MoonUnitBeta, on 09 June 2014 - 06:28 PM, said:
http://www.reddit.co...of_citizens_15/
[/list]and just under that paragraph is followed by another about game modes that support roles. However, do keep in mind that Arena Commander is meant to be an arcade-style game inside of the main game. So I'm not saying that we needs these specific modes, but a mission style type of play would be very interesting (looking at you Attack/Defend, and also other possibilities).
SO WITH THAT OUT OF THE WAY, THE QUESTIONS:
Battle Value/Matchmaker:
- 1) How do you feel about the difficulties that PGI has encountered while trying to implement 4x3?
- 2) Would you prefer that Battle Value for each mech is taken into account in the matchmaker?
- 3) Is that preference including ELO in the equation, or not?
- 4) What pro's or cons (or both) do you see with matchmaking via Battle Value, vs, via 4x3 class limits. If you answered yes to #3, then include ELO if comparing both of them.
- 1) How important are role specific game modes to you? Can you think of an example game mode to support your interest (optional)?
- 2) Do "respawn" or "arcade" game modes interest you at all? For example, Capture the Flag, King of the Hill, Survival (one team is massively OP with few numbers with only one life, while the other team has unlimited respawns and is at normal power who receive armor buffs, rate of fire buffs, damage buffs, etc, 4vs8)
- 3) Would you support the decision for certain game modes to only be assessable through Premium Matches?
I like that he mentions "like WH40k", I'm a fairly avid 40k TT player (Love my Space Wolves) Yet the balance between races is entirely broken precisely because of the point system.
As an example, my 1500 Space Wolf army had 2/3rds of the units my friends 1500 Necron army, But my wolves cannot win. it is literally impossible, as he has more massed firepower of the sme quality than i can possibly field AND takes 3 Flying units to boot!
Translating that into MWO, if an Assault was rated higher than a medium, then rated higher again due to his equipment being necessarily higher value than that medium because he is larger and designed to take that stuff, You would end up in matches where you had 4 Atlas in standard configs thrown to the wolves against 12 mediums in their low weight high volume weapons.
4 Assaults cannot hope to bring enough firepower to bear on 12 targets focus firing them before they get wiped out.
Being outnumbered is NOT good balance!
In the match were my brawling Ilya scored 7 kills, i *never* encountered all 7 of those all at once. Or i'd have died, no matter how good i am.
Unfortunate as it is that people take ridiculous ineffective builds, you can't fix stupid.
A skill averaging system combined with a class restriction is about the best kind of balance we could hope for.
it prevents idiotic matchups like my RIver City match where i took my K2, a Raven for ECM and an A1 for a flank attack, It worked great for a few minutes, we hit their rearmost sniping forces and tore them apart. (1xLight, 2x Medium, 1xheavy)
Then 4 Atlas, 2 Highlanders and a Victor cruised around the corner. We didn't have any possible kind of chance to survive that engagement.
Thats not balance, or fun variety, thats being thrown to the wolves against overwhelming massed firepower.
Had that been a 3/3/3/3 match, The reduction in enemy firepower would have been massive, we could have escaped, because they would not have the firepower to reduce all 3 of us to smoldering wrecks in the time it took to see them.
Edited by Reitrix, 09 June 2014 - 09:39 PM.