IraqiWalker, on 04 January 2016 - 11:49 PM, said:
MWO started in late 2011. Still alive today. (going on 5 years now)
You call that a positive boast?
5 years, and you probably only have a 100,000 or so active players? (Probably over a million registered but usually player churn means 90% leaves the game at some point.)
World of Tanks started around that period too. It now has well over one hundred million registrations, and player concurrent peaks hits over a million.
http://www.vbaddict....world-of-tanks/
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Titanfall launched in 2014. Dead by mid 2015. Not even a full year, on PC.
Oh seriously. 10 million copies sold?
You think PC is the only gaming platform out there?
With a sequel being developed?
With an F2P massive form being developed?
With mobile and tablet versions being developed?
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You want to say that TItanfall actually has competition on Console? List the number of console games that are competing against it.
Yes, its actually very common for console games to be shooters with mech elements on it. Every damn shooter in the console business competes against it.
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Again, the list can't surpass a dozen games or so. Whereas MWO has to compete with literally hundreds of games.
Surely you jest.
Scifi shooters in the console include anything from Halo to Gears of War to Destiny, Lost Planet, Red Faction, Mass Effect, and even stealth games like Metal Gear. Then you have the general FPS shooters like CoD and Battlefield. Every console game competes with each other even indirectly but the competition is real (Uncharted, Last of Us).
What competition does Mechwarrior Online has? If its about all those other F2P games, MWO isn't succeeding, because its among at the very bottom of the list. Surely you jest about the "hundreds" of competition, since the major F2P games are not in the hundreds but the dozens. But when you compare MWO against them, MWO is literally dwarfed.
For example, World of Warships just celebrated having 6.2 million players at the end of the year. Not bad for a game that went open last September. Proud to be among the 500,000 closed beta testers for the game.
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This is simple, and irrefutable math. Otherwise, give me one good reason why Titanfall died on PC? If it was so good, and there is less competition on PC, why is it dead here, considering PC is the premier FPS platform?
I hate to be where you learned math.
Titanfall never died in the PC. Its only in your imagination.
PC is not the premier FPS platform. The top shooters, like CoD, Battlefield, Destiny, have the bulk of their sales in the console, and prioritize selling in the console.
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Also, while it's true Mechwarrior is an established IP. One should also acknowledge that it's a near extinct IP, and almost no one remembers it. I swear I have friends who play Tabletop games like no tomorrow, and most of them never even heard of Battletech.
Yeah, I wonder how many of these greying old men still play tabletops.
Fact remains, Battletech and Mechwarrior has such a stench in the game industry, no one else would take it. Its very rules do not translate to precise balancing requirements for modern shooting games.
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CoD has been releasing a game a year. The last Mechwarrior game before MW:O was MW4, released in 2000, 15 years ago. Why do you think most of our population is older players? Because younger kids never heard of it.
Sequels to MW4 continue to be made after that, ending with Mercenaries, then the Mektek add ons. The Dark Age series started around 2003 and went on to 2008, during what appears to be the collectible craze in desktop gaming.
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For the record, MW4's online community lasted for several years. Again, TItanfall didn't make a full year.
What didn't make it a full year? That it sold 10 million copies during that period that means for you didn't make it a full year? No Mechwarrior title sold 10 million copies in a years time. Look at the pathetic size of MWO's player base after five years in the F2P business --- a sector in the gaming industry where its common to get millions of players.
Titanfall is just starting. You sell 10 million copies, the first 500,000 or so tends to be by initial advertising hype. The rest is due to word of mouth. Unlike MWO, Titanfall actually has good word of mouth.