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Mechwarrior: Living Legends Is Not Dead...


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#261 IraqiWalker

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Posted 06 July 2015 - 01:24 AM

View PostKh0rn, on 06 July 2015 - 12:39 AM, said:


They are temp fixes but they are not going too solve the problem. When a nerf or buff happens people can just switch what ever weapon they want or engine with no thought too how that mech or variant of that mech was created too be used. Which is why it makes 2/3 of the mechs obsolete in comp play cause now you have just a handful of mechs that can do the same jobs as other mechs. I mean sure its fun too build stuff but in a balanced game world its just asking for balance problems. MWLL mech lab was going too be based on a slot system where it would be like you have a med laser in that arm so only SL,SPL,ML or MPL could fit there but you have a AC 20 so now you can fit a large AC weapon and so on.


To be honest, TT had no balance as well. There were comp lists for each BV level, and you ran those if you wanted to be competitive. No one would run the Summoner 1, when they could run the Summoner 2.

In competitive play, you can't have all mechs be viable. I have NEVER seen a game where all options were viable, in competitive play.

#262 Kh0rn

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Posted 06 July 2015 - 01:30 AM

But that is Table top for the game you can change it. MWLL changed a few of the lore based things for balance and it worked out well. It can be done but purely going TT is not the way too do it.

example the ECM system in MWLL

GECM protects only your battle mech

AECM protects the mechs around you but not yourself.

MWLL cause the tech is based in 3068 and they reworked a lot of the assets changing things from lore for better balance each chassis or tank unit has its place in the field with 1 or 2 being an exception cause those were never fully finished. Also being 3068 Clans and IS began too level the playing field in terms of tech and weapons.

Edited by Kh0rn, 06 July 2015 - 01:34 AM.


#263 IraqiWalker

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Posted 06 July 2015 - 01:56 AM

View PostKh0rn, on 06 July 2015 - 01:30 AM, said:

But that is Table top for the game you can change it. MWLL changed a few of the lore based things for balance and it worked out well. It can be done but purely going TT is not the way too do it.

example the ECM system in MWLL

GECM protects only your battle mech

AECM protects the mechs around you but not yourself.

MWLL cause the tech is based in 3068 and they reworked a lot of the assets changing things from lore for better balance each chassis or tank unit has its place in the field with 1 or 2 being an exception cause those were never fully finished. Also being 3068 Clans and IS began too level the playing field in terms of tech and weapons.

I'm against going purely TT. The rules don't work. It's like thinking you can Tango, because you learned the Texas Two Step.

However, my point still stands: There are no examples of a game where all options where viable in competitive play. Something always has to lose out to something else.

(Modification: Games like Chess don't count, where there is no variety. Removing all mechs, and keeping only the HBK-4P with only it's stock loadout is not really balanced competitive play)

#264 Vic Viper V1

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Posted 06 July 2015 - 02:00 AM

View PostScout Derek, on 05 July 2015 - 10:56 PM, said:

So it isn't required to buy Crysis in order to play Living Legends? Or am I way off?


Correct you no longer need to Buy crysis to run Mechwarrior Living Legends The MWLL Download and install program comes with all you need aside from the Gamespy shut down fix that came after the final release of MWLL
Here are thoes links again for you

To download Living Legends Via Torrent
http://www77.zippysh...bCW.1.1.torrent

]Download Living Legends Installer File Download "none Torrent"
http://clanjadewolf....LL-0.7.1+CW.zip


Gamespy Fix
https://docs.google....ading=h.3dy6vkm

Edited by Vic Viper V1, 06 July 2015 - 02:01 AM.


#265 Kh0rn

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Posted 06 July 2015 - 04:48 AM

View PostIraqiWalker, on 06 July 2015 - 01:56 AM, said:

I'm against going purely TT. The rules don't work. It's like thinking you can Tango, because you learned the Texas Two Step.

However, my point still stands: There are no examples of a game where all options where viable in competitive play. Something always has to lose out to something else.

