Vassago Rain, on 09 June 2014 - 09:41 PM, said:
It's not broken because of the points system, but because 6th and 7th edition are unplayable due to numerous bad decisions on GW's part.
The BV system in Warhammer, in both 40K, and Fantasy, has been seriously broken from the very first editions, ( own both ) it has never been of any use what so ever.
High quality troops in small numbers will all ways crush average/low quality troops, and the longer the games go one the more obvious this becomes, it why in tournements the turn numbers are low to stop it being so obvious.
As an example take one chaos hero warrior and one unit of chaos knights the other side make them human halberdiers and or swordsmen and give them 5 times the Bv of the chaos side, and play a game of unlimited turns until extinction (killed or fleeof table) of one side.
For 40K use terminator squad and hero against gretchin
If the humans or gretchin win I'll know someone cheated.
ohh and Bob above me nailed it with his post, and to add.
BV only has any value balancing a game in a combat system where hit location and hitting or not is randomly generated, in games where the skill of the player determines hitting with a pin point, it fails badly.
ohh and Gajins war thunder system is even more broken than PGI's ELO
Even if I try to use all lower teir aircraft 1's and 2's I'm frequently facing spitfires, beaufighters, me109's in nimrods and hawker biplanes.
The world of tanks example is also an extremely poor example of proving BV 'works' as WoT has a proper teir system where weapon and vechile quality and power goes up and it limits what tanks face each other in spread, which even they took close to two years to get right and decide it wasn't fair for a t-59 to be fighting a panzer III, and just how much QQing was there from the sad pointless people losing their point and click win Tanks
Edited by Cathy, 10 June 2014 - 04:47 AM.