To repeat what I have previously said:
Krievian, on 04 June 2014 - 12:35 AM, said:
I am baffled, if not shocked, that the artistic license shown here, was approved for implementation in this product. Deferring (where doing so is a legitimate option) on the conservative side was one of the few attributes I appreciated about this product delivery team. Coolant suites for player models and contemporary renditions of neurohelmets I understand as keeping up with the times, but the re-imagining of National/Factional logos is an unprecedented and unjustified departure from the source material that offends even the most ardently anti-Clan spheroids, such as myself, and only reinforces the perception that the shortcomings of the publishing/marketing/development firms make customer buy-in of this product not worth while.
It's too much different where it does not need to be and should not be different. While I appreciate the need to justify the work of the artists that produced these logos, this was unnecessary. This isn't
MechWarrior: Dark Age where new customer buy in (by making things that they can claim as their own) is the principle goal; this is the opportunity to bring in the last of the
MechWarrior 2: 31st Century Combat old timers into the fold.