(Modification: Games like Chess don't count, where there is no variety. Removing all mechs, and keeping only the HBK-4P with only it's stock loadout is not really balanced competitive play)



Maybe not all but starting with a more restrictive mechlab will sure help in a long way of course comp will always be comp its in every game but for those who don't comp it can provide a greater variety in the field.

Its a fun idea too throw in this and that tech into any mech but It kinda killed the reason for different variants Since now we could just move the same build but better onto the other variant. MWO can really go a long way too help the balance simply but making a mechlab that customizes each variant but keeps it in the role that variant was build too do.

Edited by Kh0rn, 06 July 2015 - 04:51 AM.


#266 Rebas Kradd

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Posted 06 July 2015 - 12:12 PM

View PostKh0rn, on 06 July 2015 - 01:30 AM, said:

MWLL changed a few of the lore based things for balance and it worked out well.


They also changed practically all of the weapons ranges until the distinctions between weapon classes were heavily blurred. Not sure how well that would have gone over.

#267 Kh0rn

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Posted 06 July 2015 - 02:06 PM

Works Fine from what people say I don't have a problem with the added range.

Pretty easy too distinguish ranges

light Gauss 1200m

Gauss 900m

Heavy Gauss 700m

Edited by Kh0rn, 06 July 2015 - 02:07 PM.


#268 Kh0rn

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Posted 07 July 2015 - 12:55 AM

Today is a show off of the new map for MWLL TC_NewAvalon

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#269 Vic Viper V1

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Posted 08 July 2015 - 07:17 AM

Wow the lighting of that map is really nice for the mech armor

#270 GonaDie

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Posted 08 July 2015 - 08:31 AM

I wish that was MWO...

#271 Vic Viper V1

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Posted 09 July 2015 - 10:05 AM

We all do

#272 MarineTech

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Posted 09 July 2015 - 11:34 AM

View PostVic Viper V1, on 09 July 2015 - 10:05 AM, said:

We all do


We?

You got a mouse in your pocket?

#273 Heffay

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Posted 09 July 2015 - 12:23 PM

View PostMarineTech, on 09 July 2015 - 11:34 AM, said:

We?

You got a mouse in your pocket?


I'm more interested in who his banned main account is.

#274 VorpalAnvil

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Posted 09 July 2015 - 01:11 PM

View PostVic Viper V1, on 09 July 2015 - 10:05 AM, said:

We all do



#275 Vic Viper V1

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Posted 09 July 2015 - 03:43 PM

View PostMarineTech, on 09 July 2015 - 11:34 AM, said:


We?

You got a mouse in your pocket?

I don't get the reference, no i don't have a Rodent of any kind in my pocket

View PostHeffay, on 09 July 2015 - 12:23 PM, said:




I'm more interested in who his banned main account is.


This is my main account, why would i have a banned account?

Edited by Vic Viper V1, 09 July 2015 - 03:44 PM.


#276 IraqiWalker

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Posted 09 July 2015 - 04:08 PM

View PostHeffay, on 09 July 2015 - 12:23 PM, said:


I'm more interested in who his banned main account is.

View PostVorpalAnvil, on 09 July 2015 - 01:11 PM, said:



Really guys?

Let them have their MW:LL thread.

#277 VorpalAnvil

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Posted 10 July 2015 - 12:43 AM

View PostIraqiWalker, on 09 July 2015 - 04:08 PM, said:

Really guys?

Let them have their MW:LL thread.

You are mistaken, I think MWLL is the Shiznite.

#278 Kh0rn

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Posted 10 July 2015 - 04:22 AM

Pic of the day. Posted Image A Atlas overlooking the grasslands of TC_NewAvalon ( New map)

#279 TheSilken

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Posted 10 July 2015 - 04:37 AM

I wish PGI made maps like that, so many features and variety that MWO lacks. Honestly, hire the MWLL guys and let them do their thing.

#280 B0oN

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Posted 10 July 2015 - 05:26 AM

Extremly unlikely, Silken :)





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