 with the source material. And while every gun except the Gauss Rifle can fire three times or more, most LRMs will only fire twice and require just as much if not more skill than any direct fire weapon.

:(

Edited by Koniving, 09 June 2014 - 09:37 AM.


#110 JP Josh

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Posted 09 June 2014 - 09:47 AM

View PostWDBDBloodyTriggerZ, on 08 June 2014 - 07:55 PM, said:

LRMS are skill less and overpowered all you need to to is look in the general direction of the enemy press the button to lock on and fire. Before if you were a fast light you were able to evade them now its almost impossible. LRMs are ruining this game and they need to be nerfed NOW!

your one of those slow atlas pilots without ams waddling across caustic valley alone and expect to eat 2000 lrm's and have only yellow armer are you

#111 KharnZor

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Posted 09 June 2014 - 09:53 AM

View PostJoseph Mallan, on 09 June 2014 - 09:00 AM, said:

Skill
Video games do not require a lot of skill.

Don't do this Joe.

#112 Joseph Mallan

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Posted 09 June 2014 - 09:57 AM

View PostKharnZor, on 09 June 2014 - 09:53 AM, said:

Don't do this Joe.

I am entitled to give my opinion as much as others. *Shrug* I been playing these games since the late 70s... Skill in the proper sense of the word does not exist here.
Drag point and click
vs
Point Click and drag

I do this all day long posting on this forum! Is that "skill"??? :(

Edited by Joseph Mallan, 09 June 2014 - 09:59 AM.


#113 KharnZor

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Posted 09 June 2014 - 10:03 AM

View PostJoseph Mallan, on 09 June 2014 - 09:57 AM, said:

I am entitled to give my opinion as much as others. *Shrug* I been playing these games since the late 70s... Skill in the proper sense of the word does not exist here.
Drag point and click
vs
Point Click and drag

I do this all day long posting on this forum! Is that "skill"??? :(

Posted Image

#114 Joseph Mallan

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Posted 09 June 2014 - 10:06 AM

View PostKharnZor, on 09 June 2014 - 10:03 AM, said:

Posted Image

Much cooler as Hawk!
Posted Image

Edited by Joseph Mallan, 09 June 2014 - 10:07 AM.


#115 KharnZor

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Posted 09 June 2014 - 10:21 AM

View PostJoseph Mallan, on 09 June 2014 - 10:06 AM, said:

Much cooler as Hawk!
Posted Image

Posted Image

#116 Vassago Rain

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Posted 09 June 2014 - 10:33 AM

Posted Image

You are somewhere near the bottom. I know this, because LRMs aren't a problem once you're even into average land.

#117 Joseph Mallan

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Posted 09 June 2014 - 10:35 AM

View PostVassago Rain, on 09 June 2014 - 10:33 AM, said:

You are somewhere near the bottom. I know this, because LRMs aren't a problem once you're even into average land.

Which should be fixed. LRMs should be effective at all levels of play.

#118 Wolfways

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Posted 09 June 2014 - 10:37 AM

View PostVassago Rain, on 09 June 2014 - 10:33 AM, said:

Posted Image

You are somewhere near the bottom. I know this, because LRMs aren't a problem once you're even into average land.

True. I think i recently moved up into very slightly higher than average land, and it's a PITA trying to find people stupid enough to stand in the open :(

#119 Vassago Rain

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Posted 09 June 2014 - 10:39 AM

View PostJoseph Mallan, on 09 June 2014 - 10:35 AM, said:

Which should be fixed. LRMs should be effective at all levels of play.


Well, dreaming is still legal.

#120 Joseph Mallan

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Posted 09 June 2014 - 10:43 AM

View PostKharnZor, on 09 June 2014 - 10:21 AM, said:

Posted Image
Posted Image

View PostVassago Rain, on 09 June 2014 - 10:39 AM, said:

Well, dreaming is still legal.
So is posting one's opinion.

Edited by Joseph Mallan, 09 June 2014 - 10:43 AM.






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